Flatscam
27 posts
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Suggestion: Drop keys/orbs from the loot table for Chests for those level 71+
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weezyfosheezy
1290 posts
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Pick and decoder 2.0. When you get a puzzle it automatically decodes without even asking you
For MW if a build phase takes 24 hours it automatically starts war phase
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nitram86g
10 posts
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can you change the time in wich in a guild the GM position can be reclamed?? 1 week isn’t much if someone is in vacation they found they guild lost and they posizion taken i think 2 month or 1 month is the right time.
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Mamaa
123 posts
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how about an option to type how many E you want to buy and it get’s directly payed by your bank
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DeathStryke
482 posts
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Originally posted by Mamaa:
how about an option to type how many E you want to buy and it get’s directly payed by your bank
too easy :P
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DeathStryke
482 posts
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Actually we should have a mystic system like TW does. Way more mystic hp, like 20b or something, and 24 hour protection for any new upcomer. If a mystic goes down, it’s place would be freed and any guilds could build a new.
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kroner20
307 posts
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Originally posted by Rzlfxz:
Treasure Maps:
They sure could use a tweak. Maybe ‘Find’ could lead us to one of these:
- possessed boss
- new type of treasure: Jewelry Box – contains 2 to 4 random crystals
- new npc, some Yoda\Pai Mei type badass, who will raise our characters INT or DEX if we answer his riddle or beat him
- Ancient Temple full of treasure (coins and 2 or 3 items), guarded by some Lovecraftian monstrosity
- equipment of equal or higher level
- maps on Isendel can take you to a little altar, you can activate it with your SPs (must be full) and it will raise the rage by 10%
seems like a nice idea
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harperugby
2 posts
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A hotkey such as the unused keys of G and H should be for Decoder and Lock-Pick. Would make life easier AND is really easy to write a script for.
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harperugby
2 posts
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Originally posted by Ertxiem:
I agree with the generic key idea.
If you want something a bit different, at least implement a key exchange system at Mt. Kiljoy trainer:
2 keys = 1 orb
3 keys = 1 alien portal opener/key/code
4 keys = 1 gnome mine key/map/opener
5 keys = 1 ticket for a free trip to isendel (no energy spend, nor coins)
15 keys = 1 orc mine key/map/opener
20 keys = 1 drow mine key/map/opener
By the way, regarding the quest rewards, why not give a coins or a mist potion instead of an item if the item is of a level way lower than us?
I like this idea.
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runy12222
88 posts
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Having that many keys would crowd the bank like crazy. There could be some kind of premium item called key ring that holds all your keys.
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kidfactory
76 posts
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id like to see a build your own ally where you chose the character that youd like to use and each character has its own passive ability such as a built in guardian doll, extra coins, better chance for drops etc and then be able to pick 3 abilities of our liking
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omark96
1614 posts
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Originally posted by kidfactory:
id like to see a build your own ally where you chose the character that youd like to use and each character has its own passive ability such as a built in guardian doll, extra coins, better chance for drops etc and then be able to pick 3 abilities of our liking
Yeah… Sure… Visionscope, weaken and copy on one ally. Would be a pretty badass one, but way too powerful lol.
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Ertxiem
370 posts
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Originally posted by harperugby:
Originally posted by Ertxiem:
I agree with the generic key idea.
If you want something a bit different, at least implement a key exchange system at Mt. Kiljoy trainer:
2 keys = 1 orb
3 keys = 1 alien portal opener/key/code
4 keys = 1 gnome mine key/map/opener
5 keys = 1 ticket for a free trip to isendel (no energy spend, nor coins)
15 keys = 1 orc mine key/map/opener
20 keys = 1 drow mine key/map/opener
By the way, regarding the quest rewards, why not give a coins or a mist potion instead of an item if the item is of a level way lower than us?
I like this idea.
Originally posted by runy12222:
Having that many keys would crowd the bank like crazy. There could be some kind of premium item called key ring that holds all your keys.
We could also exchange orbs, alien portal openers, etc by other items.
So, if you carry 3 keys you could trade it by an alien portal opener. If latter you find 2 more keys you could trade the alien portal opener and the 2 keys with a ticked to Isendel. That would save some bank space.
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weezyfosheezy
1290 posts
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Originally posted by omark96:
Originally posted by kidfactory:
id like to see a build your own ally where you chose the character that youd like to use and each character has its own passive ability such as a built in guardian doll, extra coins, better chance for drops etc and then be able to pick 3 abilities of our liking
Yeah… Sure… Visionscope, weaken and copy on one ally. Would be a pretty badass one, but way too powerful lol.
I want that ally
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Dmitry83
674 posts
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Originally posted by weezyfosheezy:
Originally posted by omark96:
Originally posted by kidfactory:
id like to see a build your own ally where you chose the character that youd like to use and each character has its own passive ability such as a built in guardian doll, extra coins, better chance for drops etc and then be able to pick 3 abilities of our liking
Yeah… Sure… Visionscope, weaken and copy on one ally. Would be a pretty badass one, but way too powerful lol.
I want that ally
Whether such ally would be good or bad depends on its chance to use each skill. If it only used weaken and copy with 50% probability of each, that would be cool. If it used regular attacks with a 50% probability and weaken/copy with 25% each, that would be a crappy ally.
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omark96
1614 posts
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I believe that such an ally would have as big chance to use weaken/copy as valk’s and ep’s chance to use weaken/heal. But nah, I don’t ever think we’ll get such an ally lol.
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kroner20
307 posts
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that ally is missing block xD
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omark96
1614 posts
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Ehh, are you considering the fact that both the existing ones and the one in his example only include allies with 3 skills? So therefor there can’t be more than 3 skills on 1 ally and I believe that visionscope, weaken and copy is far better than block. But sure, if you pay kingk $1000 then I think he could make an exception, just for you. ;)
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kroner20
307 posts
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Originally posted by omark96:
Ehh, are you considering the fact that both the existing ones and the one in his example only include allies with 3 skills? So therefor there can’t be more than 3 skills on 1 ally and I believe that visionscope, weaken and copy is far better than block. But sure, if you pay kingk $1000 then I think he could make an exception, just for you. ;)
Yaaay, how would I name it? :D
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cevin4
74 posts
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For swordies, attack damages increases with every turn you survive. This should make up for the block nerf
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Avalokitesvara
500 posts
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kingasofnow
420 posts
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Please make the damage and rage at Faction wars
carry over to next boss when the current boss dies.
And I know I’ve already said this but, more vault slots.
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omark96
1614 posts
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Hmm, so you want the bosses to immediately die or what? o.O
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AlbertoV05
1052 posts
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This post has been removed by an administrator or moderator
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kingasofnow
420 posts
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Originally posted by omark96:
Hmm, so you want the bosses to immediately die or what? o.O
I’m just annoyed that we constantly have to hold back our attacks when there is little HP on the boss and there is 2 or more people trying to get full coin. If the boss dies and someone had 90% rage, they lose all that rage and miss out on coins from boss. If it carries over, then they won’t lose out. And if there are 3 people attacking a boss with almost no HP left, they can all hit as hard as they want if the damage carries over to the next one.
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