Tainted - Sign Ups/Discussion/Information Thread [Zombie RP Strategy]

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“In a dystopian future, you get one chance, and one chance only.”

Roleplay Thread

 
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“They called us the Defects, the Imperfects. We don’t know why we’re called that, what our purpose is, or what we’re doing. All we know is that, every night, when the forest becomes silent and the sky grows dark, something happens. We’ll risk everything to find out. We are the Defects. We are the Imperfects. We are here, to find the truth.”


is on surface level, a Zombie RP Strategy game, but as you dwell into the story you will find it is much, much more than that. Infection, is ultimately, the crux of the matter. Players create characters and roleplay it in an environment tainted by infection. Escape the zombies, find the truth. Welcome to Tainted.


 
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Sign-Ups


“Urgh…”, you murmur. You feel mentally and physically exhausted. Your head hurts, like demons are swirling around. You shake your head, then try to focus your mind. Who are you? Where are you? What are you…

Name:
Age:
Gender:
Appearance:
Personality:
Biography:

You look around you. It appears that you are in some sort of abandoned building. Sighing, you get up. It hurts, but you can’t lie here forever. In a convenient location near you, you spot a…

Starting Item:

Groaning again, you close your eyes and try to concentrate. With pain rattling throughout your whole body, it was hard to concentrate, but eventually you remembered some more details.

Occupation:
Unique Abilities (What are you good at?):
Traits (Pick as many or as little as you want from the list below.):

Lightning – Due to natural athletic ability, your pace in running and skill at physical abilities is above average.

Enlightened – Your intelligence holds you in good stead as in sticky situations, you will be able to think fast and move fast.

Robust – You have an ability to resist against attacks, faring much better than were you not so robust.

Pedantic – Through years of skill, you strive to be accurate and precise in everything you attempt, and anything you attempt.

Wired-Up – Using seemingly useless or random objects, you can craft things out of it to make something useful due to your technical brain.

Fearless – No matter what the situation, no matter what is happening, you can always go through with no emotion, and no fear.

Weaponised – You have a natural affility with many types of standardised weapons.


Special Characters


Merk, 19, Male

Appearance: Unremarkable. A T-Shirt with obscene words on it, some stylish jeans with a Yankees cap on top. Merk has blond hair, and is fairly messy from being neglected from haircuts, combing, and more. Merk is wearing some worn, but decent trainers. Around his neck is a makeshift necklace of a string with two rings beat together on it, to make the Greek letter Omega.

Personality: Like most young adults, he’s got an attitude and nothing to lose. The apocalypse has brought out a bad outlook on life. He’s not a pessimist though, whenever zombie’s are around, he’s ready to own some up and always ready to get the hell out of there.

Biography: He was living a normal life, getting friends, having fun. That was when he was 11. Then, on his 12th birthday, he was given the news that his parents had been supposedly murdered accidentally by a car. He lived with his uncle, continuing his life, when on his 14th birthday, walking past the river on the way home from school, he found his parents’ wedding rings. Picking them up surreptitiously, he went home. The day after, he went back, and found a letter, torn, ripped and burnt, in a small box hidden near the river. His parents had made many enemies, both from the government, and those that opposed. Doing what they believed to be the best, on the other side of the law, they disrupted smuggling operations, flooded drug centres and more. But they had finally been caught up to. He made a necklace from 2 strings, and banged the rings together to make an Omega shape; the last letter in the Greek Alphabet…signifying The End. From then on, he became an outcast, and eventually dropped out, taking to the streets, forgetting everything he knew, forgetting everyone who knew him. But he always kept the necklace. Life was looking up when he had gotten a job, when…

Starting Item: A thin, metal cylinder, like a needle but specially crafted himself by grinding a pin against a knife.

Occupation: Street Boy/Outcast

Unique Abilities:
You ain’t got no lock! – Throughout the years, he’s learnt to effectively lockpick. He carries a thin, metal cylinder around with him but he can improvise with anything small enough and long enough for the job.

Disciplined – You don’t get much to eat when you’re out there, fending for yourself. He’s learnt how to control himself and not eat too much, or drink too much. Just get enough to satisfy yourself then get the hell out of there, because on the streets, it’s a free for all.

