I rushed this in to get back on to updating these. If something is wrong just say so and I’ll fix it, there might be errors.
What is happening?
Arken has summoned a fog around him, Waswowarum and Slimey, there actions can not be seen.
Leaf has taken flight into the skies, observing his environnement
White tried eating an apple of a tree, but as he bit into one of them, the tree started moving, an eye opening up. Tree roots started sprouting from the ground, but the “tree” seems unable to touch White who is in flight.
Anjea ate a bit of berries
Before Gamma was getting up and leaving, Kirb quickly throws a punch at the fleeing Blob, knocking it’s hp down. Kirb has engaged and disengaged combat on Gamma
Gamma, meanwhile, began feeding on the dead rabbit.
1- Your action? Remember discretion.
Now that your Blobs are brain level 3, they have the choice between
-Develop Powers(such as fire/water/etc)
-Develop spell/power ability/etc
You can have up to 3 powers developping at once AT ALL TIMES. You can also develop two things and shorten the duration of one of them by 1 turn or develop a single thing and shorten it’s duration by 2 turns.
Bipedal Mouvement(1 turn)
Slug Mouvement(1 turn)
Improved Sight (1 turn)
Head( 1 turn)
Tail: (1 turn)
Hands(Requires Arms): 1 turn (Is required for claws, pincers, etc.)
Feet(Requires Legs) : 1 turn
Hair (1 turn)
Scales( 1 turn)
Feathers ( 1 turn)
Faster Slug Mouvement (1 turn)
Quadrupedal Mouvement(Requires legs) (3 turns): The Blob grows an extra set of legs
Spring Reflexes(Requires legs) (2 turns): The Blob is slightly faster and can have around similarly to a bunny rabbit or a kangarou.
Four arms(Requires arms) (3 turns) : The Blob grows an extra set of arms
Thick Skin ( 1 turn) : The Blob takes slightly less damage
Aerial legs (Varies): The Blobs legs are that of a bird, smaller but lighter and improves flight. Awkward with normal feet, though. If the Blob already has legs, its a 1 turn evolution, otherwise its 2 turns.
Fins ( 1 turn)
Gills ( 1 turn)
Adhesive Glands(Requires Slug Mouvement) ( 2 turns) : The Blob can go up surfaces, sticking to them.
Extensive Vision( Requires Improved Sight) ( 1 turn): Even better, larger and more detailed vision to your Blob
Heat Vision(Requires Improved Sight) (2 turns): The Blob can see a hidden Blob through it’s heat.
Improved Hearing(Requires ears) (1 turn)
Scent Tracking(Requires Nose)(2 turns): The Blob can smell hidden Blobs.
Hands for feet(Requires legs) ( 2 turns): Similar to a monkey, the Blob grows hands on its feet.
Tentacles (2 turns) : The Blob grows a pair of long tentacles
Horns (Requires head) (1 Turn): The Blob grows a pair of horns)
Claws(Requires Hands) (2 turns): The Blob grows sharp claws
And it keeps going, but none of you have the level or prerequisites for them, so I’ll stop here.
Tentacular Reinforcement (1 turn): allows hands and claws to be on tentacles
Pincers: 2 turns
Muscular Reinforcement(2 turns): Improves speed
Tail Reinforcement (1 turn): Allows upgrades on tail, improving it’s utility.
Wings(3 turns): Gives a Blob-ish beginning of what appears to be wings. Not very good at flight, more for gliding, but can be upgraded and is improved by aerial legs, wings and more.
Shell(3 turns, requires head or slug mouvement): Slows and weighs down the Blob, but gives him a defensive shell. The shell reduces the damage of all attacks by two, but exterior limbs are vulnerable(head/arms/slug tail) and must be brought inside the shell(making the Blob immobile) to protect those body parts. Can be upgraded.
Leap Reflexes(3 turns, requires spring reflexes): Allows the Blob to jump at incredible height and lenghts.
Thorns( 2 turns): The Blob is covered in thorns, and any Blob that touches it takes 1 point of damage. Can be upgraded.
