Risk: Earth! I (tracymirkin wins!) page 5 (locked)

287 posts

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Originally posted by JaumeBG:
Originally posted by koopa112:

100th post is mine!

Do you realise you lose turns by doing nothing…?

Anyway, got an exam now, and then I have to lunch and go to the cinema. So I’ll be updating in quite a few hours.

I dont know what to do. Forget that! Attack South America with all my turns.

 
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What could I do?
Conquer koopa? No, just look at him being all nice in Africa.
Conquer TheIdiocyWizard? He has just Spain, let him be.
Conquer MansW1? Noone conquers Russia.
So what should I do?

Edit:

Originally posted by MansW1:

Continue attacking with all my turns.


As long as you don’t touch me, you will stay as Noone conquers Russia.

 
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Continue attacking with all my turns.

 
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ATTACK KOOPA FOR 24!!!!!!!!!!!!!!!!

 
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I changed my mind. Invade south, first the already flanked Sahara, then attack the south-east (from the horn) with all turns, make sure nothing is flanked, but don’t attack t6.

 
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D’awwww thanks tai.

 
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Originally posted by JaumeBG:

You border koopa, tracymirkin, and koopa. There is no “TIC”.

Also. Lolwut

 
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Attack Tiggz with 6 moves. Any excess ones divert to expanding into the area of China and surrounding areas that Jaskaran also borders. With 8, expand in areas around Australia and such. Hold any excess for now.

Edit: With all excess, after the area around Jask is claimed, attack Pika in Mexico.

 
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attack pika x15 :3

 
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I’ll start updating now, You each have a new set of roles as a new day started about 5 hours ago.

 
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Expand evenly in all directions with all of my turns

 
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hamuka attacks ×15.

The random.org numbers are: 1086, 3157, 5990, 3467, 981, 1905, 9886, 8196, 7872, 6139, 8081, 2859, 6255, 8908, and 9013.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 73. MansW1 defends.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 85. MansW1 defends.

The third battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, hamuka conquers; and if the number is between 71 and 120, thijs defends. The number is 114. thijs defends.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 99. thijs defends.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 17. hamuka conquers.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 11. hamuka conquers.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 9. hamuka conquers.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 79. thijs defends.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 6. hamuka conquers.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 93. MansW1 defends.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 73. thijs defends.

The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 60. thijs defends.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 5. hamuka conquers.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 84. MansW1 defends.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 68. thijs defends.

hamuka conquers 5 territories (4 from MansW1 and 1 from thijs).
koopa wants to attack ×32.

The random.org numbers are: 5843, 850, 6636, 8970, 1226, 9682, 1620, 5123, 1676, 8686, 9330, 6528, 2540, 5574, 9, 8341, 2773, 266, 1082, 878, 3742, 2737, 3651, 1080, 532, 3975, 5675, 4346, 646, 6017, 7188, and 7003.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 76. T6salt defends.

The second battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, T6salt defends. The number is 33. koopa conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 69. T6salt defends.

The fourth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, koopa conquers; and if the number is between 71 and 120, T6salt defends. The number is 78. T6salt defends.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 79. T6salt defends.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 100. T6salt defends.

The seventh battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, T6salt defends. The number is 54. koopa conquers.

The eighth battle will be rolled between numbers 1 and 150. If the number is between 1 and 100, koopa conquers; and if the number is between 101 and 150, T6salt defends. The number is 27. koopa conquers.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 51. T6salt defends.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 80. T6salt defends.

The eleventh battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, T6salt defends. The number is 32. koopa conquers.

The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 40. koopa conquers.

The thirteenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, T6salt defends. The number is 15. koopa conquers.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 79. T6salt defends.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 24. koopa conquers.

The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 81. T6salt defends.

The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 57. T6salt defends.

The eighteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 56. T6salt defends.

The nineteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 34. koopa conquers.

The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 43. koopa conquers.

The twentyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 44. koopa conquers.

The twentysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 60. T6salt defends.

The twentythird battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 66. T6salt defends.

The twentyfourth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, koopa conquers; and if the number is between 71 and 120, T6salt defends. The number is 52. koopa conquers.

The twentyfifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 33. koopa conquers.

The twentysixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 53. T6salt defends.

The twentyseventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 84. T6salt defends.

The twentyeighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 3. koopa conquers.

The twentyninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 4. koopa conquers.

The thirtieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 49. koopa conquers.

The thirtyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 60. T6salt defends.

The thirtysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 11. koopa conquers.

koopa conquers 16 territories.
Originally posted by MansW1:

Continue attacking with all my turns.

