Sky Raid page 5 (locked)

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(Forgot to add water from previous… accident involving stolen loot.)
====
[Afklol] Buh Bo
I teleport to arkenarken and bitch-slap him in the face. (6)
As you should know, slapping is not very effective against evil. It does deal a good 50 damage, but only to his barrier. (78 Barrier Left)
> I tell all my allies to gang up on Arkenarken. (6)
They strike in unison, but…. it is not very good. 50 Damage against his barrier. (28 Barrier left)

[arkenarken] Zaynarr
I cast Wild Fire on this grassland. (8 & 6) (10)
A little blaze starts… It will take a while before doing any real damage…
B-B-Bonus Turn.
I cast Inferno on Afklol and all his summoned creatures, while teleporting to the land of demons. (9 & 3) (9)
You failed at the attempt to teleport, you did not see any demons, but you did manage to have a spell blowup in your face for 100 Damage 75 (75 – 28 = 47) 47 Damage. It does ignite the wildfire. You will have to try yet again if you want to be on your own team though.

(Side Note… I cannot believe a debuff helped you…)

[Rokrokrok] Tireris
Use enchanted hatchet to get logs from trees. (4)
Your a lumberjack and your not ok. You took 100 damage.
-————
Sword Master
Put out Zombie (5)
You have nothing to put a zombie out with…

Red Dragon
Breathe Fire at Grass Land (4)
It is slightly out of range, and you put all your force into that breath.

Zombie
Go to Grass Lands (No roll needed)
A flaming zombie, surrounded by flamible grass…
-————
[Afklol] Buh Bo [Grass Land]
550/1000
>Thunder Parrot (40/110) [Grass Land]
> Pirate Ship V2.5 (185/220) {Needs 1 pirate to command} [Grass Land]
> Pirate Captain (265/1000) [Grass Land]
> Pirate (165/300) [Grass Land]
Necklace of Balance
Necklace of Balance (Ally Size)
Necklace of Balance (Ally Size)
Pirate Pokemon Trainer (Can attack and summon allies same turn, and can choose 3 to use per turn)

[Rokrokrok] Tireris [Deep Forest Land]
400/1000
>Strong Spectral Warrior Ally (0/400) (Dead) [Grass Land]
Sword, Bastard Sword, Sharpshooter Bow, Water Saber, Crossbow and Bolts, Enchanted Hatchet, Plants, Rocks.

[helltank] Helltank DoFDoSBoCHoAFoEFGFR [Grass Land]
825/1000

[arkenarken] Zaynarr [Grass Land]
156/300
Ring of Cursed Luck, Ring of Warding Light & Amulet of the Guardian Angel

[wercooler] ??? [Grass Land]
900/1000
Combo Smash [Current Combo – 1]
(+10% Damage per combo {attack without getting hit})

[Pulsaris] ? [Grass Land]
800/1000

[thijs956] Thijsington Robert William Edward Laurence the Fourth [Grass Land]
900/1000
>Genesect 1 (120/120) [Grass Land]
>Genesect 2 (120/120) [Grass Land]

-————
Sword Master [Lava Land]
1500/1500
Swift (Can attack twice a turn)

Red Dragon [Lava Land]
2000/2000
Flying (Immune to melee, -1 to ranged attacks)
Tired (+2 Hit against [3 Turns])

Zombie [Grass Land]
229/1000
Burning!!! (70 Damage per turn)
Depressed (-2 Chance to hit, +1 Chance to hit against.)

-————

Sword (Tireris)
~Nothing

Bastard Sword (Tireris)
~Nothing

Crossbow & Bolts (Tireris)
~Nothing

Sharpshooter Bow (Tireris)
+ 1 Bonus to roll when firing the bow.

Enchanted Hatchet (Tireris)
+ 5 extra damage against wood

Rock (Tireris)
~Nothing

Plants (Tireris)
~ Needs Identifying

Necklace of Balance (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

Water Saber (Tireris)
+ Can attack twice per turn
– Half Damage
+ 5 Water damage per attack.

