Ghostwalk: The Manifest Horror [Signups (Always Open)] (locked)

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avatar for ocelot ocelot 3074 posts
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Background
The world was once a peaceful place, millions of people lived out their daily lives in the land called Ghostwalk. The large capital city of Manifest guarded the catacombs containing the very barrier between the material and immaterial worlds.
At these gates stand exorcists, these exorcists are not only in charge of guarding the gates but keeping the spirits of those in the world from crossing and exorcising spirits that manage to haunt buildings in the city. These exorcists are blessed with magics capable of invoking powers some speak of as holy or divine.

The exorcists of Manifest were one day working as usual but they feel a large magical disturbance at one of the spirit gates. Several exorcists flock to this gate to investigate the scene and find that powerlevels are breaking the roofs. Literally.

 
avatar for ocelot ocelot 3074 posts
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Houses
You are one of the exorcists at the scene of this temporal malfunction, there are
three different orders which are then split into three different callings. The orders
include House Fenris, House Ouroboros and House Kraken. The houses are always in
demand and in fierce competition for customers, which can cause conflict.

House Fenris: House Fenris is headed by the powerful Greymane family, the current
head of the house is Mortimer Greymane who is a mass landlord and even owns several
small towns in their entirety. House fenris is in it for the money, exorcists of fenris
tend to be wealthy, power hungry and generally great at support magic. The only house
who enrolls their own Witch hunters. House fenris has the strongest weapon magics, and
they also have medium spellpower and energy reserves, making them great all-rounders.

House Kraken: House Kraken is headed by the celebrated science genius Alfred Walls,
who designed several high impact magics which exploit spirits weaknesses, they also
develop drugs and spells that cleanse hexes and heal wounds. They tend to have
exceedingly powerful offensive and healing magic but their time spent in science reduces
their time in meditation, giving them lower reserves of spirit energy. They tend to have
the most powerful seals.

House Ouroboros: House Ouroboros are the poorest of the houses, they spend a great
amount of time in spiritual studies and are great at helping spirits pass over to the
other side peacefully. They have strong exorcism type spells, they tend to have a large
spiritual energy reserve and low spellpower. House Ouroboros specialise in support
magic.

 
avatar for ocelot ocelot 3074 posts
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Calling
Each exorcist has a selection of abilities that differ based on which calling they
choose, these different abilities are explained in the signups section, make sure to
refer to them when choosing a calling. The three callings are:

Witch Hunter: A special variety of exorcist, they use weapon abilities and sorcery. Witch
hunters tend to have lower energy reserves. Witch Hunters do not usually join an order and
if they do it is House Fenris. Witch Hunters claim they are not actually exorcists. Some of
the strongest damage output comes from the Witch hunters.

Warden: One of the two normal exorcists, Wardens are skilled at support magic and can
lay down either offensive or defenisve wards to protect allies or impede enemies. Thier
energy reserve is larger.

Sorcerer: The last of the normal exorcists, Sorcerors can deal fast damage, healing or
even just support magic but their energy reserve is small, but although it is small it recharges
at insane speeds. One of the most all round specs.

Runner: These come in to the game maybe a page later but this is for those who purely
want to execute amazing physical stunts and overpower enemies with speed and strength.
When they start, Runners will be apart from the main protagonists but will be nearby,
but will probably meet up with them quickly from thier starting place. Runners get three
purely physical feats that they can pull off; anything like passive regeneration, insane
strength, speed, endurance, the ability to walk on walls. Anything like that, You name it.

Souls
Later on characters will gain a new power, called souls. Souls will add to your original
soul’s power and up to two additional souls can be attained. Each time you get a soul
you can choose one more calling until you have three of each type of magic by cycling
through different souls, although this takes energy. Every time you switch souls it
drains some of your soul’s energy, meaning try it until i concider to be too much you
WILL go unconcious, depending on the situation. I will try to be lenient but there is
a boundery that will cross into pissed off.

 
avatar for ocelot ocelot 3074 posts
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Abilities: As long as they aren’t OP anything goes.

