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That’s easily fixable by never storing/using anything from the slot 1. The new items will always end up in the last spot where something was used. For example, if you use a fairy dust from slot 4 then will the next item appear in slot 4 and if you bank a mb from slot 1 you will get your next item in slot 1. So to solve your problem just bank all your items and then take them out one after another in the order you want them to be in.
Two suggestions that apply to the few people that have level capped or will cap in the future (regardless of if the update brings a cap raise or not)
1. Have the cap lvl (currently 100) be treated as lvl.5% instead of lvl.0%. It sucks to lvl only to lose 20-30k off of you atk because all the bosses lvl increased but your lvl relative to them never can. While this is ok for lvls before cap because you can build it back up as you work towards next lvl once you cap it serves as a permanent mini-nerf to you dmg because you are stuck at .0%.
Another option would be to not have bosses lvl higher than what they would be for a person that is 1 lvl before cap. Either way there should be a slight dmg boost against bosses when someone caps not a reduction.
2. When lvl capped genius should not be a mbox drop since it is of no use to a capped player. It should be a simple if/case statement to replace the genius drop with heroic for people that have capped.
These may not seem like a huge deal since there are only 10 current capped players (15 if you count those that could legitimately hit 100 by end of this week if they try) but if cap does not increase with update it will become a bigger problem with time. Even if cap does increase people will eventually cap again and run into the issue all over again.
When motivation to play starts to slip for people that have lvl capped there really is no excuse to have simple oversights in planning punish them.
In guild tab: another mini tab showing the % of rage/hp remaining on a boss in mines/isendal. Also showing your guilds fw score and the current bosses hp remaining in fw. How many mystic stones your guild has too.
It made sense to converge the classes somewhat for balancing – always giving swords more block and mages more damage is what got them out of balance at higher levels – but it would have been nice if the adjustment included some block for mages given the prevalence of one hit bosses
The quest that makes players contribute damage to Poseidon for the reward is a great idea. Why not implement it to Fallen as well? It would ease the issue of fallen not dying.
Edit: In fact…Making it even more for them, say 400m. Since the cap has not been increased even though there is a smaller number of players at 94 and below every few weeks.
I’d like an item you buy with gems (stays in the area with the gauntlets/cloak/all that fun stuff so it doesn’t take up an inventory space) that makes it free to go to isendel (no coins/no energy)… it would get Playmage some gems and it’d save me energy so i’d pay 34 gems for it?… and i could get rid of my crystal ring finally
I think there should be a “Custom” button for buying Mist Potions. I really hate it when I don’t want max Mist Potions, so I have to either not mist or just keep clicking Use 1. It gets kinda annoying. :/
> *Originally posted by **[vomit198](/forums/35/topics/73066?page=279#posts-6844018):***
> In guild tab: another mini tab showing the % of rage/hp remaining on a boss in mines/isendal. Also showing your guilds fw score and the current bosses hp remaining in fw. How many mystic stones your guild has too.
Not really a good solution to the problem, but at least it will let you mist only the amount you want. Go to the healer type in the amount of coins needed for a mist potion on a calculator. Then multiply that by the amount of potions you want. Then copy that into your bank and take out the exact amount of coins you need. As I said, not really a good solution, but if you really need to mist only an exact amount of energy then this is the only thing you can do atm.
> *Originally posted by **[DeathStryke](/forums/35/topics/73066?page=280#posts-6852991):***
> Make new boss with 10m hp or so, which drops pre-enhanced positron gear for lvl78+ players, first 3 spots with 100% ext chance.
+1 (^\_~) but 78 may be too late game
> *Originally posted by **[peeder807](/forums/35/topics/73066?page=280#posts-6853308):***
> Could we have an event that gives us free heals from GoD?
“b” puts your coins in the bank “c” goes back to battle screen. Takes less then a half a second to bank your coins and get on with killing. The guardian cant take anything if there is nothing to take
With the current Hell update, it seems like Atlantis dies too slow, since noone is really hitting. Please either;
1. lower Poseidon’s HP to 8b, or;
2. raise damage cap to 1.25b
That could balance it out a bit.
Everyone in the world that saw my suggestions in the back of the forum or saw my Anti-Idle Suggestions; would be BAD to see me posting here… But i will post.
My idea is simple.
After the Final row of common skills, it starts relying in classes. they are KILOMETERS from each other.
Gun has the most separated skills.
Living Anatomy: 36;
Attack Unending: 45.
But AFTER Attack Unending, it skyrockets so fast!
Big Bang: 60
Endless Nova: 90!
Not only with gun, but all of them have THIS issue.
Firstly, you shouldn’t limit skills to classes or rare items.
Then, 30 levels make it becomes to far from each other, both to skills AND classes. 20 STILL is acceptable(but ONLY for classes.).
55: Thousand Needles
You charge your gun with the pointiest ammo you saw and shot them like needles from a cactus until there wasn’t nothing. the enemy will take various days taking all those ammo from his body.
65: Big Bang
You already know the speech.
you take a rocket-bullet, shoot the enemy in the skies, blow a giant firework with the power of a star and shot the enemy until it touched the ground.
85: Guided shot
you shot a simple but extremely fast bullet that perforates the enemy. it returns and perforates another spot. and then it repeated the cycle over three thousand times. then it speed reduced and it entered the gun properly, ready for the next shot.
100: Endless Nova
You know the speech.
In a second, you shot your sword in direction of the enemy with extreme momentum. it crosses through your enemy, making your enemy cut in the half. soon it returns to your hand like a boomerang.
62: Banish Dance
you rush through the world, trying to rise your speed and momentum always more. you got it so fast that you started riding your own sword which started to do some heavy cutting. soon the world had been cut in two, and while you came to space to protect yourself, the enemy suffered the explosion.
80: The Great Cyclone
As in Whirlwind, you span your sword with extreme speed and a incomparably higher momentum, making a major banishment.
90: Light Side Of The Sun
You ran with insane speed and a unbelievable momentum, launching the enemy into outer space and smashing it into the sun, whereas it got burnt.
100: Soul Dance
You know the speech.
52: Ace of Hearts
You pick all your magic card deck, and using dark magic, launched them with infinite momentum and them crossed through his body.
60: Divine Light
You know the speech.
68: Super Heal
With the powerful skill you had just learned, your magic wand, and a optimistic mind, you recover yourself with all your powers.
76: Fire Maelstrom
you shot a fire arrow in the ground and summon a giant maelstrom. it becomes fiery and causes a big damage.
84: Ancient Heal
With use of ancient godly magic, you recovered yourself from deadly dangers, originally without solutions.
92: Moon Smash
You attack the heavens, and a enormous lightning connects your wand and the moon. you pull the wand, expecting the moon fall on you, but it misses and falls in the enemy’s head.
100: Divine Grace
You know the rest.
60 to 90 is too much even to classes.
New Skill Level 80 classes
they can be accessed since level 60.
+33 Max Energy
+48% Critical Rate
+8% gun block
+33 Max Energy
+22% Sword Block
+33 Max Energy
+48% Max Damage
Oh, by the way, the ultimate classes will be expanded to level 100.
Dual and Trio Classes coming sooooooooon!!!!
not an issue. first off 60-90 jump is due to talisman not a skill so the max skill is 60. The damage multiplier has a square root in the equasion so sqrt(60) sqrt(53) not that much of a difference. Would love a skill that takes 100sp over and over give me some bigger damage though