Official Announcements Thread page 2 (locked)

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Updates June 14, 2010
- increased (doubled) item drop rate inside gates
- increased normal demon experience for level 56+
- guild vault space is now limited by total guild members (to encourage bigger guilds)
- gates will start with 20 demons for players without guilds, and between 20-90 for guilds with size less than 10 (to make gates faster for them. However, they will see less items/orb dropped per gate)

The next major update is currently planned for July. Exact date or content is not determined yet, but
it should have a new area and other contents.

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Updates June 17, 2010
- further increased normal demon experience for level 56+
- guild members can see whether members of their own guild is “online” (can be afk)
- certain melee characters (sword skill or gun skill higher than magic) will see a boost in max skill points
- gun classes (including dual classes) will receive higher crit chance on defense based on dexterity

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Updates June 26, 2010
- Guardian guilds maximum size increased to 40 (as an extra bonus, all other guild remains same)
- Added filters to Guild Wall for vault actions or member messages
- Force resign timer for inactive GM is now set to 7 days
- Capped maximum applicants by “space + 2” to limit number of players applying to full/almost-full guilds. (eg. full guilds
can have only have 2 applicants, guild with 1 space can have 3, guild with 18+ spaces can have 20)
- Game will no longer suggest level 54+ to train in lakeview

Updates June 27, 2010
- Demon boss’s HP will increase 10% for each member over 30 (up to 100% increase, guardian guilds only)
- Re-enabled “leaving guild” feature, but there will be a 24 hour timer before you can apply to a new guild if you choose to leave.

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Posting the tentative details (subjected to changes) for the next major update:

- New weapon and armors, level 64-68
- A new high level area accessed through a portal
- Players level 58+ with demon rings equipped can open the portal once per day
- All guild members level 58+ can access the area once the portal is opened
- The area will automatically close after certain amount of time or if the boss is defeated
- New monsters, level 61-65 elites
- New boss, 25mil hp, level 68
- Estimated release date: 7/24 (~2 weeks)

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Updates July 20, 2010

- New Alien Portal expansion area released
- New set of weapons and armors, level 64-68
- Players level 56+ who posses a demon ring can open the portal once per day for free (sacrifice 2 con, keeps ring)
- All guild members level 56+ can access the area once the portal is opened (although it may be difficult for players below level 60)
- The area will automatically close after certain amount of time (with no rewards) or if the boss is defeated
- New monsters, level 61-65 elites or super elites (depends on player level)
- New boss, 25mil hp (up to 50mil for guardian guilds), level 68
- Demon experience and coin reward is now based on players level (now equal to purple mobs’, which should increase demon xp for most players and significantly increase coin rewards for everyone)
- You now gain bonus daily experience reward just for playing (just like daily coins)
- Special promotion on premium allies and banker’s guild (free instant energy/sp refills)

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Updates July 22, 2010

- Portal bosses’ exp reward per damage increased to 5000
- Portal bosses’ coins reward per damage for non-item winners increased to 100
- Aliens have a chance to drop enhance potions (same chance as demons dropping items)
- Alien equipment increased 32-40 in damage, 4 in protection (will need to re-equip to update your attack/defense), and 20% in value
- Minor bug fixes and tweaks

As any game mechanic changes, there will be no adjustments/credits given to the players who defeated portals before these changes.

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Updates August 20, 2010

- The items rewarded from Alien Portal will be pre-enhanced if defeated in less than 12 hours, enhance level depends on defeat time.
- Experience requirement reduced for all levels, which will cause most players experience bar to jump.
- New guild level above Guardian added. Bonuses are 30% exp, 200 sp, and 20% more health when defending in arena.
- Added a new Guild Officer (GO) position that the GM can appoint, who will be able to sell vault items, manage guild wall, accept/decline applicants, and kick regular members, and will become GM if old is deposed due to inactivity.
- Guilds profile page will display number of gates and portal the guild has defeated. Guild fame is increased by 1 for each gate defeated (key or orb), 2 for each portal defeated.
- Gate portal links from homepage are removed if you already claimed the reward.
- Class balance tweaks:
- – melee damage may slightly increased for higher levels (due to tweaks to modifiers to be similar to magic skills)
- – ranger classes were given small innate block rates (not listed in class screen, this was released with Alien Portal update)
- Minor bug fixes.

