developous
11669 posts
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Porkarnia
No present events will happen.
Base Situation:
Caput:
where all infantry and and vehicles are developed and equipped
THERE IS A HARBOR AND AIRPORT HERE!
Arvum:
Generates 1500 nutrients, 1000 timbers.
Storage(12.5k/25k): 7500 nutrients, 5000 timbers.
Finium:
Generates 1200 metals.
Storage(7.5k/10k): 7500 metals.
Military Status:
Presently they have no recruits. This should be resolved quickly.
Turf Addition Status
None presently.
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developous
11669 posts
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Originally posted by MasterCheif987:
2925 nutrients, 750 per turn.
2750 timber, 1000 per turn.
4500 metal, 1000 per turn.
Forces:
100 soldiers
100 scientists
50 explorers.
50 Laborers
Buildings:
10 cotton farms (production rate pending)
Actions:
Train 5 archaeologists. Will apply maintenance after production. 5 turns left.
I think that 5 turns is a bit much for some Archaeologists, but it is logical at the same time.
200 cotton per farm.
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MasterCheif987
5750 posts
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What to I need to make a place where cotton is made into cloth?
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Firespread
7170 posts
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Anime_Shadow
416 posts
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Make explorers explore South like I previously asked.
Make half the farmers take afternoon training for the army. They will serve when called upon.
[4350 Nutrients 6000 timbers, 3000 gems, 1000 metals.]
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developous
11669 posts
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Originally posted by MasterCheif987:
What to I need to make a place where cotton is made into cloth?
Automatic, but… can develop such.
A cotton gin takes 300 timbers, with 15 maint.
Originally posted by Firespread:
What do farmers do?
Suppliments farms for productivity.
Originally posted by Anime_Shadow:
Make explorers explore South like I previously asked.
Make half the farmers take afternoon training for the army. They will serve when called upon.
[4350 Nutrients 6000 timbers, 3000 gems, 1000 metals.]
Success! You found a coastal area, but it has a notable number of pirates!
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developous
11669 posts
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Incem Status:
50 explorers
100 scientists
100 Immolators
15 ATVS developed (75 metals to make, 5 chemicals to maintain)
Begin construction of a Lv1 Biohazard Modulator in Ipsium III. Turn 1/3 finished.
Final Resources:
1750 nutrients, generating 450 presently. (700 total)
6200 metals, generating 1500 presently. (1500 total)
1700 chemcials, generating 425 presently. (700 total)
3300 timbers generating 700 presently. (700 total)
New Results:
The new atv riders are great! Alraedy, they have located some nice new areas. On a newly founded area, they have found some STEAM vents of all things. This will help them to provide fuel for our vehicles!
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Anime_Shadow
416 posts
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Freaking pirates. Where are ninjas when you need them?
(I was joking, but now that I think of it, can I train a class of ninjas?)
Tell five explorers to gather some coral and take notes on fishing and aggressiveness/alliances between the pirates.
[If I make an alliance with another country, can we help eachother’s goals?]
If I make an alliance with the pirates could they serve me in return for stuff?
Did my farmers take the classes and do well?
Actions:
Continue developing weapons.
Send the remaining five explorers explore around the mines to the East to see if there are diamonds or strong material.
Develop farmers into the idea of raising animals (ranch). I want them to raise chickens, cows, and horses. (They make good calvery and people betting on races. A win-win if I do say so. Well, for me.)
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developous
11669 posts
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Yes, but it may take some turns to do most those…
JUST SAY the things. We have modern tech lv, I say costs.
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Anime_Shadow
416 posts
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Originally posted by developous:
Yes, but it may take some turns to do most those…
Mkay. :D
So what happens if I make alliances, meh farmers, and can I have ninjas. Oh, and imbetween my questions above, I had a hidden action about explorers and coral. Don’t forget them. :D
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developous
11669 posts
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Originally posted by Anime_Shadow:
Originally posted by developous:
Yes, but it may take some turns to do most those…
Mkay. :D
So what happens if I make alliances, meh farmers, and can I have ninjas. Oh, and imbetween my questions above, I had a hidden action about explorers and coral. Don’t forget them. :D
NInjas: 22 nutriends, 8 turns to train. 3 nutr and 2 metals maint.
And its a matter of relations.
Also… just say the things you wish up to modern level.
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Anime_Shadow
416 posts
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So I can help countries with their goals?
Action Updates
Build lots of ranches
Send the remaining explorers to the mines and look for diamonds
Still waiting for coral explorers
Encourage citizens to increase population
Send some farmers and laborers to search for villages around us that could join us
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developous
11669 posts
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Yes, but you dont know them yet.
Anime Report:
The explorers return, reporting a mining base. If you can drive away the pirates there, the place will be added to your empire. Further its a DIAMOND MINE!
Ranches cost 1350 each and take 3 turns with 5 laborers to build presently. They also take 75 timbers to maintain.
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Anime_Shadow
416 posts
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:( I didn’t have to buy farms but I have to buy ranches, and they are that expensive?
I’ll take as many as my adviser advises.
(Mines are far away from coastal area, how can they affect my mines?)
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developous
11669 posts
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Originally posted by Anime_Shadow:
:( I didn’t have to buy farms but I have to buy ranches, and they are that expensive?
I’ll take as many as my adviser advises.
(Mines are far away from coastal area, how can they affect my mines?)
You didnt NEED farms, but gaining such could have been useful for more food.
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helltank
7353 posts
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Engineer tanks with mounted fragmentation laser turrets.
Engineer 50 Leech Contraptions.
Build farms.
Send spies into Pokarnia.
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I don’t care how long it takes, I’m not going to take any fast action.
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developous
11669 posts
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Originally posted by helltank:
Engineer tanks with mounted fragmentation laser turrets.
Engineer 50 Leech Contraptions.
Build farms.
Send spies into Pokarnia.
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I don’t care how long it takes, I’m not going to take any fast action.
Porkarnia… Rumors abound of that, but they will need considerable time. Expect results in about 15 turns.
How many spies do you make? 15 nutrients with 2 maintenance.
Frag Lazer Turrets on tanks? Cost is 65 metals, 25 crystals to make, then 2 metals 3 crystals to maintain each, 5 crystals each to attack.
Leech? 15 metals each to make, 2 metals to maintain.
Farms… 65 timbers and 2 turns each, taking 5 laborers, the same number to manage it.
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helltank
7353 posts
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Done. Let the construction begin.
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developous
11669 posts
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Originally posted by helltank:
Done. Let the construction begin.
plz dont forget to keep track of values, gl.
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helltank
7353 posts
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Can I have an update on my resource stats? After deducting all the resources I need to build the tanks, leeches, spies and farms?
By the way, I make only one spy. This is not really espionage, it’s more like a scouting mission to prepare for invasion. Which is very far away. In about 30 turns or so.
I make 10 frag tanks, and I build 3 farms.
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developous
11669 posts
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Originally posted by helltank:
Can I have an update on my resource stats? After deducting all the resources I need to build the tanks, leeches, spies and farms?
By the way, I make only one spy. This is not really espionage, it’s more like a scouting mission to prepare for invasion. Which is very far away. In about 30 turns or so.
I make 10 frag tanks, and I build 3 farms.
Sorry, cannot make tanks, lack of resources impedes that. But farms are legal so far.
Also, it could be either close or far. 15 turns is the marker for a report. Its an estimate.
Armies:
15 laborers
Buildings:
3 farms
After Process:
Nutrients: 4225 presently, genning 985
Timbers: 4805 presently, genning 1000
Metals: 5000 presently, genning 1000
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developous
11669 posts
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