[CYOP] Zoom In page 2

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look over the hoizon?

 
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Originally posted by blakzer:

Take the line back down again.

The horizon line moves, somehow, and you are forced to move back as well to avoid being shunted. That was pointless… maybe the land you’re on is changing size, or something? You couldn’t say.

 
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Originally posted by myhome16:

look over the hoizon?

You’d do that, but there’s nothing there. Maybe with more detail, there would be, but…

 
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Attempt to determine what substance the horizontal line is made of. If it’s an unknown substance, attempt to determine its physical and chemical properties.

 
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Originally posted by Blood_Shadow:

Attempt to determine what substance the horizontal line is made of. If it’s an unknown substance, attempt to determine its physical and chemical properties.

The line is the horizon line. And it is made of pixels.

 
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Attempt to determine the physical and chemical properties of pixels.

 
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recall what is known about zoom modules.

 
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Originally posted by Blood_Shadow:

Attempt to determine the physical and chemical properties of pixels.

You observe the various pixels down in the middle of the visible ground, and figure out that they are all uniform cubes of varying colour based on the previously-mentioned information that their colour is determined by. They all seem to be pretty solid, and knocking against them reveals them to all be hard and dense, unlikely to break if hypothetically thrown; that being said, white pixels are an apparent exception, in that you can freely move either through or across them, depending on their location relative to you. And, as previously discovered, you can tear holes in the fabric of reality in order to recolour pixels as you see fit. You might be able to recolour without damaging reality. You aren’t sure where you’re going to obtain more pixels, though, now that the horizon isn’t available as a resource any more… or whether you want any more pixels, even. Do they actually do anything, other than be weird and blocky? You don’t even know. Experimentation might be an option, if you can figure out what to do.

Details Set: Pixel Composition (Coloured) – Solid, dense, hard, difficult to damage; Pixel Composition (White) – Free movement, over/through dependent on relative location, makes up basic fabric of reality, altering creates grey-represented nothing and corruption.

 
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Originally posted by myhome16:

recall what is known about zoom modules.

…well, they let you alter your perception to raise or lower the perceived detail level of yourself and your surroundings, but apparently require that their user has a certain level of perception already to get to different magnifications. Most get none in their lifetime, but the most you ever recall anyone getting was four, for up to x5 zoom. And that guy was a right tosser, you’re certain. Maybe. Those who even get any tend to be smug about it, for obvious reasons.

Details Set: Zoom Modules

 
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Remove pixels from the line so the line is split into to lines, one short and one long. Attach the removed pixels to your own body to make you bigger.

 
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Toss a pixel into the corruption and see what happens.

 
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Make the post…

Big
Bigger
Even Bigger

/\/\/\/\

Look 90 degrees to the right.

 
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Rotate the world 45 degrees to the right. This makes the line a diagonal one.

 
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Stand next to the grey pixel, between it and the horizon.
Grab a white pixel and toss its blueness into the grey pixel. The white pixel should turn yellow. Actually, don’t. Just take the red and green pixel, then pass the green one’s greenness to the red one to attain a yellow and a black one. Use the black one for whatever someone else wants to do with it.
Toss the yellow pixel at the horizon so that it lands on top of it.
Watch in awe as the rest of the yellow pixels representing the sun appears from behind the horizon.

 
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Not sure we should be causing corruption at this stage of the game. We should “save” the leeway we have in regards to corrupting the world for other, more important fuctions(eg. At a later stage, we might be required to make, say, a rainbow in order to get a higher zoom function. If he corrupt the world so much this is impossible without destroying the game, we would be stuck at the zoom level.)

 
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Originally posted by helltank:

Remove pixels from the line so the line is split into to lines, one short and one long. Attach the removed pixels to your own body to make you bigger.

You mean the horizon line that you can no longer take pixels from? That sounds like a perfectly reasonable idea, except you can’t take pixels from the horizon line any more. Doofus.

Originally posted by GotterakaThing:

Toss a pixel into the corruption and see what happens.

You drag a pixel towards the grey-represented nothing, which is clearly growing towards you like a bastardly… thing. Which sucks. Well, let’s see what happens when you drop matter into non-matter.

Originally posted by helltank:

Not sure we should be causing corruption at this stage of the game. We should “save” the leeway we have in regards to corrupting the world for other, more important fuctions(eg. At a later stage, we might be required to make, say, a rainbow in order to get a higher zoom function. If he corrupt the world so much this is impossible without destroying the game, we would be stuck at the zoom level.)