Traits: N/A

 
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Players


Alex Shipton, 22, Male (Gammaflux)

Appearance: A thin man with black hair, dark brown eyes, tan skin (natural), and no facial hair whatsoever. He is wearing jeans, a blue t-shirt and sneakers.

Biography: Alex Shipton before finding himself in this abandoned building was the owner of a small electronics store. One of his relatives had passed away giving him just enough money to open his new store. Sad that his aunt had passed away he even included her name in the store name. It wasn’t the most successful business but it did do pretty good for a small store. Overall Alex Shipton was owner of that store for a total of 3 months.

Personality: Alex Shipton is overall a nice person and while he may not seem very friendly at first, this is due to the fact that he is not a very outgoing guy, but over time he will warm up to those near him. Another trait of his is he usually gets scared quite easily from surprises, and one of his bigger fears is the fear of heights. He also has a natural tendency to shy away from girls. So overall he’s just a nice character who finds it hard to convey his feelings towards others.

Occupation: Small Electronics Store Owner

Unique Abilities:
Unlucky – Overall Alex Shipton is unlucky in almost anything he does, and while this may sound like a bad thing, he often manages to get an incredible surge of luck just when it counts the most.

Silent Step – One of the few things Alex Shipton is good at is sneaking around undetected. Often he can walk around without making so much as a sound. (This does not count while running)

Traits: Lightning


John Slothe, 35, Male (Overfrost)

Appearance: John is your regular mountain man. He has brown hair, he wears flannel shirts and jeans, he’s got a huge brown beard, he wears a red knit cap and he’s so tough that every last hair on his body appears to have muscles.

Personality: John is a serious man that focuses on getting his job done. Whatever that job may be. His only real phobia would have to be Lightning. If he hears lightning you can bet he’ll be scared stiff.

Biography: John lived in a log cabin in the mountains. A cabin that he built with his own two hands. It was a quiet little place with plenty of trees. He made a living chopping up trees and selling them as firewood. He didn’t make too much money off of it but he made enough to survive. This was how his life went forward. Chop trees, Go to town, Sell firewood, Go home, Repeat. Johns best friends are his trusty axe and Magnus Windsor.

Occupation: Tree Chopper/Firewood Salesman.

Unique Abilities:
Axe Skill – John is skilled in the use of Axes.

Intimidating size – John is a very large man. He can be very intimidating to people. He is quite a large target though so hitting him with something would be fairly easy.

Traits: Robust, Lightning.


Karl Sagan, 40, Male (GotterakaThing)

Appearance: Karl is a gaunt pale man who isn’t very tall, has brown hair and grey eyes, and no mustache. He wears a digital urban camouflage uniform along with a white hard hat. He also wears black combat boots.
Personality: Karl cares not for things like feeling compassion for other people and happiness. He does care for getting shit done and kicking ass. He’s afraid of lizards for some odd reason.

Biography: Karl is a Seabee. He also makes zip-guns in his free time. Enough said.

Occupation: Navy Seabee

Unique Abilities:
Preferred Firearms – Karl prefers using Shotguns and is more accurate with a shotgun than any other firearm.

Improviser – Karl can make a zip-gun if he finds enough materials.

Traits: Weaponised, Wired-Up.


Magnus Windsor, 34, Male (WillItBlend)

Appearance: With blonde short hair, a slightly tight-fit white shirt, some tight-fit jeans and a pair of work boots, Magnus’ build is that of somewhat muscled but not full-blown jacked. He stands at 5’9".

Personality: Magnus is mostly a “cut-through-the-bullshit” kind of guy. While he can be very reasonable, he is also rather intimidating due to his height. He considers fear as a form of weakness.

Biography: Magnus was born from a woman with roots tracing back primarily to the Vikings. His father was from England. His height and demeanor come from his mother while his sense of responsibility and duty comes from his father. His cabin was one he had help building. His only help came from his only friend, John Slothe, a mountain man. In turn, Magnus agreed to buy firewood from him and only him. John bought coal from Magnus and after visiting each other’s business and talking so much while down there, they became friends. Money was needed only for food and plumbing. The source of light and heat came from either the sun, sometimes, or, more often, fire. Using electronics is relatively new to Magnus.

