Demonbound[SIGNUPS][RP]

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Reserved for Lock.

 
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The land of Gaia is peaceful and prosperous. Two races inhabit it, the Nurmansk, who construct underwater forts and live mostly in water, and the Humans, who have multiplied all across Gaia, but do not swim. This lack of contact meant that the two races had no cause for war, though they often fought among themselves.
Old scrolls, from the time of the first humans, record the existence of two other worlds:the Blackmoor and the Aether.
The Aether is comprised of denizens of light. Their land is paradise; their technology extremely powerful, to the point where they have built sentient robots to do their work for them. They do not meddle in Gaia’s affairs, though they have a seething hatred of those in the Blackmoor.
The Blackmoor is the very opposite of the Aether. They are twisted versions of the Aetherians, who have given up their souls, their goodness and their mighty technology in exchange for raw, brute power. They are known as demons, because they steal life from other sentient beings. They hate the Aetherians deeply as well.
These are the three worlds:Aether, Blackmoor and Gaia. They do not touch each other. Cannot, for they are on different planes of existence. A metaphysist would tell you that they occupy the same location on different levels.
You are the inhabitants of one of these worlds, and though you don’t know it yet, you will rise to great power. Power to tear apart stars or to bring back the dead. How you use this power…
Is entirely up to you.

 
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Name:[Your character’s name.]
Age:[How long your character has lived. Nurmansk live about 500 years, Humans about 80 years. Demons are technically immortal but usually die in battle, so the average life expectancy is around 8500 years. Aetherians are immortal.]
Gender:[You can’t be both genders, but you can have no gender(ie. if you are made from pieces of other demons and reincarnated, then you have no gender since your individual parts are from demons from both genders).]
Race:[Human, Demon, Aetherian or Nurmansk.]
Description:[How your character looks. Nurmansk look like fishes that can walk on land. They have sharp, snarling faces and yellow eyes. Often they have a spiked tail. Humans look like humans. Demons look like gigantic, bloodthirsty humanoids, red in skin color and eye color. Sometimes they have horns, sometimes not. Aetherians look like blissful humans with white wings and an immaterial quality.][Your character doesn’t have to look exactly like that-your Nurmansk could have a blunt tail that splits in half-but try not to go overboard.]
Personality:[If you have multiple personalities, put it here as well. Basically, your normal behavior. Aetherians are generally peaceful and Demons bloodthirsty, but not always. Humans and Nurmansk vary widely.]
Faction:[Choose between Neutral, Horde of Red Tears, Aetherian Vanguard, Order of the Welcoming Arms, Empire of Arc, Renegade Forces(all races), League of Pacifists and the Imperial Army of Nurmansk. Factions will be explained in the next post.]
Racial Ability:[Abilities that every member of a race shares. Demons get healed every time they kill a human, Nurmansk, Aetherian or another demon, Aetherians can fly, Nurmansk do not need to breathe underwater and are stronger in water and Humans have a minor control of fire.]
Magical Abilities:[Nurmansk have 4, Humans have 3, Demons have 3, Aetherians have 2. These are magical abilities, beyond the means of physical force. Please do not make them overpowered. By the way, there is a blanket ban on time control.]
Physical Abilities:[NOT your physical strength. Abilities that come to you naturally, such as a Nurmansk who has the technique of using his spiked tails to whip into the face of his enemy, blinding him, or a Demon who can grow two extra arms.]
Items:[Weapons, trinkets, magical artifacts. Anything of importance. A love letter from your dead ex-girlfriend? A mysterious watch from an cowled stranger? Put it here.]

 
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Factions
Horde of Red Tears:The Horde of Red Tears is the army of demons created to eliminate all sentient life on Aether and Gaia and recreate those worlds in the likeness of Blackmoor. Many combat veterans have turn and fled at the sight of ten thousand demons howling for blood. Their leader is the Demon Magician Evernight.

Aetherian Vanguard:The Aetherian Vanguard is the counterpart of the Horde of Red Tears. It comprises thousands of Aetherians, as well as hundreds of giant robots bristling with lasers and smart missiles. Their leader is the Aetherian General Whispermist, sometimes called the Graceful Warrior.

Order of the Welcoming Arms:The Order of the Welcoming Arms is a rather dark sect devoted to finding a way to bring the demons to Gaia, in the hope that doing so will earn them a favored position among the demons. The Empire of Arc has officially denounced the Order as a cult, and so do the Nurmansk. It is mainly comprised of humans, though most of its enforcers tend to be Nurmansk. It has no official leader, though the magicians tend to be the most influential as they are the ones actually bringing the demons in.

