Behemoth542
1192 posts
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Behemoth542
1192 posts
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Introduction
In an unknown planet, in an unknown place, there are several nations that are trying to conquer that sector. They’ll be facing the other leaders and the planet’s shifting weather.
Now, who shall stand victorious?
The game
The game board is a map divided in sectors. The players start in a random one, and they’ll get supplies according to the sectors they own and their properties. They can upgrade sectors so they have more chances to win when attacking or defending.
Goal
To be the only one remaining
Rules
- One player can only attack a sector adyacent to one of his own color.
- Max. one attack per turn, unless the turn condition says otherwise
- Future rules may be added if needed
Here’s the map. Or battlefield. As you preffer to call it

Everyone will have a starting sector. It will not be adyacent to a sector already occupied by another player. Here are the players of this game:
ajx30009. Color: Brown
Zzzip50. Color: Gray (Random pick)
SadFire. Color: Orange (Random pick)
thijsel. Color: Purple (Random pick)
hangman95. Color: Blood Red
efar. Color: Green
gammaflux. Color: Blue
VoodooCoffeeGuy. Color: White
You can name your nations if you want.
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Behemoth542
1192 posts
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Status screen:
ajx30009 (Brown)
LIS: x2
Generator: x1
Income: +5
Supplies: 55
Sectors: 2 (42,35)
Zzzip50 (Gray, random pick) (Inactive)
Supplies: 100
Sectors: 0
SadFire (Orange, random pick) (Inactive)
Supplies: 100
Sectors: 0
thifsel (Purple, random pick) (Inactive)
Supplies: 100
Sectors: 0
hangman95 (Blood Red) (Inactive)
Supplies: 100
Sectors: 0
efar (Green)
LIS: x1
Command Center.
Generator: x1
Income +10
Supplies: 15
Sectors: 2 (28,40)
gammaflux (Blue)
LIS: x2
Command Center
Income: +5
Supplies: 30
Sectors: 2 (25,26)
VoodooCoffeeGuy (White)
Phalanx: x2
Generator: x1
Income: x1
Supplies: 45
Sectors: 1 (4)
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Behemoth542
1192 posts
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Week 0

The nations have arrived. They’re settling down in the planet. Some will begin with a more economical start. Others will rather go to war. But, at the end, only one shall stand victorious.
What to do?
At this moment, you’ve been given 100 supplies. You can do certain things with them:
Build: You can create buildings to upgrade certain aspects, like income, attack, defense, etc. You can also create units.
Recruit: You can create units to attack or defend sectors. Some units, as the Light Infantry, can be produced right away but others, as the Rocket Launcher, need certain structures and/or upgrades built.
Moving: You can move units from one sector to an adyacent one for a supply cost, depending on the units.
Attack: You can conquer colorless (sandy) tiles by just moving units to them, as they have no defenders, being the only supply cost the moving of troops. When attacking occupied sectors, and if you win, you’ll have no supply cost as you win some supplies in the victory and the unit moving cost is deducted from there anyway. But if you lose, there will be a mayor supply cost.
Avialable structures
Command Center (50 supplies): Allows the construction of more structures and upgrades, plus an +5 supply income.
Barracks (30 supplies): Allows the construction of more military structures and upgrades, plus allows Heavy Infantry
Generator (25 supplies): +5 income. Can be built many times
Avialable upgrades
None at the moment.
Avialable units
Light Infantry Squad (LIS, 10 supplies). +1 to attack rolls. +1 to defense rolls.
Phalanx (15 supplies). +2 to defense rolls
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gammaflux
4354 posts
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My Actions:
Recruit Light Infantry Squad (x2) – 20 supplies
Build a Command Center – 50 supplies
Attack the space directly right of me. (With 1 light infantry squad.)
Cost of all of this 70 supplies
(Sidenote: Can you number the spaces? It’ll be a lot easier to tell which space we attack)
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ajx30009
2641 posts
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Recruit Light Infantry Squad (x2) – 20 supplies
Build a Generator – 25 supplies.
Attack The space right below mine.
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MansW1
738 posts
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gammaflux
4354 posts
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Originally posted by MansW1:
no sign ups?
Sign ups are locked.
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efar
1462 posts
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recruit 1 LIS
Build Command Center
Build Generator
send troop to the nation directly above me
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VoodooCoffeeGuy
1720 posts
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Recruit 2 Phalanxes and build barracks.
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Behemoth542
1192 posts
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Originally posted by gammaflux:
(Sidenote: Can you number the spaces? It’ll be a lot easier to tell which space we attack)
Ok. In the next update I shall make a map with numbered tiles.
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efar
1462 posts
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Behemoth542
1192 posts
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Originally posted by efar:
when is next update?
The monday. I would do it tomorrow but I have to do some stuff. People who don’t make their actions shall be kicked out
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Behemoth542
1192 posts
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Week 1