Occupation: Coal Miner/Coal Salesman

Unique Abilities:
Viking Strength – Magnus has no problem wielding with one hand what would normally be a two-handed weapon due to physical conditioning. His mining pick, for example is normally wielded with two hands by any other person.

Melee Modifier: Magnus’ thirst for battle has caused him to learn how to take a melee weapon and make it a more fearsome, threatening, bloodthirsty tool with the necessary parts.

Traits: Robust, Fearless


Emily Dodson, 8, Female (Stone667)

Appearance: Long brown hair that hangs loosely down and in the back a ponytail that sits limply, her bangs are pushed to the side out of her eyes, her hair in the front reaches down down to mid-neck while her ponytail reaches the top of her shoulder blades. Green eyes with a very, very soft complexion. She wears a tight long sleeved black shirt with a short sleeved red shirt on to top of it with blue denim jeans hugging her legs.

Personality: Always wants to be with the person doing the most dangerous things, she like to help out in any way she can, although she has a very minimal understanding of what’s really happening.

Biography: Emily’s father was always a drunken, lazy, fat man ever since she was born. At the age of 6, her father returned home, slamming the door open and stumbling along in the corridors into the bedroom where his wife was waiting.
Emily slept in her twin bed the room next door, she heard every bang in there, every yell. Emily heard yells followed by a chugging of liquid sound, a shatter, ear shattering screams. A loud smash/bang appeared and all was quiet. Emily’s father lumbered into her room, some thick liquid dripped from his hands and off his shattered beer bottle. Emily will never forget what her father said before leaving the house, “Your mother went outside to sleep..” he heavily breathed in from his nose and spit out a chunk of green yellow fluid. -“I’m taking her to a hotel… she and I won’t be coming back. Some words of knowledge that you should NEVER forget, you will NEVER be as fine as your ol’ father you little shit..”_ Alone, in the house she went outside and roamed the city till dawn every day since then.

Occupation: Kindergartner

Unique Abilities: For her age, she is very strategical and can easily find a way out of many situations. Also, through the many times Little Miss Suzie has been through, Emily was forced to pick up sewing.

Traits: Pedantic, Enlightened.


 
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Iraca Samorodnitsky, 23, Female (yiu113)

Appearance: Brown, short hair, about down to her eyes, hazel eyes, fairly pale skin, usually wears bright, almost gaudy colors.

Personality: Calm, quiet, collective, but violent when forced.

Biography: (Will work on this when I have access to a better keyboard.)

Occupation: Fast food worker

Unique Abilities: Can do almost all math in her head in a few seconds. Often makes small errors with this, more so with the simpler forms of arithmatic.

Traits: Enlightened, Wired-Up


Scot Kottidge, 23, Male (Jimbo14)

Appearance: He stands at 6’2, and weighs around 170. He isn’t particularly athletic, but he can hold his own in a desperate situation. He has dark green eyes, and a pencil thin mustache and goatee. His hair is dark brown dreadlocks with blonde tips, that fall to be around shoulder length, but are often held back with a hair band, despite being white, but he is fairly tan.

Personality: He is a rather jovial person. He spends most of his days with his friends and fellow bandmates. He smokes, he drinks, plays games, longboards, and has a passion for his bass guitar. He isn’t the most reliable person but if he makes a promise, he will likely fulfill it to the best of his ability. He is known to be lighthearted and outgoing, but can become annoying in serious situations.

Biography: Born in Florida, he has always been a kid in the sun. One could argue he still is a kid at heart. He lived a happy childhood. Rather generic, had friends, played sports, got in trouble. Overall, he lived a regular life. The only disappointment he has endured was when his long time girlfriend Samantha broke up with him for a big city college graduate. He soon replaced this sorrow by joining a band, but as soon as they began to tour, using their boat to play long beach areas, releasing their debut album, the zombie plague broke out.

Occupation: “Artist”

Unique Abilities: Playing bass, movement (climbing, swimming, etc.), and navigation.

Traits: Lightning, Pedantic.


William Slate, 24, Male (Helltank)

Appearance: William Slate is an average young man, with hazelnut eyes and swept dark brown hair. His skin is slightly pale and his fingers are long and tapered, like those of a pianist or a surgeon. His cheekbones are highly defined and his collarbone juts out slightly. His face is handsome, but seems crooked somehow, the features slightly misplaced. His brow is high and gives him the look of perpetual arrogance.

