The Store
The store is where you buy units, without units, you have 0% chance of winning.
Warrior $80 – Worth 1 Unit: Hire a Warrior to charge into battle swinging with a blade, bad alone but effective in groups. Must be adjacent to targeted region when attacking
Knight: $130 – Worth 2 units: Hire a knight mounted upon a horse to assault anybody. Must be adjacent to targeted region when attacking
Mercenary: $180 – Worth 3 Units: Hire a Mercenary with a rifle to kill anyone who stands in your way, will work for anybody as long as the price is right. Must be adjacent to targeted region when attacking
Grenade: $600 – Worth 7 units: Buy a Frag Gernade to toss into a region to kill others. Can “hop” over 1 region when attacking
Missle: $1,205 – Worth 16 Units: Buy a remote controlled missle and explode a region to bits!. Can “hop” over 1 region when attacking
Assault Dogs: $1,250 – Worth 38 Units: Buy a rabid pack of dogs to rush into a region and literaly rip your oppenents apart. Can “hop” over 2 regions when attacking
Torpedo: $1,600 – Worth 15 Units: A unique weapon that cant be used on land, only in the water. You must use it on a coastal region and you can only hit other coastal regions.
Sky Bomb: $2,850 – Worth 85 Units: Buy a bomb to drop down from the skies and blow the land into another realm! Can “hop” over 3 regions when attacking
Explosive Mines: $5,900 – Worth 190 units: Buy 100 mines to place in a region turning that region into a mine field, let the soldiers explode on one step! Can “hop” over 3 regions when attacking
Nuke: $15,000 – Automatically Takes over any region and 5 other regions of your choice adjacent to targeted area, any units in that area is now gone. Can hit any region on any island or continent.
Infected Dog: (7) $80,000 – Worth 500 units: This dog has been mutated due to heavy pollution from nearby factories, it has grown to the size of a 3 story house with razor sharp fangs. As soon as this dog is purchased, his intimidating roar is enough to take over 10 regions around the bought area, his roar can hop over 1 region.
Due to the heavy amounts of radiation this dog has taken in he cannot be harmed by a nuke. The 500 units CANNOT be broken up, the 500 units must stay as a whole. The dog can hop over 5 regions when attacking.
NOTE: If you have a mercenary and a warrior, (equalling 4 units) You can move 2 units to one region and 2 to another region. You can also move 3 units to one region and 1 unit to another, or 4 all into one region.
Water Units
All boats allow access to docks. If you own a dock and a boat you can sail to the other continent, you may only sail to any other region regardless if it has a dock. Your units MUST be in a region with a dock to move the units over to another region. You must raid the region once you enter it UNLESS the region is occupied with a member of your alliance.
Raft: $100 – This boat made of twigs and branches can only hold a mesely 10 units without breaking.
Boat: $700 – This small fishing boat allows 30 units to board on it.
Carrier Boat: $1,750 – This long boat allows 150 units to board.
Battle Ship: $7,500 – This boat is loaded with cannons and guns, this ship will ALWAYS have atleast 50 units on it, excluding your own units. This boat can hold 200 units.
Alliances/Truces
Alliances can be made! If you form together and team up agastint one person, thats totally acceptable, but the people in your alliances may want cash for helping you out. Alliances can have up to 2 people in them, so no forming all together and no war goes on therefore the game ends, thats the only reason why I have this rule.
Taking Over Regions
You can take over regions two ways, force, or economically.
Force: By forcing ruling kings out of their regions you can attack them as described in the how to play section. If you have 30 units taking over a region with 10 units. You will get region 2 and region 1 will have 20 units left over.
OverSeas/Force: If you own a boat and a region with a dock, (orange squares), you can sail to another continent and forcefully take over the region. Before you ask “Let’s say im attacking OverSeas, do I have to raid a region with a dock?” and the answer is no. Any coastal region (A coastal region is a region touching water) is legal to attack/raid. Once your ship lands, you must raid that region UNLESS the region is occupied with an allianced country, then in that case, your units will bunker down in the allianced region.
Economically: When you economically (or buy) sombody out of a region. You gain any units that region has along with the territory. Buying can be the best thing to do in some regions, but it can be the worst options because just buying the units to raid the region would be alot cheaper. Each region has its own price, value configuration is $85 for every unit, $15 for every income, and if the region owns a dock then the value of the region is increased by $500. Quite pricey to buy a region but some of the time cheaper!
OverSeas/Economically: Later in the game a green dock will appear, this green dock is an economic dock. In most cases this will boost the income of the region gaining this dock. If you have a region with an economic dock, then you can Economically force out anybody with a economic dock.
Water War
(Idea by WiiWonder and SimenG. Gears, Most Mechanics, and Words by Zzzip50. Some Mechanics by SimenG.)
When you buy a boat, you assign it to a dock, and it can only hold up a maximum of 30 units. Number of Boats are stackable in each dock. When a dock is destroyed, the Boats are lost as well. Sailing a boat to another region takes 2 turn, 1 turn to send it, and 1 turn to sail. When the boat reaches its destination, its action is determined by what you have ordered it to do. If you said “Raid Bay of Beld with Boat docked at Half Moon that currently has 25 units” A boat will leave half moon, then next round the boat will show in the water making its journy. Then the next turn the boat will have taken over Bay of Beld. Let’s say Bay of beld sees the incoming ship and wants to attack Boat 1 before it arrives. Bay of Beld will say “Raid Boat from Half Moon with Boat docked at Bay of Beld that has 30 units.”, A ship will leave Bay of Beld and attack Ship 1. The ship has been sunken but the ship from Half Moon now only has 5 units. The ship will return back to Bay of Beld, victorious in stopping the attacking fleet.
Once a region with a boat gets raided or gets raided with a torpedo, the boats will sink.