Gameplay

As the game begins, you start out with 5 territories each (No, I won’t be giving bonuses if you sign first). You can sign whenever you want, but starting at a later stage is disadvantageous. Only exception to this is when there are like 1-3 nations left. In a turn, you can expand your territory, or attack someone and capture their territory, the quantity of the territories you capture and the battles are all dependent on random.org, much like the real board game, I will be rolling a D10000 dice.

If it ends with something not following this, you get 3 territories.

If it ends with 00, 10, 20, 30, 40, or 50, you get 10 territories.

If it ends with 60, 70, 80, or 90, or a palindrome of three numbers (323, 787) you get 20 territories.

If it ends with a three-digit straight (123, 234, etc.) or triples (111, 222, etc.), you get 50 territories.

If it ends with 69, 404 or 420 you get 80 territories.

If it ends with a four-digit straight (1234, 2345, etc.) or quads (1111, 2222, etc.), you get 100 territories.

If the number is 1337 or 10000 you get 120 territories.

You must tell me in which direction you want to expand, but better be specific about it, because I won’t be making any changes if you’re vague and I’ve done something you didn’t want me to do.

Everyone gets 15 turns per day. Keep any number of that, and 10% of that number will be removed before I add the 15 turns of the day.

Attacking

First off, I’ll roll the D10000 dice. Then,

If you roll a number that is not below, the new number rolled will be from 1 to 100, with 1 to 50 meaning the attacking player conquers, and 51 to 100 meaning the defending player defends.

If you roll a number ending in 00, 10, 20, 30, 40, or 50, the new number rolled will be from 1 to 110, with 1 to 60 meaning the attacking player conquers, and 61 to 110 meaning the defending player defends.

If you roll a number ending in 60, 70, 80, or 90, the new number rolled will be from 1 to 120, with 1 to 70 meaning the attacking player conquers, and 71 to 120 meaning the defending player defends.

If you roll a number that is straight such as 123, 234, etc., or triples the new number rolled will be from 1 to 150, with 1 to 100 meaning the attacking player conquers, and 101 to 150 meaning the defending player defends.

If you roll a number ending in 69, 420 or 404, the new number rolled will be from 1 to 180, with 1 to 130 meaning the attacking player conquers and 131 to 180 meaning the defending player defends.

If you roll a number that is straight such as 1234, 2345, etc., or quads, the new number rolled will be from 1 to 200, with 1 to 150 meaning the attacking player conquers, and 151 to 200 meaning the defending player defends.

If you roll the numbers 1337 or 10000, the new number rolled will be from 1 to 220, with 1 to 170 meaning the attacking player conquers, and 171 to 220 meaning the defending player defends.