Personality: William Slate is unable to think emotionally or metaphorically. His mind is completely literal and almost robotic in its precision(for the why, refer to biography). This is his one weakness; he shows a disturbing lack of fear even in the most dangerous situations. It also means his social interactions are horrible as he has a tendency to insult others without knowing or intending to. Metaphors and idioms are taken literally-thus, if a character exclaims in a fit of emotion “Kill me if I’m not right”, and he is later proven to be not right, William Slate will attempt to kill that character under that character’s own orders.

Biography: William Slate was a brilliant student, and studied at Harvard for a degree in Law. He passed with flying colors and took a position at a prominent law firm in Los Angeles, where his unbroken case record-27 wins in a row-got him promoted to senior consultant lawyer. However, while having a holiday in Atlanta, he crashed his car on a snowy mountain, remote and desolate. A hiker spotted the flames and the explosion and called for rescue, but by the time they got a team to the mountain, William had been trapped under his car for hours. The resulting oxygen deprivation had destroyed his hypothalamus and amygdala, as well as crippling his brain’s ability to transmit the neurochemicals that produce hormones, thus making him unable to be sexually aroused, feel disappointment, anger etc. On the other hand, since the logical part of his brain(such as the frontal lobe) now occupied 100% of the brain’s function, its ability to think was improved tremendously, making him extremely intelligent, but in a limited way.

Occupation: Lawyer specializing in criminal law. Works as an attorney.

Unique Abilities: The ability to think clearly, at lightning speeds and in situations that otherwise would have overwhelmed the human brain.

Traits: Enlightened, Pedantic, Fearless


Elena Shkut, 17, Female (Vixenated)

Appearance: Normal height and weight. Shoulder-length, jet-black hair (natural color is dirty blonde) to offset her piercing blue eyes. Elena is currently wearing a low-cut red shirt, jean shorts, and a pair of converse.

Personality: Her personality mainly depends on her surroundings. Elena is easily angered and prone to go off on people, but when in the presence of her family and friends, she’ll act like a sweetheart. She doesn’t mind speaking her mind, but she’ll refrain from doing so from time to time for the sake of avoiding a fight.

Biography: Although her family never quite reached millionaire status, they were wealthy enough to provide Elena with an amazing home, and almost everything she’s always wanted. She was raised as an only child after her twin brother died when they were 9, and even though her parents distanced themselves, Elena’s curiosity about the world never faded. She’s always been a very bright girl, and that’s the reason she graduated a year early at the top of her class. Elena planned on being a doctor, driving her to attend college even though her parents never pushed for it. She was granted a full scholarship, but on the side, she would work as a webcam model for the extra income. It was convenient, safe, and no one needed to find out. Too bad this amazing new life only lasted a few months into her freshman year…

Occupation: Webcam model.

Unique Abilities:
Improviser – Elena can almost always bullshit her way out of trouble by coming up with good lies or stories on the spot.

Traits: Lightning, Enlightened


Serena Wyatt, 25, Female (AdeebNafees)

Appearance: Medium height, a little on the skinny side. She has auburn, shoulder length curly hair with some traces of green and yellow highlights, tied back in a ponytail, and large brown eyes that can look innocent in low light conditions. Right now, she is wearing a black jacket over a turquoise sleeveless t-shirt, orange and grey mixed culottes, socks and ballet pumps.

Personality: Serena isn’t serene, by any means. She likes challenges (that includes, somehow, most men) and hates people who pretend to be what they aren’t (that includes, somehow, most men). She is a bit too energetic and likes to pick quarrels, especially with people she doesn’t know. She has a pretty salacious sense of humor accompanied by an occasional sadistic streak. Her decisions regarding people are made quickly and rarely changed.

Biography: Serena was born in the slums to a mother who died when she was pretty young. She grew up under the wings of her aunt (not nearly as poor, but extremely stingy), who told her to seek her fortune at the age of sixteen. She tried many jobs, and has been working at the Golden Arms Inn for some time now as a bar dancer. Even though she would consider alternative employment, this job pays pretty well and frankly, she just wants to leave this country behind and go somewhere else without all the bad memories.