You can choose three abilities, usually magical, for wardens and sorcerers, and witch
hunters channel spells through thier blades. Runners get three physical abilities, which do
not require to pick an element.

Elements:

Fire: Carries positive connotations like warmth, light, purification, and even rebirth. The control of temperature, fire and lava. Mostly destructive or healing, no defensive.

e.g. Explosions, fireballs, regeneration, boiling, magma.

Ice/Snow: It carries connotations of coolness, detachment, harshness, and even death.
Ice is the control and conjuration of any sub zero water, it can be used for offence,
defence, but rarely healing. Snow is almost all offense and although similar to ice, is alot
more versatile offense-wise.

Ice: e.g. icicles, walls of ice, slippery terrain, freezing stuff.
Snow: e.g. snowstorms, slippery terrain, balls of snow, mild weather control.

Light/Holy: Light can be for healing or destruction. usually associated with absolute good.
Holy is usually the destructive force that carries connotations of wrath, divinity. Light is
a healing and protective element that carries connotations of purity, good and well… light.

Light: e.g. Healing, light, protective shields, deflecting projectiles.
Holy: e.g. Searing light, strength, blinding light, judgement, conjuring enchanted weaponry.

Lightning: Lightning usually carries the same connotations as fire, but may also include
speed or mild insanity (from having fried his brain too many times). Lightning is the
manipulation of not just electricty but also of magnetic fields. Lightning is a strong offence
but fails to provide good defence or healing.

Lightning: e.g. Shock, deflect metal objects, stun, mild weather control.

Darkness/Shadow: Often causes Standard Status Effects or Instant Death. Usually the
opposite of and weak to Light. Occasionally manifests as gravity-based powers (as in black
hole). Carries connotations of death, disease, suffering, night. Shadow can be used as
a shrouding/camoflauge and also easy to combine with other elements whereas darkness
is mostly stand alone and the one which uses darkness to impede foes. Alot of offensive
and defensive. Not so much support, more in your face. Can heal using life drain effects.

Darkness: e.g. Gravity, life drain, maleable dark energy, OHKO on the weak.
Shadow: e.g. Invisibility, illusion, curses.

Spirit: The ability to manipulate spiritual energy, or spirits themselves. Spirit energy is
the bread and butter of exorcists and spirits so the use of this element is paramount.
Carries connotations of soul, ki, life, calmness, strong mindedness. Healing, draining and
support. The drain is not health drain but energy drain. Can be used as an offensive
against spirits.

Spirit: Physical Ki abilities, spirit energy drain, OHKO weak spirits, Spirit mending/shielding,
empowering allies.

Time: Controlling the flow of time. People who can control time can stop it, slow time down,
speed it up, and do other stuff. Carries connotations of aging, artifacts, pending, or just
general patience. Mostly used for support, defensive or healing magic. Almost no offence can
be drawn other than the extra offence that time allows you to pull off.

Time: slowing/speeding, aging, reversing, stopping time.
(Warning: a lot of time control abilities are COSTLY)
(I will tell you if they are costly abilities or not.)

Void: This is generally considered to be even Darker and Edgier than Darkness. Generally
involves erasing things from existence. Extremely offence based. Carries connotations of
nothingness, mindlessness, apathy, laziness and ruination.