Imperial Army of Nurmansk:This is a veteran army of Nurmansk, tough as iron and fierce as tigers. They are extremely disciplined and every one of them knows how to use magic, though the specialized Legioncasters tend to be the best at it. It only numbers around eight thousand, but its sheer power and ferocity makes up for it. It is lead by Over-Commander Nemesis.

League of Pacifists:This is a rather small organization which wants to stop the feud between the Aetherians and the Demons. They have been wholly unsuccessful so far, and are faltering. The Empire of Arc officially supports this group, but has made no significant effort to bolster it. Most of the other factions denounce it as impractical and overly idealistic. It is lead by the determined Zane Wulfrick.

Empire of Arc:The Empire of Arc covers the whole of Gaia. Most humans on Gaia are part of the Empire. The Seven Battalions of Arc, from Alpha to Eta, are considered part of this faction. It is lead by Thane Harlequin, who appoints thirteen Oberjarls to rule his lands. Each Oberjarl then appoints three Lords or Barons, who may occasionally appoint someone as Village Chief, though this is rarely applicable.

Renegades:Renegades by itself is not a faction. It’s Renegades([RACE]), where [RACE] is your race. For example, if you are a Demon, you would be part of the Renegades(Demons) faction, and if you’re an Aetherian, you would be a Renegade(Aetherians). Renegades are people who do not support their race’s main faction(Horde of Red Tears, Imperial Army of Nurmansk, Empire of Arc, Aetherian Vanguard), but are not Neutral. They may sometimes band together for a common cause, but it is never very large or it would become a new faction.

Neutral:For those who are apathetic or do not wish to commit themselves to a single faction. Neutrals often become Renegades if sparked, and Renegades who think fighting against the main faction of their race is just too difficult sometimes turn into Neutrals.