Occupation: Bargirl/Bar dancer

Unique Abilities:
Bladed Combat ~ Serena has an affinity to all stabbing and slicing weapons, and can skillfully wield two at once.

Stealthy Gait ~ Years of walking around silently have taught her how to maintain a low profile, while automatically minimizing her ordinary sound output.

Passable Cooking ~ Pretty OP, I know.

Traits: Fearless, Lightning


“Jackson”, ??, Male (BCLEGENDS)

Appearance: Generally not known by those he meets, on account of his starting item and personality. The only consistent traits known to people are that he is a very tall white man, with scarred, fidgety hands and significant bulk from a combination of an ABS and what is likely a reasonable amount of muscle, and has an inordinately waver-y and high-pitched voice; everything else is kept as hidden from the general public as possible, even his real name, which he hides by referring to himself via a pseudonym at all times, although he tends to lean towards “Jackson” in this regard for no apparent reason.

Personality: Incredibly paranoid, to the point of never taking off his ABS of his own accord in public areas. He may also be slightly psychotic, as he often comes up with chains of logic regarding why his paranoia is justified that few other people understand or agree with. Generally speaking, he doesn’t talk to people if he can help it, and given that he tends to annoy or anger people immensely whilst claiming various things about them that are nowhere near true, they often don’t talk to him in return.

Biography: Born into a family of thieves, “Jackson” was generally considered a nuisance, and most of the time, he was only ever talked to when people either wanted him to do something for them, or just wanted to do some form of harm to him. He was eventually freed of their influence when the entire rest of the family was convicted for their crimes, whilst he, possessing severe psychological problems, was placed into an asylum for a time. Coming out of it reformed and ready to begin anew, he signed up for the local army, joining the Explosive Ordnance Disposal unit to deal with various bomb-related threats. That, perhaps, was a bad idea – what followed was a long period of stressful, overheated attempts to disarm bombs, the occasional hand-ravaging failure, and a heat stroke caused by the failure of his suit’s water pump, this last event being the metaphorical straw which finally forced a relapse in his behaviour, leading him to desert his unit mere days before the end of civilisation…

Occupation: Explosive Ordnance Disposal soldier.

Unique Abilities:
Bomberman: As a result of working with them for so long, “Jackson” has gained a uniquely insightful knowledge of the anatomy of various bombs, allowing him to quickly disarm those which are used against him, and create his own explosive devices from what may seem like non-volatile substances to the average person.

Massive Strength: Apparently, wearing what amounts to a relatively heavy suit of armour on a permanent basis leads one to develop a large amount of muscle in order to accommodate. That, combined with the height natural to him and a certain amount of military training, has given “Jackson” a fairly high overall strength ratio, particularly in his lower body. A single kick from him can shatter bone and bust internal organs with ease, and his punches are nothing to be sniffed at either; however, this strength is not backed up by any immediately useful form of combat skill, to prevent damage to himself or to hit any particular weak points on an opponent, or a great enough speed and/or agility to count as “untouchable”, on account of the heavy suit.

Traits: Pedantic, Wired-Up, Weaponised


 
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Matthew, 28, Male (hamuka)

Appearance: Thin, ~170 cm tall man. Has short-medium brown hair, hazel eyes, and a pale skin. Wears black glasses, jeans, black boots, a blue-green striped jacket, and a white lab coat under that.

Personality: Matthew’s usually intelligent, and can focus on inventing anything he needs or wants, let it be an antidote, technical stuff, or a device that could blow up an entire neighborhood. However, he has some phobias, and due to his past, he can kill anything mercilessly.

Biography: Matthew had a harsh childhood. During his teen years, he was generally abused by his classmates, being beaten up, thrown through rooms, tortured physically and mentally. However, he endured it, and started to build up the incredible knowledge he has today. But the rage cumulated, and after a while, he mentally broke. He killed off 5 of his classmates, brutally carving obscene words into them with a single compass, before stealing their phones and belongings, and fleeing from the scene.

After that, he feared to go to a school in his country, because he thought he’d get recognised. So, he wrote a note to his family, and started to travel all around Europe, selling his loot all around to finance his travels and studies in other countries. He hit his head during a tour in France, and he forgot his last name due to that. Eventually, he got a PhD in Genetic Engineering, and worked for hospitals, making cures for diseases like Alzheimer’s. In his free time, he also made blueprints for possibly life-changing inventions, waiting to publish them when they would be useful.

