Sky Raid 3.0 (Game) page 3 (locked)

433 posts

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what about stripping. what would happen?!

 
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I’m just curious but do we all get a starting perk point like last game?

 
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Originally posted by efar:

what happens if I strip?

Your enemies will die of laughter. Nothing… Yet……

 
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Originally posted by gammaflux:

I’m just curious but do we all get a starting perk point like last game?

I am removing perks, I was forgetting it lots and I was not really into it.

 
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Originally posted by RokRokRok:
Originally posted by gammaflux:

I’m just curious but do we all get a starting perk point like last game?

I am removing perks, I was forgetting it lots and I was not really into it.

ok!

 
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Originally posted by RokRokRok:
Originally posted by gammaflux:

I’m just curious but do we all get a starting perk point like last game?

I am removing perks, I was forgetting it lots and I was not really into it.

Ok :D, but is there any way to increase the strength of my mutation (and lower bad side effects for bad rolls)

 
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Damian The Shadow Lord
Skill: Offering To The Dark God: Can make sacrificial offerings with those whom he or his followers/minions kills in an attempt to please Sithis and gain rewards from him

 
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{Can I please have a silver ring? as the last thing I carry from my life before I became a monk of the sacred flame.}

 
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Originally posted by gammaflux:
Originally posted by RokRokRok:
Originally posted by gammaflux:

I’m just curious but do we all get a starting perk point like last game?

I am removing perks, I was forgetting it lots and I was not really into it.

Ok :D, but is there any way to increase the strength of my mutation (and lower bad side effects for bad rolls)

Throught training, or by getting luckky and getting a skill-book to raise skills.

Originally posted by hangman95:

Damian The Shadow Lord
Skill: Offering To The Dark God: Can make sacrificial offerings with those whom he or his followers/minions kills in an attempt to please Sithis and gain rewards from him

Done.

Originally posted by TotalFire:

{Can I please have a silver ring? as the last thing I carry from my life before I became a monk of the sacred flame.}

Yes.

 
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Would you say that skills raise in power upon each level?

 
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Originally posted by gammaflux:

Would you say that skills raise in power upon each level?

I can make it that if I say you used it enough, it can increase in power.

 
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Pederson
Skill: Illusionism Expert.
Can conjure any kind of ilusions, varying from simple objects to whole buildings. Bigger objects require more focus. The ilusions are perfect in sight, but they’re immaterial. Material ilusions require even more focus

 
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Pixel

I search for any special items on the island.

Skill: Earth magic
Can conjure anything that is stone or dirt.
Novice magicians can move heavy rocks with magic, while experts can build massive walls out of stone.

 
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Originally posted by RokRokRok:
Originally posted by gammaflux:

Would you say that skills raise in power upon each level?

I can make it that if I say you used it enough, it can increase in power.

Fair enough :D. You can just stick a lvl 1 on there or something :P (but its your game so feel free to track it however you want)

 
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A massive vortex of demon fire appears, causing the nearby grass to catch on fire, a figure is seen in the center of the vortex, the figure yells out “ZAYNARR HAS RETURNED!!!!!” The flame vortex then disapates and it is revealed to be a demonic being from hell.


I conjure some shadow wraiths.

 
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O hey, my first skill is dark slash. It makes attacks become half dark element. There is no damage bonus, unless the weapon is enchanted or empowered with dark magic. The bonus is tiny, though.

 
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Okay, I got to organize passive and active skills… Active shall be bolded, passive shall be italicized, and everyone can begin with one of each.

(This is the hard part, setting up the game.)

{The passive skill can be made from several smaller effects or one big one.}

 
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Passive ability: Odds are usually slightly in my favor. Slight luck bonus.

 
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Originally posted by RokRokRok:

Okay, I got to organize passive and active skills… Active shall be bolded, passive shall be italicized, and everyone can begin with one of each.

(This is the hard part, setting up the game.)

Ok. But my skill of ‘’Expert Illusionist’’ counts as passive or active?

 
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Originally posted by Behemoth542:
Originally posted by RokRokRok:

Okay, I got to organize passive and active skills… Active shall be bolded, passive shall be italicized, and everyone can begin with one of each.

(This is the hard part, setting up the game.)

Ok. But my skill of ‘’Expert Illusionist’’ counts as passive or active?

Active.

 
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Originally posted by RokRokRok:
Originally posted by Behemoth542:
Originally posted by RokRokRok:

Okay, I got to organize passive and active skills… Active shall be bolded, passive shall be italicized, and everyone can begin with one of each.

(This is the hard part, setting up the game.)

Ok. But my skill of ‘’Expert Illusionist’’ counts as passive or active?

Active.

Ok then. Passive could be like this?

Skill: Illusionism Nullifier: Being an expert in the art of ilusions, Pederson can recognize any ilusions or disguises

 
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Originally posted by Behemoth542:
Originally posted by RokRokRok:
Originally posted by Behemoth542:
Originally posted by RokRokRok:

Okay, I got to organize passive and active skills… Active shall be bolded, passive shall be italicized, and everyone can begin with one of each.

(This is the hard part, setting up the game.)

Ok. But my skill of ‘’Expert Illusionist’’ counts as passive or active?

Active.

Ok then. Passive could be like this?

Skill: Illusionism Nullifier: Being an expert in the art of ilusions, Pederson can recognize any ilusions or disguises

Sure.

 
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Skills?

like added bonuses/perks? btw my char. page is not up.

kirb

Animation active- Allows the user to animate various objects into life, as well as command them, the spell can be reversed with a second hit. Golems are the easiest to animate.

Spritery passive- The user is accommdated with tiny flying fairys every second, allowing a slight chance to cause a random status effect (freeze,poison, stun etc.) With physical contact.

 
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Damian The Shadow Lord
Passive: Undead Enhancement: any undead creatures created by him or his companions/minions are slightly stronger than usual

 
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Phil
Passive:Has a flying f$#king turtle.