destroy the fort! page 37 (locked)

1263 posts

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I shoot a virus into the fort causing many of the workers to be sick

 
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Since it has been a day since my last post, I act again:
I start constructing a massive gateway. There is no gate yet; just the base. This is to prepare for a move called “gates of hell”.
I also crash into the fort with my car.

 
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I strap some C4 around my chest on a timer, load myself onto a catapult, and fire me over the walls into the Fort.

 
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Power attack!

 
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Originally posted by hamuka:

I finish researching the splitting missiles, and start researching a faster shooting system for MSGs to make them do more damage.

I call the missile-shooting planes back, and load them with the brand new splitting missiles.

I then get some Monopoly sets, and make the maintenance people play with them. They’re now distracted and won’t repair the fort for a while.

That has been done.

Originally posted by Gonkeymonkey:

Where’s my space?
Evil shamans get inside the fort and find an abandoned house to make it their HQ. There’s an altar that gives the evil spells 2% better damage.

That has been done. Your space is somewhere near the fort; it is just not listed because it is empty.

Originally posted by Luinie:

Using the tunnel I have dug a while back, I send in 20 militiants to attack the fort!

You do 12 units of damage to the fort.

Originally posted by efar:

oh, my tanks are supposed to attack the fort as soon as they spawn same with helicopters

O.K.

Originally posted by thecartm:

I start my mortar production facility’s purpose: Mortars fires higher up on the walls, shots can (rarely) get inside the fort, and the factory produces 5 mortars a day. I build a research facility to research the anti-fort missiles. For the silo, I start preparing a massive missile strike using a magma missile (someone else researched the magma). I then start digging under the walls with my companions to weaken the walls.

That has been done.

Originally posted by myskybluecap:

Armor pierce!(All attacks deals more damage than usual)

If that doesn’t count,Raging inferno!

The fort will take about 10% more damage for two days.

Belated Daily Activation
Maintenance: It restores 9 4 units to the HP.
Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Elves: They do 0.1 units of damage to the fort.
Catapults: They do 0.1 units of damage to the fort.
Bomber planes: They do 0.5 units of damage to the fort.
Soldiers: They do 0.4 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.1 units of damage to the fort.

The total damage is 4.5 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

Fort
HP: 101.3 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 250 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 50 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 21 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Fire energy.
Missile-shooting upgradable planes: 4 are here. Each does about 0.04 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 1 is here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Is under construction.

scorpion1m’s space
Catapults: Do 0.1 units of damage to the fort every day.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering.
Mecha: Is built.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is under construction (1 more day).
Research facility: Is under construction (1 more day).
Mortars: 5 are here. Shoot at the fort for about 0.01 units of damage each every day.

 
Flag Post
Originally posted by efar:

you just attack or defend

Originally posted by FelineForumer:

How I join? This seems fun. =D


I use earthquake on the fort


You do 4 units of damage to the fort.
Originally posted by blakzer:

The Ominous-looking constellation turns red as it finishes charging fire energy! On the next turn, an indestructible meteor that deals heavy damage will attack the fort if the constellation is not stopped! However, the constellation can’t change targets.

Mecha construction will continue as usual, 3 days per mecha. This does not count as an action, and unless they attack the fort, mechas defend my space.

Heavies are given better weaponry.

I then call down destructive holy power that attacks the fort.

That has been done. You do 3 units of damage to the fort (for the last part).

Originally posted by KBXD:

I shoot a virus into the fort causing many of the workers to be sick

That has been done.

Originally posted by thecartm:

Since it has been a day since my last post, I act again:
I start constructing a massive gateway. There is no gate yet; just the base. This is to prepare for a move called “gates of hell”.
I also crash into the fort with my car.

That has been done. You do 4 units of damage to the fort.

Originally posted by Crash301:

I strap some C4 around my chest on a timer, load myself onto a catapult, and fire me over the walls into the Fort.

You do 7 units of damage to the fort.

Originally posted by myskybluecap:

Power attack!

You do 7 units of damage to the fort.

Underlord’s, VoodooCoffeeGuy’s, and scorpion1m’s spaces are cleared because of the lack of actions from them.

Daily Activation
Maintenance: It restores 12 8 units to the HP.

Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Bomber planes: They do 0.6 units of damage to the fort.
Soldiers: They do 0.5 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.2 units of damage to the fort.
Heavies: They do 0.1 units of damage to the fort.
Giant tank: It does 0.1 units of damage to the fort.
Laser cannon: It does 0.4 units of damage to the fort.
Mortars: They do 0.1 units of damage to the fort.

The total damage is 4.7 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
Yet another hangar launches 5 helicopters.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

The ominous-looking constellation shoots a meteor, doing 20 units of damage to the fort and draining its charge.

Fort
HP: 57.1 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 300 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 100 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 24 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Uncharged.
Missile-shooting upgradable planes: 5 are here. Each does about 0.04 units of damage to the fort every day.
Helicopters: 5 are here. Each does about 0.002 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 2 are here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering.
Mecha: Is built. The next will finish in 2 more days.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is ready.
Research facility: Is ready.
Mortars: 10 are here. Shoot at the fort for about 0.01 units of damage each every day.

 
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Come on guys! we’re in the home stretch! :D
I build a shrine that spawns a giant which attacks the fort daily.

 
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Send in my robot fort-buster 5000 to completely annihilate the fort

 
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need more games like minecraft tower defence

 
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I buy myself a space and start building a tower around it. Meanwhile, I set up an electric fence around my space. Some creatures may randomly get disabled or, in an lesser chance, killed

 
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The Ominous-looking constellation* charges up Earth-based Holy Energy!

I set some turrets that look like they help the fort on its walls, but actually attack the fort. Ignores all fort armor and may weaken Maintenance, but very low damage.

I send some drill tanks not mining stuff to go underground and move towards the fort. Any move that disrupts the Earth (ex. turn area near fort into a floating island, with the fort on it, earthquake) will destroy the drill tanks. Shockproof, like the other drill tanks.

*The Ominous-looking constellation is not a creature, but instead celestial objects that charge energy and move due to magic that forms a constellation.

 
Flag Post

I summon demons from hell to attack the fort. (Desperate action to not get wiped, will get more actions later)

 
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For Airfield: I start it on producing a Battleship that flies, the battle airship. Each one takes 5 days to create.
For Research: I start the research on anti-fort missiles.
For Hell’s Gate: The base is done, and the doors are being built. This will take 2 days. I also have to research and create a magical bond to hell plus the key to the door.
Build: I create a Second Research Facility.
Main: I help build the second research facility.
Also, why does the fort do nothing? Does it just die without even noticing? It isn’t even defending itself. It has equal rights as a living being and deserves an action.

 
Flag Post

I… raise five fallen soldiers in the form of skeletons from the earth and command them to build walls around my “space”. While that is being done, I summon five more soldiers to guard my “space”.

 
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Reclaim my land before the auction and continue the Death Star and Elves. Also adding Giant Fans to blow the walls of the fort down.

 
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Spirit blade!

 
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Galaxy burst!

 
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Ok, so I arm myself with a halberd and a few flintlock pistols and climb into the bale of straw, which is then catapaulted in side the castle walls. The hay cushions my fall and I proceed to attack your maintenance workers like a crazed-hobo/Revolutionary War vet.

 
Flag Post

I take the garland-shooting MSG from Kids vs. Santa, and use it to shoot at the fort 2000 times.

 
Flag Post

Raging Inferno!

EDIT:1001th POST!:DD

 
Flag Post
Originally posted by Luinie:

Come on guys! we’re in the home stretch! :D
I build a shrine that spawns a giant which attacks the fort daily.

That has been done, but does “daily” apply to “attacks” or to “spawns”?

Originally posted by efar:

Send in my robot fort-buster 5000 to completely annihilate the fort

You do 4 units of damage to the fort.

Originally posted by Gamester556:

need more games like minecraft tower defence

That does not make sense.

Originally posted by Behemoth542:

I buy myself a space and start building a tower around it. Meanwhile, I set up an electric fence around my space. Some creatures may randomly get disabled or, in an lesser chance, killed

That has been done.

Originally posted by blakzer:

The Ominous-looking constellation* charges up Earth-based Holy Energy!

I set some turrets that look like they help the fort on its walls, but actually attack the fort. Ignores all fort armor and may weaken Maintenance, but very low damage.