As such, he once got in the city, where he worked as a doctor. He wanted to help everyone after his rage burst that made so many families sad. However, he could not forget the years of abuse which made him miserable. Due to this, he always had a destructive self, waiting to come to surface when it’s needed.

Occupation: Doctor, Genetic Engineer

Unique Abilities:
Controlled Rage – Can withhold his rage when hurt, and use it up to effectively slaughter his enemies.

Experienced Inventor – Can invent whatever is needed for team, e.g. explosives, weapons, antidotes.


Danielle Low, 35, Female (Bluji)

Appearance: Danielle is a tall (~185cm) beautiful woman who seems younger than her age due to her wavy long brown hair. She has green eyes and is fit. Her current clothing is a yellow T-shirt, a grey windbreaker, grey capris and black-and-yellow trainers.

Personality: Danielle has always been very friendly to everyone and quickly makes friends with someone if they just let her inside their so-called radius of people. She is very quick-witted and tries to understand the world around her and is very curious about things, but knows when not to stick her nose into other people’s business. She is fluent in several foreign languages, including French, German, Russian and Spanish. She is also very calm and cannot be shocked easily.

Biography: Danielle was born into a family of teachers of all kinds. She was an A student back in school and finished with amazing grades, then strived for university. She became a language teacher, something she had always wanted to be and worked in a rather small school for several years before the world met its turning point.

Occupation: Language teacher.

Unique Abilities:
Fluent in Languages: Danielle speaks several languages fluently, and that can also help her understand randomly garbling.

Curiousity: Even though not being exactly an ability, Danielle is interested in things happening around her and tries to understand why certain things happen.

Traits: Enlightened, Pedantic, Fearless


 
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G’night, go sign <3

 
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Name: Alex Shipton
Age: 22
Gender: Male
Appearance: A thin man with black hair, dark brown eyes, tan skin (natural), and no facial hair whatsoever. He is wearing jeans, a blue t-shirt and sneakers.
Biography: Alex Shipton before finding himself in this abandoned building was the owner of a small electronics store. One of his relatives had passed away giving him just enough money to open his new store. Sad that his aunt had passed away he even included her name in the store name. It wasn’t the most successful business but it did do pretty good for a small store. Overall Alex Shipton was owner of that store for a total of 3 months.
Personality: Alex Shipton is overall a nice person and while he may not seem very friendly at first, this is due to the fact that he is not a very outgoing guy, but over time he will warm up to those near him. Another trait of his is he usually gets scared quite easily from surprises, and one of his bigger fears is the fear of heights. He also has a natural tendency to shy away from girls. So overall he’s just a nice character who finds it hard to convey his feelings towards others.
Starting Item: Upon waking in the room Alex Shipton managed to find a screwdriver, flashlight, and a few batteries sitting next to him on the floor.
Occupation: Small Electronics Store Owner
Unique Abilities: Unlucky – Overall Alex Shipton is unlucky in almost anything he does, and while this may sound like a bad thing, he often manages to get an incredible surge of luck just when it counts the most.
Silent Step – One of the few things Alex Shipton is good at is sneaking around undetected. Often he can walk around without making so much as a sound. (This does not count while running)
Traits: Lightning

How’s this look?

 
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Here we go.

Name: John Slothe
Age: 35
Gender: Male
Appearance: John is your regular mountain man. He has brown hair, he wears flannel shirts and jeans, he’s got a huge brown beard, he wears a red knit cap and he’s so tough that every last hair on his body appears to have muscles.
Personality: John is a serious man that focuses on getting his job done. Whatever that job may be. His only real phobia would have to be Lightning. If he hears lightning you can bet he’ll be scared stiff.
Biography: John lived in a log cabin in the mountains. A cabin that he built with his own two hands. It was a quiet little place with plenty of trees. He made a living chopping up trees and selling them as firewood. He didn’t make too much money off of it but he made enough to survive. This was how his life went forward. Chop trees, Go to town, Sell firewood, Go home, Repeat. Johns best friends are his trusty axe and Magnus Windsor.
Starting Item: John notices something in the corner of the room. It turns out to be his trusty Axe. But why was it on the ground and not attached to his belt?
Occupation: Tree Chopper/Firewood Salesman.
Unique Abilities:
Axe Skill – John is skilled in the use of Axes.
Intimidating size – John is a very large man. He can be very intimidating to people. He is quite a large target though so hitting him with something would be fairly easy.
Traits: Robust, Lightning.

