Name: Terrn (Prounced Ter-run.)
Details: His tail glows with a dark light, and has spikes tipped with a weak paralysing poison.
Details: His feet have small spikes on the bottom of them, making it easy for him to climb things. Additionally, they work as stabbing weapons when needed.
Details: Terrn’s legs are fairly large and bulky, making him now move very fast. However, it does mean that he deals much more damage when he kick, stomps, or plows into something.
Details: Terrn’s wings hare out of sync with the dimension that he is in, and are difficult to hit, projectiles often simply passing through them, or being sent to another realm when they should normally hit them.
Details: Terrn’s neck bends extremely well, allowing him to move his head in all directions. Dispite it being flexible, it is still strong, and hard to break.
Details: Terrn’s body seems to phase in and out of reality, and, when he is in danger, may have him teleport to a range of around 75 meters away, out of the danger. This transports him and whatever he is carrying. The teleport has a short cooldown, taking around 15 seconds to be ready for it to happen again.
Details: His head has small spikes forming lines along the top of it, and has two spikes below the jaw. All of these spikes are tipped with a stronger version of the paralysis poison on the tail spikes.
Details: Terrn is difficult to understand because of his Eldritch heart, and may often do things that seem strange to others. He is difficult to control forcefully, and hard to paralyze.
Details: Terrn’s Eldritch mind makes any mind-reading attempts and mind-control attempts backfire horribly, often making the person who attempted them go insane and go on a killing spree.
Details: His muscles are strong, and he can hit hard. They are not easy to tear, either.
Details: His blood has a terrible smell, and burns like acid when something other than him touches it. The burn feels more like cold than melting, though.
Details: Hid bones are difficult to break, bt can bend somewhat easily, allowing him more flexibility with his limbs.
Details: He is never at home in any realm, except for the Eldritch realm, and is constantly exploring, to find somewhere where he feels comfortable, other than the Eldritch realm.
Details: Terrn has lungs with a large capacity, allowing him to hold his breath for longer. Additionally, he breathes out a dark fog that disperses after a few seconds, and is difficult to see through. He is unable to control breathing out the fog.
Details: Terrn can see perfectly fine in things that would make others unable to see, such as dark, fog, etc. This does not prevent him from blindness, however.
Details: Terrn can breath out an attack that blinds them, andmkaes them burn like they are on fire, yet feels more cold than hot.
Details: His ears hear things very well, `but only at a limited range. He might not hear things from a far distance away, but will clearly hear things from a medium distance away.
Details: Terrn’s claws are tipped with a very weak paralysis poison, but have seemingly limitless quantities of them, and care occasionally dripping the substance, making it possible to apply to weapons.
Eldritch, Eldritch, Eldritch.
Bio: There is not much known about Terrn, so there is not a good bio for him. However, he almost drowned when he was a hatchling, and has had a slight fear of water ever since.
Terrn is very flexible and strong, and can paralyze his foes. Thus, he is good when fighting, even against fights that many of his strength would lose. However, he hates water, and will do his best to avoid it. Additionally, he is not very fast.