DragonArcherZ
4880 posts
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R4L – Well it’s the holidays, so time to do an FG. I’m also planning a real big project, relating to Heroes’ Legend with some other people, but I will reveal more when its closer to completion. Right now, it’s purely concept and theories.
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DragonArcherZ
4880 posts
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“Fast, action-packed gameplay that moves along at the speed of a cannon, you’re sure to love it.”
Leaderboards
AdeebNafees – 2 Kills, 30% Damage Done
myhome16 – 2 Kills, 30% Damage Done
arkenarken – 2 Kills, 10% Damage Done
BCLegends – 2 Kills, 10% Damage Done
Helltank – 1 Kill, 24% Damage Done
Zzzip50 – 0 Kills, 0% Damage Done
hamuka – 0 Kills, 0% Damage Done
Jaskaran2000 – 0 Kills, 0% Damage Done
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DragonArcherZ
4880 posts
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Turn-Based Strategic Warfare
Welcome to SquadFS. This is a turn-based game in an arena where you move around, shoot, and try to outwit your enemy with an array of weapons and strategy. There will be 8 players, split into teams of 4 each, and they will attempt to capture the opponent’s flag to end the game. As you get hits and kills, you gain cash, which is used to get different weapons to help your situation. Good luck soldier.
Send in PMs like this:
Left, left, up, right, fire X weapon up, fire X weapon left, right, fire X weapon down.
In SquadFS, there is no such thing as HP. Instead, there is a “damage” percentage bar. Once this reaches 100%, you are killed and respawned in 2 turns. There is also a “fatality” chance on each weapon, and a “damage” on each weapon. Everytime you hit an opponent, you roll the fatality chance+any damage already taken adds to it. If it is not a kill, then you add X damage to the opponent.
Everytime you deal DMG, that is how much gold you earn. If you get a kill, you gain 50 gold. You gain 35 gold for getting the flag.
Each player gets 7 moves, but each weapon has a set weight. Weight reduces the amount of moves. Players may hold a primary and a secondary weapon, and one utility.
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DragonArcherZ
4880 posts
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Legend
Legend
Brown = Ground | You may shoot or move through this terrain.
Dark Grey = Wall | You may not shoot or move through this terrain.
Light Grey = Obstruction | You may shoot through it, but you may not move through this terrain.
Yellow = Spawn Point | Teams Red/Blue will spawn in one of 4 locations on their side.
Other Colours = Players | Players in the map.
Map – Metal Shards

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DragonArcherZ
4880 posts
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Battlefield
Turn 13