Lightning Glove (?)
+ Deals 25 Lightning Damage per attack
- Damages 50 HP per attack.

Ring of Cursed Luck (Zaynarr)
+ Roll 2 Times & Use highest roll (70% of time)
– -150 max hp

Ring of Warding Light (Zaynarr)
+ 20 to 200 barrier (6 2 7 8 9 1 8 7 10 6)x2 = 128
+ 20 to 200 Healing (60 percent) (5) (10 2 10 7 7 7 2 6 5 9)x2 = 130
– 100 Max Hp

Amulet of the Guardian Angel (Zaynarr)
+ Random Buff (60%)
+ Self-Revive (60%)
– -400 Max HP
– Cannot Roll a 10

Amulet of the Guardian Angel Buff Table (9)
1. Strength (1.25 x Damage)
2. Speed (2 action turns for next turn)
3. Defence (Damage taken -30%)
4. Accuracy (+1 or +2 50% each, 1-5 = +1 / 6 – 10 = +2 )
5. Healing (50 HP regained)
6. Fury (10 Damage to each enemy)
7. Posion (50 HP damage)
8. Weakness ( +30% Damage dealt to)
9. Puniness (0.75 Damage)
10. Stun (No move next turn)

 
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Identify rocks/plants. (Identify is based on a roll, but does not take up your turn.)

Fletch some arrows for Sharpshooter Bow with the stone as a tip.

Now that I look back…………….I see I completely forgot Strong Spectral Warrior Ally… Oh well.

 
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I cAsT InFeRnO oN AfKlOl AnD aLl HiS sUmMoNeD cReAtUrEs, WhIlE tElEpOrTiNg tO tHe LaNd Of DeMoNs.

 
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HoNk hOnK HoNk! >:o)

….Hmmm several people join in a game in a mythical land, filled with jokes and twists… One goes insane and tries to kill the others… I have heard of this somewhere…

 
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Sorry I was just trying to see if you would wright it up on the next turn like that or not. did you want me to change it?

 
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You can talk however you like, I do not mind.

I was just making referance to one webcomic.

 
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Bigger map, better blackout, more details.
====
[arkenarken] Zaynarr
I cAsT InFeRnO oN AfKlOl AnD aLl HiS sUmMoNeD cReAtUrEs, WhIlE tElEpOrTiNg tO tHe LaNd Of DeMoNs. (1 & 7) (3)

You cast the spell, sending the area up in flames, while you escape to the Demon Land. In the Land, you are heralded as king, and gain two loyal bodyguards. For some reason or another, you leave the Land and enter the tournament again.

[Rokrokrok] Tireris
Identify rocks/plants. (7) (10)
The rock is actually a tough gemstone. Sharp and strong, it will make a good craft.
The plant is a rare miracle herb, you quickly remember the pattern. As you look around, you see more around you.

Fletch some arrows for Sharpshooter Bow with the stone as a tip. (9)
You made some marvelous arrows, ready to fly straight and true. The tips are strong enough to pierce most metals, and you feel some energy come off of them.
-————
Sword Master
Rush to Grass Land (No roll needed)
You hurry after the zombie.

Red Dragon
Call more dragons (4)
No dragons are in range.

Zombie
Attack Zaynarr (7) – 2 (5)
He is a little out of range…

(He set some grass on fire…)
-————
[Afklol] Buh Bo [Grass Land]
550/1000
>Thunder Parrot (40/110) [Grass Land] Trapped by flames (Cannot move to a diffrent island)
> Pirate Ship V2.5 (185/220) {Needs 1 pirate to command} [Grass Land]
> Pirate Captain (265/1000) [Grass Land] Trapped by flames (Cannot move to a diffrent island)
> Pirate (165/300) [Grass Land] Trapped by flames (Cannot move to a diffrent island)
Necklace of Balance
Necklace of Balance (Ally Size) {Pirate Captain}
Necklace of Balance (Ally Size) {Pirate}
Pirate Pokemon Trainer (Can attack and summon allies same turn, and can choose 3 to use per turn)
Trapped by flames (Cannot move to a diffrent island)

[Rokrokrok] Tireris [Deep Forest Land]
300/1000
>Strong Spectral Warrior Ally (0/400) (Dead) [Grass Land]
Sword, Bastard Sword, Sharpshooter Bow, Water Saber, Crossbow and Bolts, Enchanted Hatchet, Plants, Rocks.