Void: e.g. Black hole, existence erasing, voids, clones, minor reality manipulation.
(Tends to be extremely OP but you cannot re-use these until I tell you they’ve recharged.)
(More costly than time)

 
avatar for ocelot ocelot 3074 posts
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Signups sheet
Name: (anything goes)
Age: (reasonable. Sorry but you can’t be an exorcist at 14 years of age, make sure you
add a few years to make it more realistic.)
Description: (looks, clothing, the works.)
Bio: (Seperated this from description so people don’t ignore it.)
Personality: (anything goes)
Weapon of Choice:
Order(House):
Calling(s):
Abilities:

 
avatar for ocelot ocelot 3074 posts
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avatar for ocelot ocelot 3074 posts
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My signup
Name: Grandmaster Dreth Garlan
Age: 32
Description: High ranking member of the House Fenris, he has been a Witch Hunter there
for 23 years and has attained the rank Grandmaster. He still only commands one soul. Dreth is
a short, but commanding man. Many people who belittle exorcists and have voiced their
opinion were subject to Dreth’s wrath.
Personality: Short tempered, Strong willed, although arrogant he does not follow through
to idiot like most and can usually keep a cool head. Dislikes ignorance most of anything.
Weapon of Choice: Spears.
Order: House Fenris.
Calling(s): Witch Hunter
Abilities:

Consecrate (Holy): Target of Valen’s attack then radiates holy energy for a short time,
this energy slows the movement of his allies and himself by half, making them lambs to
the slaughter.
Barrage (Snow): His weapon shoots a burst of snow before his swing connects, blustering the
target’s senses and enabling his hit to connect much more easily.
Rust (Time): A cone of small copper dust flies out of Dreth’s hands, every piece of metal that
touches this cone is instantly eroded away by time.

 
avatar for Knoob85687 Knoob85687 8500 posts
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Originally posted by ocelot:

R4L
This is the Signups & Game thread.

Here’s the rules.

1. All kongregate rules apply: Failure to comply will result in rocks fall.

2. All FGF rules apply: Failure to comply will result in rocks fall.

3. No Godmoding: Refer to Abilities section if you cannot see the line. Failure to comply will result in rocks fall.

4. Don’t be a jerk: It should have been said enough times but sometimes I wonder. Failure to comply… I’m sure you get the gist of it.

5. Don’t rules lawyer with me son: That’s right, if I say anything about rules of either the game or physics you don’t like and you choose to argue your point based on rules. In a magical world my physics apply, Period.

7. Don’t piss off the GM: My last rule, and the most important. You know when you are doing it so don’t complain when one of the PCs I just pmed stabs you in the neck in your sleep.

[Six is missing.]

 
avatar for ocelot ocelot 3074 posts
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Narration
The creature bashes itself against the shield, no cracks show but the creature keeps hammering at the shield, hoping for the slightest respite, the smallest gap. Suddenly it sees something… “Ahahahahahahahaa!” An unseen voice cackles in the background. The creature snarls with rage at the onlooker then keeps hammering. glowing chains shackle the monster, seemingly against it’s will. the creature keeps bashing the shield in one spot, a spot that looks like a gate.

 
avatar for ocelot ocelot 3074 posts
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Player List:

Ocelot – Dreth Garlan (Witch hunter)

BCLEGENDS – Diovos Llunnar (Sorcerer)

Minnakht – Jacob Wanderyr (Witch hunter)

Gastly101 – Zendaya (Warden)

 
avatar for ocelot ocelot 3074 posts
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Okay I think I fixed abilities. Now it’s just choose whatever abilities and apply an elemental subtype.

 
avatar for ocelot ocelot 3074 posts
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Reserved

 
avatar for undeadcupcake3 undeadcupcake3 6253 posts
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I’ll sign. gimme a second.

 
avatar for undeadcupcake3 undeadcupcake3 6253 posts
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Name: Jared Hael
Age: 34
Description: Black pants, black shirt and a fedora. He also uses a small staff, the kind that a gentleman would use.
Personality: Very mysterious, he is a patient man and very cunning.
Weapon of Choice: Magic.
Order(House): Fenris
Calling(s): Warden
Abilities:

Minor Reality Manipulation (Void): Jared can bend the reality to produce interesting affects.

Crescent of Light (Light): Jared can conjure up a sword made of pure light in his hand at will.

