VoodooCoffeeGuy
1739 posts
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I hire mercenaries and form Voodoo’s Army. Daily they attack the fort, aiding the deconstruction crew and penetrating the fort. Eventually the fort is torched by them. (Debuff)
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VoodooCoffeeGuy
1739 posts
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Now I order them to takeover and occupy the east side. I give some muskets and order them to pick off enemies from the wall and when all enemies on the wall are dead we bring up ladders and takeover the eatern wall. The musketeers are ordered to fire at will.
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myskybluecap
1507 posts
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Luinie
125 posts
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Using 5 pounds of C4, I blow a 5 foot by 5 foot hole in the wall
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plopfill
426 posts
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Originally posted by GotterakaThing:
I launch nuclear missiles at hamuka’s space.
I will not allow nuclear explosions because of their many other effects.
Originally posted by VoodooCoffeeGuy:
I bring back the deconstruction crew ( debuff) the elfs ( debuff) and fo
Originally posted by VoodooCoffeeGuy:
And force the nations of the earth to nuke it daily ( debuff)
Originally posted by VoodooCoffeeGuy:
I pledge to protect hamukas space and add on turrets and send fighter planes to protect it till completion but turrets are permanent.. I shoot down missile and all other missiles with lasers. Originally posted by GotterakaThing:
I launch nuclear missiles at hamuka’s space.
Originally posted by VoodooCoffeeGuy:
Then the longcats come and drop stuff on the fort ( debuff)
Originally posted by GotterakaThing:
I decide to silence VoodooCoffeeGuy before he orders the Nations of the World to nuke the fort. I also prevent the turrets from being completed by sending spies to sabotage them.
Some of that has been done and some has been stopped.
Originally posted by myskybluecap:
I use Fire Slash that burns with a powerful flame that slowly burns the fort.
That has been done.
Originally posted by VoodooCoffeeGuy:
Reflectio! Now you are silenced and the turret building and daily nuking continues. Originally posted by GotterakaThing:
I decide to silence VoodooCoffeeGuy before he orders the Nations of the World to nuke the fort. I also prevent the turrets from being completed by sending spies to sabotage them.
Originally posted by VoodooCoffeeGuy:
We send spies to counter the spies and the spies are killed on the way to the secret location of hamukas space. Also you dont know where HS is.
Those are unsuccessful.
Originally posted by scorpion1m:
Originally posted by VoodooCoffeeGuy:
I pledge to protect hamukas space and add on turrets and send fighter planes to protect it till completion but turrets are permanent.. I shoot down missile and all other missiles with lasers. Originally posted by GotterakaThing:
I launch nuclear missiles at hamuka’s space.
i also help hamukas space with my tanks, also catapults arrive to hull rocks at the castle daily with protection from a army
That has been done.
Originally posted by hamuka:
I counter the attacks by adding missile-shooting turrets to my area. I also send 500 soldiers to protect my space.
That has been done.
Originally posted by VoodooCoffeeGuy:
I hire mercenaries and form Voodoo’s Army. Daily they attack the fort, aiding the deconstruction crew and penetrating the fort. Eventually the fort is torched by them. (Debuff)
Originally posted by VoodooCoffeeGuy:
Now I order them to takeover and occupy the east side. I give some muskets and order them to pick off enemies from the wall and when all enemies on the wall are dead we bring up ladders and takeover the eatern wall. The musketeers are ordered to fire at will.
You have taken too many actions for now.
Originally posted by myskybluecap:
Water slash!
You do 3 units of damage to the fort.
Originally posted by Luinie:
Using 5 pounds of C4, I blow a 5 foot by 5 foot hole in the wall
You do 4 units of damage to the fort.
Daily activation
Maintenance: It restores 2 units to the HP.
Skeletons: They do 0.4 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
The total damage is 2.5 units.
Fort
HP: 173.3 units
Shields: 0 units
(De)Buffs:
On the fort itself
Maintenance: Every day, restore to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.
Public space
Skeletons: 500 are here. Each does 0.0008 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.
hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed.
Research building: Helps to develop stronger units.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Above
Fighter planes: Protect the area.
VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.
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hamuka
3409 posts
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I drill down to the deep layers of Earth, and build a well that will yield magma for my weapons.