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Updates August 24, 2010

- Changes to fame calculation: Per players’ suggestions (credit goes to Vanguard), only gates and portal opened and completed in the past 2 weeks are now counted toward the fame (past ones removed on daily basis). Also, per popular recommendation, recent portals are now worth 3 fame.
- The recent and total portal/gate count moved to Guild Info section.
- Making Arena fights worthwhile for higher levels : Arena fights for level 42+ will now reward more experience and each attack will do slightly more damage (to shorten fights). Amount increased is greater at higher levels.

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Updates September 2, 2010

- Added hotkeys (experimental):
- -‘a’ for attack
- -‘s’ to start skill power meter and second time to stop and use the skill (must select skill first)
- -1-5 to use/equip the item in the inventory slot (only works in shops/battle screens)
- Added “show-gates” link on the home screen if there are previously claimed gate links hidden (note: ‘clear’ will still remove them even when they are hidden)

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Updates September 10, 2010
- additional hotkeys for skills/inventory/quests/guild/close added. (may need to refresh screen to pickup the changes). Full hotkey list below:
‘a’ – for attack
‘s’ – to start skill power meter and second time to stop and use the skill (must select skill first)
1-5 – to use/equip the item in the inventory slot (should also work in inventory screen now)
‘n’ – open inventory screen
‘g’ – open guild screen
‘v’ – open quest screen
‘qwertyuiop[]’ – select one of the skills in the skill table

The next major new content/feature update is currently planned for early next month. (It will include couple
new modes of play, more details will be announced later this month)

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Updates September 24, 2010
- Daily chests will have 1 in 5 chance to drop new item “Mystery Box” (worth 5 gems) instead of coins.
- Added “Mystery Box” item that can contain various items based on the player’s level. (drops from Daily chests and purchasable from guardian)
- Updated the special promotion to include 20 LP bonus.

The next major update (early next month) will include following:
- Invasion Mode: Aliens will try to invade the cities each week. High level players in guilds can help fight off the invasion. For each city, the guild that deals the most damage will be honored as the protector for one week and receive certain bonuses.
- New high level item sets and boss will be included with the invasion mode.
- Practice Mode: High level players will be able to challenge town leaders to receive higher experience/coin reward. The rewarded and difficulty will be higher than demons / aliens of same level.

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Updates October 4, 2010 (Major Update)
- New practice mode: You can challenge city leaders for experience, available to players 51+

- New invasion mode: Fight against alien invasions, available to players 56+ in guilds
* Each player first defeats 1-3 aliens, then faces an undefeatable boss which has an instant kill attack.
* The damage dealt to boss is summed up by guild. At end of each invasion, the guild with highest damage wins.
* Players receives +200 sp and +20% exp bonus for a week for each city their guild won.
* Guilds that did not win any city gets +100 sp and +10% exp bonus for the week if they placed 2nd or 3rd in any city.
* Invasions will usually start 24 hours from the end of last one and lasts 6 days.
* Note: Boss damages after invasion timer ends does not count. Boss will not appear in last 2 minutes.

- Added new alien equipment set (including a new ring). They drop rarely from elite aliens in the invasion mode.

- Players level 56+ kicked from guild are now also subjected to 24 hour reapply limit. Also, applicants level 56+ cannot be accepted during final 24 hours of invasion.

- Balancing changes:
* gun/sword critical attacks are now deals 2x damage instead of 1.5
* intelligence now adds more sp for gun/sword skill levels (many players will see a increase in their maximum sp)
* reduced price for healing potion, increased fairy dust price for higher levels
* base strength can be augmented to 50 at the healer now

- Partial levels:
* Level 51+ player’s combat level modifiers will slightly increase for every 10% progress toward next level.
* Partial levels will be displayed on the status bar.

- Gates & Portal changes:
* Regular demons and aliens inside Gates and Portals slightly are now easier for lower levels.
* Using gems to open portals cost reduced to 6, level 62+ in portal may get regular alien item drops.

