[CYOP] The High Tower page 4 (locked)

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Its eye red, the rabbit jumps at you. Do you still want to stroke it with the Eye’s help?

 
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Yessssss

 
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You quickly stroke the rabbit on its head. Miraculously, the rabbit drops its hostility and is acting friendly to you.

KILLER RABBIT PET ACQUIRED.

WDYD?

 
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Is the door to the right still open?

 
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allow the rabbit to smell your keys.

 
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See if the rabbit can talk. If not, try to communicate with it.

 
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The rabbit is… er… a rabbit, so it can’t talk [or else I would refer it as “he”], but it can understand basic instructions. As you command it to sit, it sits down.

You let the rabbit smell your keys, but your rabbit is… er, although it is a killer rabbit, it is not a dog. Well, rabbit has 100 millions of scent detector but they are not trained to differentiate and locate smells, so your rabbit does nothing.

Bright light are leaking through the door gaps, which is odd because the tower is not brightly illuminated. WDYD?

 
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Go inside one of the doors?

 
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There is only one door, and you open it. The bright light floods your eyes, but they quickly recover.

WHATTHE… F**K…”

You are standing on a staircase. An infinite helical staircase. Strong sunlight pours in from the windows and fills the whole tower. You look at your back and notice a painting with three maidens holding a clock. The painting quickly fades. You look upwards, and find that there are no room and no ceiling, just a long staircase. You look down and see the ground at the bottom. WDYD?

[That’s bull. Everyone will go down unless they are retarded.]

You go down the stairs and arrive at the ground. There is a large door on the side of the wall, and a hexagram is engraved on the floor. The stairs is white, and the floor is white. There are many long white tiles, pointing at the center, around the circumference. WDYD?

 
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Study the hexagram.

 
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The giant purple hexagram is drawn across the floor. You can’t find anything special on it. It does remind you of something, but you can’t quite remember. WDYD?

 
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Go inside the door.

 
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You open the door and exit… the tower.

It is a vast meadow. Birds are joyfully singing and creatures are frolicking. You see a small hut in front of you. You go to the hut and find that it is a small stable. You suddenly have the idea to leave.

Before you leave, you carefully examine all the things you have got and you have seen, but you can’t figure anything out. Finally, you decide to take a horse and leave.

You travel along the path which extends from the small stable to a land far beyond. Some hours later, you finally arrive at a large road. You look around and deduce that turning left will bring you to Masinor, the capital of Galin; turning right will bring you deeper into the plains and finally reach the Divine Abodes, the highest mountains nearby, which you are not interested. WDYD?

 
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Go left.

 
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You urge the horse to go faster as you are racing with the sun. Luckily, before the sunset, at which the city gate will be closed, you reach the great city of Masinor. WDYD?

 
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Go to wherever the mayor/king of the city is and talk to him.

 
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A lone, poor warrior like you seeking the audience of the king… it must be a joke.

Because it’s a joke, the palace guards laugh hard at you. There are other sources of information, I suppose?

 
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Get a job, become famous → Talk to the king.

Sorry, Pulsaris. XD

 
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[Sorry, GATM.]
You are tired, so you find an inn to sleep in.
In the morning, you look at a bulletin board, and you find a notice with an unbelievable issue date. In fact, all notices on the board are issued 150 years after you went into the tower.

“What had happened?”

After you gather more information, you find that you have stayed in the tower for a whole 150 years, without even one bit of aging. Well, people with magical training can live up to 500 years, but you have not even a spark of magic in your mind. Where should you go now?

A. Royal apothecary
B. Royal magic academy
C. Swordsman guildhall
D. The dark quarters
E. Other place in the city
F. Outside the city

 
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A

 
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So you are in front of the large gates of the Royal Apothecary. WDYD?

 
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Go inside. I’d you can’t try to find some kind of pick lock and pick lock it.

 
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You go inside.

“What would it be?” a receptionist asks.

 
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Buy a drug or potion that makes you super strong.

 
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You want to buy one, but it will cost you a lot of money. Do you still want it?