Mark of the Holy (Holy): This has two effects:
1. It allows Jared to create a barrier that works well against darkness, shadow, etc.
2. It provides a permanent defense against evils from within himself (He wont turn eil due to having a Void power).

 
avatar for BCLEGENDS BCLEGENDS 25344 posts
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First of all, “Kraken”, not “Kracken”. Second, I’m kind of averse to joining this for some reason (possibly the fact that Dreth Garlan got into exorcism aged 9 when we’re not even allowed 14 year olds), but I’ll go ahead and join anyway.

Name: Diovos Llunnar
Age: 24
Bio: Normal childhood, entered the Kraken order … then chose to be a Sorcerer with expensive abilities. Given that the combination of Kraken House and Sorcerer was not known for its energy reserves, nor the usability of fairly expensive abilities with either grouping in the first place, a lot of people deemed him ‘stupid’, ‘insane’, and in one particular case, ‘stupinsane… d’. For obvious reasons, he has had to focus more on enhancing his reserves even than other Kraken Sorcerers, and has not gotten as far as most would have at this stage; however, he is determined to become one of the most powerful exorcists ever to have existed, and has enacted research into spirit enslavement to achieve this goal – whilst not technically illegal, he hasn’t exactly garnered much positive attention for it, what with the possibility that such a foray is, in the eyes of others, essentially suicidal.
Description: Caucasian; tall, at around 193cm; slender bodily form; straight black hair; medium grey eyes. Wears a black robe and hood, with a uniformly convex, matte black mask covering his face, giving the impression that, in fact, there is no face underneath at all; this impression is further reinforced by the fact that the mask has no holes in it whatsoever, although he can see and breath quite clearly through it regardless.
Personality: Calm and logical, almost to the point of being apathetic – as a rule, goes for the most reasonable option to keep himself alive and well at any given time, even if it means abandoning friends to a gruesome death.
Weapon of Choice: Silver pole-type staff with an onyx (hexagonal prism, plus hexagonal pyramids at each end of the prism) held on top by six strips of silver, bent to the contours of the gem. This is enchanted to be capable of channeling his spirit energy, but also makes a fairly powerful club, or even an okay stabbing weapon, if the sharp end of it is forcefully thrust into an opponent.
Order: Kraken
Calling(s): Sorcerer
Abilities:
Energy Silo (Spirit): The spell target is saturated with Diovos’ spirit energy, draining their spirit energy reserves and adding them to Diovos’ own reserves; the speed of the drain is equivalent to half the rate at which the target’s own spirit energy recharges. Notably, use of this spell allows Diovos to store energy drained from the target in a temporary external “energy silo”, essentially boosting his usual reserve capacity by 50% (energy drained after this limit is reached will be automatically siphoned off to nearby allies, granting them a minor energy recharge boost, or else just dissipated into the atmosphere). Each target can only be affected by one saturation at a time, but the effect can be applied to as many targets as Diovos wishes, with each application granting him an extra silo, and so an extra 50% boost in reserve capacity (up to eight silos with 400% total extra capacity, although the number of applied effects is unlimited). However, destruction of a target affected by this spell will detonate the silo it is linked to, damaging spirits near him, but losing the spirit energy for other uses, assuming he cannot link the silo to another spirit that is affected by the spell.
Enslave Spirit (Spirit): The spell target, which must be a hostile spirit, is subjected to a semi-instantaneous spirit battle of sorts with Diovos; if the target loses, it is automatically trapped within a soul gem formed of its own magic (the gem itself has a number of sides equal to the number of abilities the enslaved spirit has, with the colour of each side representing the element of each ability; below four abilities, the gem will be the shape of a six-sided diamond, with the element colours being evenly spread across the sides). This soul gem may be dissipated at will, leaving behind the enslaved spirit, which is promptly forced to do Diovos’ bidding until it is either destroyed or returned to its soul gem form; it may also destroy itself if he so wishes, destroying the enslaved spirit with it. As a rule, the cost of this ability is not constant, but instead equivalent to how much spirit energy is used by Diovos to enslave the spirit – a spirit with a stronger willpower or more spirit energy in reserve is harder to take over than one with a lower willpower or less energy. In particular, an extremely strong-willed spirit, or a spirit with spirit energy reserves that are far superior to Diovos’, will be practically impossible to take over without a massive number of Energy Silo saturations in effect for him to take advantage of – such spirit battles may take significantly longer than others, as Diovos and the targeted spirit take on the equivalent mental effects of several hours’ worth of physical fighting in a few seconds, as opposed to roughly a minute’s worth in a fraction of a second with normal uses of the spell. For obvious reasons, failure to enslave a spirit will leave Diovos completely drained of spirit energy, at least until it recharges, which may or may not happen very quickly depending on how many (and which) spirits have been previously enslaved.
Spirit Void (Void): The spell target has its spirit’s functionality annihilated, and so both its physical senses and its ability to use magic along with it. This spell can be divided into two forms – a weaker form, which merely leaves the target helpless after a couple of seconds for as long as Diovos wishes due to an inability to perceive anything around it or cast potentially helpful magic for itself, and a stronger form, which costs more to use than the weaker form, but shuts down the senses so rapidly that the target’s mind partially shuts down with it, knocking the target unconscious for a good hour or so, and leaving them incapable of magical feats for several more hours after that. Repeated uses of the stronger form on an already-unconscious target causing extreme mental damage, thus leading to memory loss, insanity, loss of bodily function, and eventual death after a high relative number of uses.

