Player Information
ilovekirby12
Name: Kirbahcalypse the Malicious
Nickname: Kirb
Gender: Male
Class: Assassin
Skills:
Loot Loot: Kirb, being an assassin, has a natural skill to pick pocket things. He uses this skill to steal items/equipment from the enemy, the quality and/or quantity of the item depends on the roll. This skill costs 40 mana.
Nova Dagger: This attack deals moderate damage and is a fire element. It has a 20% chance to stun an enemy for 1 turn. This skill costs 45 mana.
Stats:
ATK: 4
DEF: 1
SPD: 3
HP: 11
MP: 15
Starting Weapon and Armor:
Thunder Spear: Adds a 5% stun chance to an physical attacks. Stacks with other secondary effects. This weapon increases ATK by 1.
Dragon Armor: Enemies that touch this armor have a 10% chance to be stunned. However, electric enemies will be healed for 5% HP.
Additional Equipment:
Ring of Luck: Increases non-aggressive/non-direct damage rolls by 5.
Biography: Quick and clever, Kirb can easily spot something hidden, or hide himself. He takes first impressions well, and is stubborn to change. He also can hold long grudges. However, his usual mood is full of excitement and bubbly.
overfrost
Name: Widry
Nickname: Wind
Gender: Male
Class: Archer
Skills:
Critical: Wind’s next attack does 15 extra damage. This skill costs 50 mana.
Dodge: The next attack on Wind misses. This skill costs 30 mana.
Stats:
ATK: 3
DEF: 4
SPD: 4
HP: 11
MP: 15
Starting Weapon and Armor:
Elvin Longbow: This weapon gives a bonus of one attack.
Shoulder Pad: This armor gives a bonus of one defense.
Additional Equipment:
Ring of Health: This ring gives a bonus of one HP.
Biography: Widry spent most of his time before entering the Enigmatic Labyrinth practicing archery. He would always get bulls-eyes when he fired at a target. When his friends asked him how he got bulls-eyes all the time he responded by saying he had worked out a deal with the wind. His friends thought he was a little crazy. They started calling him Wind after that day. He is crazy and has random thoughts from time to time that he often voices to whoever is around to hear them.
gammaflux
Name: gammaflux
Nickname: gamma
Gender: Male
Class: Knight
Skills:
Smite: Gamma strikes an enemy with holy energy. This deals moderate holy damage to one enemy. Two times more damage on undead enemies. This skill costs 50 mana.
Wind Strike: This skill carries an attack’s power with the wind, power up the move slightly. This deals moderate to major wind damage to one enemy. This allows melee moves to hit at a medium range. There is a slight bonus to damage at close range. This skill costs 50 mana.
Stats:
ATK: 3
DEF: 3
SPD: 3
HP: 10
MP: 10
Starting Weapon and Armor:
Holy Rapier: This weapon increases parry/attack rolls by one. This weapon increases parry/attack rolls by five if fighting an undead enemy.
Armor of Feathers: This armor decreases the fall speed of the wearer, decreasing damage dealt to the wearer by a significant amount. This also gives a bonus of one defense when attacked by bludgeons.
Additional Equipment: None.
Biography: Gamma was a holy knight in training. He hoped to become powerful enough to defeat evil and bring about peace to everyone. gamma’s motivation for entering the labyrinth is to hopefully send gold back to the people outside of the kingdom of riches. He wanted everyone to have a good life. So he packed up and looked for people already gearing up to the kingdom of riches. After finding such a group he promised to protect them so that none would die.
Personality: Kind, protective, and trustworthy.
arkenarken
Name: Ardred Firebeard
Nickname: None
Gender: Male
Class: Wizard
Skills:
Fire Ball: The caster shoots a ball of fire at the enemy that deals [2+ATK] fire damage on impact that costs 50 mana. The fire ball causes a [1/4 ATK (rounded up)] meter fire explosion on impact That deals [ATK] fire damage to any enemies that get hit (doesn’t damage allies). Both the initial impact and the explosion have a 10% chance to cause a burn on an enemy dealing [1/4 damage received (rounded up)] each turn for 3 turns.
