Eternal Empires Game [died due to low inactivity] (locked)

Subscribe to Eternal Empires Game [died due to low inactivity] 72 posts

avatar for developous developous 11795 posts
Flag Post

Active Empires(developed Optimally/Fully):
you only need to succedd with ONE method to win.

Scions of the Blue Phoenix
To Win:
(1) Destroy all military and scientific empires along with achieving 1 lv15 version of all initual turf upgrade buildings.
(2) Form an alliance with all the surviving empires and weild at least 30% of all the people.


Aurei Imperii
To Win:
(1) There must be at least 35 bases total, with you controlling 70% of the resource production.
(2) You must become the global emporer for this game.


The Holy Franconian Empire
To Win:
(1) Weild at least 70% of all the empire specials in existance, capturing no less than 5 empires.
(2) You must become the global emporer for this game.


Delta Inceminators
To Win:
(1) Be the first person to colonize another planet successfully.
(2) There must be at least 35 bases total, with you controlling 70% of the industrial production.


Akatsukiian
To Win:
(1) Become the global emporer for this present round.
(2) There must be at least 35 bases total, with you controlling 70% of the resource production.


The Scientific Republic of Republican Science.
To Win:
(1) Weild at least 70% of all the empire specials in existance, capturing no less than 5 empires.
(2) Be the first empire to colonize another planet before others do so.


Caesarea Regnum Dragoon.
To Win:
(1) Weild at least 70% of all the empire specials in existance, capturing no less than 5 empires.
(2) There must be at least 35 bases total, with you controlling 70% of the resource production.


The Grand Empire of Pokarnia.
To Win:
(1) There must be at least 35 bases total, with you controlling 70% of the resource production.
(2) Be the first to colonize another planet before anyone else.

 
avatar for developous developous 11795 posts
Flag Post

As you make your config, this post will update.

Scions Of The Blue Phoenyx

No present events will happen.

Resource Situation:

Unconfirmed, needs to develop the lands.

Military Status:

Classed as semi-advanced presently. Due to the religious basis, however, there are some inneficiencies in training new recruits due to fanaticism.
Presently they have no miltary as well, like usual. Should be remedied quickly.

Turf Addition Status

Will be granted 1 of each turf building at lv5 when developed.


Aurei Imperii

No present events will happen.

Resource Situation:

Prime:
No resources coming from here. Best place to train peacetime forces.
Secundus:
No resources coming from here. Best place to train wartime forces.
Tertius:
Known yields are 1500 nutrients, 1500 metals, and 1500 timbers to be used as desired.
Storage is 35000 units of resources presently.

Military Status:

Can easily maintain and develop a military, but has no real major forces. Presently has none.

Turf Addition Status

Will be granted 1 of each turf building at lv5 when developed.

 
avatar for GotterakaThing GotterakaThing 9379 posts
This post has been removed by an administrator or moderator
 
avatar for GotterakaThing GotterakaThing 9379 posts
This post has been removed by an administrator or moderator
 
avatar for developous developous 11795 posts
Flag Post

If you are saying: “Wait for them to be ready” then I can understand your perspectives. But otherwise just quit spamming. LAST WARNING.

NOW READY: Aurei Imperii forces.

Just say the actions of your trained forces or purchase as desired. I say costs. Further, you gain 5 paydays of your present resource yields initually.
Tech level is based on modern status. I would begin with hiring some explorers and utilizing them to discover other resources, but note that scifi is possible.

Tertius has 7500 nutrients, 7500 timbers, and 7500 metals.
Storage is presently 22500/35000 storage units there.

 
avatar for Hyped Hyped 1664 posts
Flag Post

Advance Science.

Get explorers and discover the world and it’s resources.

 
avatar for Christon555 Christon555 929 posts
This post has been removed by an administrator or moderator
 
avatar for developous developous 11795 posts
Flag Post

Ignore them, they are jerks that wont let go.

Originally posted by Hyped:

Advance Science.

Get explorers and discover the world and it’s resources.

Explorers – 5 nutrients hire, 1 to maintain.
Scientists – 15 nutrs, 2 nutr and 1 metal to maintain.

How many do you wish?

 
avatar for Hyped Hyped 1664 posts
Flag Post

100 explorers.

50 scientists.

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Hyped:

100 explorers.

50 scientists.

Thanks for your response.

Aurei Imperii

No present events will happen.

Resource Situation:

Prime:
No resources coming from here. Best place to train peacetime forces.
Maintenance of 200 nutr + 50 metals per payday.
Secundus:
No resources coming from here. Best place to train wartime forces.
Generating 25 Hydrites per payday.
Tertius:
Known yields are 250 nutrients, 1500 metals, and 1500 timbers to be used as desired.
Storage is 35000 units of resources presently.