By the way, undead, I don’t think merely having a certain element of magic forces you to comply with the emotions that apply to it. It’s a sense of their own character, too.

 
avatar for ocelot ocelot 3074 posts
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@Cupcake: You could probably find a way to make those two into one ability for the last one.
I would put your weapon of choice as sword because of crescent of light.

@BC: The first ability is fine by me, doesn’t seem OP since any battle where theres 8 or more enemies they will be pretty weak in comparison to one strong enemy. The second ability is all good but being a spirit enslaving ability I would put it under spirit since void just makes it harder for you to cast it. The spirit void makes perfect sense.

 
avatar for ocelot ocelot 3074 posts
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I will be in france for 7 days from saturday so I’ll keep signups open from not this but next sunday when I will start. Sorry for the inconvinience but I wont be able to get on the internet for 7 days. BC is accepted, Cupcake just needs to make a little change to that last ability, since right now it counts as two.

 
avatar for BCLEGENDS BCLEGENDS 25344 posts
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The second ability is all good but being a spirit enslaving ability I would put it under spirit since void just makes it harder for you to cast it.

[Ehh… enslaving a spirit doesn’t seem like the kind of thing a Spirit ability would do, and I was hoping for more Void abilities than any others. Still, I suppose it does say manipulation of spirits in the description for the element in question… and, you know, munchkin.]

 
avatar for Gastly101 Gastly101 2713 posts
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Name: Zendaya
Age: 21
Description: Tall, about five feet and seven inches. Slender body and long black hair that frames her face, which has glasses, black, but she doesn’t really need them. Her eyes are a bright green, which is very eerie as no one in her blood line has such bright eyes. Wears jeans with a bright colored skirt over it, which looks nice on her, along with a colorful shirt that matches the skirt. Often has a jean jacket or jacket the half-covers the shirt. She often wears her hair in a braid or leaves it alone.
Personality: Zendaya is very kind until someone she knows is hurt, as long as the relationship isn’t negative, then she is mad. When Zendaya is upset, her gem seems to glow, as do her eyes.
Weapon of Choice: A green staff with knives on each end, making a spear in certain cases. Has a bright green gem in the staff, which may have magical properties to it.
Order(House): House Ouroboros (Magic Support FTW)
Calling(s): Assistant(in battle) and (being a) magic user.
Abilities:
Shame on you (Shadow/Darkness): Zendaya puts a curse on up to three foes and it takes much of her stamina, but it curses the foe(s) and drains life and magic and gives it to her and allies.