[helltank] Helltank DoFDoSBoCHoAFoEFGFR [Grass Land]
825/1000

[wercooler] ??? [Grass Land]
900/1000
Combo Smash [Current Combo – 1]
(+10% Damage per combo {attack without getting hit})

[Pulsaris] ? [Grass Land]
800/1000

[thijs956] Thijsington Robert William Edward Laurence the Fourth [Grass Land]
900/1000
>Genesect 1 (120/120) [Grass Land]
>Genesect 2 (120/120) [Grass Land]

-————
Sword Master [Grass Land]
1500/1500
Swift (Can attack twice a turn)

Red Dragon [Lava Land]
2000/2000
Flying (Immune to melee, -1 to ranged attacks)
Tired (+2 Hit against [2 Turns])

Zombie [Grass Land]
159/1000
Burning!!! (70 Damage per turn)
Depressed (-2 Chance to hit, +1 Chance to hit against.)

-————

[arkenarken] Zaynarr [Grass Land]
230/300
Ring of Cursed Luck, Ring of Warding Light & Amulet of the Guardian Angel
Demon Lord (25% Immunity to fire and demons will guard any hits to)

Demon Guard [Grass Land]
300/300

Demon Guard [Grass Land]
300/300

-————

Sword (Tireris)
~Nothing

Bastard Sword (Tireris)
~Nothing

Crossbow & Bolts (Tireris)
~Nothing

Sharpshooter Bow (Tireris)
+ 1 Bonus to roll when firing the bow.

Sharpshooter Arrows (Tireris)
+ 1 Bonus to roll when firing bow.
+ 5 armor piecing
+ 20% to cancel out targets magic

Enchanted Hatchet (Tireris)
+ 5 extra damage against wood

Gemstone (Tireris)
+ Sharp and Strong

Miricle Herb (Tireris)
+ Infinite if in Deep Forest Land
+ +3 To Healing

Necklace of Balance (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

Necklace of Balance (Ally Size)x2 (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

Water Saber (Tireris)
+ Can attack twice per turn
– Half Damage
+ 5 Water damage per attack.

Lightning Glove (?)
+ Deals 25 Lightning Damage per attack
- Damages 50 HP per attack.

Ring of Cursed Luck (Zaynarr)
+ Roll 2 Times & Use highest roll (70% of time)
– -150 max hp

Ring of Warding Light (Zaynarr)
+ 20 to 200 barrier (50)x2 = 100
+ 20 to 200 Healing (60 percent) (6) (42)x2 = 84
– 100 Max Hp

Amulet of the Guardian Angel (Zaynarr)
+ Random Buff (60%)
+ Self-Revive (60%)
– -400 Max HP
– Cannot Roll a 10

Amulet of the Guardian Angel Buff Table (8)
1. Strength (1.25 x Damage)
2. Speed (2 action turns for next turn)
3. Defence (Damage taken -30%)
4. Accuracy (+1 or +2 50% each, 1-5 = +1 / 6 – 10 = +2 )
5. Healing (50 HP regained)
6. Fury (10 Damage to each enemy)
7. Posion (50 HP damage)
8. Weakness ( +30% Damage dealt to)
9. Puniness (0.75 Damage)
10. Stun (No move next turn)

 
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Shoot Dragon with an arrow.

 
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Cast a spell that makes it rain. I also ask my allies to build a fortress.

 
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Who are you going to put your Necklaces of Balance on?

 
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Pirate captain and pirate.

 
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I Teleport to the Lava Land.

Edit: Whats that purple wall thing in the grassland on the map?

 
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Supposed to be a portal where you get your demons, but I can remove it.

