Official Suggestions Thread page 277

7538 posts

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“premium guild storage extensions” was on the official announcement thread

 
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I hear a lot of people want to AE invasion. I would say that the best way to implement this is; it costs 3 e for which you ‘hit’ the mother ship 8-12 times getting the normal amount of coins and exp. You would not hit MS with talisman only with 60sp attack. I am weak so i do 260k with my 60 sp. So i would do between 8*260000 and 12*260000. no weakens from ally.

 
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Is there a hotkey for decode/pick?

 
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Originally posted by CantTouchThisKid:

Is there a hotkey for decode/pick?

No, but there should be.

 
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Let us open our mystery boxes in our banks.

 
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Originally posted by sjbdcb711:

I hear a lot of people want to AE invasion. I would say that the best way to implement this is; it costs 3 e for which you ‘hit’ the mother ship 8-12 times getting the normal amount of coins and exp. You would not hit MS with talisman only with 60sp attack. I am weak so i do 260k with my 60 sp. So i would do between 8*260000 and 12*260000. no weakens from ally.

just no.

 
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Originally posted by desmonde:

If the leaderboard is to be decided over faction points, then make it so that the war is available 24/7.

The current war mode can be left unchanged, just keep it going after its finished with no actual guild points going towards the total.

People who cant always play at the weekend are penalised and cant compete. (retention of players when lvl capped).

People who can’t play on weekends are penalized anyway because bonus events occur on weekends. I hope you are not suggesting disabling weekend events so that noone feels penalized?

 
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I think mobs killed should be the tie breaker. Sure it isnt perfect a mainlander is more likely to have more mob kills, but it is sure better then the tie breaker being which guild are you in.

As for FW points being the decider everyone plays by the same set of rules and if you dont take advantage of it your loss

 
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Originally posted by desmonde:

If the leaderboard is to be decided over faction points, then make it so that the war is available 24/7.

The current war mode can be left unchanged, just keep it going after its finished with no actual guild points going towards the total.

People who cant always play at the weekend are penalised and cant compete. (retention of players when lvl capped).

Does it really matter who is first? As far as I know, there are no extra bonuses for being first on the leaderboard.

 
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Originally posted by FarcryX92:
Originally posted by desmonde:

If the leaderboard is to be decided over faction points, then make it so that the war is available 24/7.

The current war mode can be left unchanged, just keep it going after its finished with no actual guild points going towards the total.

People who cant always play at the weekend are penalised and cant compete. (retention of players when lvl capped).

Does it really matter who is first? As far as I know, there are no extra bonuses for being first on the leaderboard.

swag and pride.

 
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should go on stats imo

 
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Change poseidon drops to 100%-extended item for a 1st position, 50% 2nd, and 33% 3rd. no more annoying +1or+2items to win there. Extended items have still a high % to be useless and poseidons became quite rare.

 
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sure the ones who got +9 outside of top 3 would contest, it does happen i know of 1 at least

 
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Originally posted by davidk86:

Another thing, why do you make us waste the energy to fight the Guardian of the Dream for this super special item she supposedly has? She one-shots me for about twice my HP every time. Thanks.

Triple this:)

i stopped ti play he game at level 17 by this reason

 
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Some people donate coins to vault when donations no more needed. There should be a way to close vault for donations.

 
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Originally posted by spiled3o:
Originally posted by davidk86:

Another thing, why do you make us waste the energy to fight the Guardian of the Dream for this super special item she supposedly has? She one-shots me for about twice my HP every time. Thanks.

Triple this:)

i stopped ti play he game at level 17 by this reason

Then get con to triple your hp game isn’t meant to be a cake walk

 
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Originally posted by spiled3o:
Originally posted by davidk86:

Another thing, why do you make us waste the energy to fight the Guardian of the Dream for this super special item she supposedly has? She one-shots me for about twice my HP every time. Thanks.

Triple this:)

i stopped ti play he game at level 17 by this reason

Your quoted post was from january 15th, 2010. Get into a guild and get some gear. It gets easier.

 
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Playing almost everyday or every other day.
Why does it take 3 months or more to level up in DW?

When some of us do level up there isn’t much to YaY about because
there never seems to be enough learning points to put on skills or
physical stats.

I know I may be just talking to smoke here, but leveling up and
developing a stronger character at a decent pace would make
DW more fun and making it to the next level mean something
and not just a chore.

As an example: In another game my character is already at level 266
and I started the game 2 1/2 months ago.

On DW I got to level 84 in October 2012 and here it is February 2013
and I’m still level 84 with 72% closer to level 85.

I just want to know why does it take sooo to level up and when we
do get to a new level why are learning points non-existent?

 
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how many mobs did you kill vidiot? Some people in this game have maintained a 15k mob kills per week for years. If you are just using natural E and not misting a lot I wouldnt expect anyone to level much in the mid 80s.

Also DW is one of the easiest games to level from what I’ve until the very late levels where exponential growth goes outta control (im 97 lot of experience needed to level)

LP for leveling is so small because the LP gained from gaining pills is so massive (2k lp/relevant pill for me) and if you explore enough you can get dozens per week

 
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Originally posted by weezyfosheezy:

how many mobs did you kill vidiot? Some people in this game have maintained a 15k mob kills per week for years. If you are just using natural E and not misting a lot I wouldnt expect anyone to level much in the mid 80s.

Also DW is one of the easiest games to level from what I’ve until the very late levels where exponential growth goes outta control (im 97 lot of experience needed to level)

LP for leveling is so small because the LP gained from gaining pills is so massive (2k lp/relevant pill for me) and if you explore enough you can get dozens per week

Trust me. I do everything it takes in the game except wiz
on a spark plug.

Mobs won 99049

 
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99049 is what we like to call not alot of playing. If your new then remember this game is over 3 years old so the level plateau has been raised alot of times.

Also if you’ve played for more then 2 months that is not a fast rate, it may be a lot of work according to you, but according to the gen pop of DW it isnt.

 
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Not sure if this was mentioned before
But in atlantis, is it possible to use the beggar lady the same way as we use wells in fallen/fw/and the mine?
Idea is to give her 1B and then you will receive a message saying " The beggar thank you for your donation and leads you thru a secret passage that takes you closer to atlantis"

I am lvl 96, and i dont do atlantis because it is a waste of E and less exp than anything else around me.

 
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Originally posted by weezyfosheezy:

99049 is what we like to call not alot of playing. If your new then remember this game is over 3 years old so the level plateau has been raised alot of times.

Also if you’ve played for more then 2 months that is not a fast rate, it may be a lot of work according to you, but according to the gen pop of DW it isnt.

LOL! Newbie I ain’t. I was playing this train wreck when it was in beta.
I play it because my friends play it, plus DW just sort of grew on me.

Which means DW isn’t 100% bad. Just needs work.

 
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Vidiot, from your badges, you solved your 5th puzzle in Feb of 2010 & hit level 51 in April 2010. It taking you 3 years to get to 84 is all about how much you play.

99,000 mobs in 1,096 days = 90 mobs per day, not even the 360 max natural Energy you earn.

 
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Can the restriction for guild applications for the last 24 hours of invasion be lifted?
The game has changed a tiny bit from the time this measure was useful.