[CYOP] The High Tower page 2 (locked)

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Originally posted by Pulsaris:

Great, one tells me to go upstairs, and one tells me to go downstairs…

XD

Say something like the upstairs or downstairs is blocked or something.

 
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You first think of going downstairs, but then you realize that you are not going to survive another ice bolt without your sword, so there is more hope upstairs.

After you go up the stairs, you see a rabbit in front of you. Its eyes red, it squeaks and jumps at you.

KILLER RABBIT!

WDYD?

 
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Dodge by sidestepping, then take out your mobile phone and call Mr. Frost run along the corridor, keeping an eye out for a place to duck into. Or something useful.

 
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You step aside and then run for your life.

You run to a door besides the corridor, but you find the door is locked. You just waste three seconds.

After you pass several more doors, you suddenly find yourself at a crossroad. In front of you is a corridor with another set of rooms. There seem to be something glittering at the end of the corridor. To the left, there is another set of room. To the right…

To the right, there is a sinister bat guarding an ornate door! The bat is not friendly, though.

Where should you go?

 
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Make a deal with the bat. Dinner for door.

Run forward, making for the glittering thing.

[I have this weird feeling that we are going to die D:]

 
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You run across the corridor, and you finally come to a dead end.

BUT, you find a whole stash of potions and coins! You also get a bunch of keys.

And there is a rack of assorted old weapons! Although it is old and rusty, you still pick up a sword from it.

[Inventory updated.]

WDYD?

 
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2nd floor, right? Go and find that man.

 
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The killer rabbit is behind you, but you chop it into pieces with your superior skills.

Now, where will you search for the man?
1. Rooms nearby.
2. Rooms near the stairs going down.
3. Rooms at the horizontal corridor you have passed by.
4. The ornate door, guard by a bat.

 
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Something tells me we shouldn’t fight the bat. Not yet.

Go to the rooms nearby. Be on guard!

 
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All rooms are locked, but you got keys. Hooray. However, you find that you can’t pull out the keys once the door is unlocked.

Nearly all the rooms are guarded by a killer rabbit, but you kill them with ease. You always find a key in the rooms, and sometimes you find a potion.

This is the last room before the junction. You unlock the door, and you find a skeleton inside.

AN ANIMATED SKELETON!

WDYD?

 
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Fight that thing. If you start to lose run away.

 
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You swing your sword at the skeleton…

… you finally beat the skeleton, but you also gain some bruises.

There is a steel key in the room, but nothing else.

Where will you search?
1. Rooms near the stairs going down.
2. Rooms at the horizontal corridor you have passed by.
3. The ornate door, guard by a bat.

 
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uh… I’ll try the second option. also, could you tell us what the potions do?

 
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Before you go on searching, you wonder what potions do, so you examine them.

Some potions are in red bottles, labeled “stronger”. You see some small words on the label: Effect: Makes you stronger. Side-effect: Uncontrolled muscle growth and beard growth.

Potions in the blue bottles are called “tougher”, and the remark is: Effect: Makes you tougher and survive more blows. Warning: Extremely bitter.

Red potions in glass flasks are called “save your ass”, and it has a healing effect. It also claims it is super effective for buttocks injuries.


You search the corridor. [Tens of combats skipped.] In one of the rooms, you find an old man cooking chicken.

WDYD?

 
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Drink the blue potions, and approach the man carefully. Then find some information about him.

 
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You drink all the blue potions, but then you want to throw up because of the infernal bitterness of the potions.

“You seem promising,” the old man say, “because normal people will throw up upon their first sip of the devilish drink. You drank three bottles. Well, you should feel the power of the drink once you step out of this room…”

“… here is my gift. It is call the All-seeing Eye. Take it.” He hands you a monocle. You gladly receive it.

“The warping stick is on Floor 8. You will need it. And, unless you have problems with complex magics, do not seek me again.”

“But, but…” You want to ask him more things, but he send you out with arcane force. The door is then locked, and all your keys can’t open the door again.

The last thing you have wondered is how he get chicken in this tower.

Where will you go?

 
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Go fight the bat in front of the ornate door.

 
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Originally posted by wercooler:

Go fight the bat in front of the ornate door.

what he said and wear the monocle he gave you.

 
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You wear the monocle, and then some words suddenly appear on the monocle:

Thank you for using the All-seeing Eye. There are three main uses of the Eye:
1. The Eye brings you superb magical targeting and precognition. This will help in magical combat.
2. The Eye analyzes the weak-point of all tangible and intangible structure.
3. The Eye scans all living creatures it sees. Crucial information will be accordingly provided after the scanning.

After you read the last word, the words suddenly disappeared.


When you are fighting the bat, the monocle predicts every movement of the bat and highlights its heart. You kill it with ease.

You find that the ornate door cannot be opened with ordinary keys; a steel key must be used. Like other doors in the tower, the steel key cannot be retrieved again.

After the door opens, you see hope, and it is in the form of a set of stairs!


It’s like a walk in the park with the monocles. And here you are…

Floor 8
There are two doors. The door on the left is a red door with magical energy shining on it; it is guarded by an Elite Skeleton. The door on the right is an ornate door with a black falcon in front of it.

WDYD?

 
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Scan the falcon.

 
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The falcon got a “flying” tag on it. Its talon is marked with a big red “DANGEROUS” on it. Crosshairs are placed on the falcons heart, and otherwise there is nothing special.

Do you want to fight the black falcon? Y/N/STFU

 
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No.

 
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Then what the f—k do you want to do?

 
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scan the f-k ing skeleton.

 
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Originally posted by wiiwonder:

scan the f-k ing skeleton.

What he said.

Also, if possible, scan the tower walls and see what it’s made of. If i recall correctly,

2. The Eye analyzes the weak-point of all tangible and intangible structure.