Sky Raid (locked)

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In this, you are amoung a group of other adventurers who entered a tournament to fight monsters and prove they have what it takes to make it to the end. You will not die, just procede to be knocked out until someone decides to revive you.

Anyone can join, at any time. Even with a snappy intro. You must wait the intro turn before doing an action like attacking and crafting, but you can come in with items.

Everyone will have an individual inventory, individual items, and individual turns. You can do anything in your turn, such as but not limited to ATTACK WITH FISTS, PULL OUT BAZOOKA AND FIRE, SEARCH FOR A RIVER, SUMMON MINION or even THROW FIREBALL.

Attacks can be specified or in general.
Attack the birds
Attack birds 1 & 2

Each input will be run on a random number generator that runs from 1 – 10, but this is not the limitations.
1 will most likely deal alot of damage to you
2 is a giant failure
3 is a failure
4 is a minor failure
5 is nothing
6 is a modest success
7 is a success
8 is a big success
9 is a massive success
10 will net you big success

You can create items, but they will need to be equalized. I will determine if they are good.

Ex.
Necklace of Success
+ You cannot roll a 1

Will not work, but next one will work.

Bracelet of Common Sense
+ You cannot roll a 1
- You cannot roll a 10

You can only go once per update. (Unless affected by buffs/debuffs) And I will be making the updates.

Opening Treasure, attacking, moving from island to island, crafting, gathering all take turns.
Identifying inventory items, equiping items. and saying something do not.

Almost everything is based on roll (exeptions are speaking, equiping, and moving islands), Treasure and Identification are diffrent than other stuff.

High treasure rolls give you stuff based on your character, some with no debuffs, and low just give common items.

High identification rolls give you better items, and such you can craft easier/better. Low rolls can sometimes damage you, but not often.

 
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First set of enemies! Yes you can steal items, and item creation does take a turn.

====
[Name] Character name
Action (Roll)
Result
-————
Monster
Action (Roll)
Result
-————
[Name] Character name [Location]
HP
> Allies (HP) [Location]
Items
Buffs/Debuffs
-————
Monster [Location]
HP
Buffs/Debuffs
-————
Items (Owner)
Stats

 
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Lets get a few people before we begin.

 
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Sounds good!

 
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Thanks! It will be a basic turn based game, but I think it will be fun. You want to be the first to write your own intro into the arena?

 
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Sure.
I am Buh Bo, the Pirate Pokemon trainer. Prepare to be….um boarded.

 
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I’ll join till it picks up.

I, the amazing Tireris, slumber into the arena. I draw my sword, and await the first set of enemies.

 
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When you create items, is it only once per turn?
Can you steal items?

 
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First set of enemies! Yes you can steal items, and item creation does take a turn.

====
[Afklol] Buh Bo
I am Buh Bo, the Pirate Pokemon trainer. Prepare to be….um boarded (Intro, No roll needed)
Welcome to the tournament.

[RokRokRok] Tireris
I, the amazing Tireris, slumber into the arena. I draw my sword, and await the first set of enemies. (Intro, No roll needed)
Welcome to the tournament.
-————
Bird 1
Enter (No roll needed)
Swoops in.

Bird 2
Enter (No roll needed)
Flys in.

-————
[Afklol] Buh Bo
1000/1000

[Rokrokrok] Tireris
1000/1000
Sword
-————
Bird 1
500/500

Bird 2
500/500
-————
Sword (Tireris)
~Nothing

 
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Swing sword at the birds.

 
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Ok I create Necklace of Balance
+ I cannot roll 2 and 3
- I cannot roll a 10

 
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====
[Afklol] Buh Bo
Ok I create Necklace of Balance (7)
You create a Necklace of Balance. Nothing fancy. If it lands on the three numbers, it will be rerolled.

[RokRokRok] Tireris
Swing sword at the birds. (5)
You swing, but it was wide, and you lose balance. 50 HP damage.

-————
Bird 1
Claw at Buh Bo (3)
Slams into ground, dealing 100 damage.

