FGF WarCards - Shop Thread [NEW SIGNS ARE ALWAYS ACCEPTED!]

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R4L
Link to the Duel Thread

Credits to Developous for original idea and to Kidudeman for making improvements on it.

 
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Introduction

Hello and welcome! This is the Shop Thread for FGF Warcards, where you can sign up for playing. After signing, you will receive a Starter Deck that you can modify here in the shop with VPs, which you can earn from dueling in the Duel Thread. In this thread you can buy, sell, upgrade, and trade cards. Note that while reading these explanations, you might want to consult the terms list in the next post for words that you don’t understand.

Buying

Buying can occur in two ways. The first would be to design a card yourself. You can create barriers, quickplays, or monsters. When you do this, remember to take into account the rarities. When the card is made by you, the shop thread hosts will balance it and show you the card and price. Another way would be to ask the hosts to create a card for you. This card will be created with balance and the strategy of your deck in mind, and be presented with the price. Buying a card costs VPs.

Selling

Selling cards gives you VPs in return for losing one of your cards. Before you sell a card, the price will be presented and you can decide whether or not to opt in.

Upgrading

Upgrading cards is when you choose one of your cards that you want to boost to the next rarity level. All of these cards that you currently own will be upgraded. The maximum rarity is legendary. Upgrading boosts stats, passives, and abilities. Upgrading costs VPs and the upgraded version of the card is decided by the hosts.

Trading

Trading cards is when two people agree to swap some of their cards. This could be 2 cards for 1, 1 card for 1, etc. The results are endless. You must notify a host before the trade is official though so that we can change your deck.

 
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Terms List

Deck: A set of cards used in battle. Each deck has a team special.

Team Special: A special passive that applies to a certain deck. This is decided by the shop owners. It can be changed for the cost of VPs.

VPs: Victory Points. Victory Points are used to buy things in the shop thread. They can be gained by either participating in battles or selling cards. A standard duel yields 50 VPs to the winner. The loser gets 10 and surrendering yields 0. Players gain an initial 100 VPs on entering.

WCP: Warcard Points. These points are produced by barriers and are used to summon monsters.

Player: This is you. If you get hit, you die. It can’t be hit when there are monsters or barriers in play.

Barrier: A type of card that yields WCP for producing monsters. It contains passives, the number depending on the rarity. It cannot be hit when there is a monster in play. When a barrier is destroyed, it is destroyed for the remainder of the duel.

Monster: A type of card that can attack the enemy. It costs WCP to produce. It contains abilities and passives, the number depending on the rarity. When a monster is destroyed, it returns back to your deck.

Quickplay: A card that casts an effect instantly upon play. All quickplays can only have one effect. These effects can come with defects though. When a quickplay is used, it is destroyed for the remainder of the duel.

Passives: The definition is in the name. These can be activations at the start of the turn or just normal passives.

Abilities: These are activation abilities that cards can use. They range from healing, to poison, to attacking, and etc.

Rarity: Rarity is the way that cards are categorized. Rarity determines how many abilities and passives a card can have. These rarities are common, uncommon, rare, and legendary. A common monster has a total of 3 passives and abilities. An uncommon has 4, a rare has 5, and a legendary has 6. A common barrier has no passives and ablities. An uncommon has 1, a rare has 2, and a legendary has 3. Quickplays will always have 1 effect.

The “types of duels” terms can be found on the Duel Thread.

 
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Rules and Guidelines of the Shop Thread

1. Be active. If you have to go somewhere, alert as beforehand or we might kick you depending on the situation.
2. Have fun.
3. Don’t try to trick the store owners. We’re not stupid (well maybe Hyped is).
4. All purchases and exchanges must be confirmed with the shop owners.
5. Do not complain when a card is created. You can negotiate, but do not complain without good reason. The cards are made after heated and intense discussion between the shop owners about balance.
6. Spam will result in an immediate ban from this game.
7. Trolling without a good reason will also result in a ban.
8. Be nice.
9. Don’t be stupid.
10. Rule #10.

 
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Signing Up

Signing up is done is this thread. Your sign must contain Pneumonoultramicroscopicsilicovolcanoconiosis in order to count. Any signs without this included will be turned away. This is in order to make sure that you have read everything. And I mean everything. Read the duel thread information too. Even though I have no way of making sure that you have, I sincerely hope that you do so that this game can stay organized and without trouble. Even if you aren’t going to read the info before you sign, read the info before you ask a question that could be answerable in the info. Thank you and have a nice day.