Sorry for the late update. Thigns weren’t going as planned.
Some players have been kicked out due to being inactive. Their status will be ’’0’’ sectors. They can join back at any time they want, but they’ll have to start from zero. Anyway, here’s what you can do:
Avialable Structures
Command Center (CC) (50 supplies): Allows the construction of more structures and upgrades, plus an +5 supply income.
Barracks (30 supplies): Allows the construction of more military structures and upgrades, plus allows Heavy Infantry
Generator (25 supplies): +5 income. Can be built many times.
ComSat Station (CSS) (40 Supplies) (Requires CC): Gives a +3 attack and defense bonus.
Wall (5 Supplies) (Requires Barracks): Gives a +1 defense bonus to a tile.
Defence Turret (DT) (35 Supplies) (Requires CC & Barracks): Gives a +12 defense bonus to a tile.
Avialable Upgrades
Invertion (20 Supplies) (Requires CC): Increases income by 5.
Legionarie (40 Supplies) (Requires Barracks): Increases Phalanx defense by 2.
Avialable units
LIS (10 Supplies). +1 Attack. +1 Defense
Phalanx (15 Supplies). +2 Defense
Heavy Infantry Squad (Requires Barracks) (HIS, 20 Supplies). +2 Attack. +2 Defense.
As gammaflux asked, I numbered the tiles. I shall update the status with the tiles a player has, and which sectors are they.
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gammaflux
4354 posts
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(Did you add our supplies? it seems like a lot of us still have the same amount from last turn.)
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Behemoth542
1192 posts
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Originally posted by gammaflux:
(Did you add our supplies? it seems like a lot of us still have the same amount from last turn.)
I’ve deducted the amount of supplies from all the players that took a turn. Income comes in the next turn. The players with 100 supplies are inactive, and may come in at any time. But, as they didn’t took their turn nor noticed me about going away, they have to start from scratch.
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Underlord
1509 posts
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ajx30009
2641 posts
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I attack space number 25.
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Behemoth542
1192 posts
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Originally posted by Underlord:
Can I join in? :3
Sorry, but no. Sign ups are closed. Maybe for the next game
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gammaflux
4354 posts
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Recruit 2 Phalanxes and defend from Aubrey’s siege.
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thijsel
87 posts
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Imma jump in, since I’m inactive.
I guess i’ll… wait, what can I do while I have 0 territories?
I guess, if possible:
Build CC – 50$ ($upplies :D)
Upgrade Invertion – 20$
Recruit 1 Phalanx, 1 LIS – 25$
Attack Space 6 with 1 LIS.
Total Cost – 95$
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Behemoth542
1192 posts
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Originally posted by thijsel:
Imma jump in, since I’m inactive.
I guess i’ll… wait, what can I do while I have 0 territories?
I guess, if possible:
Build CC – 50$ ($upplies :D)
Upgrade Invertion – 20$
Recruit 1 Phalanx, 1 LIS – 25$
Attack Space 6 with 1 LIS.
Total Cost – 95$
You’ll start in a random space
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thijsel
87 posts
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Originally posted by Behemoth542:
Originally posted by thijsel:
Imma jump in, since I’m inactive.
I guess i’ll… wait, what can I do while I have 0 territories?
I guess, if possible:
Build CC – 50$ ($upplies :D)
Upgrade Invertion – 20$
Recruit 1 Phalanx, 1 LIS – 25$
Attack Space 6 with 1 LIS.
Total Cost – 95$
You’ll start in a random space
Okay, Ignore my attack space 6 then, I’ll attack the space right above me instead. Unless someone is right above me. In that case, I’ll attack any other unoccupied spot surrounding me.
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efar
1462 posts
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move LIS to 29 that is all
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efar
1462 posts
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