[CYOP] The High Tower page 3 (locked)

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The elite skeleton wields mithril swords on both hands. The weak-point of the skeleton is at its skull, where its flame of soul resides. The Eye also say that your rusty sword cannot damage the skeleton without breaking.

You scan the tower walls and the Eye report that it is protected by very potent magics.

WDYD?

 
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Head back down while looking for anything that might be useful.

 
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So you start mowing down the previous floors.

You find a lot of potions, and a set of leather armour. You drink all the potions. You also get 350 coins as loots.

You find a strange mithril key, too, but there is no new weapons for you. Some skeletons wield iron weapons, but the weapons crumble into dust after you kill the skeletons.

Maybe fighting the falcon is your best chance? Or do you want to go back to Floor 0 and beg for more advice?

 
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put on the armour, then go fight the falcon, but have a "save your ass’ potion ready.

 
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You put on the armour and then fight the falcon. Your sword gets into its heart but its talons also grasp into your ribcage. Nevertheless, the falcon is dead.

You drink a “save your s” potion, and you find it very salty, maybe even more salty than seawater. Seconds later, your wounds heal up, but the breaches on the leather armour are still there.

You open the ornate door, and then you see a room with two doors. Two red doors. However, the right door have some words: Double-locked after you open the left door.

WDYD?

 
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Well, obviously, check what’s behind the right door!

 
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Originally posted by Bluji:

Well, obviously, check what’s behind the left door!

THAT is what I think!

 
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Need one more vote.

 
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Originally posted by Pulsaris:

Need one more vote.

Wonder which way he/she will chose! :P

 
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Select R

 
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Originally posted by plopfill:

Select R

Aww… :(

 
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You open the right door, and it needs a mithril key, and a stairway comes into your eyes.

It is going up.

However, the mobs on Floor 9 and up is much harder to fight. Especially, you encounter some rock golems that are indestructible without a decent weapon. However, you still manage to go to Floor 15.

But then an Elite Skeleton is blocking your way to Floor 16. You can’t really beat it.

You start searching on every floor, but you only find an iron chainmail and another mithril keys. You also obtain many coins.

A. Go to Floor 0.
B. Go to Floor 2, where the old man lives.
C. Go to Floor 8.

 
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B

 
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You find the old man.

He asks, “what’s your problem?”

 
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I can’t beat the elite skeleton on Floor 15!

 
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“So is it a complex magical problem? Get lost!”

You are expelled from his room by a violent force. WDYD?

 
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Go to Floor 0

 
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You go to floor 0. You are going to find…

1. the old man you first encountered.
2. the alchemist
3. the other old man
4. the swordsman
5. the rogue
6. the girl

 
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1

 
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You seek advice from the old man.

“Y U NO go to Floor 8?”

So you go to floor 8. This time, you choose the left door, right?

 
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Yes, left door.

 
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You open the left door, and a leopard darts out.

You slay the leopard, but the leopard lets out a loud roar just before its death. The tower shakes.

There is a large chandelier above the room, and a table is at the middle of the room. There is a hexagram on the table, and two mithril keys are placed on the hexagram. There are intricate patterns on the wall. WDYD?

 
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Examine the aforementioned patterns.

 
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It’s magic, man. The intricate patterns on the walls are shapes of all kind and chants in many languages, although one walls stand out by having many animals and plants and gemstones and…

You stare at the wall, feeling that the whole world is drawn on the wall. The wall completely draws your attention, for seconds, minutes, hours, days…

On the third day, there is another roar and the tower shakes again. You are relieved from your trance and feel very tired. Suddenly, you find a rabbit dashing towards you from a gap between the door and the wall in the room. WDYD?

 
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Stroke it, even though its probably evil.