 
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Name: Seph(is)iel Clear-Rose
Age: 452
Gender: Male
Race: Aetherian
Description: Caucasian; roughly 185cm tall; lean, androgynous build, with an equally androgynous voice lilting slightly towards feminine, making his gender difficult to determine; straight, shoulder-length blonde hair, close to silvery-white; ice blue eyes that have been described as both “feminine” and “innocent-looking”; youthful, trustworthy face with full lips and, frequently, a hint of confidence in his features; left wing is practically invisible, appearing as only a barely-visible shimmer in the air, whereas the right wing consists of flawlessly white feathers that almost seem to glow in the right lighting. Prefers to wear a white robe with yellow trim, frequently mistaken for a dress by the casual onlooker.
Personality: Relatively peace-loving, but a fan of causing what he calls “harmless trouble”, often in the form of tempting males of any species to sleep with him, only to delight in their reactions (angered, disturbed or otherwise) once they find out his actual gender.
Faction: Aetherian Vanguard
Racial Ability: Flight
Magical Abilities:
Clear Body – Sephisiel is capable of rendering himself and any objects and clothing on his person undetectable to others by most means of sight, smell, sound and touch, effectively turning him into a wraith as long as this spell is active. Note that he can pick and choose what on his person is turned like this, meaning he can, for instance, turn his physical body only, or turn just one item on his person, or turn himself and all his belongings aside from one, and so on. Also note that there are certain methods, primarily magical, by which he may be detected even with this spell active; additionally, most magic that focuses on affecting a target directly will strike him through this spell, and oftentimes disrupt his control over it to boot, depending on what the spell actually does.
Draining Blast – This spell launches a straight white beam at a target up to 250m away, usually varying in diameter between the fineness of a sharpened pencil tip and the size of an average-sized pyramid of canned food, with power being inversely proportional to beam size and directly proportional to magical input. When the beam strikes solid matter, the bonds between the matter being struck are broken down until said matter has returned to an atomic state; energy that would go towards heating, moving, or doing anything else to the atomized matter is instead converted into magical energy, which is promptly channeled back to Sephisiel in order to replenish his own magic. How quick and efficient this process is largely depends on beam size; smaller beams can, with enough matter available for near-immediate conversion, fully replenish Sephisiel’s magic from next to nothing, whereas very large beams, whilst capable of eventual disintegration of a wide area, will drain his current magical reserves relatively quickly. Additionally, it is possible for living targets to, via suitable application of magic, shield the bonds between the atoms in their bodies from both disintegration and channeling of energy, at least for a time dependent on how much power has been put into the beam; additionally, the various different types and energies of atomic bond will require different initial inputs of power in order to overcome them, meaning that substances with higher resistance to separation of the atoms in them will usually require more powerful beams in order to disintegrate them, whilst substances with few to no bonds between them, such as many fluid elements or compounds, will provide little to no energy when struck by this spell’s effect, but will also not hinder the beam’s progress to any noticeable degree, and certainly not to the degree that larger or more solid compounds would. Note that this spell can also be used against other spells with a physical effect on the world; in that situation, the magic from the spell is converted into a harmless form and channeled to Sephisiel in the same way as converted energy from matter struck by the spell.
Physical Abilities: Very high skill in one-handed swordsmanship with blades of varying lengths, both single- and dual-wielded; relatively good at controlling most of the robots of the Aetherian Vanguard, although not nearly as skilled at it as many of the older Aetherians; has developed a technique where his wings are used to lash at an opponents face, often leaving them somewhat stunned and with a face-full of feathers blocking their view; very good at charming others due to both natural charisma and a feminine appearance.
Items:
Flash Blade x2 – Two katana-esque weapons that are apparently made of light, with blade length varying between 10cm and 3m. Particularly good at penetrating demonic defenses and dealing damage to demons in general.
Beam Cannon – A wrist-mounted weapon that, through conversion of ambient magic into heat and light and such, forms a powerful laser to blast rather large holes in things without shattering Sephisiel’s wrist after every shot due to recoil. Because it’s a goddamn laser. Those things don’t have recoil, probably. Generally used as a backup weapon when Sephisiel’s magic runs low after frequent use of Draining Beam, granted that, at that point, there’ll be more ambient magic in his vicinity, and hence this weapon will be somewhat more powerful than if it is used as a primary weapon.
De-Defiler – A flame-thrower, plain and simple. Oh, except the fuel is made of magic, so it only burns if it hits living matter and gets teleported back if it doesn’t hit any such matter… or something. M’yes.
Vanguard Ring – A simple silver ring with the Aetherian Vanguard’s symbol upon it. Notifies people of Sephisiel’s position as a soldier in the Vanguard, and also acts as a signalling/teleportation device to bring him to the location of the Vanguard’s HQ/traininggrounds/wherever when necessary.
Cairne Aprophis – A slightly ancient angelic artifact that Sephisiel discovered… somewhere or other… about a century ago. It appears to be a pyramidical arrangement of ten diamonds, fused into one another then bound with blue-runed leather straps, that is able to be held in the palm of one hand. Glowing within is some form of white energy, the shape of which is unidentifiable. If a holder stares into it for any length of time, fragments of memories and potential futures begin flickering into the holder’s mind; doing so for an extended period of time will eventually reveal a major event in the timeline of the current or a previous holder. Note that “staring” does actually mean “staring” – whilst in use, the holder is likely to not notice outside events, and anything that negatively affects their concentration will make it harder to focus on any events depicted by the Cairne. Additionally, the Cairne does not reliably predict the future, and events that the holder foresees within it may not happen, or may already have happened in the past, or may be entirely unrelated to the current holder and/or their interests. With regards to the white energy within the Cairne, Sephisiel has not found a way to release this energy, nor does he plan to do so; he will, however, fight viciously to preserve his hold over the artifact, recognising how potentially useful it is.
Holy Vengeance XXVIII – One of the mechs in the Aetherian Vanguard no just kidding haha Unless helltank allows it…?

[I expect to see a Homestuck reference with the Nurmansk. Seriously.]