Bird 2
Claw at Tireris (6)
Scratches a bit before flying away. Deals 50 damage.
-————

[Afklol] Buh Bo
1000/1000
Necklace of Balance

[Rokrokrok] Tireris
900/1000
Sword
-————
Bird 1
400/500

Bird 2
500/500
-————
Sword (Tireris)
~Nothing

Necklace of Balance (Buh Bo)
+ Cannot roll 2 or 3
- Cannot roll 10

 
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Summon spectral warrior ally.

 
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Can I join?

 
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I am Helltank, Destroyer of Worlds, Consumer of Stars, Bringer of Calamity, Host of Atrocity, Father of Evil, and FGF Regular.

I create a Flipping Haywire.
Effect:Roll the dice 10 times. Number each roll from one to ten. Then roll the dice one more time. That dice roll will decide which roll, from one to ten, you will use.

Eg. My ten roles are:

3
4
7
9
10
4
8
6
2
1

and my eleventh roll is 7. My seventh roll, counting from the top, is 8, so my attack success rate will be 8.

 
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GO! Pirate Parrot!

Pirate Parrot used LIGHTNING TORNADO!

 
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Anyone can join at any time. Also, helltank, no dice abilities that immediatly affect my die rolls.

 
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I appear out of thin air, Saying nothing.

I craft a ring of cursed luck.

Affects:

+ I roll 3 times, I then use the roll with the highest number on it.
- I have 200 less max health

 
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My old Flipping Haywire was destroyed!

As such, I craft a Hayiring Flip.

+All dice rolls that are 5 or below have +! added to them.
- All dice rolls that are 6 or above have -1 subtracted from them.

 
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That is better. But right now it is an intro turn for you.

 
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Allies can be recruited, summoned, or just gotten, and they can individually attack from you.
====
[Afklol] Buh Bo
Pirate Parrot used LIGHTNING TORNADO! (2) Reroll (10) Reroll (8)
You were just saved from damage. Pirate parrot sommons a tornado, that somehow shoots lightning. It deals 1500 damage to both enemies. You also gain pirate parrot as an ally.

[RokRokRok] Tireris
Summon spectral warrior ally. (9)
You power over death is so powerful you summon one strong spectral warrior ally.

[helltank] Helltank DoFDoSBoCHoAFoEFGFR
I am Helltank, Destroyer of Worlds, Consumer of Stars, Bringer of Calamity, Host of Atrocity, Father of Evil, and FGF Regular. [Intro, No roll needed]
Long name, so I shortened it, is that Ok?

[arkenarken] ???
I appear out of thin air, Saying nothing. [Intro, No roll needed.]
You can make the amulet next turn, but I will probably nerf it to two rolls and 250 hp.

-————
Bird 1
Fly up to aviod attacks (4)
You over exert yourself and hit the ground, dealing 75 points of damage.

Bird 2
Claw at Tireris, again. (6)
Scratches some more before flying away. Deals another 50 damage.
-————

[Afklol] Buh Bo
1000/1000
>Thunder Parrot (110/110)
Necklace of Balance

[Rokrokrok] Tireris
850/1000
>Strong Spectral Warrior Ally (400/400)
Sword

[helltank] Helltank DoFDoSBoCHoAFoEFGFR
1000/1000

[arkenarken] ???
1000/1000
-————
Bird 1
175/500

Bird 2
350/500
-————
Sword (Tireris)
~Nothing

Necklace of Balance (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

 
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I will heal myself, and command my ally to attack Bird 1.

 
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Is there a limit on how many allies we can have?

 
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The only limit is your imagination, as is the limit of the whole game, but if you summon them all at once they will have to have a slow/weak debuff and low health, and probably some other nasty things.

Mass Summoning is not the best idea.

Also, you can only use two in a standard turn.

 
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OK. I call upon my pirate ship to bombard the enemy. I also command my Pirate Parrot to attack Bird 1.

FIRE AWAY!!!