developous
11617 posts
|
Originally posted by NimbusCloud26:
Quickplay
Name:Power Fist
Effect:Destroys one enemy monster. Works only if your highest cost monster in play is lower than the monster’s costs.
Cost: 3 of any point.
Leaving this here for anyone to use.
Cost: 325 unlock, 65 each.
|
|
|
therealsirmark4
3865 posts
|
Originally posted by developous:
I have decided to help us with cards that let us gain more cards.
Ocelot:
Name: Aerial Harvester
Hps: 625
Cost: 4 SSP
Specials: (usual team spcl applies)
Hyper Gate
Like warp signet, but works any time.
Aerial Convoy
Each turn, you may draw another card.
Attacks:
missle strike
Does up to 3 attacks doing 75 damage each. Cannot attack the same units at once.
mobilization
Send one card from the hand to the bottom of the deck, then draw a card.
aerian gem harvesting
Gain 1 SSP or repair 200 life from a unit that costs such.
Cost: 145 unlock, 28 each.
Sir Mark:
Name: Plague Orgasm
Hps: 325
O2: 200
Cost: 6 SSP
Specials:
burst bubble
When this unit dies, do 75 points direct damage versus all barriers.(optional, includes your own barriers)
Chemitology
At any given time, you may sacrifice 100 life from this unit to draw a card.
Infinite Defense
This unit may defend an unlimited number of times.
Attacks:
chemical strike
All enemy units take 35 damage, and loose 5 oxygen units.
anoxis wave
Target unit loose 1 oxygen unit per turn until this unit is destroyed.
swamp gas
Gain 2 BHP or destroy this unit to reduce the oxy counters of a unit by half
Cost: 85 unlock, 26 each.
I think you mean Organism….
|
|
|
developous
11617 posts
|
|
|
|
therealsirmark4
3865 posts
|
I really think you mean organism.
|
|
|
developous
11617 posts
|
|
|
|
therealsirmark4
3865 posts
|
Well I don’t like that card, by the way I think having certain decks that are immune to having oxygen point be a trouble is kinda IMBA, dont you think?
|
|
|
developous
11617 posts
|
not machines and undeads
Night.
Also, the cards goal is draw power. Perhaps make own?
|
|
|
therealsirmark4
3865 posts
|
Okay what about this:
Name: Mutant Fanatic
HPS:100
Cost: 4 BHP
Specials:
Sacrifice: sacerfice self to gain three barriers from your deck
|
|
|
developous
11617 posts
|
Monsters always have at least one attack.
Also, there is a good reason for the organisms.
They are basicly fodder for the big gaps between base and major bohaz units, which is very common, ok?
And 6 bhp.
|
|
|
therealsirmark4
3865 posts
|
Name: Mutant Fanatic
HPS:100
Cost: 6 BHP
Specials:
Sacrifice(Cards): sacerfice self to gain three barriers from your deck
Sacrifice(Attack): Suicide self to cover the enemy with acid 100 DAMAGE to all enemies
|
|
|
ocelot
3721 posts
|
I’m back. Not gonna unlock the Aerial Harvester for a LONG time. LOL AT PLAGUE ORGASM.
Gonna taek my turn nao.
POWAH = 10
Laying down Patriot Bomber. I’m thinking I should do the Precision Bombing which will kill nothing but deals 75 damage to everything and an extra 200 to the soldier.
Wait it does kill it never mind.
POWAH = 2
On teh feelt
3x Terminus 475/500
Patriot Bomber 600/600
|
|
|
developous
11617 posts
|
My version of mark’s card:
Name: Mutant Fanatic
HPS: 135
O2: 28
Cost: 6 BHP
Specials:
Bionic Scouting
This unit can detect up to professional level stealth with professional efficiency
Reliable defense
This unit may defend up to 3 times
Scientology
In campaigns, each version of this unit slightly reduces the requirements to advance
Attacks:
Chemical Strike
Does 35 damage and unit looses 3 oxy counters
Chemical Sacrifice
Destroy self to do 100 damage and 15 oxy counters against all enemies
Chemical Hunter
Sacrifice this card at any time to gain three barriers from your deck and put them in your hand
Cost: 85 unlock, 24 each.
Ocelot Proposal(science unit):
Name: Cybertech Wingship
HPS: 425
O2: 1200
Cost: 8 SSP
Specials:
Scientology
In campaigns, each version of this unit slightly reduces the requirements to advance
Infinite Defense
This unit may defend an unlimted number of times
Air conditioning
Allied forces may refill their oxygen units from this unit, and this unit regains 75 o2 per turn.
Sonic pulse optics
At any given time, you may look at the top card of any deck for 2 SSP.
Attacks:
Tech Weapon
Does 65 damage, targeting, ingoring all defenses, and may attack directly
Medical Aide Packet
All allied forces regain 35 life and have their attacks renewed.
Accelerant
Draw one card at a cost of 2 SSP. May repeatedly use any amount.
Cost: 225 unlock, 65 each.
|
|
|
developous
11617 posts
|
I CHALLENGE NIMBUS!
Also…. to make up for all the deficiencies in my set
Justice Special Trait
In duels, you are considerably more likely to draw a quickplay or barrier.
Campaign Goal:
My and his forces have a new attack: ‘Negotiate’ during this situation, letting us talk with eachother instead of attacking.