 
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This isn’t done yet, I’ll edit it more later.
Name: Kreptonus Mark the Blackhearted.
Age: 20 years
Gender: Male
Race: Human
*Description:
About 5’ 11". 125 lbs. Very pale. Caucasian. Medium-length Black hair. Strangely red-purple eyes. Has long burn scars running down his arms and legs from his childhood. Stands very tall to appear bigger than he really is. Round, spherical head. Very much on the thinner side. Not especially masculine looking. Has small but powerful muscles.
Personality: Very aggressive, not trusting of most humans. Easily angered. Feels that revenge is always the best option. Quite patient so that he can wait years before he acts upon his vengeance. Doesn’t fear many things. Likes to plan and plot his actions. Manipulative, will use almost anyone in order to get what he desires, may even pose as a good guy or hero to gain people’s trust. Kreptonus rejects anything considered beautiful. Embraces pain and believes that no pain is equivalent to being weak. He has been interested in demons most of his life, and his greatest dream is to be joined to a demon. This dream may come from a set of visions he had has a child, of a man that looked very similar to him, on an island far away who became conjoined to a demon through his travels. It is said that one of his ancestors may have been a dark wizard who was infamous for selling his soul to the demons so that he could live forever as a dark, evil, necromancer.
Faction: Order of the Welcoming Arms
Racial Ability: Has the human’s fire control, strengthened by his burns.
Magical Abilities: Necromancy: The power to raise souls from the dead and use them to do his will. The fresher the soul is, the more easily he can raise it. This is much easier if the spirit is willing, such as in the case of newly deceased or those who have vengeance to gain. Depending on the form he raises the, in, spirit or undead, they may or may not have a physical force on the world. All magical abilities of the targets are kept. The victim must have a very strong will in order to be able to disobey his commands following this.
Dark Whispers: Kreptonus can use his staff to converse with willing demons and unwilling spirits in the area. He does this by having the entity project itself into the skull atop his staff, whether by force or, in the case of demons, by choice. The skull then vocalizes these through whispers to Kreptonus. These can be overheard, but only if the listener is close enough to hear these quiet whispers.
Life Leech: This ability projects a bolt of icy lightening that sucks the life out of its target. This is a fairly slow process, so it is better to use on weaker opponents. While using this, Kreptonus is fairly vulnerable, with his reflexes much slower, and his focus on keeping the beam accurate. Anyone who physically gets into the path of the bolt will draw it to them. This ability can only be used on one person or animal at a time.
Physical Abilities: Has a mastery of stabbing and blocking with his staff. Dodges quickly and is very quiet when he moves.
Items: A black staff topped by a skull, has a pointed bottom for stabbing and strange markings on it. The composition of this staff is unknown. Also, a demonic-looking ring that was given to him as a boy by his godfather, who was a wizard of unknown magics and alchemist.

 
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[How does the Nurmansk relate to MS Paint Adventures?]
[Edited Signup Sheet, please add in your race.]

 
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[BCLegends, Sephisiel’s draining beam needs to be nerfed. With enough willpower, a living target can hold himself together, thus reducing or preventing the flow of magic back to Sephisiel and making sure that he doesn’t disintegate. Magical items or particularly hardy items will also resist the beam, with the same effect.

His items need to be buffed. The main strength of Aetherians is their uberawesome technology. The average Aetherian would carry around a laser gun or a demon-killing holy fire thrower or something.]

 
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[Dr. Martian, i need you to go into greater detail about Kreptonus Mark. His Magical Abilities need to be more specific, to be precise. His personality and description could also use some thickening.]

 
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Reserved, I will finish this later.

Name:Artemis Well

Age: 150

Gender: Male

Race: Nurmansk

Description: Artemis looks like a cross between a human and a fish. He is shorter and lighter the the average human or Nurmansk though, this gives him the ability to swim faster and run faster on land.

Personality: Artemis is a wild nurmansk that likes adventure, he is a bit of an adreniline junkie. He likes to explore places he hasn’t gone before, this has often gotten him into trouble. He tends to be friendly to anyone he meets unless he has a reason to dislike them. He will bond quickly with people and always tries to enjoy himself.

Faction: Imperial Army of Nurmansk.

Racial Ability: Nurmansk do not need to breathe underwater and are stronger in water.

Magical Abilities:
1. Artemis can detect what people are around him at all times, even if they are invisible. Also, if a item has magical properties the ability will detect the item and give him a basic understanding of what kind of magic is on it.
2. He can control water with his mind. (ie. telekinesis that only works on water.) The greater the amount of water he is trying to control the less precision he has with it.
3. If an enemy and Artemis are both in contact with the same body of water then Artemis can slowly drain their energy, both physical and magical. This ability gets weaker the further
Artemis is from his target.
4. If Artemis is at least 50 feet under water he can turn invisible for short periods of time.

Physical Abilities: Artemis can swim at great speeds underwater, allowing him to perform manuvers like leaping 25+ feet straight up out of the water.

Items: He has a gold necklace that he got during his childhood that is very important to him.

 
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Artemis Well needs some buffs. Some seriously powerful buffs.

Also, Nurmansk don’t speak English, so unless he’s a hybrid it’s a strange name to give a Nurmansk.

 
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Character alterations complete.