Turn 12

Turn 11

Turn 10

Turn 9

Turn 8

Turn 7

Turn 6

Turn 5

Turn 4

Turn 3

Turn 2

Turn 1

Turn 0

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DragonArcherZ
4880 posts
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Armory
Starting Weapons [N/A Gold]
MX13 – Starting Weapon
Fatality Chance: 30%
Damage: 10%
Range – 4
Weight – 0
TSS – Starting Weapon
Fatality Chance: 25%
Damage: 12%
Range – 4
Weight – 0
Xephon 13 – Starting Weapon
Fatality Chance: 10%
Damage: 20%
Range – 3
Weight – 0
SRRUS-9 – Starting Weapon
Fatality Chance: 45%
Damage: 10%
Range – 6
Weight – 1
Battlescarred Knife – Starting Utility
Fatality: 85%
Damage: 30%
Range – 1
Weight – 0
Early-Game Weapons [0-60 Gold]
MOG-AR.9 – $30, Weapon
Fatality Chance: 33%
Damage: 14%
Range – 5
Weight – 0
MPP 16 – $35, Weapon
Fatality Chance: 15% [x2]
Damage: 12%
Range – 4
Weight – 1
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DragonArcherZ
4880 posts
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XxXren [v.1.3] – $35, Weapon
Fatality Chance: 100%
Damage: N/A
Range – 4
Weight – 5
ZyRon-VG – $45, Weapon
Fatality Chance: 26%
Damage: 22%
Range – 6
Weight – 1
FF-137 – $53, Weapon
Fatality Chance: 60%
Damage: 17%
Range – 7
Weight – 3
Deathe MK – $60, Weapon
Pierces through all targets.
Fatality Chance: 22%
Damage: 55%
Range – 9
Weight – 4
Grommel Grenade – $10, Single-Use Utility
Friendly Fire is possible with this weapon!
Fatality Chance: 50%
Damage: 30%
Range – 3-5
Explosion Radius – 1
Weight – 0
MIST.9 – $10, Single-Use Utility
Mist Effect: Opposing Team cannot see players in the mist for the next 3 turn [Teammates will be PM’d the battlefield without the mist].
Range – 2-6
Explosion Radius – 3
Weight – 0
Charged Booster – $30, Utility
Increases number of moves by 1 while equipped.
Moonfire – $40, Single-Use Utility
Negates all weight for 1 turn. [PM me with your actions to use].
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DragonArcherZ
4880 posts
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Mid Game Weapons [61-130 Gold]
SN:ake – $62, Weapon
If this weapon hits a target in a turn, any weapon that hits this player for this turn [after the attack] has 100% fatality chance.
Fatality Chance: 5%
Damage: 15%
Range – 10
Weight – 0
GHK-13 – $64, Weapon
Fatality Chance: 42%
Damage: 21%
Range – 5
Weight – 0
SHREDD3R – $80, Weapon
Hits all enemies in range in the direction it is aiming.
Fatality Chance: 33%
Damage: 40%
Range – 4
Weight – 1
Vrinst-MK9 – $87, Weapon
Fatality Chance: 60%
Damage: 23%
Range – 6
Weight – 1
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DragonArcherZ
4880 posts
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Players
Red Team
BCLEGENDS | 80 Gold | 1 Weight | 0% Damage | Yellow, Alive
Primary Weapon: SRRUS-9
Secondary Weapon: TSS
Utility: Battlescarred Knife
Zzzip50 | 5 Gold | 0 Weight | 0% Damage | Black, Alive
Primary Weapon: MX13
Secondary Weapon: Xephon 13
Utility: Charged Booster
Helltank | 2 Gold | 0 Weight | 0% Damage | Purple, Alive
Primary Weapon: TSS
Secondary Weapon: SN:ake
Utility: Battlescarred Knife
arkenarken | 110 Gold | 1 Weight | 0% Damage | Green, Alive
Primary Weapon: SRRUS-9
Secondary Weapon: Xephon 13
Utility: Battlescarred Knife
Blue Team
hamuka | 35 Gold | 0 Weight | 0% Damage | White, Alive
Primary Weapon: TSS
Secondary Weapon: Xephon 13
Utility: Battlescarred Knife
Jaskaran2000 | 0 Gold | 1 Weight | 30% Damage | Pink, Alive
Primary Weapon: SRRUS-9
Secondary Weapon: TSS
Utility: Battlescarred Knife
myhome16 | 100 Gold | 1 Weight | 0% Damage | Dark Yellow, Alive
rimary Weapon: SRRUS-9
Secondary Weapon: MX13
Utility: Charged Booster
AdeebNafees | 28 Gold | 1 Weight | 0% Damage | Dark Green, Alive
Primary Weapon: SRRUS-9
Secondary Weapon: SN:ake
Utility: Battlescarred Knife
Reserves
1. T6salt
2. Underlord
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DragonArcherZ
4880 posts
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helltank
7353 posts
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How many actions can you make per turn?
I count 5 entry points into each side of the map(ie. Blue has 5 routes to enter Red’s base). There are 4 players, so they can all hunker down at chokepoints and defend their flag forever.
Also another tactic would be to rush all four players forward in one tightly packed group. They switch positions every now and then to “spread” the damage out amongst them. (eg. if I take lots of damage I switch places with a healthy comrade)
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hamuka
3407 posts
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Sign with all of my might.
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Mysterymason
5436 posts
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Jaskaran2000
7436 posts
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Originally posted by Mysterymason:
Sign.
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Zzzip50
5867 posts
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Originally posted by Jaskaran2000:
Originally posted by Mysterymason:
Sign.
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myhome16
3892 posts
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Originally posted by Zzzip50:
Originally posted by Jaskaran2000:
Originally posted by Mysterymason:
Sign.
Originally posted by Zzzip50:
Originally posted by Jaskaran2000:
Originally posted by Mysterymason:
Sign.
Originally posted by Zzzip50:
Originally posted by Jaskaran2000:
Originally posted by Mysterymason:
Sign.
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Woon1957
2727 posts
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You honestly have every right to deny Jask. Really.
Oh, and sign.
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arkenarken
1174 posts
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BCLEGENDS
27143 posts
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T6salt
1800 posts
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Signing my tits up to that.
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DragonArcherZ
4880 posts
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Originally posted by Jaskaran2000:
Originally posted by Mysterymason:
Sign.
This will probably make you angry, but you antagonised me pretty hard last night in chat, so no sign. You are a reserve.
Originally posted by T6salt:
Signing my tits up to that.
I also got a PM sign from AdeebNafees, so sorry mate, you are also a reserve.
Don’t worry guys though, there is ALWAYS an inactive in games like this.
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DragonArcherZ
4880 posts
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Players in-game, choose your primary/secondary weapon and send in your actions.
24 HOURS from this point.
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hamuka
3407 posts
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DragonArcherZ
4880 posts
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Originally posted by hamuka:
Pick TSS.
Secondary?
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Zzzip50
5867 posts
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Primary : SRRUS-9
Secondary : Xephon 13
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