Official Suggestions Thread page 274

7538 posts

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Please don’t allow us to sell Mystery Boxes. Or at least put a warning message when doing it.
I just pressed the wrong button at the shop and I feel rather stupid for that. :(

 
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I don’t know if this was suggested in the past, or not; How about playing an audio file of Monty Python when you press the “Run Away” button? It wouldn’t need to be more than 2 seconds. The idea hit me when I was facing a Posessed Boss.

Wolf-Spider

 
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Kingk, please put a confirmation on the refill energy button…It sucks to purchase energy by an accident…

 
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Do away with free stuff.

 
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Do away with auto explore

 
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Remove auto-explore.
It’s useless. It’s useful only for quitters that haven’t the balls to actually quit and alts.

 
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Hm. I’m thinking to add Heroic + Genius to black market. I think that would be pretty neat.

 
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That would take away the only reason to spend gems anymore.

 
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No no no… The only reason to spend gems anymore is to gem energy when your 1.6t coin stash runs out in the middle of the event.

 
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The alternative is to be a chronic jacker/shut in. I see what you prefer!

Originally posted by Avalokitesvara:

Remove auto-explore.
It’s useless. It’s useful only for quitters that haven’t the balls to actually quit and alts.

 
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Don’t have that kind of problems, I hardly most more than 1k even on event days, my bank is rich mwhahah.
(I don’t buy genius either, just heroic sometimes.)

 
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On a serious note (without snarky comments). I haven’t Tarzaned since I leveled. I feel like I’m done. Secretly…I’ve hoped, for some time, that KongK would change things around and make the game something I would be willing to waste more than a few minutes on a day.

Originally posted by Avalokitesvara:

Don’t have that kind of problems, I hardly most more than 1k even on event days, my bank is rich mwhahah.
(I don’t buy genius either, just heroic sometimes.)

 
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I think cleaning out the cheaters helps. I’ve been offered cheats and walked away. Even after 3 yrs of play I want to see a fair game.

 
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Sugestions. Make the orc ring undroppable for lvl 98+ from boxes…. cmone, they got posi ring…
And make crystal ring undropable from mbox for 95+…..

 
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Originally posted by Dravon:

I think cleaning out the cheaters helps. I’ve been offered cheats and walked away. Even after 3 yrs of play I want to see a fair game.

Yeah, it helped spreading hate through players.
When you ban people you should not be so flamboyant, I never seen a ban message so uselessly pompous in other games.

 
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Originally posted by Adryan25:

Sugestions. Make the orc ring undroppable for lvl 98+ from boxes…. cmone, they got posi ring…
And make crystal ring undropable from mbox for 95+…..

Huuuuuge +1
I was even thinking of starting a new thread about this issue. Please fix this ring situation, we shouldn’t have to waste room for elf ring when we have dw ring just so we won’t get alien again, or keep orc when we have positron. And c ring becomes pretty much useless once you’re lv95 and can’t do Hell Gate anymore, exp and coins suck on Isendel on higher levels.

 
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Originally posted by Rzlfxz:
Originally posted by Adryan25:

Sugestions. Make the orc ring undroppable for lvl 98+ from boxes…. cmone, they got posi ring…
And make crystal ring undropable from mbox for 95+…..

Huuuuuge +1
I was even thinking of starting a new thread about this issue. Please fix this ring situation, we shouldn’t have to waste room for elf ring when we have dw ring just so we won’t get alien again, or keep orc when we have positron. And c ring becomes pretty much useless once you’re lv95 and can’t do Hell Gate anymore, exp and coins suck on Isendel on higher levels.

Agreed -

Elf Ring is pointless once you get Drow (lv 90+) unless you do the full round of Island bosses & are looking to get a coin return from the Evil Queen quest. They ALL should keep you from getting alien again.

 
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Originally posted by Rzlfxz:
Originally posted by Adryan25:

Sugestions. Make the orc ring undroppable for lvl 98+ from boxes…. cmone, they got posi ring…
And make crystal ring undropable from mbox for 95+…..

Huuuuuge +1
I was even thinking of starting a new thread about this issue. Please fix this ring situation, we shouldn’t have to waste room for elf ring when we have dw ring just so we won’t get alien again, or keep orc when we have positron. And c ring becomes pretty much useless once you’re lv95 and can’t do Hell Gate anymore, exp and coins suck on Isendel on higher levels.

