destroy the fort! page 15

1249 posts

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I shoot the asteroid 99942 Apophis 1950 DA towards the fort with an intergalactical catapult.

 
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I slap DarkEvilSoul so hard his/her actions are nulled until the next update.

 
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Updated cast.

 
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Use the mario supah paper power to dodge all abillity :D

 
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Remove 90% mass of the Earth. This should slow the gravity.

Put jetpacks underneath the fort, to make it a sky fort.

 
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When the fort is high in the sky, I reset the mass of Earth to make it a planet again, then launch an EMP, making the jetpacks fail and dropping the fort down from 300 metres.

 
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…I fling cat feces.

 
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I upgrade the jetpacks.

 
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I jump into a flying tank with jet engines to boost it up. I then make every satellite fire ion beams at the fort.

 
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Originally posted by kmz2002:

Muahaha almighty tools!

The resulting explosion takes out 2.75 units of HP (reduced by regenerative shields).

Originally posted by blakzer:

I summon a group of Anti-dragon warrior warriors, who promptly attack the dragon warriors and prevent them from doing anything for my moves.

I attempt to sabotage the regenerative shields, disabling them for 3 days.

Finally, I summon holy beasts to attack the hellhounds/hell dogs.

Dragon warriors put out of action for 2 days.
Regenerative shields disabled for 3 days.
Hell dogs eliminated.

Originally posted by GotterakaThing:

I snipe blakzer, making all the things he does null until tomorrow.

Not done (see below).

Originally posted by hamuka:

^ Beat this.

I throw a Molotov cocktail at GotterakaThing, making his sniping void.

Finally, I put 10 antimatter bombs under the fort, then blow ’em up.

Done.
Anti-matter bombs took out 3 units of HP and caused the mini-volcano to erupt, taking out 1 unit of HP and growing bigger.

 
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Belated Daily Activation
Radioactive material: 1 unit of HP taken out.
Virus: 1 unit of HP taken out.
Turret construction continues.

Originally posted by DarkEvilSoul:

casts spell that fixes/heals everything that is helping the fort

Upgradable Healing Machine undisabled.
Temporary shield has 2 more units.

Originally posted by hamuka:

I shoot the asteroid 99942 Apophis 1950 DA towards the fort with an intergalactical catapult.

The asteroid should make impact in 8 more days.

Originally posted by blakzer:

I slap DarkEvilSoul so hard his/her actions are nulled until the next update.

Done.

Originally posted by afklol:

Updated cast.

What is this?

Originally posted by kmz2002:

(picture)
Use the mario supah paper power to dodge all abillity :D

Done, whatever that means…

Originally posted by GottaAskTheMan:

Remove 90% mass of the Earth. This should slow the gravity.

Put jetpacks underneath the fort, to make it a sky fort.

Earth’s mass reduced.
You attempt to lift up the fort, but forts were built to stand in the ground! The fort, supported by only jet-packs, is unstable and begins to collapse. Upon seeing this, you quickly put it back down. 5 units of HP removed.
Also, Instability activates. 2 units of HP removed.

Originally posted by hamuka:

When the fort is high in the sky, I reset the mass of Earth to make it a planet again, then launch an EMP, making the jetpacks fail and dropping the fort down from 300 metres.

Earth’s mass has returned to normal. The rest did nothing (see above).
Also, Instability activates. 2 units of HP removed.

Originally posted by pika493:

…I fling cat feces.

You took out 1 unit of the temporary shield.
Also, Instability activates. 2 units of HP removed.

Originally posted by GottaAskTheMan:

I upgrade the jetpacks.

Nothing happened (see above).

Daily Activation
Radioactive material: 1 unit of HP removed.
Upgradable Healing Machine: 2 units of HP and 1 unit of shields added.
Virus: 1 unit of shields removed.

Dragon warriors back in action.
Asteroid 1950 DA comes closer…

 
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Fort
HP: 69 66.25 65.25 64.25 59.25 57.25 55.25 53.25 52.25 54.25 units
Shields: 0 1 0 units

Asteroid 1950 DA approaching: should make impact in 8 7 more days!

(De)Buffs:
Radioactive material: Removes 1 unit of HP every day.
Upgradable Healing Machine: DISABLED by lightning for -2 1 more days-. Add 2 units of HP and 1 unit of shields up to a maximum of 10 units every day. Has 4 units of HP and 1 unit of shields for itself.
Virus: Removes 1 unit of shields or HP, in that order of preference, every day.

Wood panels: Provide protection.
Coverage: Divert up to 3 units of damage from HP to shields from each attack.
Regenerative shields: DISABLED for 3 2 1 more days. Reduce the damage of all attacks to the fort by 0.25 units each.
Temporary shield: Takes damage. It has 5 7 6 units.

 
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Fort (continued)
Instability: With every action, there’s a 25% chance that the ground under the fort crumbles, shaking the fort and making it lose 2 units of HP. Ignores shields.

Hell dogs: DISABLED by wounds for 1 more day. Will try to bite anything that approaches.
Turret: Construction has just begun is well under way is almost finished.
Turrets (Portal): DISABLED by lightning for 2 1 more days. Will shoot approaching things.
Dragon warriors: *DISABLED for -2 1 more days.*- Similar to most of the above.

