destroy the fort! page 9 (locked)

1263 posts

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I use a cannon that can deal 5000 hp damage and destroy it again. This time, to the point it cannot be remained and not even particles of it remain. Only a few atoms here and there.

 
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I make a new one with the same features only its indestructible until further notice (by host)

 
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I create a cannon that can destroy indestructible things and destroy it, yet again.

 
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Note: Anyone is still free to contest my doing this.

Originally posted by thijs956:

I put an Upgradable Healing Machine on the Fort which regenerates 75 HP a turn and can be upgraded by any player, but it would take one turn and upgrade it by 75HP.

Added, but reduced.

Originally posted by Jaskaran2000:

I use a cannon to destroy that healing machine.

Done.

Originally posted by thijs956:

I rebuild it. EDIT: it now has its own HP counter, starting at 200HP and it heals itself too.

Added, but again reduced.

Originally posted by Jaskaran2000:

I use a cannon that can deal 1000hp damage and destroy the machine again.

Only partially worked.

Fort
HP: 100 units
Shields: 10 units
(De)Buffs:
Upgradable Healing Machine: Add 2 units of HP every day. Has 5 2 HP.

 
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I quit. EDIT: Oops, i take that back, I upgrade the Machine.

 
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I De-upgrade the machine.

 
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Originally posted by thijs956:

Rebuild it… now with 2000 starting HP and it heals for 100 HP a turn. [EDIT]: A bit tedious isn’t it, destroying and rebuilding it over and over? It also heals 50 SHIELD a turn and has its own shield with 500 starting points.

Improved.

Originally posted by Jaskaran2000:

I use a cannon that can deal 5000 hp damage and destroy it again. This time, to the point it cannot be remained and not even particles of it remain. Only a few atoms here and there.

Done, reduced.

Too many actions: any more from either of you will not work for a while.

Fort
HP: 100 units
Shields: 10 units
(De)Buffs:
Upgradable Healing Machine: Add 2 units of HP and 2 units of shields, up to a limit of 10 every day. Has 2 6 2 HP.

 
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Originally posted by Jaskaran2000:

I De-upgrade the machine.

You can’t De-upgrade it. I upgrade it.

 
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You didn’t say so earlier, gtfo.

I de-upgrade it yet again.

 
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I make it so you cannot de-upgrade it and i upgrade it.

 
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Originally posted by plopfill:

Too many actions: any more from either of you will not work for a while.

This is still in effect.

 
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I make it so it can be de-upgraded again and de-upgrade it.

 
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I use a super-upgrader and upgrade it.

PS. It’s called downgrade.

 
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Originally posted by GottaAskTheMan:

I use a super-upgrader and upgrade it.

PS. It’s called downgrade.

So what does that do?

 
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Originally posted by plopfill:
Originally posted by GottaAskTheMan:

I use a super-upgrader and upgrade it.

PS. It’s called downgrade.

So what does that do?

Upgrades TWICE.

Note that Jask and thijs may not use the suffix ‘super’

 
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Originally posted by GottaAskTheMan:
Originally posted by plopfill:
Originally posted by GottaAskTheMan:

I use a super-upgrader and upgrade it.

PS. It’s called downgrade.

So what does that do?

Upgrades TWICE.

Note that Jask and thijs may not use the suffix ‘super’

Upgraded.

Fort
HP: 100 units
Shields: 10 units
(De)Buffs:
Upgradable Healing Machine: Every day, adds 2 units of HP and 2 4 units of shields, up to a limit of 10 units of shields. Has 2 units of HP.

 
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I use a super-mega-ultra-hyper laser cannon around as large as Earth.

 
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Originally posted by hamuka:

I use a super-mega-ultra-hyper laser cannon around as large as Earth.

You took out 2 units of HP and 2 units of shields.

Fort
HP: 100 98 units
Shields: 10 8 units
(De)Buffs:
Upgradable Healing Machine: Every day, adds 2 units of HP and 4 units of shields, up to a limit of 10 units of shields. Has 2 units of HP.

 
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I use a super hydra mega ultra awesome strong impossible cool really cool really really cool really really really cool mega plasma beam the size of VY Canis Majoris to counteract it.

 
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I ubercharge the shields and make them tougher to shut down.

 
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I place Compact Health Pods on the fort, which increases its HP to 200

 
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I use machine guns, cannons, and the entire U.S. army to attack the fort.

Then, I use radioactive material to activate a debuff.

Finally, I focus 10 gamma rays onto the fort.

 
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Upgrade the Machine.

 
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Originally posted by GottaAskTheMan:

I use a super hydra mega ultra awesome strong impossible cool really cool really really cool really really really cool mega plasma beam the size of VY Canis Majoris to counteract it.

Because you made the temperature far too low, it is ineffective.

Originally posted by GotterakaThing:

I ubercharge the shields and make them tougher to shut down.

2 units added.

Originally posted by thijs956:

I place Compact Health Pods on the fort, which increases its HP to 200

Added (reduced).

Fort
HP: 98 +10 units
Shields: 8 10 units
(De)Buffs:
Upgradable Healing Machine: Every day, adds 2 units of HP and 4 units of shields, up to a limit of 10 units of shields. Has 2 units of HP.
Compact Health Pods: An extra 10 units is added to the HP while these remain.

 
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Make a buff that makes it so you cannot damage the HP until you defeat the shields.