Huge -1
Just because Rz thinks it’s a good idea

 
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So, now for something completely different.

How about a couple of more benign changes..
1. a couple more monsters per area..
2. change the wise man.. 3 options.. Talk (standard gold/exp) / Trivia (increased gold / decreased exp) or fight (decreased gold / increased exp). people can chose.
3. make some of the prizes from quests a little bit more relative.. as level 80+ you dont need a star wand or some 35m item. I would like to chance something more useful.
4. vary the prizes from wells a bit more.
5. be able to suggest to your ally.. do you want them to heal / defend or attack as primary.. maybe increase heal when under 50% health.
6. New ally that gives you increased E. a warhorse.. his power is kick, bite and travel (increases E 2%, and each level increases .2% for a total of 7%) This is max E.. and only is in effect when he is in use, unlike exp bonus)
7 Cost of travel between cities (minor but level dependant. 100 coins*level). dont have the cash, stay in the city till ya can pay the road toll.
8. increase power of rings if you enhance them. not just armour.. magic ring, 6% magic damage, plus .6 per enhance), if +25E, enhance adds maybe +.2E (rounded down)
9. add in places for level 100

10. Restrict higher levels from uber low things..

11. fix key and ring drops as others have suggested.. I am level 82.8 and I am getting ice and thunder keys dropped in mboxes… not cool…

let me know what everyone thinks on this.

I remain,
Chromis

 
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I like idea 1. Idea 2…I think that’s about how it’s set up now, though if not, the change won’t have much effect. 3, Understanding the concern, but most games won’t up the prizes for low level quests, so I wouldn’t expect that to happen here. 4, you’ll need to suggest what type of variations you’re wanting or ask for ideas on that one. Though if you’re changing the well, up the beggar prize. :) I’ve got no preference on ally ideas, but the travel cost would be inconvenient unless kingk programmed it to take from your bank. otherwise it would just slow gameplay down for a majority of people. Rings are meant to be equipped as armor which is why they give defense for enchanting them and not damage. Only time rings are used in combat is in real life to make punches hurt a bit more. For 10, I believe you mean from the black market, though some higher levels have low level guildmates in their guild or a wing guild, but there does need to be some tweaking here. 11, you mean treasure chests, as they won’t drop in mboxes. Though the coin reward difference from chests and selling keys is so trivial that this change probably won’t be made.

Tldr; I like the first idea and I think 4 has potential if the right thoughts are added to it. And the ally thoughts are up in the air.

 
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ik its to soon for this to be thought of for s2 but please can you think about this by putting more levels in the game by making more higher level things in the main lands im sure most people will agree on this suggestion but maybe you can do it for s1

 
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how high you talkin about because Atlantis is pretty much for people 98+ to get positron. Making a update for like 10 people is not usually the best way to go about doing business.

 
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How about every Void+10 guild gets a guild-wide Bank Vault where all players can store coins. Then the guild would get a 1% exp bonus for every trillion coins that is stored. Players could withdraw coins, but would need GM or GO permission. This would be a good money dump other than mist for higher level players that allows everyone to contribute. The exp bonus could be reduced if too much money is taken out.

 
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This probably has been suggested before, but I would like to see some variation to Fallen’s starting hit points. I could envision that this could be set up as a inverse relationship to the time it takes to fell Fallen. For example, if it takes 400 minutes to fell Fallen, then a future Fallen would have only 2B hit points. Likewise, if it takes 20 minutes to fell Fallen, then the future Fallen would have 8B. Cap the ranges between 2 and 8 B, and put a lag of one cycle to both avoid abuse and give those individuals who grinded on a long Fallen a bonus of longer duration.

I can’t see how this would take much more than one or two lines of code. I know the fallen length is a stored variable as I have seen it displayed inadvertently when hitting the Fallen right as it goes down.

 
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I would like to be able to sell gear on black market. It would have to be extended of course like all the gear on the BM. It would also have to be fallen or higher. It bothers me when someone gets a DW armor that is not as good or is equal to the one they have so they have to sell it for a small sum <5bil. A Dream World Armor of ________ +9 could sell for up to 2tril. The seller would receive 75% of the total sale value. You would only be able to sell 1 item per day. Once posted noone would be able to tell the difference between that and a randomly generated item.

EDIT: If purchased with gems however the seller would receive only the current coin value not the gems.