 
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Make it so that non-living objects have a chance to resist Draining Beam, though it is harder than for living objects. The larger and hardier the object, the more resistance. If it’s magical, resistance is much higher.

 
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Name: Kasdeya
Age: 3780
Gender: Female
Race:Demon
Description: 6’6, crimson skin, small horns, long tail that can be used as a whip, pretty short for a demon, pitch black hair reaching down to her waist, red eyes, rows of jagged teeth behind her wicked smile, scantily clad leather armour. Necklace made of teeth.
Personality: Kasdeya is pure evil, before the Red Tears were organized she was a warlord dominating the petty tribes. She was feared among demons and loves to make her dominance known. She is a savage and competent fighter despite her size although she does rely a lot on her mount. She enjoys collecting the teeth of her victims.
Faction: Horde of Red Tears
Racial Ability: Healed for every kill she makes. She is also a soul eater, all of her attacks tear away at her victim’s very essence, she likes to toy with her victims to savour their souls.
Magical Abilities: Feast of souls: She can emit magical tendrils that bite into its victim’s flesh and slowly consume their soul, they have to be weak for this or they could easily fight off. The closer she is the stronger it is so if she’s physically touching her victim it’s at its strongest.
Inferno: A massive fireball is spawned and flung at her command, she can also conjure a fire wall to protect herself.
Disguise: She can pass off the illusion of being a human woman with perfect ivory skin and silky black hair. She hasn’t perfected her eyes, so if anyone takes a good look into them they can see a tint of red. Most people will pass this off unless they’re experienced fighting demons.
Physical Abilities: Although small for a demon, she is insanely face and deceptively strong. Her long claws can easily rend flesh and her shriek leaves her foes clutching their ears.
Items: A metal whip which prongs dig into her victims causing maximum damage as she tears flesh from their bodies, it seem to follow her commands, this weapons strikes away at its victim’s souls. Jagged brimstone shield. tooth necklace.
Bio: Many years ago, there was a group of cannibals, stories of their brutality and wicked feasts spread across the land, many people didn’t believe it. They consisted of murderers, psychopaths and anyone that was willing to join their dark feast. As their numbers grew, so did their notoriety. Eventually, they were located and a large group of people from a nearby village raided their lair, not a single man made it out. Although they were outnumbered 2:1 the hardened killers suffered few casualties against the inexperienced villagers. They ate like kings that day. Eventually, they raided the village, slaughtering any man woman and child left. This obviously sparked a harsh reaction from the ruling King, a large force of the King’s army entered their lair and cornered them like rats. Despite this, many of the King’s men died but in the end, not one cannibal was left alive, all savagely butchered like the people they’ve eaten. With that, Kasdeya was born. She awoke in Blackmoor with the mind of a child, not a good trait for a demon in a harsh world. Almost immediately she met Kanen, who was then just a young savage. He approached her, looking for his next meal. He let out a ferocious roar but it was futile, she seen him as just and oversized puppy dog. As he bared his vicious teeth she just giggled and began to pet his massive snout. Against all instincts he offered his head to her and let her pet him. She spent the night with her arms tightly wrapped around his paw. Fortunately (or unfortunately, depending on how you looked at it.) She was found by a Warlord, he observed her madness and demanded to have her as a trophy. Unfortunately for him there was Kanen, many of his warriors were torn to shreds by the beast’s protective teeth. Finally the wolf was subdued, Kasdeya did not put up a fight, she only ran to save her captured friend and was quickly caught. He would have her chained to his throne along with other female demons, difference was, she genuinely loved him, she knew no other life and never dreamed of anything else. Eventually he trusted her enough to let her off her chain, as his other slaves were slaughtered for the slightest disobedience she was always free from punishment. eventually that child-like demon was corrupted As she began to see the reality of her situation in began to fill her with hate, an emotion she’s never felt before, it soon became her best friend. One day, after she had plotted enough, she tore out the Warlord’s heart and ate it in front of all his minions. After dispatching any challengers she officially took control of the Warlord’s band. That day she died, and something evil took her place. Her first order was to release Kanen, they had been holding him underground and feeding any traitors or captives to him. After all those years he still recognized her and greeted her by pouncing on her and mercilessly licking her, just like an oversized puppy dog.

