Originally posted by afklol:The fort is almost destroyed :D
Yes, they are still attacking.
[You do63.63.1* units of damage to the fort’s shields.]
Originally posted by gamelover13:I attack the fort with all of Lady Gaga’s clothes, wielded by the best trained army ever.
[You do2.51.51* unit of damage to the fort’s shields.]I also summon a portal that constantly throws pairs of scissors at the fort, killing anyone who tries to repair the outside (so the maintenance crew can’t work extra hard) while damaging the fort, too.
[You do1.50.90.4* units of damage to the fort’s shields and have the other effect. Also, Instability activates, removing 1.3 units of HP.]
Originally posted by VoodooCoffeeGuy:I form a group of super ninjas.The regulary infiltrate the fort and attack it with bombs and kill the inhabitants.I also hire many janitors to clean up the rubble daily.
[You do1.50.90.4* units of damage to the fort’s shields and reduce the rubble’s effect by 0.05.]
Originally posted by VoodooCoffeeGuy:I send my ninjas on a mission to steal the catapults so we can use them and another mission to sabotage the turret construction.They also are jow [What?] equpped with Fire Bombs as well as regular gunpowder bombs.
[You gain control of the catapults. The other mission is unsuccessful.]
Originally posted by ivan08:i find a way to bypass the shields and send 200 assassins to infiltrate the fort and damage the fort from the inside with explosives.
[You do42.4 units of damage to the fort’s HP.]
Originally posted by ivan08:i send a controlled miniture black hole to reduce the rubble every day.
[In the first day, it has no noticeable effect.]
Originally posted by blakzer:A spy from RED goes in and stops all turret production. Any remaining turrets will be weakened.
[Turrets are no longer being constructed and the existing one is now less effective.]RED then focuses their attacks primarily on the rubble surrounding the fort. This replaces their shield/HP destroying tactics with one that weakens the Rubble every update.
[They will now reduce its effect by 0.05 daily.]I then use the shield killer again, taking priority before all other attacks and dealing damage exclusively to the shields. This time, it may also weaken the effects of Regenerative shields.
[You take out the remaining 0.1 units of shields and reduce the regenerative shields’ effect by 0.2.][Also, Instability activates, removing 1.3 units of HP.]
Originally posted by nowaitforme102:come on, 9 MORE UNITS!
I get 500 helicopters to drop rockets at the fort that a hit from 50 feet away can rip off all limbs and close will cause death if 25 or closer, and after that,i ask a billionare for 100,000 dollars, buy machine guns and crap, then i get 1000 people and give them good weapons (from pistols to bombs and machine guns) and give them all this:50 ammo for a pistol
100 for a rifle
10 grenades
5 bombs
20 sticks of dynomite
500 machine gun ammoAnd tell them all the forts location, and tell them all to shoot the fort or throw grenades, etc at it.
After that, i rob russias army and take 100 nuclear bombs, go back to the fort and set the bombs up, light them, attach them to the fort, and get a jetpack and get away from being killed.[You do
21.31 unit of damage to the fort.]
More rubble builds up, increasing its effect by 0.1.
Daily Activation
Radioactive material: It removes 0.7 units of HP.
Virus: It removes 1 unit of HP.
HP regeneration spell: It adds 1 unit of HP.
Upgradable Healing Machine: It adds 1 unit of HP and 1 unit of shields.
R.E.D.: It reduces Obstruction’s effect by 0.05.
Elves: They do 1 0.6 0.1* units of damage to the shields.
Maintenance: It adds 2 units of HP.
Maintenance (B): It adds 5 4 units of shields.
Result: They add 2.3 units of HP and 4.9 units of shields.
*This has been reduced by rubble and regenerative shields.
Fort
HP: 6.3 units
Shields: 5.0 units
(De)Buffs:
Radioactive material: Removes 0.7 units of HP every day.
Virus: Removes 1 unit of shields or HP, in that order of preference, every day.
HP regeneration spell: Adds 1 unit of HP every day.
R.E.D.: Reduce Obstruction’s effect by 0.05 every day.
Elves: Do 1 unit of damage every day.
Maintenance: Adds 2 units of HP every day. Will stop if the HP is at least 50 after it works. Is otherwise unchangeable.
Maintenance (B): Adds 5 units of shields every day if the HP and the shields are less than 10. Is unchangeable.
Eternal Darkness: Absorbs visible light, greatly reducing visibility.
Obstruction: The rubble from the many attacks on the fort is building up and getting in the way. Reduce the damage of all attacks to the fort by about 0.4 units per unit.
Coverage: Divert up to 3 units of damage from HP to shields from each attack.
Regenerative shields: Reduce the damage of all attacks to the fort by 0.3 units each.
Instability: With every action, there’s a 25% chance that the ground under the fort crumbles, shaking the fort and making it lose 1.3 units of HP. Ignores shields.
Turret: Will shoot approaching things when built.
Catapults: Are ready to launch explosive rocks.
Mini-volcano: Will erupt at unpredictable times.
(This was edited with some corrections.)