The goal is for my forces to train themselves in the arts of crudading to his forces standards.
VPS gains for me are disabled, and if my team is successfull, he gets 5 VPS, ending that duel.
It comes with a timer. I get only 20 turns to train with him, then we judge if this was a success or not. This includes persuading him.
Better yet, BOTH sides will unlock the ability to design super rare cards if successfull, and I convince him to take on sir mark together!
|
|
|
therealsirmark4
3865 posts
|
[Oh gawd dev, you are not making this easy for me.]
therealsirmark4 VS ocelot
“This is not good”
/draw new card
/ends turn.
My side of the field
Hazmat Complex 350/500
Hazmat Complex 500/500
Biohazard Waste = 5
|
|
|
developous
11617 posts
|
Stakes altered:
Since ocelot is doing a campaign mission, he cannot gain pts this round.
Further, due to the risk, if sir mark wins, its worth 5 VP now.
|
|
|
therealsirmark4
3865 posts
|
I would like to unlock the muntant fanatic and but 4 mutant fanatics, BTW can we sell cards?
|
|
|
therealsirmark4
3865 posts
|
look dev, sometimes the thread will be slow, what can I say some people have lies and some days people naturally enjoy real life, remember that.
|
|
|
Firespread
7170 posts
|
MY Symbol is

|
|
|
developous
11617 posts
|
Not sell but replace. Also, afk for the usual 5-6 break.
|
|
|
Firespread
7170 posts
|
Originally posted by developous:
Not sell but replace. Also, ark for the usual 5-6 break.
Wat
|
|
|
NimbusCloud26
2283 posts
|
I accept the challenge set.
|
|
|
developous
11617 posts
|
Originally posted by Firespread:
Originally posted by developous:
Not sell but replace. Also, ark for the usual 5-6 break.
Wat
replying to mark, sorry.
Originally posted by NimbusCloud26:
I accept the challenge set.
Ok, we need to recieve cards from someone willing.
Originally posted by Firespread:
MY Symbol is

Deck Special:
For every 15 CP you have, your forces ability values cumulatively increase by 25%, rounded.
Barriers: (4x of the same)
Soviet Barracks
Hps: 800
Yield: 2 communist points.
Quickplays: 2x of each one.
Name: Kremlin
Cost: 12 CP.
Results: Until your next turn, all allied forces and barriers gain legendry stealth.
Name: Communism
Cost: 17 CP.
Results: Until your next turn, any beneficial properties are added unto your forces.
Points are converted to cp in this situation.
Monsters 5x commons, 3x uncommons, 2x of 2 different rares.
Name: Soviet Soldier
Rarity: Common
Cost: 3 CP
Hps: 225
O2: 22
Specials:
deployment
For each version of this unit you control, the cp cost drops by 1, not lower than 1.
assault coordination
Allie’s attacks do 25 points more damage.
Abilities:
precision rifle
Does 35 damage, targeting. May attack directly.
supply convoy
Gain 2 CP or draw a card.
Name: Bodyguard
Rarity: Uncommon
Cost: 4 CP
Hps: 325
O2: 35
Specials:
russian security
Autodetect any enemy units up to professional stealth.
russian counterstrike
This unit may defend an unlimited number of times, inflicting 65 damage. If the unit is destroyed, draw a card or gain 2 CP.
Abilities:
gattling guns
Enemy forces take 35 damage, ignoring any defensive calculations.
propaganda
For each unit the opponent has, he must either pay you 1 point or destroy the unit. Those pts are converted to cp.
Name: Soviet Spy
Rarity: Rare
Cost: 8 CP
Hps: 225
O2: 65
Specials:
russian elites
This unit has and may autodetect up to legendry stealth.
covert opps
When this unit damages a barrier, you may gain either 3 CP or draw a card.
chemical outfitting
Oxy counter damage is first reduced by 75% then 7 points, not lower than 0.
Abilities:
covert opps
Does 35 points damage(75 versus stealth). Works no matter what, targeting.
barrier demolitions
Costs 3 cp and works only when in stealth. If there is no monster on the opponents side of the field, destroy a chosen barrier.
critical blade
Works only in stealth. Target a unit costing less than this one, there is a 50% chance its destroyed.
Name: Soviet Instigator
Rarity: Rare
Cost: 12 CP
Hps: 325
O2: 85
Specials:
nerve gas chambers
everyone without chemcial outfitting or better looses 3 oxy counters per turn.
rapid deployment
Each turn, you may summon from your deck/hand for free any unit that costs 5 cp or less.
soviet efficiency
During your turn, allied forces may re-enter stealth as desired and defend an unlimited number of times doing 25 damage.
Abilities:
precision rifle
Does 65 damage, targeting. May attack directly.
outfitting
up to 3 target units gain the chemical outfitting special, and their o2 cp increases to 65 if lower, refilling when so.
execution
Pay 2 CP. Any detected enemy stealth forces automaticly die.
|
|
|
developous
11617 posts
|
|
|
|
wercooler
782 posts
|
rapid deployment
Each turn, you may special summon your deck/hand for free any unit that costs 5 cp or less.
What the…..?
|
|
|
developous
11617 posts
|
Originally posted by wercooler:
rapid deployment
Each turn, you may special summon your deck/hand for free any unit that costs 5 cp or less.
What the…..?
Forgot one word: From, thanks.
|