Signing up is done with a symbol and words that describe it. This symbol will be a picture that you provide. The words are optional. Working with the concept of the symbol, we will create a starter deck of 5 common barriers, 2 of 2 different kinds of quickplays, 5 common monsters, 3 uncommon monsters, and 1 of 2 different kinds of rare monsters. This deck will also include a team special. If the deck and team special that we make is unlikable to you, negotiate with us and we will try to compromise or meet with your demands. Provide describing words if you don’t want the sign up phase to take too long.

 
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Player List
1. tracymirkin123 (VPs: 115)
2. myhome16 (VPs: 100)
3. racefan12 (VPs: 100)
4. NimbusCloud26 (VPs: 0)
5. Anime_Shadow (VPs: 100)
6. Bluji (VPs: 100)
7. BCLEGENDS (VPs: 10)
8. Kyle123197 (VPs: 100)
9. wercooler (VPs: 100) Needs Deck
10. yiu113 (VPs: -80)
11. Blood_Shadow (VPs: 50)
12. Minnakht (VPs: 200)
13. coolo2011 (VPs: 100) Needs Deck
14. gamelover13 (VPs: 100) Needs Deck
15. kilozombie (VPs: 100) Needs Deck
16. KingofLlamas (VPs: 100) Needs Deck
17. Shandys (VPs: 100)
18. InfiniteExpanse (VPs: 0)
19. Kidudeman (VPs: 100) Needs Deck
20. gio500 (VPs: 100)
21. SolomonTheGreat (VPs: 100) Needs Deck
22. helltank (VPs: 13)
23. kashuushian1542 (VPs: 100) Needs Deck

 
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FGF Warcards Wiki

A comprehensive list of all cards, their data, and the decks that own them can be found in the FGF Warcards Wiki. This wiki will store any information that the hosts/moderators deem useful and is also open to suggestion from players. We will open up pages to be available for player editing if it is reasonable to do so. Please make suggestions as to what pages you would like to see, what options you would like to see, or just anything. Do note that any edits that are made will be observed by the moderators, so please don’t do anything foolish or mean. Thanks.

Here’s the link: FGF Warcards Wiki

Credits to InfiniteExpanse for the Wiki idea.
Credits to yiu113 for making the Wiki.

 
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Current Events

FGF Warcards 0.66

  • Time Reversal has been nerfed from 6 WCP to 16 WCP
  • Time Reversal has been modified to not include the double WCP gain
  • Aberration typo fix
  • Renamed Disruption Torrent, Guilt Trip, Energy Morph, Big Bad Hunting Wolf, and Red Riding Hoodlum

FGF Warcards 0.65

  • gio’s deck has been finished
  • Renamed Reverse Transcription to Host
  • Renamed Injection to Infection
  • Fixed a typo in Necromancer’s Demonic Covenant

FGF Warcards 0.6

  • helltank’s deck is finished
  • Fixed a typo in Overflow
  • Fixed a typo in Wolf Man
  • helltank’s card designs have been added
  • Minn’s team special has been altered so that other players cannot see or own a Chaos List

Announcements 6/26/12

Check out the wiki please, and make suggestions so it can become more community involved. I’ll keep this here for a while.

Infinite’s Deck is done. Comment and shit if you’re back (I’ll keep this portion on the announcements for a while).

I finished gio’s deck. Yay! Comment, make suggestions, balance, the usual.

List of Things to Get Done by Priority

Balance (will balance racefan’s deck as request by Z later) (Barriers)
Decks
Oncovirus
Rhino Upgrades
BC starring in “Let’s Upgrade Everything”
Renting Decks Idea?

 
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Pre-Full Release Changelog

FGF Warcards 0.3

  • Revamped format of OP
  • Added wiki for cards and decks. Check it out!
  • Added credits to Kidudeman, InfiniteExpanse, and yiu
  • Noted which people need decks
  • Added Current Events and Changelog (I just think that it looks cool :P)
  • Small nerfs/buffs
  • Clarification of card descriptions

FGF Warcards 0.35

  • Shandys’ Deck is finished. Corresponding cards have been added.
  • Clarification of Osiris’ Birthright and Temporary Death
  • Clarification of Reaper’s Double-Edge
  • Clarification of Glutton’s Bite
  • Glutton has been buffed to 12 WCP
  • Reaper’s Double Edge has been buffed. Reaper’s automatic death condition has been decreased from 4 monsters to 3.
  • Reaper’s Death’s Edge has been buffed to 50 damage.
  • Ghoul’s Raise Appetite is now a passive. Changes have been made in accordance.
  • Necromancer’s Raise Dead has been buffed to a cost of 1 WCP
  • Necromancer’s Summoning Ritual has been nerfed to include a cost of 6 WCP.
  • Ascendant Demon’s Vile Justice has been nerfed to 1500.
  • Ascendant Demon has been nerfed to 200 HP.
  • Fallen Angel’s Absolution has been nerfed to 1 turn.
  • Fallen Angel has been nerfed to 350 HP.