 
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Name: Karl Sagan
Age: 40
Gender: Male
Appearance: Karl is a gaunt pale man who isn’t very tall, has brown hair and grey eyes, and no mustache. He wears a digital urban camouflage uniform along with a white hard hat. He also wears black combat boots.
Personality: Karl cares not for things like feeling compassion for other people and happiness. He does care for getting shit done and kicking ass. He’s afraid of lizards for some odd reason.
Biography: Karl is a Seabee. He also makes zip-guns in his free time. Enough said.
Starting Item: After inspecting the room, Karl Sagan found a Serbu Super-Shorty, one of his favorite firearms, and a box of shotgun shells.
Occupation: Navy Seabee
Unique Abilities:
Preferred Firearms – Karl prefers using Shotguns and is more accurate with a shotgun than any other firearm.
Improviser – Karl can make a zip-gun if he finds enough materials.
Traits: Weaponised, Wired-Up.

 
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’Kay.

Name: John Phil
Age: 23
Gender: Male
Appearance: Madness Day t-shirt, blue jeans, brown short hair, very pale skin, blue eyes, rectangle shaped glasses, and a creepy death smile.
Personality: Insane, gamer, good with firearms, excellent with melee weapons.
Biography: Was a gamer, but was frightend of many things when he was a kid. And creepy things. When the zombie outbreak occured, he just lost his marbles. Insanely violent, you’d be very lucky if he didn’t kill you. (Protip when playing game: Try to stay away from this guy. Certain things make him attack you, certain things make him seem like you are a friend.)
Starting item: Machete
Occupation: Was going to have a job as a cop, but he lost his marbles before he could get it.
Unique Abilities: Good at firearms, excellent at melee weapons, attacks fast, hallucinates.
Traits: Enlightened, Wired-Up (played alot of dead rising 2) weaponised, and that’s about it.

 
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Name: Magnus Windsor
Age: 34
Gender: Male
Appearance: With blonde short hair, a slightly tight-fit white shirt, some tight-fit jeans and a pair of work boots, Magnus’ build is that of somewhat muscled but not full-blown jacked. He stands at 5’9".
Personality: Magnus is mostly a “cut-through-the-bullshit” kind of guy. While he can be very reasonable, he is also rather intimidating due to his height. He considers fear as a form of weakness.
Biography: Magnus was born from a woman with roots tracing back primarily to the Vikings. His father was from England. His height and demeanor come from his mother while his sense of responsibility and duty comes from his father. His cabin was one he had help building. His only help came from his only friend, John Slothe, a mountain man. In turn, Magnus agreed to buy firewood from him and only him. John bought coal from Magnus and after visiting each other’s business and talking so much while down there, they became friends. Money was needed only for food and plumbing. The source of light and heat came from either the sun, sometimes, or, more often, fire. Using electronics is relatively new to Magnus.
Starting Item: Magnus always keeps his mining pick nearby. Aside from John, this pick is Magnus’ other friend, lovingly named, Hildegarde or “Hilde” as short variant of the name.
Occupation: Coal Miner/Coal Salesman
Unique Abilities:
Viking Strength – Magnus has no problem wielding with one hand what would normally be a two-handed weapon due to physical conditioning. His mining pick, for example is normally wielded with two hands by any other person.
Melee Modifier: Magnus’ thirst for battle has caused him to learn how to take a melee weapon and make it a more fearsome, threatening, bloodthirsty tool with the necessary parts.
Traits: Robust, Fearless