Flaming Weapons: The caster imbues the parties weapons with fire magic dealing bonus fire damage that costs 50 mana. allied weapons gain a [1/2 casters ATK (rounded up)] fire damage bonus when attacking with there weapons for 3 turns. A weapon with this effect has a 10% chance to burn the enemy on impact the burn deals [1/4 received fire damage (rounded up)] each turn for 3 turns.
Stats:
ATK: 6
DEF: 1
SPD: 2
HP: 10
MP: 25
Starting Weapon and Armor:
Fire Staff: +2 ATK when dealing fire based damage. Can shoot a small fire bolt that deals [1/4 ATK] in damage. 10% chance to cause a burn on the enemy that deals [1/4 fire damage received (rounded up)] fire damage every turn for three turns. The fire bolt is considered attacking with the staff.
Fire Mage Robes: +1 ATK when dealing fire based damage. [10% x DEF] fire damage resistance. (if total fire resistance is higher then 100% then the wearer is healed by the blast by the bonus % of the damage. [so if Ardred gets hit with fire magic with 110% fire resistance he would be healed by 10% of the attacks damage.])
Additional Equipment:
Amulet of Fire: +1 ATK when dealing fire based damage.
Ring of Fire: +1 ATK when dealing fire based damage.
Fire-Proof Wizard’s Journal: There is really only a few things that make this journal different from others. One is the fact that it is fire proof to prevent accidental or intentional destruction of the journal by fire. Another is that it has been enchanted to have unlimited pages in it so someone only ever needs one. And another one is the fact that it is field with amazing feats that he had done in the past like defeating dragons or other grand acts.
Biography: He was trained as a fire mage in the arcane tower. He could cast spells that could destroy entire cities with ease. However as soon as he stepped into the labyrinth his magical abilities where degraded greatly. He hopes to reclaim this power from the treasure in the labyrinth despite the fact he has been in here for 5 years. He originally entered the labyrinth because of a dare he made with someone and as soon as he entered the way back out closed behind him.
sirwoofy
Name: Genocide
Nickname: Geno
Gender: Male
Class: Knight
Skills:
Guard: Geno protects one team member. Geno absorbs all damage that said player would have taken for 2 turns. This skill costs 50 mana to use.
Shout: Geno boosts all members’ ATK by 50% for 2 turns. This skill costs 50 mana to use.
Attributes:
ATK: 4
DEF: 7
SPD: 1
HP: 11
MP: 10
Starting Weapon and Armor:
Scimitar: This weapon gives Geno a 1 ATK boost.
Large Shield: This weapon gives Geno a 2 DEF boost.
Additional Equipment: None.
Biography: Born as the son of a modest blacksmith, Geno has always trained in the ways of the warrior in his down time. His only desire is to protect those closest to him, but if you get on his bad side he will not hesitate to show his strength.
thedude0
Name: Jayce Beleren
Nickname: Jayce
Gender: Male
Class: Archer
Skills:
Headshot: Jayce aims at the head of a target and fires, dealing about 50 damage. This skill costs 50 mana.
Frozen Arrows: Jayce applies a frost effect to his arrows. When a frozen arrow hits an enemy, it increases damage done to the enemy by 10% and decreases speed by 1. Each arrow costs 10 mana.
Attributes:
ATK: 4
DEF: 4
SPD: 3
HP: 11
MP: 15
Starting Weapon and Armor:
Ancient Nordic Bow: This weapon increases ATK by 1.
Leather Armor: This armor increases DEF by 2.
Additional Equipment:
Ring of Inaccuracy: This ring decreases the chance of an enemy hitting Jayce by 10%.
Biography: When Jayce was a trainee archer, Jayce stole a bow from the school warehouse and has never found a better bow since. Now that he has heard of the Enigmatic Labyrinth and the kingdom that it leads to, he hopes to find better equipment and perhaps a little gold.
efar
Name: Lidia
Nickname: Bob
Gender: Male
Class: Wizard
Skills:
Summon Skeleton: Bob summons 1 skeleton with stats based on roll. This skill costs 20 mana.
Poison: Bob poisons an enemy with a 25% chance of hitting and decreases enemy’s HP by 10% of the enemy’s HP until death, and 5% for bosses. This skill costs 50 mana.
Attributes:
ATK: 4
DEF: 3
SPD: 2
HP: 10
MP: 25
Starting Weapon and Armor:
Wand: This weapon gives a 5 roll boost to summoning rolls.