Slowly she build up her warband to one of the strongest in Blackmoor, when she heard about the Horde, she brought her Warband to them, increasing their power greatly. She has been addicted with the idea of new worlds to ravage and will do anything to get there. After joining, she has quickly rose ranks, now she is a well-respected general. At first, many underestimate her power but she soon proves them wrong. She has a respect for most of the Horde’s leaders, many of them have no problem with her methods, her tendency for viciously murdering anyone who questions her. The mere though of her punishment makes many demons tremble. Her barely conscious victims are usually fed to Kanen after

Sorry if my soul eating abilities are a bit OP, kind of tired right now.

Edit: I completely forgot to mention something.

Kasdeya rides a vicious mount, a large demonic wolf named Kanen, her taming of him is where most of strength comes from. He is about three times the size of her, has savage claws and very large teeth. He is very protective of Kasdeya, he will attack anyone that even thinks of harming her. He refuses to let another demon ride him or even come near him. Kasdeya has become and expert at riding him, she is in little danger even if Kanen is mauling a victim.

 
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[On Kasdeya:]

[Soul Eater should be part of Magical abilities. That’s one more magical ability than allowed, BUT you have very few physical abilities for a demon and it isn’t too OP so I’ll allow it. However, it needs to be nerfed so it doesn’t make her stronger every time she kills a living thing. I mean, she could attack some remote village, kill everyone there and repeat the process until she’s so bloated with soals that she can roflstomp everyone who crosses her. Soul Eater will drain her victim’s lifeforce and heal her, but it will not make her more powerful. Furthermore, she has to pierce the skin of her victim in order to consume the soul. This is so that she can’t throw a pebble at a golem, say it’s an “attack” and devour its life force.]

[Inferno is okay, but note that it will normally be regular fire, meaning water etc. can extinguish it. She can make magical fire, which has to be extinguished through magical means, but it will cost her more energy. Also, she needs to send out a pulse of energy to start the fire. If the fire is in her hands(fireball mode), this is not needed, but for firewall, it is. She also requires magical energy to keep the firewall burning, and even more energy to expand it. The more fire, the more energy needed.]

[Disguise needs to be buffed so that she retains all her powers and physical abilities in human form.]

[Kasdeya’s shriek will make her victims temporarily deaf, but this will not affect people using magic to block the effect, or people who are naturally strong. Nor will it affect other demons.]

[You mention her “mount” in her personality field. What’s this mount?]

[Demons are not born, they are created. There are 3 ways to create a demon. An Aetherian defects to the Blackmoor and slowly becomes corrupted by its naturally evil forces, an Aetherian is captured and is turned into a demon by soul-corruption spells or the most common way:if there is a large conglomeration of souls who have died violently(such as after a massacre or assault upon a human village), there is a chance that the souls will spawn a demon. Basically, the souls merge together to form a higher consciousness, and their shared power will form a demon body, in which the consciousness resides. The more powerful the souls, the more powerful the demon, so if you murder the Empire’s finest general and his elite honor guards you’ll have one badass demon on your hands. On the other hand, killing twenty-five crabs will probably result in a stunted imp.]

 
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Soul Eater should be part of Magical abilities. That’s one more magical ability than allowed, BUT you have very few physical abilities for a demon and it isn’t too OP so I’ll allow it. However, it needs to be nerfed so it doesn’t make her stronger every time she kills a living thing. I mean, she could attack some remote village, kill everyone there and repeat the process until she’s so bloated with soals that she can roflstomp everyone who crosses her. Soul Eater will drain her victim’s lifeforce and heal her, but it will not make her more powerful. Furthermore, she has to pierce the skin of her victim in order to consume the soul. This is so that she can’t throw a pebble at a golem, say it’s an “attack” and devour its life force.

Well I was going to say that the souls have a very little effect on her overall power, slaughtering a village would not have that much of a substantial increase in her power, just make her a little quicker and stronger, but I’m fine with health regeneration. I neglected to say it had to do some form of damage to devour lifeforce.

Inferno is okay, but note that it will normally be regular fire, meaning water etc. can extinguish it. She can make magical fire, which has to be extinguished through magical means, but it will cost her more energy. Also, she needs to send out a pulse of energy to start the fire. If the fire is in her hands(fireball mode), this is not needed, but for firewall, it is. She also requires magical energy to keep the firewall burning, and even more energy to expand it. The more fire, the more energy needed.

Alright.

Disguise needs to be buffed so that she retains all her powers and physical abilities in human form.

She will keep most of her powers, but obviously most of her physical advantages are gone, she’s still as agile and as powerful but she loses her sharp fangs and claws.

