developous
11617 posts
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My FULL STATUS:

Barriers: (4x of the same)
Courtyard – Judicial Branch
Hps: 500
Yield: 1 Justice point.
Quickplays: 2x of each one.
Name: Enforcement
Cost: 3 Justice points.
Results: Kill a monster that just destroyed a monster.
Name: Imperial Discipline
Cost: 5 Justice points.
Results: During this and the next 2 turns, take control of a chosen monster.
Monsters 5x commons, 3x uncommons, 2x of 2 different rares.
Name: Basic Soldier
Rarity: Common
Cost: 3 JP
Hps: 250
Abilities:
slasher
Does 75 damage.
whirling blade
Costs 2 JP. Does 75 damage versus all the forces of a target player.
Name: Imperial Scout
Rarity: Uncommon
Cost: 1 JP
Hps: 75
Specials:
scouting
Able to detect basic and minor stealth forces with average efficiency for basic.
Abilities:
dagger strike
Does 25 damage.
first aide
Target allied unit regains 25 life.
Name: Security Officer
Rarity: Rare
Cost: 5 JP
Hps: 425
Specials:
advanced security
Able to detect major, averaage, basic, and minor stealth forces with impressive efficiency for major.
covert opps
Whenever an allied unit attacks a stealth unit, the damage is doubled except for this kind of unit.
Abilities:
crimson slash
Does 125 damage. If this attack destroys a unit, you may attack again repeatedly.
anti-steath wave
Does 225 damage against all stealth forces(even cloaked) and automatic detection. Costs 3 Jp to use.
Name: Elite Guardian
Rarity: Rare
Cost: 8 JP
Hps: 425
Specials:
reliable guardian
This unit may defend up to 3 times.
team first aide
All allied forces regain 25 hitpts each turn.
Abilities:
guardian strike
Does 125 damage. May execute as a result of defending.
protectorate
Until your next turn, damage on this unit is reduced by 75 points.
first aide
Heal target unit for 100 life and that unit has any bad conditions remedied.
Name: Basic Sniper
Rarity: Uncommon
Cost: 4 JP
Hps: 225
Specials:
justice aura
This unit has average stealth and can detect such naturally. If this unit is uncloaked for more than 3 turns, he may re-cloak as well.
shadow fading
After this unit is attacked, he may enter stealth automaticly.
Abilities:
precision strike
Does 125 damage, targeting.
Deadly snipe
Automaticly kill a monster costing a total of 3 points or less. Usable only in stealth.
Unlock: 65
Each: 22
Purchased 3 of these, plus one more courtyard, thus I have 5 cyts total.
Name: Hepa Station
New Symbol: 
Rarity: Common
Hps: 300
Yield: 2 dustmask points
50 now. (22 startup, 10 each)
(thus 3 stations)
Name: Medical Technician
Hps: 65
Rarity: Common
O2: 35
Costs: 2 DMP
Specials:
quarantine
enemy forces cannot leave the field when this unit is present.
Attacks:
hypotheric needle
Does 35 damage or heals for the same.
adrenaline rush
1 BHP: May use freely without limit. Unit may do another attack action, but looses 5 o2 or 10% of their max(whatever is higher, rounded to 5). (its not a mistake in the cost.)
(35 startup, 5 each)
(4 purchased) = 0 VPS
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wercooler
782 posts
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Play another mini leaper and activate stealth this time. Mini leaper attacks with bounce lash.
/end turn
hidden creche 250/300
hidden creche 300/300
mini leaper 65/65
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developous
11617 posts
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Originally posted by developous:
/ plays hepa station and courtyard
/ plays medical technician.
/ end.
Rehash.
Present VPS: 7
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therealsirmark4
3865 posts
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Just got my cards, who gets the first turn?
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developous
11617 posts
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Originally posted by therealsirmark4:
Just got my cards, who gets the first turn?
See above for my move. Your go.
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therealsirmark4
3865 posts
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when I play a hazmat place do I get the biohazard point, or do I get it next turn?
