Official Suggestions Thread page 232

7596 posts

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Originally posted by kingasofnow:
Originally posted by FollyGuy:

i think its time to raise fallen’s HP a bit on s2. Even if its only 250-500M.

Basically my theory is if fallen spends more time down then up during the day, even moreso during events, then his stats are in need of tweaking.

Not just for S2, but for S1 as well. The recent fallen died so fast, it felt like it the days when it only had 2 billion.
An increase in health is necessary, as we get stronger, fallen needs more hp.

this. I didn’t have even the time to do 1 run. I know we’re all in a hurry due to easter, but in normal events too it last too short. I’d suggest to raise fallen’s HP up to 12 billions.

 
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Why do people keep on suggesting raising the HP? That’s only a temporary solution, then players get stronger, and we have months of subpar fallens if kingk doesn’t respond immediately. Its about time the fallen just gets put on a timer (2.5 hours up, 3 hours down, repeat) and end all this nonsense.

 
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Okay. a timer does sound better.

Since we already have a 4 day fallen (Faction Wars),
giving it infinite HP and limited up time can work.
Another problem though is that, Greater Fallen is still not going in the hands of those that need/want them.

If kingk will give it infinite HP but, be on a timer to get the xp bonuses, do something about how rewards are given.
No one that needs Greater Fallen can compete to get the #1 spot for a chance at a good drop.

Perhaps, like you do with the bonuses (multiple entries passed down), if the person is carrying Drow or better equipment…Have their weapon reward passed down on the list to the next person that does not have said equipment. To make Greater Fallen still difficult to obtain, give a damage requirement to be put on that list. Say, 400m minimum.

It can be higher even, basically 400m enters you in, and you have to compete not with the monsters at the top…But with others that are in the same position. This could easily make it possible to get Greater Fallen to those that need it. (without hoping for a drop from an mbox that will likely never come)

 
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Fallen has become a problem again! The last one only was up 1/2 hour or so. KingK, why not try something done in horse racing… A handicap!?!!! Have a score based on a players level, abilities, and best equipment. From there either increase or reduce their damage accordingly. It would be a fair solution. Perhaps it would move our “Super-Duper-Uber” players to new areas to conquer then rather than own Fallen. Why not try it in the next expansion/update and see how it works? What’s the worst that can happen? You can go back to the old system like before when that didn’t work out. Or maybe retry the idea of banning players at a level like you did before. Now there are more areas for them to conquer and attack.

 
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Originally posted by yks_007:

I play this game from Turkey and I need to know the server time, cause i need to know when it is 00:00 for special events. It would be great putting a server clock to main page of game(S1&S2 selection page).

If kingk doesn’t feel like adding it, just know that it’s -8:00 (PST).

 
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Originally posted by user10000:
Originally posted by yks_007:

I play this game from Turkey and I need to know the server time, cause i need to know when it is 00:00 for special events. It would be great putting a server clock to main page of game(S1&S2 selection page).

If kingk doesn’t feel like adding it, just know that it’s -8:00 (PST).

There’s that solution or just looking for the daily reset on the guardian page. Which, due to daylights savings, happens at 1am.

Major change needed. The way fallen bonus exp lasts from the time one was killed to the time the next one dies. This same effect should be for faction wars. :)

 
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Don’t remove the bonus until the next war ends…

Honestly, it does not make sense to remove the bonus when we need it most.
Remove our hard earned bonus after the next war ends. So we can use the bonus from the last war, on the current war.

 
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Originally posted by kingasofnow:

Don’t remove the bonus until the next war ends…

Honestly, it does not make sense to remove the bonus when we need it most.
Remove our hard earned bonus after the next war ends. So we can use the bonus from the last war, on the current war.

this. All bonuses end with the defeat of the new boss (war, MS, fallen.) Can’t see why should be different with faction. Also, this is when we *really*need that bonus c:

 
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Also: Allow us to sell dusts for coins… raging a single fallen/faction I get 3/4 each run. And to fully rage, I only need 1. Not to mention that I get lots of free skill points recharge from eggs and dusts from MB too… we should be able to see them for 50% of the dust buy price.

 
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A “Max Energy” Button for auto exploring. When i am in a hurry, i auto explore and it takes a while to press the button 27 times.

 
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Originally posted by Nakazawa:
Originally posted by kingasofnow:

Don’t remove the bonus until the next war ends…

Honestly, it does not make sense to remove the bonus when we need it most.
Remove our hard earned bonus after the next war ends. So we can use the bonus from the last war, on the current war.

this. All bonuses end with the defeat of the new boss (war, MS, fallen.) Can’t see why should be different with faction. Also, this is when we *really*need that bonus c:

+1

Anyways to not double post i’ll merge it: You should have to have x faction power to count in total faction power. As it stands now a 10k guild can wait for a number of 2k guilds to join one side, and then join the other faction unbalancing things. Correct me if I’m wrong but isnt like 3k and lower faction power guilds basically going to do 0 bosses?