FGF Warcards 0.4

FGF Warcards 0.41

  • Kyle’s Team Special has been almost completely reworked.
  • A Perplexing Door, Rood, and Odor have been added. The Chaos List Numbers for Odor have been changed for balance and logic purposes to 3, 6, 7, and 9. Find them in the Card Library
  • Clarification of Rhinovirus’ Rapid Spread
  • Clarification of Myhome’s Team Special
  • Clarification of Lycanthrope and Wolf Man’s Clinical Lycanthropy
  • Ghoul’s Assimilate and Consume can now target either side as originally intended
  • Sputnik’s Genetic Aberration and Mamavirus’ Transcription have been buffed from 0.1X to X.

FGF Warcards 0.42

  • Pandemonium Shrine, Seraph, Dread Fiend, Desecrated Angel, and Power Corrupter have been added
  • Clarification of Rhinovirus’ market information
  • Clarification to Avatar of Eternity
  • Clarification of Siege Cannon’s Momentum
  • Format fix of Greater Fiend on the wiki
  • Added link to Flame Bomb from Pyro Golem on the wiki
  • Seasons have been reworked
  • Front has been buffed to 600 HP
  • Prices for Nuprin have been added
  • Prices for Infantry have been increased to reflect current meta
  • Changes to Avatar of Eternity to fit new cards

FGF Warcards 0.43

  • Wiki Talk page fixed
  • Renamed myhome’s cards
  • Renamed B_S’ cards
  • Made BC’s cards: Bone Field, Grave, and Skeleton

FGF Warcards 0.44

  • Clarification of Treant’s Woodland Shield
  • Flesh Golem has been added

FGF Warcards 0.45

  • myhome’s upgrades have been added
  • Overflow (Swarm Buff) has been added
  • Renames for Tracymirkin
  • Tracy’s upgrades and Oyashiro’s Curse (RC2) has been added
  • Clarification of Supercell’s Electric Flux
  • Clarification of Arsenal’s At Arms
  • Clarification of Commando’s Storm and Swarm
  • Clarification of Marksman’s Ghille Suit
  • Clarification of War Minister’s Rapid Reinforcements, Rally, and Martyr
  • Clarification of Lunatic’s Blood Possession and Mindfuck PC
  • Clarification of Shion’s Relish the Pain
  • Necromancer’s Raise Dead has been altered
  • Necromancer’s Horde has been altered
  • Arsenal’s At Arms has been nerfed to 4 WCP
  • Nuclear Silo has been nerfed to 17 WCP
  • War Minister’s Raid has been nerfed to not affect War Ministers or Commander in Chiefs. Commander in Chief has been edited to include this.
  • Lunatic has been nerfed to 22 WCP

FGF Warcards 0.5

  • Infinite’s Deck added
  • Typo fix on Rhinovirus’ Rapid Spread
  • Added Agonizing Asylum
  • Rename Torture Chamber

FGF Warcards 0.51

  • Clarification of Ghoul’s Contain
  • Clarification of Hydralisk’s Grooved Spines
  • Clarification of Ultralisk’s Cleave
  • Wiki Links fixed on Storm Trooper
  • Storm Trooper’s Slash has been nerfed to 20 damage
  • Ultralisk’s Devour has been nerfed to a 10 HP boost and 5 damage
  • Added limits to Induction and Predator
  • Needle Spines Shot has been nerfed to 60 damage

FGF Warcards 0.6

  • helltank’s deck is finished
  • Fixed a typo in Overflow
  • Fixed a typo in Wolf Man
  • helltank’s card designs have been added
  • Minn’s team special has been altered so that other players cannot see or own a Chaos List

FGF Warcards 0.65

  • gio’s deck has been finished
  • Renamed Reverse Transcription to Host
  • Renamed Injection to Infection
  • Fixed a typo in Necromancer’s Demonic Covenant

FGF Warcards 0.66

  • Time Reversal has been nerfed from 6 WCP to 16 WCP
  • Time Reversal has been modified to not include the double WCP gain
  • Aberration typo fix
  • Renamed Disruption Torrent, Guilt Trip, Energy Morph, Big Bad Hunting Wolf, and Red Riding Hoodlum
 
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