Shield undead-proofing: Turns all undead that pass the shield to resurrect and help defend.
Mini-volcano: Will erupt at unpredictable times.

 
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Damn… The forts going down. D:

Upgrade Fix regenerative shields.

 
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Spread propaganda that the Dragon warriors are trying to take over the universe, causing everyone but those defending the the fort to attack the Dragon warriors. Kong users and whatever they summon are unaffected.

Destroy the turret and kill the engineers.

Replace the Portal Turrets with defective turrets.

 
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Snipe Blakzer from a hidden position, making all his attacks void. No one can block this, not even blakzer.

 
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Send supah paper mario to hammer the temporary shield :D

 
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Add a HP regeneration spell to the fort. This cannot be disabled.

 
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Originally posted by GottaAskTheMan:

Damn… The forts going down. D:

Upgrade Fix regenerative shields.

Done.
Also, Instability triggers. 2 units of HP removed.

Originally posted by blakzer:

Spread propaganda that the Dragon warriors are trying to take over the universe, causing everyone but those defending the the fort to attack the Dragon warriors. Kong users and whatever they summon are unaffected.

Destroy the turret and kill the engineers.

Replace the Portal Turrets with defective turrets.

Mostly done.

Originally posted by GotterakaThing:

Snipe Blakzer from a hidden position, making all his attacks void. No one can block this, not even blakzer.

No. From now on, one cannot directly prevent anyone from doing anything.

Originally posted by kmz2002:

Send supah paper mario to hammer the temporary shield :D

3 units taken out of it.

Originally posted by GottaAskTheMan:

Add a HP regeneration spell to the fort. This cannot be disabled.

HP regeneration spell added. Undisablability is not allowed.

Daily Activation
Radioactive material: 1 unit of HP removed.
Upgradable Healing Machine: 2 units of HP and 1 unit of shields added.
Virus: 1 unit of shields removed.
HP regeneration spell: 1 unit of HP added.
The mini-volcano erupts! 1 unit of HP removed. It grows bigger.

Asteroid 1950 DA comes closer… (This will be very big.)

Fort
HP: 54.25 52.25 51.25 53.25 54.25 53.25 units
Shields: 0 1 0 units

Asteroid 1950 DA approaching: should make impact in 7 6 more days!

(De)Buffs:
Radioactive material: Removes 1 unit of HP every day.
Upgradable Healing Machine: Add 2 units of HP and 1 unit of shields up to a maximum of 10 units every day. Has 4 units of HP and 1 unit of shields for itself.
Virus: Removes 1 unit of shields or HP, in that order of preference, every day.
HP regeneration spell: Adds 1 unit of HP every day.

Wood panels: Provide protection.
Coverage: Divert up to 3 units of damage from HP to shields from each attack.
Regenerative shields: DISABLED for 1 more day. Reduce the damage of all attacks to the fort by 0.25 units each.
Temporary shield: Takes damage. It has 6 3 units.

Instability: With every action, there’s a 25% chance that the ground under the fort crumbles, shaking the fort and making it lose 2 units of HP. Ignores shields.

Turret: Construction is almost finished has been disrupted has just begun.
Turrets (Portal): DISABLED by lightning for 1 more day. Are defective, working much worse. Will shoot approaching things.
Dragon warriors: Similar to most of the above.

Shield undead-proofing: Turns all undead that pass the shield to resurrect and help defend.
Mini-volcano: Will erupt at unpredictable times.

 
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I strap some rockets onto the asteroid, decreasing the time until it impacts and increasing the damage it will do.

Then, I use some more jetpacks to lift the fort again (yes, I’m doing this on purpose), and leave them on, making the fort collapse.

 
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I begin organizing an insane cult dedicated to summoning and awakening Azathoth.

I force a clone to cast confuse on the next person that helps the fort (ignoring plopfill, he just updates the game), causing the affected person to have a 50% of fouling things up and doing the opposite. Every day that passes causes the spell to weaken by 10%, and only affects one person regardless of spell strength. Ignores attackers.

The clone then tells another clone to throw Molotov Cocktails at the fort, causing it to be set on fire.

On Fire: Fire-based attacks, such as volcanoes, meteors, and flamethrowers deal double damage. Deals 0.1 damage every turn it’s active.

Also, everyone that attacked the Dragon warriors forget about them.

EDIT: Just realized this is my 1337th Forum post.

 
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I trick blakzer into making all his attacks beneficial to defending the fort.

 
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I make blakzer drink a potion that makes him remember that he wants to attack the fort, and makes him stronger so he can beat up everything that defends the fort. Users are unaffected by blakzer’s mayhem.

I throw a lot of bombs into the mini-volcano, making them explode and making the volcano deal more damage when erupting.

Then I focus a huge gamma ray towards the fort.

And finally, I throw 2000 birds infected with avian flu to the fort, increasing the damage of Virus debuff.

 
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I snipe hamuka before he gives the potion to blakzer, making the potion’s effects null until the next update.

 
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From now on, one cannot directly prevent anyone from doing anything.

Learn to read?