- Increased ally damage/heal output against higher level monsters and bosses.

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Update notes above edited with changes from the latest patch. (Bump)

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Updates October 10, 2010

- Added an “Offensive Fame” experience/sp bonus, so guilds who does not have a shot winning a spot in the invasion mode can also earn bonuses.
* Reward is based number of gates and portals defeated from past 14 days, and shown as the “recent” count in the guild screen.
* Gates and portals expired the 14 day period are removed every 24 hrs from previous server restart. (same as the fame added guild for gates and portals)
* The formula for this offensive fame is (gates + 3 * portals), reward based on char below.
Offensive Fame: bonuses
1-9: 3% 20sp
10-49: 5% 50sp
50-99: 7% 80sp
100-239: 10% 120sp
240-399: 15% 150sp
400+: 20% 200sp
* This bonus is effective immediately.

- A maximum bonus cap will be placed starting on 10/17 when the bonus is given for the 2nd invasion.
* The maximum bonus added from Invasion + Offensive Fame will be capped at 40% Exp & 400 SP
* This cap allows the top guilds to either try to win two cities, or do half and half
* The cap is not placed on 1st invasion’s reward as it began prior to the knowledge of this cap
* Yes, this still favors the top guild as they deserve it. A 40% bonus gap isn’t much since each level takes ~40% longer to finish than the previous.
* The capped amount + the guild’s status bonus is the total bonus, now added to the guild screen

- Invasion mode battle changes.
* Omega beam attack will always and only happen on & after the 10th turn instead of being random if the battle lasts that long.
* Delta ray damage will be less level dependent, making it harder to survive for lower level players.
* Fixed a bug in the partial level system that was making players whose experience % is closer to the next level do more damage and receive less damage from the mothership than others (eg: 70.9 was doing better than 70.0 and 71.0).

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Updates October 25, 2010

Following changes will be made to week 4’s invasion bonus (which will take effect 10/31 when week 4 ends).

- There will be 3 different tiers of “first place” bonuses for each town.

  • Top Void guild will receive 20% Exp and 200SP bonus per city won
  • Top Guardian guild will receive 15% Exp and 150SP bonus per city won
  • Top Diamond (and below) guild will receive 10% Exp and 100SP per city won
  • There will be no 2nd/3rd place bonuses.

- The 40%/400SP bonus cap on invasion + offensive bonus will be removed.

  • A new cap might be added back for week 5’s bonus if deemed necessary.

- Gate and portal boss HP will no longer increase for guilds with more than 30 members. (restored by popular demand)

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Updates November 1, 2010
- Week 5’s invasion bonus (the week starting today) will be capped to maximum of 2 cities per guild, effective when week 5 ends.
- Guardian guilds’ bonus increased by 100 SP, Void guilds’ bonus increased by 100 SP and 5% Exp, effective immediately.

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Updates November 25, 2010

- Weapons and armors dropped from elite aliens (level 68+) may be pre-enhanced if they were power-finished.
- Mist potions are now used instantly if your energy is below your maximum. (otherwise it still says “buy”)
- The last fight in “The Challenge” quest now costs 1 energy to avoid high level exploits.

- Extra achievement bonus added to invasion mode to reward guilds didn’t win any towns, or dealt significantly more damage to towns for the guild level, explained below: (this takes effective immediately)

  • If guild won any town:
    • Void Extra Exp Bonus = (damage in town won – 800M) / 50M, up to 5% per town won
    • Guardian Extra Exp Bonus = (damage in town won – 500M) / 50M, up to 5% per town won
    • Diamond(and below) Extra Exp Bonus = (damage in town won – 200M) / 50M, up to 5% per town won
  • If guild didn’t win any town but dealt over 25Mil damage in a town:
    • Extra Exp Bonus = Highest damage dealt / 25Mil, up to 10% bonus. (note, only in higest town, no stacking)
  • Example 1 – if a Void guild dealt 1100M damage in one town they won, and 960M in the other town they won, and 870M damage in a town they didn’t win. Then they get 5% extra exp bonus for 1st town, 3% extra exp bonus for the second town, and 0% for the third
  • Example 2 – if a guild didn’t win any city, but dealt 210M in one town and 160M damage in the other, then they get 8% extra exp bonus for the town they dealt 210M damage.

