wercooler
782 posts
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I spend this turn researching dragons to make dragons 50% less effective against friendly units.
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arkenarken
1174 posts
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Since it seems my elemental army mysteriously disappeared i create another army and have it defend the fort. (why does it seem like buffs/debuffs that are on last turn that haven’t been destroyed mysteriously disappear unless mentioned this turn?)
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kilozombie
4637 posts
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You might be taking this a little bit too seriously, helltank clone.
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SilverEvil
2227 posts
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Originally posted by kilozombie:
You might be taking this a little bit too seriously, helltank clone.
agreed but… Smashes kilozombie and infects him enough so he can become a hunter
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TwistedCakez
1959 posts
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I puke rainbows into the toilet and throw it at the wall.
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ajx30009
2641 posts
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Originally posted by SilverEvil:
Originally posted by kilozombie:
You might be taking this a little bit too seriously, helltank clone.
agreed but… Smashes kilozombie and infects him enough so he can become a hunter
lol
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kilozombie
4637 posts
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Hn…
HHNGNN….
RAUGUGUGUGUHGHGHGHHHH
Tackles TwistedCakez and claws at his face
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TwistedCakez
1959 posts
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This post has been removed by an administrator or moderator
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SilverEvil
2227 posts
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This post has been removed by an administrator or moderator
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TwistedCakez
1959 posts
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/starts shitting rainbows at Silver
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SilverEvil
2227 posts
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Originally posted by TwistedCakez:
/starts shitting rainbows at Silver
Infects twisted enough for him to be a charger
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TwistedCakez
1959 posts
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Originally posted by SilverEvil:
Originally posted by TwistedCakez:
/starts shitting rainbows at Silver
Infects twisted enough for him to be a charger
…
Originally posted by TwistedCakez:
/starts shitting rainbows at Silver
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SilverEvil
2227 posts
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Originally posted by TwistedCakez:
Originally posted by SilverEvil:
Originally posted by TwistedCakez:
/starts shitting rainbows at Silver
Infects twisted enough for him to be a charger
…
Originally posted by TwistedCakez:
/starts shitting rainbows at Silver
rainbows don’t really do anything to tanks though.
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arkenarken
1174 posts
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I teleport next to Silver evil, then i start patting him.
(Before any zombie trys to infect me i am protected by rule 1 and when i am in my tower i am also protected by rule 5.)
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SilverEvil
2227 posts
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Originally posted by arkenarken:
I teleport next to Silver evil, then i start patting him.
(Before any zombie trys to infect me i am protected by rule 1 and when i am in my tower i am also protected by rule 5.)
Smiles Psychotically
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kilozombie
4637 posts
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The ZOMBIE CURSE 5000 RULES:
1. The fort is IMMUNE to zombies of this type.
2. No human is immune to the INFECTION, excluding ME.
3. Once infected, it requires the ANTIDOTE only acquired for HIGH PRICES on stock markets or directly FROM THE HORNSES MOUTH.
4. Infected people cannot INFECT NPCS.
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arkenarken
1174 posts
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I say to SilverEvil: “You managed to find a loophole in the damn rules and avoid what i was trying to do. well maybe i should use my magic to alter the curse, but having more then one special (Player) zombie would make things more interesting so i will meet you part way.”
I use my magic to add or alter more rules to the curse:
Rule 7, there can only be 2 players infected by this curse, unless magic is involved or they existed by the time this rule was made.
rule 8, there is 1 head zombie, he is the only zombie that can infect a 2nd player. the head zombie is also the only one that can control npc zombies. if the 2nd zombie eats the brains of the head zombie the 2nd zombie becomes the head zombie.
I will also alter the rule of any player zombies can control npc zombies so that only the head zombie can control them.
I say to SilverEvil: “Try to find a loophole now.”
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arkenarken
1174 posts
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I teleport to my mage tower.
Forgot to mention SilverEvil is the current head zombie.
I use magic to make a Rule 9, THIS CURSE CAN ONLY BE ALTERED BY IN-GAME MAGIC.
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arkenarken
1174 posts
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arkenarken’s Zombie Curse’s rules
(1) If a zombie attempts to harm the fort or anyone trying to protect the fort the curse will kill that zombie.
(2) If a zombie infects an npc they will share the zombie curse.
(3) Only player zombies have this effect. If a player zombie eats the brain of another player the 1st player is cured from this curse and the 2nd player becomes cursed. A player zombie can eat the brains of a dead player, curing himself and bringing the dead player back with this curse.
(4) npc zombies cannot infect a player but can infect other npcs.
(5) The zombie curse can be lifted by magic, but zombies cannot use magic.
(6) the head zombie can control npc zombies.
(7) There can only be 2 players infected by this curse, unless magic is involved or they existed by the time this rule was made.
(8) There is 1 head zombie, he is the only zombie that can infect a 2nd player. the head zombie is also the only one that can control npc zombies. if the 2nd player zombie eats the brains of the head zombie the 2nd zombie becomes the head zombie.
(9) This curse can only be altered by in-game magic.
Note: these are the rules of my zombie curse, if another player creates a different zombie curse/plague they can make different rules for it.
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arkenarken
1174 posts
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Sorry that the rules are getting so long but i am trying to make it so that it is impossible to make EVERY player a zombie so that the fort can still be destroyed.
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patz1292
44 posts
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I cast turn undead, and start to charge Ultima spiritball laser it will take time but it will be fired
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cloakerx
1148 posts
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i turn patz into an indestructible brick and kilozombie into a giant and powerful sling and launch patz at the fort! (the brick can go through anything) and so…..it hits arkenarken in the head, knocks him out, therefor disabling all of his spells! we then put a spell on him that takes away all of his powers :)
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patz1292
44 posts
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Originally posted by patz1292:
I cast turn undead, and start to charge Ultima spiritball laser it will take time but it will be fired
Ultima spiritball laser is now 50% charged
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undeadcupcake3
6917 posts
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I get tired of trying to destroy the fort, and decide that my resources are better used elsewhere.
I walk up to the castle and shout “HEY! OPEN THE DOOR AND LET ME IN! I DON’T WANT TO DESTROY YOUR FORT ANYMORE! IN FACT, I KNOW A WAY TO STRENGTHEN YOUR WALLS!”
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arkenarken
1174 posts
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I gather my apprentices and and tell them to begin working together in order to break this spell preventing my magic. they succeed, i am now free to use my magic again.
(Please note that my zombie curse is not removed if i am unconscious or robed of my magic.)
(also now that undeadcupcake3 is protecting the fort he is now protected by rule 1 of my zombie curse.)
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