Helping Hand(Light): Zendaya is able to conjure a shield, a large one, that will protect her and her allies. She can alter it to make multiple ones to help allies individually, and the shield protects against most magics, but darkness will make the shield flicker, and at some point, stop.

Wish(Light): A dandelion appears and each fluff will heal her or allies (or one.), but foes can try and obtain these to heal themselves, but Zendaya may make it disappear, or undo the effect, which will reverse healing on anyone who has touched it. So if allies touch it and Zendaya reverses it, they are no longer healed.

[Is there a limit to only three powers?]

 
avatar for ocelot ocelot 3074 posts
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Please choose a calling from the set 4, I think she’d be warden. Also can you choose Darkness as subtype not shadow since if you look you’ll notice they have slightly different abilities in the e.g. section, drain life comes under darkness, also draining magic is under spirit and as such count as two different abilities. Otherwise looks fine for the other two. Yes only 3 abilities.

If there is any more confusion on what elemental subtypes should apply, refer to the e.g. Section in abilities.

 
avatar for Minnakht Minnakht 31689 posts
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Name: Jacob Wanderyr
Age: Enough to have grey hair and loads and loads of wrinkles. Actual ages get a little blurry when someone’s so old and mystical. Born sometime at the start of the 20th century, if it helps.
Description: Looks old and poor, wearing wellies, some kind of nondescript, warm and soft pants, a similar padded jacket, which is actually blue rather than some nondescript gray, and an ushanka. And a lot of other clothes under those. Doesn’t trust technology too much. Heavy drinker, what causes his nose to be permanently red and his eyes blurry – or at least they seem so. Poorly shaven.
Personality: Cynical, enjoys dark humour. A firm believer in down-to-earth logic. Hardly ever serious – faced with an enemy, he just gives a knowing smile, not letting the enemy know how superior he is, faced with a friend, he usually breaks out a bottle. Seems to never be afraid of anything.
Weapon of Choice: A few. A silver-laced space, a brake cable taken from a car’s emergency brake, some highly outdated military weapons… a combat pragmatist, full of surprises.
Order(House): Witch Hunter. He is Wanderyr, without a stable point of sitting. No house fits him, even if Ouroboros is poor like him and prefers non-combat solutions like him – they just don’t like his mundane disposition.
Calling(s): Most similar to a Witch Hunter, let’s go with that
Abilities:
First note: Jacob doesn’t like using his abilities in apparent ways. He obfuscates stupidity.

Spirit Deluge (Spirit): As the name says, this ability conjures up a deluge of spirits. Those are metaphysical spirits, so you don’t have to ingest them to feel their effects. They can empower allies, OHKO weak spirits, befuddle stronger ones, draining energy in a way, and are also good for personal consumption and as a disinfectant.

I Had That (Time): This ability allows Jacob to get items from his past. This way, he has all this stuff. This way, too, said stuff is also not aged. There are some anti-paradox systems in place that assure the item isn’t actually taken from a time in which it would matter.

Legendary Aura (Spirit): A standard ability – Jacob is so awesome, he can manifest it as ki or something, and use that energy for striking, empowering, and whatever else. Predicting, for some reason.

 
avatar for Maladriot Maladriot 20 posts
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Reserving a spot, working on profile now.

 
avatar for ocelot ocelot 3074 posts
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Order is not compulsory, it just shows the general alignment of the character and adds to background.
>Insert yes/no to Minn and other guy here when they’re done<

 
avatar for BCLEGENDS BCLEGENDS 25344 posts
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[@Minnakht: I think Witch Hunters have two choices for houses: Fenris, or none whatsoever. That was the impression I got from their description, anyway.
@ocelot: Before we do anything else, I’d like to note that people generally split up physical descriptions and biographies on their character sheets for a reason.]

 
avatar for Minnakht Minnakht 31689 posts
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Finishing touches applied

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