I send some drill tanks not mining stuff to go underground and move towards the fort. Any move that disrupts the Earth (ex. turn area near fort into a floating island, with the fort on it, earthquake) will destroy the drill tanks. Shockproof, like the other drill tanks.

*The Ominous-looking constellation is not a creature, but instead celestial objects that charge energy and move due to magic that forms a constellation.

That has been done.

Originally posted by hamuka:

I summon demons from hell to attack the fort. (Desperate action to not get wiped, will get more actions later)

You do 8 units of damage to the fort.

Originally posted by thecartm:

For Airfield: I start it on producing a Battleship that flies, the battle airship. Each one takes 5 days to create.
For Research: I start the research on anti-fort missiles.
For Hell’s Gate: The base is done, and the doors are being built. This will take 2 days. I also have to research and create a magical bond to hell plus the key to the door.
Build: I create a Second Research Facility.
Main: I help build the second research facility.
Also, why does the fort do nothing? Does it just die without even noticing? It isn’t even defending itself. It has equal rights as a living being and deserves an action.

Originally posted by Underlord:

I… raise five fallen soldiers in the form of skeletons from the earth and command them to build walls around my “space”. While that is being done, I summon five more soldiers to guard my “space”.

That has been done.

Originally posted by VoodooCoffeeGuy:

Reclaim my land before the auction and continue the Death Star and Elves. Also adding Giant Fans to blow the walls of the fort down.

That has been done.

Originally posted by myskybluecap:

Spirit blade!

You do 7 units of damage to the fort.

Daily Activation
Maintenance: It restores 16 units to the HP.

Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Bomber planes: They do 0.7 units of damage to the fort.
Soldiers: They do 0.6 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.2 units of damage to the fort.
Heavies: They do 0.1 units of damage to the fort.
Giant tanks: They does 0.1 units of damage to the fort.
Laser cannon: It does 0.4 units of damage to the fort.
Mortars: They do 0.1 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Giant fans: They do 0.4 units of damage to the fort.

The total damage is 5.9 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
Yet another hangar launches 5 helicopters.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

Fort
HP: 43.2 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.
Turrets: Do 0.1 units of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 350 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 150 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 27 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Earth-based Holy Energy.
Missile-shooting upgradable planes: 6 are here. Each does about 0.04 units of damage to the fort every day.
Helicopters: 6 are here. Each does about 0.002 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 3 are here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering. Some are headed for the fort.
Mecha: Is built. The next will finish in 1 more day.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.
Shrine: Spawns a giant which attacks the fort daily. Does not work yet because of the unresolved ambiguity.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is building a battle airship (4 more days).
Research facility: Is researching anti-fort missiles.
Second research facility: Is under construction (1 more day).
Mortars: 15 are here. Shoot at the fort for about 0.01 units of damage each every day.

Behemoth542’s space
Tower:
Electric fence:

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.
Walls:
Soldiers: Guard the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Is almost finished.
Giant fans: Do 0.4 units of damage to the fort every day.

 
Flag Post
Originally posted by myskybluecap:

Galaxy burst!

You do 5 units of damage to the fort.

Originally posted by Crash301:

Ok, so I arm myself with a halberd and a few flintlock pistols and climb into the bale of straw, which is then catapaulted in side the castle walls. The hay cushions my fall and I proceed to attack your maintenance workers like a crazed-hobo/Revolutionary War vet.

That has been done.

Originally posted by hamuka:

I take the garland-shooting MSG from Kids vs. Santa, and use it to shoot at the fort 2000 times.

You do 7 units of damage to the fort.

Originally posted by myskybluecap:

Raging Inferno!

EDIT:1001th POST!:DD

You do 8 units of damage to the fort.

Daily Activation
Maintenance: It restores 17 7 units to the HP.

Skeletons: They do 0.5 units of damage to the fort.
Dead children: They do 0.1 units of damage to the fort.
Vengelano: It does 0.2 units of damage to the fort.
Burning: It does 1 unit of damage to the fort.
Bomber planes: They do 0.8 units of damage to the fort.
Soldiers: They do 0.7 units of damage to the fort.
Trebutchets: They do 0.9 units of damage to the fort.
Missile-shooting upgradable planes: They do 0.2 units of damage to the fort.
Heavies: They do 0.1 units of damage to the fort.
Giant tanks: They does 0.1 units of damage to the fort.
Laser cannon: It does 0.4 units of damage to the fort.
Mortars: They do 0.1 units of damage to the fort.
Dragons: They do 0.6 units of damage to the fort.
Giant fans: They do 0.4 units of damage to the fort.
Turrets: They do 0.1 units of damage to the fort.
Helicopters: They do 0.2 units of damage to the fort.