Old Person Robes: This armor gives a bonus of 1 DEF.
Additional Equipment:
Poison’s Pendant: This pendant increases poison-attack rolls by 5.
Biography: None.
Jimbo14
Name: Damia LaMongt
Nickname: Nixx
Gender: Female
Class: Warrior
Skills:
Tomb of Darkness, Womb of Hell: Shadowy arms of the grotesque undead reach out of the ground, embracing their victim and drain their HP and MP as well as lower their speed. This skill costs 75 mana.
Flashback of Sorrow: Nixx sends a memory into the mind of the opponent. This false memory will be of great importance to their life and cause a flurry of emotion, making it hard for the opponent to concentrate. This skill costs 25 mana.
Attributes:
ATK: 5
DEF: 2
SPD: 2
HP: 10
MP: 10
Starting Weapon and Armor:
The Cursed Blade: A massive sword. This sword, which can only be lifted by the tortured souls trapped within grows stronger with everyone it kills. Every three levels, it increases ATK by 1.
Samael’s Mail: A chain mail fueled by unholy souls that increases ATK by 2 when in shade or nighttime.
Additional Equipment:
The Pendant of Aggression: This pendant increases Nixx’s ATK by 2.
Biography: She was once the blessed child of a cult, destined to bring suffering to the universe. She has never really been a fan of that plan, but despite being radiantly attractive, having a kind personality, and trying to disassociate with the cult, she was always shunned. Shunned to the point that she came to the cult, ready to crush the world, but first she must brave the labyrinth.
Luinie
Name: Calga
Nickname: Snapshot
Gender: Male
Class: Archer
Skills:
Boomshot: Snapshot fires a shot which explodes on impact, damaging 2-3 enemies for 15 DMG. This skill costs 25 mana.
Iceshot: Snapshot fires an arrow made of magical ice that slows an enemy down by decreases the enemy’s SPD by up to 3. This skill costs 25 mana.
Attributes:
ATK: 3
DEF: 3
SPD: 5
HP: 10
MP: 16
Starting Weapon and Armor:
Crossbow: This weapon increases ATK by 2.
Shadow Cloth: This armor decreases an enemy’s roll on attacks by two and increases DEF by 1.
Additional Equipment:
Gloves of Overdraw: These gloves increase DMG by 1 with ranged weapons.
Biography: He prefers not to tell about his past, save for the fact that his parents were cruel, so he ran away into a life of mercenary work
Personality: Impatient, smart, sly.
SadFire
Name: Kutlier Crosstone
Nickname: Lynx
Gender: Male
Class: Assassin
Skills:
Strategist: Being of higher intellect, Lynx plans his moves out ahead of time and anticipates what the enemy is doing. Using his mana, he can focus his eyesight on the opposing force and use catlike reflexes in order to raise his speed by 2 for 3 turns. This skill costs 50 mana.
Double Pierce: Lynx throws his spear, focusing his mana, allowing him to throw it through his victim, and then he uses his chain to pull it back, penetrating the victim cleanly again. This skill does about 25 damage and costs 25 mana.
Attributes:
ATK: 2
DEF: 1
SPD: 6
HP: 10
MP: 15
Starting Weapon and Armor:
Double Sided Yari: The handle of this weapon is decorative, consisting of lynx fur, and at each end, the blade protrudes from the skull of a lynx that Jordan once killed. It has a chain wrapped around it affixed to Lynx’s arm. It’s light design allows him to move with more quickness. This weapon boosts SPD by 1.
Lynx’s Armor: Hide armor made from dead lynx. This lightweight design isn’t the best defense but gives 2 more SPD.
Additional Equipment:
Venom in a Glass: A large glass container on his back that contains deadly venom that he often dips his spear into in order to improve the deadliness of his weapon. When a weapon is dipped into this glass, Lynx’s ATK is increases by 2.
Biography: A liar, a thief, and a killer. All of these words can describe Kutlier. His face, his green eyes, his blonde hair, tall stature and terrible lifestyle became a household tail in his hometown. He grew up an orphan, yet he didn’t steal to make ends meet. He hunted, beast and man alike. He thrived and became greedy, and at the age of 17, he sought out for his riches in the labyrinth.