How Stuff Works
How do you determine the damage I’ve done to my enemy?
I use the magnificent dice, 1D100, to roll. Once I have a number, I will determine how much damage you’ve done. This is also used to determine dodge chance, defense, and such.
How do I level up?
You level up by killing enemies. Under “Player Information”, there will be a little note that says the following: “x experience points until level up.” “x” is how many experience you have until level up. You will gain a certain amount of experience points upon killing an enemy. How much experience points you get depends on the difficulty of an enemy. Experience points will be given to all players who participated in damaging the enemy upon killing it. Once you level up, you get one attribute point to put into a stat.
How do I get replenish my MP and HP?
To replenish your MP, you can skip a turn which will grant you twenty-five MP but leave you vulnerable to enemies. You could also gain MP potions from enemies and drink them to regain MP. To replenish HP, you must get a HP potion from an enemy and drink it. That is the only way to replenish HP. Drinking potions does not take a turn.
How do I get more equipment?
Sometimes, when you kill your enemies, they may drop some equipment. You can loot those drops for more equipment. Another way is to craft items. More often, enemies will drop some sort of material which you can use to craft weapons, armor, etc. Crafting does in fact take a turn and leaves you vulnerable.
How does elemental damage work?
There will be elemental enemies in this game. Elementals have weaknesses, for example, a fire elemental would be weak to water. The fire elemental would get 50% more damage when attacked by a water attack, such as a water bolt, or something. Elementals also have strengths. For example, if you use your fire ball on a fire elemental, it would, in fact, heal, because it is made of fire, and you’re just feeding the fire.
How do I get elemental armor and weapons?
Players themselves can have elemental armor, which decreases damage done by a certain elemental by a certain amount depending on the amount of runes engraved in your armor. Elemental armor can be crafted by engraving runes from elementals into armor. For example, let’s say you killed a water elemental. It dropped a water rune and you snatched it. You can engrave that rune into your armor. It will give the armor a 10% elemental defense against water. You can increase the elemental defense by adding more runes. Runes always gives 10% elemental defense against the elemental it dropped from. Players can also have elemental weapons. Each rune, when broken, releases a magical “dust”, which can be sprinkled onto weapons and add elemental damage. For example, let’s imagine you killed a fire elemental. You grabbed it’s rune and broke it, revealing the dist hidden inside. You sprinkled it on your weapon. The weapon now does 10% more damage on a fire elemental. When runes are broken, they give 100 tiny specks of magical dust, which give 10% more damage against the elemental the rune dropped from. Runes engraved in armor and dust sprinkled on weapons do not last forever. Runes can be destroyed quite easily. The dust wears off in about ten game updates.
How do de-buffs and buffs work?
Rarely, but not that rarely, enemies drop special potions. These potions may give buffs or de-buffs. Buffs give you a boost in a particular stat. De-buffs do the opposite. For example, let’s say you defeated a fire elemental and it dropped a special potion. You grabbed it. Now, you don’t know if it will give you a buff or a de-buff. Let’s say you decided to drink it and I rolled for you. You rolled a, say, 75. A roll higher than 50 will give you a buff, but anything lower than 50 will give you a de-buff. So, you were lucky and got a buff. You got 10% more fire resistance. How long buffs and de-buffs last depends on your roll. If you decide to drink a special potion and roll below a ten, the de-buff lasts for five turns. Anything between 0 and 10 will give you a five-turn de-buff. Anything between 11 and 50 will give you a two-turn de-buff. Anything between 51 and 90 will give you a two-turn buff. Anything between 91 and 100 will give you a five-turn buff.
How do spell cards work?
Sometimes enemies may drop spell cards which allow you to cast a spell once. These spell cards’ strength and duration will be determined by the roll. A spell card allows you to cast a status effect on an ally or enemy. Status effects include Poison, Regen, Sick, ATKBuff, etc. Status effects are basically buffs and de-buffs, but you can cast them on enemies too, and you know what the status effect does before you cast it, which is why they are a little bit more rare.
How do allies work?
When you take all your willpower and focus, and some mana too, you can corrupt an enemy into working for you. This will usually take place later in the game, because near the beginning, you are no where near as powerful enough to corrupt enemies. It takes a lot of mana to be able to do this, and the stronger the enemy, the more mana you need. Once you have successfully corrupted an enemy, it will carry on your commands, and only yours.
What happens when I die?
Once you die… you die. The only way to come back alive again is if a fellow player uses a revive potion on you. Revive potions are dropped from enemies.