You mention her “mount” in her personality field. What’s this mount?

I totally forgot to mention him, he’s in the edit.

Regarding the Bio, I’ll write it tomorrow.

 
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[Kanen is just a wolf that is bigger and stronger and faster than normal, sort of like a dire wolf. He does not possess any magical abilities. Nor is Kasdeya able to control him with her mind; he obeys her the way a dog would obey its master, and will sometimes disobey.]

 
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Name: Annelise Voltaire
Age: 25
Gender: Female
Race: Human
Description: She’s about 5’4, with a slim build and fair skin. Her eyes are a light grey, and her hair, which reaches down her mid-back, is dark red. For easier movement, Annelise wears form-fitting pants tucked into her boots, a white blouse underneath her corset, and a jacket alongside fingerless gloves for the cold temperatures.
Personality: Often a loner after her only friends (two brothers) brutally murdered each other. Since the unfortunate event, she hasn’t completely regained her sanity, and often clashes with people who so much as bring it up. Annelise tends to have night terrors every now and then, and as a result, she’s often paranoid even amongst the members of her town. Even though she may have good intentions, her anger gets the better of her most of the time, pushing away those in the vicinity.
Faction: Renegade Forces
Racial Ability: Instead of the usual fire bending practiced by most humans, Annelise concentrates on lightning and electrical energies of the like. Despite her ability being rather limited, she still practices almost everyday, hoping to make steady progress.
Magical Abilities:
Spawn: She’s able to generate multiple clones of herself (up to 10), to either confuse her target, or make a clean escape. If one of the clones is killed or damaged intensively, it flickers for a second or two, then disappears.
Awareness: Annelise has an amazing sense of sight and hearing. Being able to focus on a point miles away is her trademark, and she can also hear someone in the next room even if they are whispering. Both of these require as little as a blink to activate, and they are automatically shut off if she experiences sensory overload.
Ghost: At will, Annelise can walk through walls, so to speak. She’s not able to go through magical barriers, but if the property or item is not protected, it’s free game.
Physical Abilities: Annelise is quite an expert at free-running, she’s been taught since childhood to put fears aside and take leaps of faith, often managing to escape her pursuers and bring back home the prize.
Items: A locket engraved with the letters K and J, which stand for Keven (intentional misspell) and James, her brothers. This item is extremely important to her, and she won’t hesitate to kill anyone who tries to take it away.

[I’ve taken everything you said into account. Also, her appearance has been edited.]

 
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Originally posted by helltank:

Artemis Well needs some buffs. Some seriously powerful buffs.

Also, Nurmansk don’t speak English, so unless he’s a hybrid it’s a strange name to give a Nurmansk.

I finished updating him, can you take another look at him?

 
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[Xandrya:I can’t access that image, and anyway images used as description are frowned upon.]

[She will be allowed to use lightning magic, but it will be much weaker than fire magic since fire magic is taught to all middle and upper class children since very young, but she has only just started using lightning magic and is still doing trial and error with it. Furthermore, she has no teacher to help her.]

[Clones take energy to create and maintain. If she wants to spawn a clone in an area she does not have direct physical contact with, she will have to send out a pulse of energy first.]

[The longer Awareness is activated, the more magic it will take to maintain. Furthermore, she has to spend a tiny spark of magic to activate it in the first place.]

[The Ghost ability also requires energy to activate and maintain, like Clones and Awareness. Magical objects or very thick objects may be able to resist it somewhat. She cannot walk through living beings. If she deactivates Ghost while in the middle of an object, either she or the object will be pushed aside in a random direction. This depends on which is stronger in terms of physical strength(ie. a feather has less physical strength than a wall). To determine which is “stronger”, basically, if she can move it using her regular strength, she’s stronger.]

 
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Originally posted by helltank:

Make it so that non-living objects have a chance to resist Draining Beam, though it is harder than for living objects. The larger and hardier the object, the more resistance. If it’s magical, resistance is much higher.

GOD DAMN IT BILL GATES I’m wondering if I shouldn’t just change that spell to something else. I probably will, given that two laser attacks are a bit redundant.

 
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[Wercooler:Artemis Well is fine so far, except that Artemis Well still is a weird name for a Nurmansk, he looks weird for a Nurmansk so maybe you could make him a hybrid or something. If you want to make him pure Nurmansk, be aware that other Nurmansk will treat him as a human would treat a deformed stranger with the name of “Kro’Nagtha-sigafuthran”.