The total damage is 6.4 units.

The hangar launches 3 bomber planes.
The other hangar launches 1 missile-shooting upgradable plane.
Yet another hangar launches 5 helicopters.
The barrack summons 50 soldiers.
The tank base launches a giant tank.
The boot camp sends 50 heavies.
The mortar production facility produces 5 mortars.

Fort
HP: 28.7 units
Shields: 0 units

(De)Buffs:

On the fort itself
Maintenance: Every day, restores to the fort’s HP one tenth of the amount which is missing, rounded down to the nearest unit.
Burning: Does 1 unit of damage to the fort every day.
Turrets: Do 0.1 units of damage to the fort every day.

Public space
Skeletons: 500 are here. Each does 0.001 units of damage to the fort every day.
Dead children: Do 0.1 units of damage to the fort every day.
Soldiers: 400 are here. Each does about 0.002 units of damage to the fort every day.
Heavies: 200 are here. Each does about 0.001 units of damage to the fort every day.
Above
Bomber planes: 30 are here. Each drops a bomb on the fort every day for about 0.03 units of damage, and shoots plain MSG bullets at it.
Ominous-looking constellation: Charged with some Earth-based Holy Energy.
Missile-shooting upgradable planes: 7 are here. Each does about 0.04 units of damage to the fort every day.
Helicopters: 15 are here. Each does about 0.002 units of damage to the fort every day.

efar’s space
Vengelano: Does 0.2 units of damage to the fort every day.
Tank base: Launches 1 giant tank per day.
Hangar: Launches 5 helicopters every day.
Giant tanks: 4 are here. Each does about 0.03 units of damage to the fort every day.

(back) Research facility: Is researching cold fusion motors.

hamuka’s space
Hangar: Launches 3 bomber planes per day which will each drop a bomb on the fort every day until it or the fort is destroyed, and shoot plain MSG bullets at it.
Research building: Helps to develop stronger units. Is currently researching a faster shooting system for MSGs.
Tanks: Protect the area.
Missile-shooting turrets: It should be obvious what they do.
Soldiers: Protect the area.
Barrack: Summons 50 soldiers per day.
Hangar (B): Launches 1 missile-shooting upgradable plane per day which will attack the fort.
Tank-building station: Creates tanks.
Laser cannon: Does 0.4 units of damage to the fort every day.
Above
Fighter planes: Protect the area.

blakzer’s space
Drill tanks: Make things that take time to build take less time, due to resource gathering. Some are headed for the fort.
Mecha: 2 are built. The next will finish in 3 more days.
Boot camp: Sends 50 Heavies to attack the fort every day.

Luinie’s space
Three trebutchets: Fire at the fort for 0.3 units of damage each, every day.
Shrine: Spawns a giant which attacks the fort daily. Does not work yet because of the unresolved ambiguity.

thecartm’s space
Mortar production facility: Produces 5 mortars every day.
Long-range missile silo: Is preparing a massive missile strike.
Airfield: Is building a battle airship (3 more days).
Research facility: Is researching anti-fort missiles.
Second research facility: Is ready.
Mortars: 20 are here. Shoot at the fort for about 0.01 units of damage each every day.

Behemoth542’s space
Tower:
Electric fence:

Underlord’s space
Dragons: Do 0.6 units of damage to the fort every day.
Walls:
Soldiers: Guard the area.

VoodooCoffeeGuy’s space
Elves: Do 0.1 units of damage to the fort every day.
Death star: Is almost finished.
Giant fans: Do 0.4 units of damage to the fort every day.

 
Flag Post

I call in the kids next door to attack the fort.

 
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I spray hydrogen fluoride at the bottom of the fort weakening the foundation

then I use earthquake and hopefully parts collaspe

 
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I drill under the fort to weaken the foundation further.