Military Status:

No actual combat forces.
Has 100 explorers, 50 scientists presently.

Turf Addition Status

none yet

Development Report:

You have found a new location. Its an alpine glade, ready to be named, but there are many rogues in this area.
Prospecting has found a few valuable deposits in your areas. You have located a special water based resource in one of your areas.

 
avatar for Hyped Hyped 1664 posts
Flag Post

Alpine Glade → Saltus.

May be better if you kept updating the OP. Don’t have to though.

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Hyped:

Alpine Glade → Saltus.

May be better if you kept updating the OP. Don’t have to though.

Hmm… I can see your point about that. Makes things easier. Thanks for the suggestion.
Sure hope that bclegends committs… but I dont see him being active for quite a while. So… may as well propose a special word game I have…

 
avatar for Firespread Firespread 7194 posts
Flag Post

Dev, please don’t play your own games, it makes it unfair.

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Firespread:

Dev, please don’t play your own games, it makes it unfair.

I hold no bias whatsoever. Besides, I am letting others choose that. Replied.

Frankish Empire

No present events will happen.

Resource Situation:

Northern Francish Land:
Generates 775 nutrients, 175 wine, 625 metals, 1000 timbers
Stockpiles(11.4k/25k): 2025 nutr, 1250 wine, 3125 metals, 5000 timbers
Central Francish Land:
Where forces are trained presently.
generates 75 diamonds
Southern Francish Land:
Weilds a harbor! Yay!

Military Status:

50 explorers in the peacetime division.
200 trained soldiers, 25 red knights in the miltiary division.

Turf Addition Status

none yet.
 
avatar for Firespread Firespread 7194 posts
Flag Post

Begin finding the best economic land to unite with us, begin building Agriculture and vineyards in good land, and call 5% of the population for permenant service, along with 200 Red Knights, and change the Fanticism into what will benefit us.

 
avatar for Hyped Hyped 1664 posts
Flag Post
Originally posted by Firespread:

Begin finding the best economic land to unite with us, begin building Agriculture and vineyards in good land, and call 5% of the population for permenant service, along with 200 Red Knights, and change the Fanticism into what will benefit us.

Should be me. Since I put that in my sign so many times.

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Firespread:

Begin finding the best economic land to unite with us, begin building Agriculture and vineyards in good land, and call 5% of the population for permenant service, along with 200 Red Knights.

Red Knights: 35 nutrients, 10 wine, and 25 metals each. 5 nutrients, 3 wine, and 3 metals to maintain.
Explorers – 5 nutrients each, 1 nutr to maintain.

how many explorers?

 
avatar for Firespread Firespread 7194 posts
Flag Post

Okay, 25 Red Knights and 50 Explorers. Send em off.

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Firespread:

Okay, 25 Red Knights and 50 Explorers. Send em off.

Calculating results and costs… (see the ooc about those terrain upgrades…)
Initual Rescs: 6000 nutr, 1500 wine, 3750 metals, 5000 timbers.
Final Rescs: 2025 nutr, 1250 wine, 3125 metals, 5000 timbers.
Yields: 775 nutrients, 175 wine, 625 metals, 1000 timbers, 75 diamonds(in CFL).

Explore results

Hmm… its good, but not very. Found a mining site on one of the locations. Generating 75 DIAMONDS on an area now.

Note:

Your not just limited to those units, but any generic things as well.

 
avatar for Firespread Firespread 7194 posts
Flag Post

Let’s buy 300 trained soldiers as well.

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Firespread:

Let’s buy 300 trained soldiers as well.

15 nutrients and 5 metals each. Only 2 nutrients/1 wine to maintain(choose which).
Certain?

 
avatar for Firespread Firespread 7194 posts
Flag Post
Originally posted by developous:
Originally posted by Firespread:

Let’s buy 300 trained soldiers as well.

15 nutrients and 5 metals each. Only 2 nutrients to maintain.
Certain?

Actually, 200 is fine.

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Firespread:
Originally posted by developous:
Originally posted by Firespread:

Let’s buy 300 trained soldiers as well.

15 nutrients and 5 metals each. Only 2 nutrients to maintain.
Certain?

Actually, 200 is fine.

Ok, and a correction. You pick the maintenance, but cannot change. Wine or nutrients?

 
avatar for Firespread Firespread 7194 posts
Flag Post

150 Nutrients, 50 Wine

 
avatar for developous developous 11795 posts
Flag Post
Originally posted by Firespread:

150 Nutrients, 50 Wine

Ok, updated on that post. Now all we need is bclegends… though I would advise we use a turn or 2 due to that he wont come today by my timeline.

(its by vote we pass a turn…)