 
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New Island and new background.
====
[Afklol] Buh Bo
Cast a spell that makes it rain. (7)
It starts raining, putting out the fires. (Zombie is no longer burning now. ;P)
> I also ask my allies to build a fortress. (7)
> They build a good-sized fortress out of exposed rock on an entirely new island called Fortress Land. (It is a bit cramped in Grass Land. =/)

[Rokrokrok] Tireris
Shoot Dragon with an arrow. (8) -1 (7) +2 (9) +2 (11)
The arrow pierces his scales with just one arrow as it lodges into his heart as it deals 1000 damage, while causing him to lose vital blood.

[arkenarken] Zaynarr
I Teleport to the Lava Land. (No roll needed)
This heat is nothing compared to where you come from.
-————
Sword Master
Lunge at Demon Guards (1)
They were well trained. They punched you in the gut while you were charging, winding you, damaging you for 800 and ending your turn.

Red Dragon
Fly over Grass Lands (No roll needed)
You are now over the Grass Lands.

Zombie
Call Zombies (2) -2 (0)
You were to busy calling for friends you did not notice the cliff ahead and fell to the earth below.
-————
[Afklol] Buh Bo [Grass Land]
540/1000
>Thunder Parrot (30/110) [Fortress Land]
> Pirate Ship V2.5 (175/220) {Needs 1 pirate to command} [Fortress Land]
> Pirate Captain (255/1000) [Fortress Land]
> Pirate (155/300) [Fortress Land]
Necklace of Balance
Necklace of Balance (Ally Size) {Pirate Captain}
Necklace of Balance (Ally Size) {Pirate}
Pirate Pokemon Trainer (Can attack and summon allies same turn, and can choose 3 to use per turn)
Trapped by flames (Cannot move to a diffrent island)

[Rokrokrok] Tireris [Deep Forest Land]
290/1000
>Strong Spectral Warrior Ally (0/400) (Dead) [Grass Land]
Sword, Bastard Sword, Sharpshooter Bow, Sharpshooter Arrows, Water Saber, Crossbow and Bolts, Enchanted Hatchet, Miricle Herb, Gemstone.

[helltank] Helltank DoFDoSBoCHoAFoEFGFR [Grass Land]
815/1000

[wercooler] ??? [Grass Land]
890/1000
Combo Smash [Current Combo – 1]
(+10% Damage per combo {attack without getting hit})

[Pulsaris] ? [Grass Land]
790/1000

[thijs956] Thijsington Robert William Edward Laurence the Fourth [Grass Land]
890/1000
>Genesect 1 (110/120) [Grass Land]
>Genesect 2 (110/120) [Grass Land]

-————
Sword Master [Grass Land]
690/1500
Swift (Can attack twice a turn)
Winded (Can move only once per turn {4 turns})

Red Dragon [Grass Land]
990/2000
Flying (Immune to melee, -1 to ranged attacks)
Tired (+2 Hit against [1 Turns])
Bleeding out (100 Damage per turn)

Zombie [?]
?/1000
Dead?
-————
[arkenarken] Zaynarr [Lava Land]
230/300
Ring of Cursed Luck, Ring of Warding Light & Amulet of the Guardian Angel
Demon Lord (25% Immunity to fire and demons will guard any hits to)

Demon Guard [Grass Land]
300/300

Demon Guard [Grass Land]
300/300

-————

Sword (Tireris)
~Nothing

Bastard Sword (Tireris)
~Nothing

Crossbow & Bolts (Tireris)
~Nothing

Sharpshooter Bow (Tireris)
+ 1 Bonus to roll when firing the bow.

Sharpshooter Arrows (Tireris)
+ 1 Bonus to roll when firing bow.
+ 5 armor piecing
+ 20% to cancel out targets magic

Enchanted Hatchet (Tireris)
+ 5 extra damage against wood

Gemstone (Tireris)
+ Sharp and Strong

Miracle Herb (Tireris)
+ Infinite if in Deep Forest Land
+ +3 To Healing

Necklace of Balance (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

Necklace of Balance (Ally Size)x2 (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

Water Saber (Tireris)
+ Can attack twice per turn
– Half Damage
+ 5 Water damage per attack.