 
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Name: Emily Dodson
Age: 8
Gender: Female
Appearance: Long brown hair that hangs loosely down and in the back a ponytail that sits limply, her bangs are pushed to the side out of her eyes, her hair in the front reaches down down to mid-neck while her ponytail reaches the top of her shoulder blades. Green eyes with a very, very soft complexion. She wears a tight long sleeved black shirt with a short sleeved red shirt on to top of it with blue denim jeans hugging her legs.
Personality: Always wants to be with the person doing the most dangerous things, she like to help out in any way she can, although she has a very minimal understanding of what’s really happening.
Biography: Emily’s father was always a drunken, lazy, fat man ever since she was born. At the age of 6, her father returned home, slamming the door open and stumbling along in the corridors into the bedroom where his wife was waiting.
Emily slept in her twin bed the room next door, she heard every bang in there, every yell. Emily heard yells followed by a chugging of liquid sound, a shatter, ear shattering screams. A loud smash/bang appeared and all was quiet. Emily’s father lumbered into her room, some thick liquid dripped from his hands and off his shattered beer bottle. Emily will never forget what her father said before leaving the house, “Your mother went outside to sleep..” he heavily breathed in from his nose and spit out a chunk of green yellow fluid. -“I’m taking her to a hotel… she and I won’t be coming back. Some words of knowledge that you should NEVER forget, you will NEVER be as fine as your ol’ father you little shit..”_ Alone, in the house she went outside and roamed the city till dawn every day since then.
Starting Item: Little Miss Suzie, Emily’s favorite stuffed doll.
Occupation: Kindergartner
Unique Abilities: For her age, she is very strategical and can easily find a way out of many situations. Also, through the many times Little Miss Suzie has been through, Emily was forced to pick up sewing.
Traits: Pedantic, Enlightened.

 
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Huh…it’s not often you get someone playing as an 8-year old girl. It would be funny teaching her how to use a weapon efficiently.

 
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Originally posted by WillItBlend:

Huh…it’s not often you get someone playing as an 8-year old girl. It would be funny teaching her how to use a weapon efficiently.

Alright. I’m going to make it my priority to keep the 8 year old alive. No matter what happens to my character. Because honestly? I’m not in the mood to watch a bunch of zombies eat a child.

 
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I feels ya on that one. Though my character has no experience with children, if protection is needed, so be it. If you don’t mind me sharing my opinion, how often are you going to be able to “homebrew” a zip-gun? Not only that, what are the odds that it will be used often?

I like the Shotgun Love (Preferred Firearms – Shotguns) though. A person can do wonders when it comes to homebrew modification. You could shorten the barrel’s length to increase the spread while decreasing the effective range or put more choke on the barrel to increase the effective range and decrease the spread. With additional parts, you can provide more homebrew modifications. Just don’t get too crazy, yeah? There’s more sense in welding the metal on a kitchen knife or a small flashlight to the bottom of the barrel of a shotgun than there is in welding some sort of explosive launcher, you know?

 
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Originally posted by WillItBlend:

I feels ya on that one. Though my character has no experience with children, if protection is needed, so be it. If you don’t mind me sharing my opinion, how often are you going to be able to “homebrew” a zip-gun? Not only that, what are the odds that it will be used often?

I like the Shotgun Love (Preferred Firearms – Shotguns) though. A person can do wonders when it comes to homebrew modification. You could shorten the barrel’s length to increase the spread while decreasing the effective range or put more choke on the barrel to increase the effective range and decrease the spread. With additional parts, you can provide more homebrew modifications. Just don’t get too crazy, yeah? There’s more sense in welding the metal on a kitchen knife or a small flashlight to the bottom of the barrel of a shotgun than there is in welding some sort of explosive launcher, you know?

Ever heard of a Four Winds shotgun? It uses 4 parts that are easily found. Therefore, I could easily arm everyone here with cheap shotguns.

 
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I know. It’s made with plumbing parts, yeah. It’s technically not considered a firearm and can be easily disassembled to hide the evidence were one to be used in a crime.

 
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Originally posted by WillItBlend:

I know. It’s made with plumbing parts, yeah. It’s technically not considered a firearm and can be easily disassembled to hide the evidence were one to be used in a crime.

So I’d be making zip-guns when I have enough resources and tools. Which isn’t a lot for a crappy Zip-Gun. But if I want to make a high quality zip-gun, I would be needing a lot of resources, tools, and time.

 
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Where are you going to get ammo for it then?

 
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Originally posted by WillItBlend:

Where are you going to get ammo for it then?

I dunno. Maybe from places we loot?