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developous
11617 posts
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Originally posted by therealsirmark4:
when I play a hazmat place do I get the biohazard point, or do I get it next turn?
same turn.
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therealsirmark4
3865 posts
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good to know.
therealsirmark VS develpous
“I’m going against develpous, i’m sooo scared!”
/plays Hazmat complex
/plays Hazmat complex
/ends turn
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developous
11617 posts
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don’t worry, my deck is a pushover presently.
I sorta know my moves already…
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ocelot
3721 posts
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Stealth – When active, cannot be attacked, but cannot defend either. This feature activtes on entry, but is optional.
Wercooler, I will say again. I attacked the uncloaked leper. It says here in Dev’s quote that stealth is optional, meaning it would be nice to say whether it’s on or not in the post.
Anyways I’ll let you keep the leper for one turn, but stealth doesn’t last forever.
I’m just going to go ahead and not take that attack because stealth doesn’t let you attack or block.
Also, where’s my draws Dev?
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developous
11617 posts
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Originally posted by ocelot:
Stealth – When active, cannot be attacked, but cannot defend either. This feature activtes on entry, but is optional.
Wercooler, I will say again. I attacked the uncloaked leper. It says here in Dev’s quote that stealth is optional, meaning it would be nice to say whether it’s on or not in the post.
Anyways I’ll let you keep the leper for one turn, but stealth doesn’t last forever.
I’m just going to go ahead and not take that attack because stealth doesn’t let you attack or block.
Also, where’s my draws Dev?
The only way it disables is if you can detect such.
PMD already.
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therealsirmark4
3865 posts
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developous
11617 posts
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Originally posted by therealsirmark4:
make your move dev…
Waiting on him…
Edit: There
Technician Attacks Complex. (35 dmg)
/end
Pts: 2 JP + 2 DMP
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ocelot
3721 posts
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Should have gotten a second card, one on turn 1 and a second on turn 2.
But okay I’ll just roll with this.
POWAH = 3
Fighter jet does 3×50 to the 250/300 barrier.
End.
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developous
11617 posts
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already did that. Began you with 6.
sorry
Cannot attack that barrier presently. Stealth.
(barriers, unlike other cards, auto-stealth without a choice)
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therealsirmark4
3865 posts
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therealsirmark4 VS developous
“Tain’t nothin”
/draws new card
/plays Hazmat Soldier
/Hazmat soldier
/Hazmat soldier attacks Technician Chemical Strike! (25 DAM)
On my side of the Field
Hazmat Complex 465/500
Hazmat Complex 500/500
Hazmat Soldier 225/225
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developous
11617 posts
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Confirmed Actions
Technician heals for 35 life.
MY Side
Medical Tech – 65/65
Courtyard – 500/500
Hepa Station – 300/300
BYE. Be available in 3 hours about.
not done movin…
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ocelot
3721 posts
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Originally posted by developous:
already did that. Began you with 6.
sorry
Cannot attack that barrier presently. Stealth.
(barriers, unlike other cards, auto-stealth without a choice)
Whoops didn’t see the team effect.
Guess I just do nothing for a turn and not attack.
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therealsirmark4
3865 posts
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therealsirmark4 VS developous
“Mah turn”
/draws new card
/plays Hazmat soldier
/both Hazmat soldiers attack Tachnician double chemical strike! (50 DAM)
On my side of the Field
Hazmat Complex 465/500
Hazmat Complex 500/500
Hazmat Soldier 225/225
Hazmat Soldier 225/225
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Kyle123197
87 posts
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Gain 6 DP.
Total DP: 17
Summon Shadow Stalker.
Total DP: 5
Activate Legendary stealth on Shadow Stalker.
All creatures attack.
/end turn
Dark Church 1465/1500
Dark Church 1500/1500
Basic Zombie 100/100
Basic Zombie 100/100
Basic Zombie 100/100
Basic Vampire 300/300
Shadow Stalker 325/325
DP: 5
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ocelot
3721 posts
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Power Points
These points add 50 damage to attacks and 50 to the monster’s maximum and current Hps.

Team Special Avacyn’s Fervor
All units in this team take half damage from non attack sources.