Lightning Glove (?)
+ Deals 25 Lightning Damage per attack
- Damages 50 HP per attack.

Ring of Cursed Luck (Zaynarr)
+ Roll 2 Times & Use highest roll (70% of time)
– -150 max hp

Ring of Warding Light (Zaynarr)
+ 20 to 200 barrier (50)x2 = 100
+ 20 to 200 Healing (60 percent) (6) (42)x2 = 84
– 100 Max Hp

Amulet of the Guardian Angel (Zaynarr)
+ Random Buff (60%)
+ Self-Revive (60%)
– -400 Max HP
– Cannot Roll a 10

Amulet of the Guardian Angel Buff Table (6)
1. Strength (1.25 x Damage)
2. Speed (2 action turns for next turn)
3. Defence (Damage taken -30%)
4. Accuracy (+1 or +2 50% each, 1-5 = +1 / 6 – 10 = +2 )
5. Healing (50 HP regained)
6. Fury (10 Damage to each enemy)
7. Posion (50 HP damage)
8. Weakness ( +30% Damage dealt to)
9. Puniness (0.75 Damage)
10. Stun (No move next turn)

 
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Oh ok I was actually planning on making something like that in the lava land.

Edit: this was in response to that portal thing 2 posts up.

 
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I can move it to Lava Land, or you can make another so you can summon them in two places.

 
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I heal myself with Miracle Herbs.

(Also… You got Fury from Amulet of Guardian Angel and I did not expect it to do this much damage when I made it… {Made the buff table.})

 
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I create a demon portal in the Lava Land.

Both my Demon Guards Go to my location.

 
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I create an fire-resistant armor for myself.
I also order my allies to hire blacksmiths (+2 on roll when crafting)

 
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From the sounds of things, me and afklol will end up going to war. He has a fortress, and a few men. I have an entire army of demons, but no fortress yet.

 
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New Island and new background.
====
[Afklol] Buh Bo
I create an fire-resistant armor for myself. (8)
You make one set, and you had enough to make a parrot-sized set of armor that is still light enough so he can fly.
> I also order my allies to hire blacksmiths. (5)
> They asked around but all they could find were a couple of lumberjacks.

[Rokrokrok] Tireris
I heal myself with Miracle Herbs. (9) + 3 = (12)
This herb is the best herb you have ever used, it heals all your wounds, and it seems as if your sight is improving.
-————
Sword Master
Slice at Helltank (4)
He continues to stand starelessly as you trip onto your face, dealling 100 damage.

Red Dragon
Snack on Buh Bo (2)
Nah, you decide it is better to snack on the tough soil head first, dealing 500 damage.
-————
[arkenarken] Zaynarr
I create a demon portal in the Lava Land. (5)
You momentarily forgot how to make a demon portal.
>Both my Demon Guards Go to my location. (No Roll Needed)
> They both rush to you incase you need pleasing.
-————
[Afklol] Buh Bo [Grass Land]
540/1000
>Thunder Parrot (30/110) [Fortress Land]
> Pirate Ship V2.5 (175/220) {Needs 1 pirate to command} [Fortress Land]
> Pirate Captain (255/1000) [Fortress Land]
> Pirate (155/300) [Fortress Land]
Necklace of Balance
Necklace of Balance (Ally Size) {Pirate Captain}
Necklace of Balance (Ally Size) {Pirate}
Fire Resistant Armor
Fire Resistant Armor (Parrot sized) {Thunder Parrot}
Pirate Pokemon Trainer (Can attack and summon allies same turn, and can choose 3 to use per turn)
Trapped by flames (Cannot move to a diffrent island)

[Rokrokrok] Tireris [Deep Forest Land]
1000/1000
>Strong Spectral Warrior Ally (0/400) (Dead) [Grass Land]
Sword, Bastard Sword, Sharpshooter Bow, Sharpshooter Arrows, Water Saber, Crossbow and Bolts, Enchanted Hatchet, Miricle Herb, Gemstone.
Improvesd sight (+2 to crafting, + 1 to hit {3 Turns})