Also, his lack of directly offensive abilities(other than the drain energy one) means he will have some difficulty during the RP as, like all RPs, your character will be fighting something or somebody at some point. You are not an experienced RPer, so I wouldn’t recommend it. Even people like BCLEGENDS and Reaper have offensive abilities; Draining Beam and powerful weapons for Sephisiel and Soul Eater, Feast of Souls and Inferno plus lots of physical abilities and a whip for Kasdeya.]

 
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Originally posted by BCLEGENDS:
Originally posted by helltank:

Make it so that non-living objects have a chance to resist Draining Beam, though it is harder than for living objects. The larger and hardier the object, the more resistance. If it’s magical, resistance is much higher.

GOD DAMN IT BILL GATES I’m wondering if I shouldn’t just change that spell to something else. I probably will, given that two laser attacks are a bit redundant.

[Feel free to change it. Note that if you keep Draining Beam, it will be more powerful than your Beam Cannon as it is fueled directly by Sephisiel’s power.]

 
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Name:Arkfurionsk Infurfurie
Age:9769
Gender:Male
Race:Demon
Description:Arkfurionsk Infurfurie is of medium build and height, for a demon. His eyes are bloodred, and his claws black and sharp. His horns are jagged, but he usually conceals his bulk in a gray robe. His face is unknowable, and his teeth are both needle-sharp and frightening. Thick black gloves, made of shadows that seem to shift and turn about, cover his hands when his claws are not extended. Delicately inscribed in red on the palm of each glove is a rune of a language that was old when Gaia was new.
Personality:Arkfurionsk Infurfurie has been described as the most manipulative, ruthless and unknowable demon warlock to ever exist. He’ll break his word without changing stride, break his loyalties without thinking twice, take a life without a second glance. Crossing him is a death sentence in and of itself; having his favor is useless, for all his promises are lies. He plays the demon warlords against each other like puppets, and prefers not to rule, but to control the ruler. He particularly enjoys toying around with souls, for his magic specializes in that area.
Faction:Horde of Red Tears
Racial Ability:Healed every time he takes a life.
Magical Abilities:
Lay Waste:Arkfurionsk can call forth a titanic shockwave of energy that spreads outwards from him, getting weaker as it expands. Those standing next to him, if not singled out for protection, will feel the brunt of the energy, which is enough to turn boulders to dust at that distance.

Blood and Soul:Arkfurionsk can cause a victim’s life force to literally leak out of their eyes and mouth by loosening the bond between soul and body. It is possible to block this attack, but it requires a large amount of energy and willpower. If hit directly by this attack, without any protection, the average demon will fall unconscious.

They Scream And They Cry:By corrupting the part of the soul that detects emotions, Arkfurionsk can make victims experience their worst fears over and over again. The longer this spell lasts, the more energy it costs to maintain. The effectiveness of this spell is reduced when he uses it on more targets. Prolonged(more than five minutes) exposure to this spell will cause unconsciousness in strong-willed targets and possibly insanity in weak-willed ones. It is possible to block this spell with powerful magic, though it requires a constant stream of energy(until Arkfurionsk stops casting) and takes its toll on the defender’s mind.

Physical Abilities:Arkfurionsk is much faster than a normal demon. He can also instantly target the arteries of a victim, allowing his teeth to seek them out and pierce them, causing near-instant death in the average human(pierced arteries spray blood five feet in the air). He also has amazing physical regeneration, able to have a mountain literally thrown onto him and yet get up as good as new.
Items:A staff made of bone, with a hole bored in the centre. Filling the hole is a living eyeball, formerly one of his enemies’ and now animated to serve him.This eyeball cannot be detached from the staff, but Arkfurionsk can stick the staff into small gaps to allow the eyeball to see inside. Furthermore, the eyeball can fire bolts of dark energy or black lightning from its centre as the first line of Arkfurionsk’s incredible offensive power.

[Arkfurionsk is one of the most powerful characters in the game. I would never let a player have powers as great as Arkfurionsk. The only person I trust to not abuse him is myself.]
[As a side note, the only reason why he isn’t the leader of the Horde is because he doesn’t want to be, thinking that surely the human, Nurmansk and Aetherian forces will all be targeting the leader. So he stood aside for Evernight.]

 
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[Arkfurionsk is one of the most powerful characters in the game. I would never let a player have powers as great as Arkfurionsk. The only person I trust to not abuse him is myself.]

Now, where have I heard that before…?