Barriers: (4x of the same)
Sunpetal Grove
Hps: 300
Yield: 1 Divinity Point and 1 Nature Point.
Quickplays: 2x of each one.
Name: Overrun
Cost: 8 NP
Results: During the turn this is played, your forces deal an extra 100 damage on attacks, and if you overkill a monster by any amount you may deal that amount directly to a barrier.
Name: Gavony Township
Cost: 8 DP
Results: Put one Power Point on each human monster you control.
Monsters 3x of each one commons, 3x uncommons, 2x of 2 different rares.
Name: Avacyn’s Pilgrim
Rarity: Common
Cost: 1 NP and 1 DP
Hps: 225
Specials:
Human
This unit gains any bonuses that apply to humans.
Abilities:
Avacyn’s Favor
Avacyn’s pilgrim creates 2 DP from prayers.
Pilgrim’s Strike
Deals 35 damage to target enemy.
Name: Hamlet Captain
Rarity: Common
Cost: 2 DP
Hps: 225
Specials:
Human
This unit gains any bonuses that apply to humans.
Soldier of Fortune
When this unit deals damage, draw a card.
Abilities:
Leadership
Deals 40 damage, and all other attacking humans deal an additional 40 damage.
Name: Mirran Crusader
Rarity: Uncommon
Cost: 5 DP
Hps: 600
Specials:
Human
This unit gains any bonuses that apply to humans.
Protection
This unit can block any number of attacks, and the first attack it blocks deals no damage.
Abilities:
Double Strike
Deals 40 damage to two target creatures or structures twice each.
Name: Champion of the Parish
Rarity: Rare
Cost: 2 NP and 3 DP
Hps: 500
Specials:
Human
This unit gains any bonuses that apply to humans.
Increasing Devotion
Every time a human comes into play, put a Power Point onto Champion of the Parish.
Abilities:
Gather the Townsfolk
Costs 2 DP and 1 NP, brings two free Human Tokens into play.
Champion’s slash.
Deals 20 damage for every Human in play.
Name: Sun Titan.
Rarity: Rare
Cost: 8 NP and 4 DP.
Hps: 1,000.
Special:
Blinding Light
Every turn, Sun Titan creates 3 DP for free.
Divinity
This unit is unnafected by any non-damage form of harm, this unit is unnafected by any bonuses that apply to Humans.
Abilities:
Divine Wreckoning
X DP. This attack does one 300 damage attack to a different target for every DP payed to play this attack.
Colossal Sundering Strike
3 NP. This attack deals 600 damage to target, deals double damage against Barriers. If this strike hits a barrier all barriers take 100 damage.
^New deck I thought of, Will unlock it after a few tournaments I hope.
Can you evaluate the buy cost of this Dev?
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therealsirmark4
3865 posts
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Made pics of a couple of my cards, just for the hell of it.
Hazmat Complex http://tinyurl.com/79ehesy
Contamination: http://tinyurl.com/7sgmhvy
Toxify: http://tinyurl.com/Toxify
Hazmat Soldier: http://tinyurl.com/HazmatSoldier
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developous
11617 posts
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Ocelot, I will do this in steps.
Step1:
Unlock TYPES. Specials that are majorly referenced are considered such.
Cost for that presently is 225 VPS, 245 after step 2.
Step2:
Unlock Counters/Points.
This would cost 85 presently. 125 after step 1.
Step3:
This set will cost 600 VPS to unlock.
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therealsirmark4
3865 posts
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developous
11617 posts
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Originally posted by therealsirmark4:
make your move.
STILL waiting on him.
Originally posted by therealsirmark4:
make your move.
STILL waiting on him.
Originally posted by therealsirmark4:
make your move.
STILL waiting on him.
Last turn:
It worked, that turn is over. Approved, but now this one.
But you cannot choose without targeting.
This turn:
(1x) Courtyard – 475/500
(1x) Hepa Centinal – 300/300
(1x) Medical Technician – 65/65
Summons: Basic Sniper
Stealth mode!
Hazmat soldier is INSTANTLY dead!
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