 
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Originally posted by weezyfosheezy:
Originally posted by Nakazawa:
Originally posted by kingasofnow:

Don’t remove the bonus until the next war ends…

Honestly, it does not make sense to remove the bonus when we need it most.
Remove our hard earned bonus after the next war ends. So we can use the bonus from the last war, on the current war.

this. All bonuses end with the defeat of the new boss (war, MS, fallen.) Can’t see why should be different with faction. Also, this is when we *really*need that bonus c:

+1

Anyways to not double post i’ll merge it: You should have to have x faction power to count in total faction power. As it stands now a 10k guild can wait for a number of 2k guilds to join one side, and then join the other faction unbalancing things. Correct me if I’m wrong but isnt like 3k and lower faction power guilds basically going to do 0 bosses?

well my guild has less than 3k faction power on s2 and we killed 4 bosses last week. On s1 that would be 1 boss though so i can sorta see your point.

 
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Power should go by number of points you got the previous week…I’d say that would probably be the best predictor of how many you’ll get the next week unless many joined/left your guild.


Also, only Wednesday, you should have to choose whether to join FW1 or FW2. Then on Thursday, the system automatically makes the teams based on what will be the “fairest” matchup


Just my two cents

 
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Originally posted by karibola:

Power should go by number of points you got the previous week…I’d say that would probably be the best predictor of how many you’ll get the next week unless many joined/left your guild.

Yea… there are guilds with high FP that don’t do lots of bosses and guilds with lesser that do.

 
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Originally posted by desmonde:

Keep the faction war are open 24/7. But only during the war phase does it count in the faction wars.

Lol that would be nice, but it would allow way to much leveling and would result in a near infinite mist loop at events given the massive coins u get. I say this because with no equip drops during FW i am making 12-14B and it costs 14.5B to mist

 
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I have thought this for a long time but I never wrote anything… I think and “explore” hotkey would be great.

 
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Originally posted by Acierblade:

I have thought this for a long time but I never wrote anything… I think and “explore” hotkey would be great.

You mean the spacebar?

 
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Would it be possible to eliminate the confirmation button on switching allies? I see no point for the extra click. :)
It would be nice to be able to press “M”, select yer new ally and have the window close.

 
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make two fallens, one for players that are level 90+ and one for the rest of us ^^

 
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It would be nice to have items placed straight into your bank vault if there’s no room in your inventory to hold them.

 
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Maybe have a running total of Faction damage, so that when someone gets 10%, they get credit for it. Limited to once/boss, so that if someone does 20-30%, they still only get 1-2 FP, but someone who does 2.5% each time to 4 bosses gets 1-2 FP as well.

It’s hard for small members of larger guilds to cap in Faction Wars without massively crippling the higher players in the guild.

 
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In Faction wars, it is a bit irritating, that players that only look at the faction results get a rank in the faction boss hitting list. Would be good if only those, who actually start slaying mobs would get this. Like this, it gets more clear who is on his/her way to the boss and who is not.

 
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get rid of the delay on puzzles and chests. it takes longer to wait for the pause than it does to kill any mob, and it’s completely pointless and unnecessary. you basically added fake lag. everyone hates lag. come on man

 
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Originally posted by desmonde:

Furthermore to what Kaern said….have a running rage-o-meter on the ‘hit list’ of a current boss.
example:
1 SuperMayn 603,983,687 / 25%
2 Keyser soze 537,989,392 / 63%
3 Krim 525,013,347 / 3%

….and so on

would be useful. +1 to this idea

 
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I’m suggesting a new perk system. (Revised)

Players get 1 perk point per level.

There would be a total of 9 perks. Most of perks have max rank of 10 although they may have max rank of 5 or 20.

Fast Learner
Effect: +1% Exp gained from all sources.
Max rank: 10.
Effect at max rank: +20% Exp gained

Coin Hoarder
Effect: +0.5% Coins gained from all sources.
Max rank: 10
Effect at max rank: +5% Coins gained

Hard Skin
Effect: -0.5% damage taken from all sources, including Alien Mothership’s Omega Beam.
Max rank: 10
Effect at max rank: -5% damage taken

Pet Trainer
Effect: +1% Pet Exp gained and +2% Pet power on all skills.
Max rank: 10
Effect at max rank: +10% Pet Exp and +20% power on skills

Skill Mastery
Effect: -1% SP cost and +2% power for all skills.
Max rank: 10
Effect at max rank: -10% SP cost and +10% Power

Good Luck
Effect: +0.5% success chance for ally skill book and enhance potions. -0.5% chance of finding Coins and Fairy Dusts in mystery boxes.
Max rank: 10
Effect at max rank: +5% chance of success. -5% chance of finding Coins and Fairy Dust in mystery boxes. +1% chance of finding crystal in treasure chest, reducing coins chance by 6%.

Regeneration
Effect: Regain 0.1% HP per turn in combat. Regen 1 HP per second out of combat.
Max rank: 20
Effect at max rank: Regain 2% HP per turn. Regen 20 HP per second out of combat.

Skill Regen
Effect: Regenerate 1 skill point per minute.
Max rank: 10
Effect at max rank: Regain 10 skill point per minute. (Or 1 per 6 seconds)

??
Effect: Something special. Maybe it’s chance of gaining 1 LP per day. Maybe sometimes your ally feels more than happy.
Max rank: 5
Effect at max rank: Chance to gain 5 LP. Chance to get ally’s happiness to 125% per day. Who knows?

Feel free to comment on the perks. If you think it’s overpowered or underpowered or something’s not right, just tell me.