For all guilds earning Extra Invasion Exp bonus, they will also earn Extra Invasion SP Bonus = Exp % * 10. The extra bonus are added to regular invasion bonus and applied for 1 week once the invasion is over.

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There will be another update coming soon that includes special Christmas encounters and limited time items. In the meantime, the upcoming invasion that starts on December 13 will be a special uncapped week (achievement bonus still applies).

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Updates December 21, 2010

  • New “Auto-explore” Feature.
    • Found in the dungeon map screen.
    • Yields decent experience and few coins, but no treasures/puzzles/quest.
    • Intended to allow players to spend energy faster, especially if they are in a hurry.
  • Added limited time “Santa” explore event
    • Gives free Mystery Box.
    • Can be attacked to gain a Mystery Box.
  • Added “Magic Elf” random explore event.
    • Sells enhance potions for coins or reduced gems.
    • Can be attacked to for small chance of getting enhance pot.
  • Added new “Crystal Items” (armor/weapons/ring) that drops from Myster Box for level 66+ (Note: they are rare)
  • Mystery box improvements:
    • Armors/weapons found may be up to 2 levels above player’s level
    • Added small chance of rewarding greater alien items for level 66+
  • Guardian improvements:
    • Will now drop Mystery Box for level 56+ when defeated.
    • Experience reward increased.
  • Dust Merchant improvements:
    • Now sells dust for a fix price (lower than healers) instead half of coins on hand.
    • Fake dust chance reduced.
  • Cloaks can now be removed (no gems refunded).
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Updates January 1, 2011

  • Added new “Revenge” feature which gives players (level 10+) one chance to retaliate against attackers under following conditions:
    • You have lost against the attacker and it was within past 48 hours.
    • The attack is not an revenge attack.
    • Attacker does not have Invisible Cloak.
  • Added new Elf Princess Premium Ally available to level 40+ players.
    • Special “weaken” skill that does damage cause opponent take 10% more damage from future attack each time weaken hits, stackable 3 times.
  • Added “Alien Lord” Premium Ally available to level 40+ players.
    • Special “copy” skill which gives him 50% chance of performing same attack skill as you, damage equals to the greater of 25% damage of your damage or 3X of ally’s basic attack damage.
    • Have a very rare chance joining you for free after fighting alien mothership.
  • Added special Boost Items available to level 30+ players.
    • Note these item give great boosts but are temporary and will disappear when time period ends.
  • Slightly boosted existing Premium Allies abilities and slightly reduced the cost.
  • Skill Capsule now increase maximum skill points by 50 instead of 40.
  • Critical Hit Changes:
    • Magic critical attacks on Alien Mothership also does 2X damage
    • Fixed a bug where some players on defense are getting less critical hits then they should.
    • If a players critical chance is over 100%, they will do slightly more damage based on critical chance (extra bonus is capped). This change will bring back some benefit for scoped guns and startshooter class for top gun users.
    • Ranger classes critical bonus will now only apply when using guns. Bonus slightly increased.
  • Block Changes:
    • Players with Strength over 18 will gain slightly higher weapon block rate. (amount is capped at 10% and is nonlinearly based on stat).
    • Sword weapons will gain 5% extra weapon block chance against Alien Mothership.
    • Sword classes block bonus will now only apply when using swords. Bonus slightly increased.
  • Added “Abandon” Gates option.
    • Gates opened by individual without a guild may now be abandoned after 3 days.
  • Increased reward for practice mode (fight against town leaders after completing “The Challenge”)
  • Increased reward for defeating the wiseman and the gambler.
  • Auto-explore will now also increase also reward experience to allies.
  • Minor bug fixes.

The next major content expansion (new area, higher level classes) is in planning phase and will tentatively be released in 4-6 weeks.

- Happy New Year to all Dream World Players!