Sorry, you really have to be more specific. For example, you can say you want to conquer towards South Africa or South America or towards the east or you can attack a certain user's territories.
T6salt wants to attack ×24.

The random.org numbers are: 7806, 4191, 2314, 5161, 3152, 6149, 3703, 2677, 236, 6299, 9796, 3315, 9815, 5207, 9224, 2099, 7481, 4892, 2909, 4969, 1789 (21), 901, 4742, and 9834.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 17. T6salt conquers.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 34. T6salt conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 93. koopa defends.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 12. T6salt conquers.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 39. T6salt conquers.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 33. T6salt conquers.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 5. T6salt conquers.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 22. T6salt conquers.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 49. T6salt conquers.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 29. T6salt conquers.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 73. koopa defends.

The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 9. T6salt conquers.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 49. T6salt conquers.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 89. koopa defends.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 18. T6salt conquers.

The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 20. T6salt conquers.

The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 17. T6salt conquers.

The eighteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 18. T6salt conquers.

The nineteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 99. koopa defends.

The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 50. T6salt conquers.

The twentyfirst battle will be rolled between numbers 1 and 150. If the number is between 1 and 100, T6salt conquers; and if the number is between 101 and 150, koopa defends. The number is 139. koopa defends.

The twentysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 77. koopa defends.

The twentythird battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 36. T6salt conquers.

The twentyfourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 25. T6salt conquers.

T6salt conquers 18 territories.
Taiboss wants to attack ×20.

The random.org numbers are: 7184, 5902, 7359, 5947, 8120, 9136, 8387, 5507, 4482, 7485, 155, 5686, 8612, 7389, 2268, 6952, 9072, 3326, 9830, and 2409.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 57. koopa defends.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 8. Taiboss conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 57. koopa defends.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 25. Taiboss conquers.

The fifth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, Taiboss conquers; and if the the number is between 61 and 110, koopa defends. The number is 17. Taiboss conquers.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 29. Taiboss conquers.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 75. koopa defends.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 98. koopa defends.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 36. Taiboss conquers.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 67. koopa defends.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 36. Taiboss conquers.

The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 78. koopa defends.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 26. Taiboss conquers.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 56. koopa defends.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 20. Taiboss conquers.

The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 94. koopa defends.

The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 69. koopa defends.

The eighteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 40. Taiboss conquers.

The nineteenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, Taiboss conquers; and if the the number is between 61 and 110, koopa defends. The number is 97. koopa defends.

The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the the number is between 51 and 100, koopa defends. The number is 72. koopa defends.

Taiboss conquers 9 territories.
tracymirkin wants to attack and expand ×14.

The random.org numbers are: 2820, 5438, 535, 2062, 3066, 5414, 8535, 2423, 6189, 7698, 1116, 1539, 4554, and 2422.

The first battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers; and if the number is between 61 and 110, TiggZ_ defends. The number is 14. tracymirkin conquers.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TiggZ_ defends. The number is 70. TiggZ_ defends.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TiggZ_ defends. The number is 43. tracymirkin conquers.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TiggZ_ defends. The number is 33. tracymirkin conquers.

tracymirkin has eliminated TiggZ_ and has earned the And Now It’s Mine Achievement to be awarded with +2 territories!

tracymirkin expands 6 territories (as above he got regular numbers for his fifth and sixth rolls).

tracymirkin expands 24 territories (as above he got regular numbers for eighth to fourteenth rolls).
thijs wants to attack pika ×15.

The random.org numbers are: 354, 2340, 7438, 9844, 4588, 3563, 3875, 827, 872, 1744, 1991, 4700, 3849, 2385, and 7838.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 4. thijs conquers.

The second battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, thijs conquers; and if the number is between 61 and 110, pika defends. The number is 65. pika defends.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 88. pika defends.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 28. thijs conquers.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 74. pika defends.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 9. thijs conquers.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 97. pika defends.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 46. thijs conquers.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 88. pika defends.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 39. thijs conquers.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 38. thijs conquers.

The twelfth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, thijs conquers; and if the number is between 61 and 110, pika defends. The number is 87. pika defends.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 42. thijs conquers.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 73. pika defends.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 71. pika defends.

thijs conquers 7 territories.
 
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Wow, I’m surprised that ↑ didn’t break Kongregate’s formatting.


People’s rolls today.
  • Riaanlup, VoodooCoffeeGuy (39);
  • MansW1 (31);
  • Jaskaran (25);
  • tracymirkin (16);
  • everyone else (15).