GRABSLBLIAD
WOAH. That was close. Apparently, then, dropping matter into grey-represented nothing causes a lot of damage to the fabric of reality, relatively speaking. Something new for your brain to know, then… for a moment, you vaguely wonder whether it is possible to reverse corruption and/or the advance of grey-represented nothing, then put the issue out of your mind for the moment. You have more important things to do right now, like seeing that the Corruption Meter has risen from Insignificant to Untroublesome.

New Feature: Nothing Detonation
Dropping pixels into grey-represented nothing causes a large amount of damage to the reality immediately surrounding the detonation point. Whilst this will probably be useful for making certain that anything dropped into nothing is utterly, uh, “nothing-ed”, it does provide an issue for whoever or whatever isn’t fast enough to escape the resulting detonation.

New Feature: Reversing Corruption
It is probably possible to reverse corruption and/or fix holes created by the creation and advance of grey-represented nothing. Whether you have access to any such methods is another issue altogether, as you have no idea how such a thing would be done, if it really is possible.

Originally posted by Minnakht:

Stand next to the grey pixel, between it and the horizon.
Grab a white pixel and toss its blueness into the grey pixel. The white pixel should turn yellow. Actually, don’t. Just take the red and green pixel, then pass the green one’s greenness to the red one to attain a yellow and a black one. Use the black one for whatever someone else wants to do with it.
Toss the yellow pixel at the horizon so that it lands on top of it.
Watch in awe as the rest of the yellow pixels representing the sun appears from behind the horizon.

Moving more information around, you create a pixel with a new colour, yellow, and return your green pixel to black. Perfect for replacing that other black pixel you lost earlier. Yes. Now, then…

Expertly keeping out of the way of the nothing, you toss the yellow pixel so that it… somehow lands on the horizon line? Maybe things in the horizon can interact with the horizon line, but not anything else… that’s kind of idio

Originally posted by FelineForumer:

Make the post…

Big
Bigger
Even Bigger

/\/\/\/\

Look 90 degrees to the right.

AAAAAAAAAAAAAAAAA VEDENYAAAAAAAAAAAAAAA
Perfect reference made. There is now a massive orb of yellow in the horizon. If you can simply harness its power for your own good…

Originally posted by blakzer:

Rotate the world 45 degrees to the right. This makes the line a diagonal one.

…oh, hypothetical deific being damn it. Well, looks like the orb’s gone and rolled off… and smothered the nothing it ran over, it seems? Ooh… how convenient, aside from the big hole in the horizon line. AND you’ve uncovered a previously-hidden stash of black pixels in the corner, too! This has many, many possibilities, amplified by the fact that the Corruption Meter has fallen from Untroublesome to None.

New Feature: Nothing Smothering
It is apparently possible to, instead of detonating nothing by throwing a single pixel into it, squeeze small amounts of it from existence under an overwhelming weight of non-nothing, non-clear pixels, with annihilation occurring on a one-to-one basis. Like stitching up a dress with a sledgehammer.

 
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I love rotation!

Repair the line with some of the black pixels.

 
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tilt the line perfectly upright, then shake it rapidly.

 
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Originally posted by blakzer:

I love rotation!

Repair the line with some of the black pixels.

Using about half of the pixels, you repair the horizon line. Then move the rest of the pixels towards it for safekeeping, just in case. What wonders you have wrought this day…

Originally posted by ilovekirby12:

tilt the line perfectly upright, then shake it rapidly.

EBRBRBRBRBRBRBRBRBRBR
OH HYPOTHETICAL DEIFIC BEING WHY IS THIS HAPPENING
YOUR PIXELS NOOOOOOOO

 
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Tilt the line to an angle so that the right end is ‘higher’ than the left end, then wait until the sun comes back. Then get the line back to horizontal so that it stays there.

[Bloody hell, guys, at least try to do ‘productive’ things.]

Do I still have a green pixel? Probably not.

Take two white pixels and remove half their redness and half their blueness, putting them in two black pixels. That should make two bright green pixels, a red one and a blue one.
Plant the two green pixels in the ground and water them with blue pixels (make a few more), then fast-forward a bit until the trees grow.
Plant the red pixel too until it grows into strawberry shrub.

 
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Add y=tan(x) where the x axis is the line, and each pixel counts for 1 unit.

 
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Make it a negative image/world/pixels.

 
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Take a pixel and throw it away from the line.

 
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Originally posted by Kidudeman:

Make it a negative image/world/pixels.

you fool

Can we veto actions? Please tell me we can veto actions…

 
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Originally posted by Shadowhopeful:

Add y=tan(x) where the x axis is the line, and each pixel counts for 1 unit.

Plot the Weierstrass function, using the line as the x-axis.