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Update January 2nd, 2011

  • Bug Fixes:
    • Fixed a potential bug where in a very rare cases a player might see a minor rollback if they login the game when they are being revenged.
    • Fixed Dual Classes (Champion/Warlord/Conqueror) bonuses so they really do work with all weapons.
    • Fixed Gun Classes (Ranger/Marksman/Deadeye/Starshooter) innate block bonus (2%/3%/4%/5%) to work with guns.
    • Capped maximum coin reward in the invasion to twice of mist potion cost.
  • Holiday Super Bonus Event is extended an extra day to end of day January 3 (PST).
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Expansion Preview:

Below are the major features and changes planned for the upcoming expansion. The full list and more details on will be posted when it’s released.

  • 4 New explorable areas on the new island.
  • Level 66+ may travel to the island for some energy and some coins. (coins waived for crystal ring bearers)
  • 20 New monsters and 4 new super bosses, between levels 66-88.
  • No “opening” costs – bosses appears automatically after defeating certain number of monsters in the area.
  • 4 New ultimate character classes.
  • 4 New class specific ultimate skills.
  • 2 New sets of weapons/armor.
  • Crystal collection system. (no gifting)
  • Strength/Constitution price reduction at healers.
  • 1 Day boosts to be added as rare drop in Mystery Boxes.
  • Strength pills to be added as a drop in Mystery Boxes.
  • Ranking to display top 50 players instead of 20.

Tentative release date (estimate): February 9

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Regarding and Guilds Bonuses after the upcoming expansion:

To encourage top guilds to move their focus to the new content after the expansion is released, the new bosses will give much higher offensive fame and the offensive bonus cap will be increased to 45%. However, a permanent 70% cap will be placed for invasion + offensive bonus, so top guilds can hit the maximum bonus by winning only 1 town.

Since some of the top players have saved up huge amount of coins for uncapped invasions, we will make the next invasion starting on today the final uncapped week. The new 70% bonus cap will only go into effect on the 14th, even though the expansion will be released before then.

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Update February 9, 2011

“Isendel Expansion”