As stated in the “Bonus territories for milestones” section, there will now be a roll between all players who are still alive and the winner will receive +3 rolls. It will be rolled from numbers 1 to 12, with the order of signing up (e.g., T6salt is 1) determing your number. The number is… 8. The winner is Taiboss. Taiboss has 18 rolls as of right now.
Originally posted by Jaskaran2000:

Expand evenly in all directions with all of my turns

You cannot expand except in those two territories in north-east China. Do you mean conquer? (And “evenly in all directions” is kinda broad, so my interpretation of that might not be what you specifically want; but we can keep it as “evenly in all directions” if you really want.)

 
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Attack Riaanlup to fully conquer India, after that is done, attack mansw using the rest of my rolls left if any.

 
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Nor attack the blue in murica.

 
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Attack pika x15. We are in an all-out war. with nuclear weapons and nuclear artillery and nuclear Death Stars and all that. Oh, and attack pika’s Spanish Empire first :P

EDIT: By the way, what will happen if all of the Earth is conquered? Will I not get my extra territories?

 
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Attack everything in Africa. Heading up the western side first

 
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Get back all of territories invaded by koopa, if I then still have rolls left, then extend in the south-east.

 
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Attack 15x Blue through Mexico. Take the route that will turn me towards the direction of Florida in as little moves as possible.

 
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Jaskaran wants to attack ×15.

The random.org numbers are: 8116, 5734, 158, 9293, 1649, 9787, 7597, 6327, 4034, 3530, 1676, 3847, 5902, 9663, and 6680

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 100. Riaanlup defends.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 23. Jaskaran conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 21. Jaskaran conquers.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 71. Riaanlup defends.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 73. Riaanlup defends.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 4. Jaskaran conquers.

Riaanlup has been eliminated from the game by Jaskaran!

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 96. MansW1 defends.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 31. Jaskaran conquers.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 53. MansW1 defends.

The tenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, Jaskaran conquers; and if the number is between 61 and 110, MansW1 defends. The number is 58. Jaskaran conquers.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 34. Jaskaran conquers.

The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 46. Jaskaran conquers.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 94. MansW1 defends.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 36. Jaskaran conquers.

The fifteenth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, Jaskaran conquers; and if the number is between 71 and 120, MansW1 defends. The number is 99. MansW1 defends.

Jaskaran conquers 8 territories (3 from Riaanlup and 5 from MansW1).


Originally posted by T6salt:

Nor attack the blue in murica.

Dude wat.
thijs wants to attack pika ×15.

The random.org numbers are: 1099, 7838, 5392, 1919, 6985, 9266, 6014, 6405, 9415, 5291, 3454, 516, 7691, 9510, and 764.

To answer your question, thijs, then they will become extra rolls instead of extra territories.

The first battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 53. pika defends.

The second battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 75. pika defends.

The third battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 45. thijs conquers.

The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 6. thijs conquers.

The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 99. pika defends.

The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 36. thijs conquers.

The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 17. thijs conquers.

The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 15. thijs conquers.

The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 70. pika defends.

The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 7. thijs conquers.

The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 90. pika defends.

The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 13. thijs conquers.

The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 80. pika defends.

The fourteenth battle will be between numbers 1 and 110. If the number is between 1 and 60, thijs conquers; and if the number is between 61 and 110, pika defends. The number is 70. pika defends.

The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 92. pika defends.

thijs conquers 7 territories.


Can’t update anything else for now, gotta go do another exam. Not sure if I can update after the exam either, since I’ll be going to a party. However, as you can see from that massive post, I will update (unless I die)! In a bit over 4 hours you can post your new actions for your new set of rolls.


Edit: woops, didn’t realise you had 25 rolls, not 15 Jaskaran. Ah well. I’ll fix it later.

 
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*now.

 
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Ive lost count of how many people are trying to kill me :D
Do I have any turns left? If I do kick Orange out of Africa by attacking him. Any left just attack Brown

 
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If I have any turns left then conquer the rest of Spain.

 
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Originally posted by Taiboss:

What could I do?
Conquer koopa? No, just look at him being all nice in Africa.
Conquer TheIdiocyWizard? He has just Spain, let him be.
Conquer MansW1? Noone conquers Russia.
So what should I do?

Edit:

Originally posted by MansW1:

Continue attacking with all my turns.


As long as you don’t touch me, you will stay as Noone conquers Russia.

RNG attack but focus fire on 1 person, and don’t attack that guy^ or allies.
 
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Can’t update right now as I’m on my mobile and my computer is 15 km away, but you all have a new set of rolls/turns sibce 1:45 or so (approx.) so keep onrolling! everything to be updated tomorrow as i said.