[Mafia] Cop Mafia // Night 2 (locked)

Subscribe to [Mafia] Cop Mafia // Night 2 60 posts

avatar for Bluji Bluji 6694 posts
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Cop Mafia

2 fraud cops, who are totally fake. They kill one of the real cops every night. Win by being the majority of the town population.

9 normal cops, who investigate someone every night. Though, they aren’t so normal in the end. One of them is a sane cop and the other eight… oh well. Win by getting rid of the fraud cops.


Rules

See them in the below link:

http://pastebin.com/u5gX7aYG

 
avatar for Bluji Bluji 6694 posts
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Players

Jaskaran2000
ocelot
pika493
hamuka
Woon1957
eProdigy
Taiboss
TwistedCakez
devourer359
t6salt
CowFriend
DragonArcherZ
myhome16
Xandrya
helltank
REALinsanemonkey
AdeebNafees

 
avatar for Jaskaran2000 Jaskaran2000 7524 posts
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Sign.

 
avatar for ocelot ocelot 3721 posts
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Assign

 
avatar for pika493 pika493 1971 posts
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Originally posted by Jaskaran2000:

Sign.

 
avatar for hamuka hamuka 3412 posts
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Ooooooh, a larger version of the Dethy games in chat :D

Signationifying.

 
avatar for Woon1957 Woon1957 2736 posts
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Originally posted by Jaskaran2000:

Sign.

 
avatar for Pulsaris Pulsaris 1690 posts
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Originally posted by Bluji:


Since this game is a rather small one (eleven players), timezones might become a problem for people who would like to play this game but due to timezones they can’t. That’s why we’ll be playing two games instead of just one:

1. First, any number of players sign.
2. I’ll use an RNG to pick eleven players from the group of signers.
3. Those eleven will play game #1.
4. After game #1 ends, I’ll enter all the players who didn’t play in game #1 to game #2 and if there still are empty spots, RNG the players from game #1 to fill those spots.

Don’t quite understand why two games help with the timezone issue. Could you please kindly explain?

 
avatar for Bluji Bluji 6694 posts
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If the game fills before people whose timezones don’t match with mine get to see the game, they could possibly miss the game. It wouldn’t be the first case it has happened with a small mafia of mine, so I find this the best way to solve the situation.

 
avatar for eProdigy eProdigy 966 posts
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I’ll sign.

 
avatar for Taiboss Taiboss 6432 posts
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Originally posted by eProdigy:

I’ll sign.

if possible

 
avatar for TwistedCakez TwistedCakez 1959 posts
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Originally posted by Woon1957:
Originally posted by Jaskaran2000:

Sign.

 
avatar for Bluji Bluji 6694 posts
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Originally posted by Taiboss:
Originally posted by eProdigy:

I’ll sign.

if possible

Yes, it is possible. :D

 
avatar for devourer359 devourer359 8461 posts
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Sign. I actually made it this time :D.

 
avatar for T6salt T6salt 1800 posts
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Originally posted by TwistedCakez:
Originally posted by Woon1957:
Originally posted by Jaskaran2000:

Sign.

 
avatar for CowFriend CowFriend 13340 posts
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Yeaah sign

 
avatar for DragonArcherZ DragonArcherZ 4887 posts
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Sign.

I dibs Dethy :D

 
avatar for myhome16 myhome16 3931 posts
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Originally posted by Taiboss:
Originally posted by eProdigy:

I’ll sign.

if possible

this.

 
avatar for Xandrya Xandrya 2240 posts
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Sign.

 
avatar for helltank helltank 7377 posts
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Sign.

So this means that all players get investigation?

 
avatar for Jaskaran2000 Jaskaran2000 7524 posts
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Originally posted by helltank:

So this means that all players get investigation?

Ya, but there’s only one sane cop, the other normal cops are other sanities. I don’t think fraud cops get investigation, though.

 
avatar for helltank helltank 7377 posts
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The townie strategy is simple, really.

1)Uncover insane cops and use them to get accurate results(for the rest of my strategy posts I will treat self aware insane cops as sane cops)(insane cops always get the wrong results, so just take the opposite of its result as the correct result).
2)Uncover paranoid and naive cops and turn them into vanilla townies as they cannot get an accurate investigation at all.
3)Meanwhile, keep investigating. There should be 2-3 cops all investigating different people(through agreement in thread ie. everybody agrees that sane cop number 1 should investigate sally, sane cop 2 investigate jack and sane cop 3 investigate john)
4)When a sane cop uncovers a mafia member, he claims and everybody lynches that guy. If a mafia member tries to use this strategy, when the person lynched ISN’T a mafia member, the liar will get lynched.

Concerns:Mafia members can lie to get a person lynched then claim paranoia. Or they can protect their buddies and when their buddies are revealed to be scum, claim naivety.

 
avatar for Jaskaran2000 Jaskaran2000 7524 posts
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Uncover insane cops and use them to get accurate results

How exactly would you do this?

Meanwhile, keep investigating. There should be 2-3 cops all investigating different people

What if the fraud cops kill one of those cops because of the agreement in thread?

When a sane cop uncovers a mafia member, he claims

I don’t think the sane cop knows his sanity, either.

 
avatar for REALinsanemonkey REALinsanemo... 1611 posts
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Originally posted by T6salt:
Originally posted by TwistedCakez:
Originally posted by Woon1957:
Originally posted by Jaskaran2000:

Sign.

 
avatar for Bluji Bluji 6694 posts
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Oh, just so you know, every town-sided cop gets the same role message, so no planning. Though, I recommend you reveal the investigation every "morning". And… um… did I have something else… oh, right, it’s a nightstart but the mafia can’t kill.