Accidentally overwrote this… I will give a rundown of what happened…
I stole 5 treasure chests from inside the dragon, which was surprisingly room.
thijs956 blow up the dragon.
afklol got smited by the gods.
arkenarken failed to cure himself.
~~~~~~~~~~~~
I am slightly ramping up the damage dealt to as I feel like it is being slow, but 5 are mostly a safe area now. Also complicated moves will now have a roll modifier.
You can open as many treasure chests as you want in a turn, and a higher roll will give you a better item suited to your personallity with no debuffs. Low rolls will not hurt you, unless somehow you rolled something worse than a 1, but you will gain nothing valuable.
Items used for certain jobs can increase performance, such as finding herbs and using them to heal.
Diffrent lands are now available to explore, think of a land and it is most likely there. You gain a bonus to searching for stuff if you are in an area where you can easily find that item. (Tree is better in a forest, than say, a lava land.)
Everyone starts out in Grass Land.
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[Afklol] Buh Bo
I craft another necklace of balance for my allies. (5)
You could not scavenge enough materials.
[arkenarken] ?
I cast Grand Resurrection on the Green Dragon to revive it to fight for us. (6 & 4) (8)
You manage to cast the spell while using your energy, with the dragon starting to come back togather before your very eyes, until it exploded yet again. 100 130 Damage.
[Rokrokrok] Tireris
Jump into dragons mouth in search of treasure! (8) (5) (6) (2) (4)
You find a magic crossbow, a plain bastard sword, a enchanted hatchet, a rock, and some plants.
[thijs956] Thijsington Robert William Edward Laurence the Fourth
I summon Genesect! (8)
What’s better than two for the price of one?
[Pulsaris] ?
I craft a Lightning Gauntlet. (4)
You craft a Lightning Glove. It singes your whole arm, dealing 100 damage.
[wercooler] ???
Learn skill “combo smash” (7)
You learned this nes skill (buff)
-————
Sword Master
Swing at Tireris (7)
You deal 400 Damage to him while he has his back turned.
Swing at Thijsington Robert William Edward Laurence the Fourth (4)
You could not quite connect and fell short, tumbling into some pointed rocks for 100 damage, but quickly regained composure.
Red Dragon
Fly to another land (9)
He is overtop of Lava Land, a volcanic area where freestanding pools of magma are not an uncommon sight.
Zombie
Call in more zombie (5)
No zombies in the immediate area came to your help. You are saddened.
-————
[Afklol] Buh Bo [Grass Land]
550/1000
>Thunder Parrot (40/110)
> Pirate Ship V2.5 (185/220) {Needs 1 pirate to command}
> Pirate Captain (265/1000)
> Pirate (165/300)
Necklace of Balance
Pirate Pokemon Trainer (Can attack and summon allies same turn, and can choose 3 to use per turn)
[Rokrokrok] Tireris [Grass Land]
400/1000
>Strong Spectral Warrior Ally (0/400) (Dead)
Sword, Water Saber, Crossbow and Bolts. 5 Treasure Chests.
[helltank] Helltank DoFDoSBoCHoAFoEFGFR [Grass Land]
825/1000
[arkenarken] ? [Grass Land]
163/400
Ring of Cursed Luck & Amulet of the Guardian Angel
[wercooler] ??? [Grass Land]
900/1000
Combo Smash [Current Combo – 0]
(+10% Damage per combo {attack without getting hit})
[Pulsaris] ? [Grass Land]
800/1000
[thijs956] Thijsington Robert William Edward Laurence the Fourth [Grass Land]
900/1000
>Genesect 1 (120/120)
>Genesect 2 (120/120)
-————
Sword Master [Grass Land]
1500/1500
Swift (Can attack twice a turn)
Red Dragon [Lava Land]
2000/2000
Zombie [Grass Land]
1000/1000
-————
Sword (Tireris)
~Nothing
Bastard Sword (Tireris)
~Nothing
Crossbow & Bolts (Tireris)
~Nothing
Sharpshooter Bow (Tireris)
+ 1 Bonus to roll when firing the bow.
Enchanted Hatchet (Tireris)
+ 5 extra damage against wood
Rock (Tireris)
~Nothing
Plants (Tireris)
~ Needs Identifying
Necklace of Balance (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10
Water Saber (Tireris)
+ Can attack twice per turn
– Half Damage
+ 5 Water damage per attack.
Lightning Glove (?)
+ Deals 25 Lightning Damage per attack
- Damages 50 HP per attack.
Ring of Cursed Luck (?)
+ Roll 2 Times & Use highest roll (70% of time)
– -150 max hp
Amulet of the Guardian Angel (?)
+ Random Buff (60%)
+ Self-Revive (60%)
– -400 Max HP
– Cannot Roll a 10
Amulet of the Guardian Angel Buff Table (8)
1. Strength (1.25 x Damage)
2. Speed (2 action turns for next turn)
3. Defence (Damage taken -30%)
4. Accuracy (+1 or +2 50% each, 1-5 = +1 / 6 – 10 = +2 )
5. Healing (50 HP regained)
6. Fury (10 Damage to each enemy)
7. Posion (50 HP damage)
8. Weakness ( +30% Damage dealt to)
9. Puniness (0.75 Damage)
10. Stun (No move next turn)