  • 4 new explorable areas on the new island is Isendel.
    • Level 66+ guild members may travel to the island for some energy and coins.
    • Players with crystal ring can summon crystal ship to waive coin fee and reduce energy cost.
    • 20 New monsters level 66-85, 5 per area. Monsters in area more than 2 levels higher than you do not appear.
    • Mobs are at fixed level, so they become weaker as you level up.
    • All previous random encounters (puzzles, chests, well, mushroom, imp, etc.) may appear.
    • Bosses appears automatically after defeating certain number of monsters in the area, when rage reach 100%.
    • Rage increase can be expedited by 25% when player throws 1 billion conis in to wishing well, or set to 100% when by paying the imp.
  • 4 new super powerful bosses, level 73,78,83,88.
    • Designed for guild to defeat and not designed to be solo’ed.
    • Defeating these boss yeilds 6,8,10,12 offensive fame respectively.
    • Boss damage increase significantly for each level you are below them, expect to be one-shot.
    • Only top 5 players who dealt 10% or more damage will receive item reward.
  • New weapons/armor sets, new ring.
    • Two new sets of weapons and armor. (greater crystal and xyphite)
    • New weapons and armors are only rewarded by defeating 2nd, 3rd, and 4th boss on isendel.
    • One new ring, obtainable by completing the side-quest available from Emerald Princess.
  • 4 New ultimate character classes.
    • Gives bigger bonuses and unlock ultimate class skills.
    • “Devil Slayer”, ultimate sword class, +25 energy, +100sp, +20% sword block.
    • “Big Shot”, ultimate gun class, +25 energy, +100sp, +24% gun critical.
    • “Divine Staff”, ultimate magic class, +25 energy, +200sp, +24% magic damage.
    • “Jester”, ultimate multiclass, +25 energy, +10% block, +12% critical, +12% magic damage.
  • 4 New class specific ultimate skills.
    • Level 60, must use appropiate class and weapon to be available.
    • Banish Dance: Devil Slayer sword skill, high damage +15% block against post-game bosses (separate die roll)
    • Big bang: Big Shot gun skill, high damage +15% critical against post-game bosses (overcrit damage outside of cap).
    • Divine Light: Divine Staff magic skill, high damage +20% absorb (shield) against post-game bosses.
    • Call Bunnies: Jester all-weapon skill, high damage + 5% weaken (stacks with ally) + 5% guard +5% critical against post-game bosses.
  • New Crystal System
    • Collect crystals by playing daily and opening chests.
    • Trade in set of 5 crystals for reward. (trade as soon as you get a fullset)
    • Blue crystals trades in for 10 energy
    • Green crystals trades in for 30 energy
    • Red crystals helps you refill Skill points.
    • Yellow crystals trades for 20 Learnign points.
    • Pink crystals trades in for 6 gems, white trades in for 20
    • White crystals drops very rarely but can drop from Mystery Boxes.
  • Class balances
    • Magic skill critical damage increase from 50% to 80%, level multiplier cap set to 90.
    • When over 100% crit, weapon and class critical bonuses is not limited damage bonus cap.
    • Strength block bonus cap raised to 15% but is now linear (1% block for every 18 str).
    • How block works: The first die roll is weapon + charm. The new maximum block for the first die roll is now 80% (5% default + 15% strength bonus + 20% class bonus + 20% guardian weapon + 20% charm bonus), or 85% against mothership invasion block bonus. If not blocked, the skill bonus die roll (guard or banish dance) and ally block die roll is processed.
  • Mystery Box upgrades
    • 1 Day boosts to be added as rare drop.
    • Strength pills to be added as a drop.
    • Crystal ring chance increased, but still very rare.
    • Chances of level 57 “low” level items reduced for high level players.
    • When coins found, amount increased by 60%.
  • Guild bonus changes
    • Offensive fame bonus cap increased to 45%/450SP.
    • Offensive exp bonus for guilds with offensive fame: 1 + Floor(Sqrt(offensive fame)).
    • Offensive SP bonus for guild is offensive fame: 10 * offensive xp bonus.
    • Maximum offensive + city bonus capped increased to 70%/700SP.
  • Other improvements/changes
    • Ranking to display top 50 players instead of 20.
    • Strength/Constitution price reduction at healers.
    • Players now must have 40 constitution to use demon ring.
    • Add reset stats offering on guardian screen for players whose base stats are 20 more or points over normal threshold of 50/120/32/32/32.
      (change name offering can still be found by going to guardian screen if navigated from “need more Gems” link on inventory screen).
    • 7 day boosts cost reduced to 34 gems.
    • Explore hotkeys via space bar.
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Update February 11, 2011

Minor patch to “Isendel Expansion” (please see above)

  • Increased exp per damage for Isendel bosses:
    • Zone 1: 10000
    • Zone 2: 15000
    • Zone 3: 20000
    • Zone 4: 30000
  • Increased exp and coin rewards for normal Isendel mobs.
  • Enhanced items from greater alien series or higher now gains 5 million sell value per enhance level, max sell value capped at 2.17B.
  • After reaching same level as Isendel zone2-zone4 bosses, damage received will reduce for each mini level, up to certain point where reduction won’t be as noticeable (different for each boss).
  • Class adjustments:
    • Big Bang critical bonus increased to 30%.
    • Divine staff magic bonus increased to 30%.
    • Magic spells normal critical damage was actually raised 80% of 75% of normal attack for non-mothership (fixed in update notes). Note this not same as over-critical damage bonus which is capped at extra 100% of normal damage for all attacks.

Update February 15, 2011 (patchless)

  • Players no longer need to be on Isendel when using the claim links to receive quest progress for the “Evil Queen” quest.
  • Elf ring bonus increased to from 18% to 20%.

Update February 20, 2011 (patchless)

  • Guild Offers can now change guild settings and broadcast guild messages.
  • Total gates and portals information is now displayed again for your own guild. (Isendel’s totals will not be displayed as they not tracked)
  • Changed broken “Back to Area Map” buttons found during Isendel exploration screens to an “Auto-Explore” button. (Auto explore area can also be reached by clicking on the “Isendel” sign on the island map)