I start researching expanding bullets filled with magma.
I upgrade the planes to shoot plain MSG bullets to the fort.
I also build a large barrack which will summon 50 soldiers per day which ambush the fort until they die.
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scorpion1m
1404 posts
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my tans attack the base daily with the catapults
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myskybluecap
1507 posts
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efar
1462 posts
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I bribe the Maintenance people to start secretly sabotaging the fort instead of fixing it
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hamuka
3409 posts
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New day, I guess…
I build a new hangar which will launch 1, missile-shooting, upgradable plane per day which will attack the fort.
I also build a huge, tank-building station that will create 5 tanks with heavy cannons. All of them will defend my space.
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VoodooCoffeeGuy
1739 posts
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In Voodoos space a top secret death star is being constucted. When finished it will fire its laser once daily at the fort until destroyed.
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efar
1462 posts
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I “commandeer” the Death star and begin to pilot it to the planet the fort is on
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plopfill
426 posts
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Originally posted by hamuka:
I drill down to the deep layers of Earth, and build a well that will yield magma for my weapons.
I start researching expanding bullets filled with magma.
I upgrade the planes to shoot plain MSG bullets to the fort.
I also build a large barrack which will summon 50 soldiers per day which ambush the fort until they die.
The drill is descending and will finish in 3 days’ time.
The rest has been done.
Originally posted by scorpion1m:
my tans attack the base daily with the catapults
Tans? That makes no sense.
Originally posted by myskybluecap:
Earth slash!
You do 8 units of damage to the fort.
Daily activation
Maintenance: It restores 3 units to the HP.
Skeletons: They do 0.4 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
The total damage is 2.5 units.
The hangar launches 3 bomber planes.
Fort
HP: 165.8 units
Shields: 0 units
(De)Buffs:
On the fort itself
Maintenance: Every day, restore to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.
Public space
Skeletons: 500 are here. Each does 0.0008 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Bomber planes: 3 are here. Each drops a bomb on the fort every day for about 0.02 units of damage, and shoots plain MSG bullets at (not “to”) it.
efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.
hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at (not “to”) it.
Research building: Helps to develop stronger units. Currently researching expanding bullets filled with magma.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Under construction (1 more day).
Above
Fighter planes: Protect the area.
VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.
(The remaining actions will be handled later.)
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myskybluecap
1507 posts
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VoodooCoffeeGuy
1739 posts
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My space. Fuck off or be killed by the main laser. Originally posted by efar:
I “commandeer” the Death star and begin to pilot it to the planet the fort is on
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VoodooCoffeeGuy
1739 posts
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myskybluecap
1507 posts
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The fort is weak to earth attack.
So,Earthquake!
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Behemoth542
1195 posts
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Throw a Holy Hand grenade to the fort, then call a Kamikaze B-29 bomber to hit it
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scorpion1m
1404 posts
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i stack TNT around the base and blow it up daily
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hamuka
3409 posts
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Originally posted by hamuka:
New day, I guess…
I build a new hangar which will launch 1, missile-shooting, upgradable plane per day which will attack the fort.
I also build a huge, tank-building station that will create 5 tanks with heavy cannons. All of them will defend my space.
Originally posted by VoodooCoffeeGuy:
In Voodoos space a top secret death star is being constucted. When finished it will fire its laser once daily at the fort until destroyed.
Originally posted by efar:
I “commandeer” the Death star and begin to pilot it to the planet the fort is on
Originally posted by efar:
I bribe the Maintenance people to start secretly sabotaging the fort instead of fixing it
What happened to those?
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VoodooCoffeeGuy
1739 posts
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Originally posted by VoodooCoffeeGuy:
In Voodoos space a top secret death star is being constucted. When finished it will fire its laser once daily at the fort until destroyed.
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Luinie
125 posts
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Zombies rise within the fort’s graveyard and attack!
I also put a curse on the fort that harms the engineers repairing the fort(debuff)
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efar
1462 posts
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hey you didn’t count my posts!!!! ;(
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thecartm
889 posts
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I start placing Tnt onto the supporting structures of the fort and detonate them at various intervals. In the process, I send some scouts out to map out the fort.
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efar
1462 posts
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At the very back of my space I build a research facility and begin to research cold fusion powered tanks
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