[helltank] Helltank DoFDoSBoCHoAFoEFGFR [Grass Land]
815/1000

[wercooler] ??? [Grass Land]
890/1000
Combo Smash [Current Combo – 1]
(+10% Damage per combo {attack without getting hit})

[Pulsaris] ? [Grass Land]
790/1000

[thijs956] Thijsington Robert William Edward Laurence the Fourth [Grass Land]
890/1000
>Genesect 1 (110/120) [Grass Land]
>Genesect 2 (110/120) [Grass Land]

-————
Sword Master [Grass Land]
590/1500
Swift (Can attack twice a turn)
Winded (Can move only once per turn {3 turns})

Red Dragon [Grass Land]
390/2000
Bleeding out (100 Damage per turn)
-————
[arkenarken] Zaynarr [Lava Land]
300/300
Ring of Cursed Luck, Ring of Warding Light & Amulet of the Guardian Angel
Demon Lord (25% Immunity to fire and demons will guard any hits to)

Demon Guard [Lava Land]
300/300

Demon Guard [Lava Land]
300/300

-————

Sword (Tireris)
~Nothing

Bastard Sword (Tireris)
~Nothing

Crossbow & Bolts (Tireris)
~Nothing

Sharpshooter Bow (Tireris)
+ 1 Bonus to roll when firing the bow.

Sharpshooter Arrows (Tireris)
+ 1 Bonus to roll when firing bow.
+ 5 armor piecing
+ 20% to cancel out targets magic

Enchanted Hatchet (Tireris)
+ 5 extra damage against wood

Gemstone (Tireris)
+ Sharp and Strong

Miracle Herb (Tireris)
+ Infinite if in Deep Forest Land
+ +3 To Healing

Necklace of Balance (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

Necklace of Balance (Ally Size)x2 (Buh Bo)
+ Cannot roll 2 or 3
– Cannot roll 10

Water Saber (Tireris)
+ Can attack twice per turn
– Half Damage
+ 5 Water damage per attack.

Fire Resistant Armor (Buh Bo)
+ 25% resistance to fire
- 25% resistance to ice

Fire Resistant Armor (Parrot sized) (Buh Bo)
+ 25% resistance to fire
- 25% resistance to ice

Lightning Glove (?)
+ Deals 25 Lightning Damage per attack
- Damages 50 HP per attack.

Ring of Cursed Luck (Zaynarr)
+ Roll 2 Times & Use highest roll (70% of time)
– -150 max hp

Ring of Warding Light (Zaynarr)
+ 20 to 200 barrier (66)x2 = 132
+ 20 to 200 Healing (60 percent) (1) (46)x2 = 92
– 100 Max Hp

Amulet of the Guardian Angel (Zaynarr)
+ Random Buff (60%)
+ Self-Revive (60%)
– -400 Max HP
– Cannot Roll a 10

Amulet of the Guardian Angel Buff Table (1)
1. Strength (1.25 x Damage)
2. Speed (2 action turns for next turn)
3. Defence (Damage taken -30%)
4. Accuracy (+1 or +2 50% each, 1-5 = +1 / 6 – 10 = +2 )
5. Healing (50 HP regained)
6. Fury (10 Damage to each enemy)
7. Posion (50 HP damage)
8. Weakness ( +30% Damage dealt to)
9. Puniness (0.75 Damage)
10. Stun (No move next turn)

 
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… Is it me or are we defeating out actual opponents by actually doing nothing…

Anyways, Make Grappling Hook
+ Can do an action after moving
- -2 to Hit if attacking when moving.

 
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It seems you two are going to war and I am getting some good items, and hiding away in a forest.

 
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I create a demon portal in the Lava Land.

Both of my Demon Guards begin constructing a demonic fortress, with only one way into it which is through the Lava Land.

 
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If you find any of the things I create unbalanced, do not be afraid to tell me.