Buck Teeth(Requires Herbivore, 1 turn): The Blob gains a bite attack and can munch throught wood and similar objects with ease
Fangs(Requires Carnivore, 1 turn): The Blob gains a powerful bite attack and can cut throught meat well.
Proboscis(2 turns, 1 if Omnivore): The Blob gains a tube-like mouth. With it, it can stab other Blobs and allows different gastronomic options
Talons(2 turns): Makes the Blob lighter and more adapted to flight
Beaks(2 turns, 1 if omnivore): the blob gains a beak and a peck attack and allowing them to better pick off small food. Can be upgraded.
Hooves(2 turns): The Blob walks around on large hooves, preventing debalancement and giving him a more powerful but slower kick attack.
Eyes(1 turn): The Blob grows a second eye, reducing chance of blindness and enlarges sight radius
Scent Tracking(2 turns, requires nose): Allows the Blob to know where a Blob is or has been through smell.
Camoflage Skin(3 turns): With this cameleon-like skin, the Blob can blend into his environnement and make itself almost invisible to the naked eye. Upgrades later to allow blend in while moving and such.
Since Anjea has finally developped Electricity, the following have been unlocked)
Static Fighter(2 turns): The Blob can trasmit electricity by touch or near vicinity, causing all of it’s physical attack to gain 1 extra damage from electric shock
Jolt(2 turns): A short range jolt of electricity comes out of the Blobs hand.
Recharge(3 turns): The Blob can spend the turn jolting itself with energy, gaining energy)
Adrenaline Rush(2 turns): The Blob jolts itself, increasing it’s speed by 1.
Since Arken has developped wind, he has acces to this:
Improved Flight(2 turns): Self Explanatory
Breeze(2 turns): A strong breeze passes by pushing small objets and creatures in a direction
Slashing Wind(2 turns): A quick wave of wind slices through a target
Small Fog: A small fog is created around the Blob, hiding itself from it’s enemies.
Wind Fists(4 turns): The Blob can punch the air, sending out punches to his enemies from a short distance.
Improved Swim(2 turns): Self Explanatory
Aquatic Healing(4 turns): The Blob, when submerged in water, heals over time
Icicle(2 turns): A small icicle forms, that can be thrown or used as a weapon up close
Aquatic Force(2 turns): The Blob can push around a small wave of water similar to a Wind Blob using breeze. Requires to be in water or Create Water
Create Water(2 turns): Converts energy to spawn water, in any form.
Interior Heat(4 turns): Can use energy to heat ones body, sending back heat damage to Blobs that touch him. Keeping this for turns uses more energy, but the Blobs physical attacks do burn damage
Overheat(2 turns): The Blob heats up another Blob body temperature, making them fatigue and drop in energy. Also does minimal damage
Firball(3 turns): An energy costly attack. A Blob spews out a fireball that burns a target for a good amount of damage
Natures wrath(minor) (2 turns): The nerby grass or vegetation around the Blob entagles it, stopping it from moving and dealing minor damage
Wild Empathy(2 turns): Improves the relationship with an animal or slightly with a NPC Blob.
Requires to have confirmed a diet.
Frugivore(2 turn): Extra health and energy output from fruit
“Herb”-ivore(2 turns): Extra health and energy output from eating grass, leaves, herbs and flowers
Beaver(Requires Buck Teeth, 2 turns): The Blob gains health and energy from eating bark and roots(wood)
Hunter-Killer(2 turns): Extra health and energy output from eating other creatures killed by your own hand
Scavenger(2 turns): Extra health and energy output from eating other creatures killed by others. Can eat semi-rotten meat.
Sanguivore(2 turns): Allows the Blob to drink blood for health and energy
Insectivore(2 turns): Extra health and energy output from eating insects
Omnivore: All 2 turns
Aquivore(Requies Proboscis): Can filter through water to get nutrients, giving health and energy
Melivore: Increases the health and energy output of honey
Nutrivore(Requires proboscis): Can filter through the ground for nutrients, similar to Aquivore but not as nutritious.