Resistance is a originally a party game based off mafia, except that no one is ever killed so that a player won’t get knocked out of the game and not be able to play anymore.
There are two teams; the Resistance, and the Spies. The resistance are trying to well, resist against (insert flavor government here). The government have snuck some spies into the resistance group to infiltrate and ultimately stop the resistance.
There are no day/night phases. There are rounds.
Each round, a leader is picked. From then on, in a set order (RNG to decide 1-10 who starts as the leader and then we go down every new leader) becomes the leader. It is the leader’s job to propose a mission with X amount of people, depending on which mission it is. Once proposed, the players vote “Accept” or “Decline” to the mission. If a majority of the players vote Decline or it is a tie, the mission with those people is scrapped and the next leader gets a turn at proposing.
If for 5 rounds/proposals in a row the players have declined, the Spies automatically win because there is too much disagreement within the Resistance.
If the majority of the players vote Accept, the mission goes ahead.
Now, the players in the mission have to send the host a PM with the words “Success” or “Failure”. In a 10P Resistance, for all missions except the fourth one (which requires two fails), only one person is required to send ‘fail’ for the whole mission to fail. This means the Spies gets a point because the mission did not work.
Obviously, this means that:
1) As a Resistance on a mission, there is no reason to send failure.
2) As a Spy on a mission, sending success can disguise you as a resistance member, while failure can allow players to suspect you.
If everyone in the mission sends success (except for the fourth mission, which can have one fail), then the mission succeeds and the Resistance gain a point.
The goal of the game is for one side to get three points first.
This game is formed similar to mafia/werewolf, but with the mindset that information is increased for the players and to remove player elimination.
Because this game has 10 players, there are:
Resistance: 6 Players
Spies: 4 Players
And the amount of players required to be proposed for a mission are:
Mission 1: 3
Mission 2: 4
Mission 3: 4
Mission 4: 5* (This one requires two fail PMs to fail this mission)
Mission 5: 5 (This is important since if you have a Mission 5 then it’s a 2-2 deadlock…)
If you’ve finished reading the rules and aren’t 100% sure on what to do, here are some chat games of this being played last year or so in pastebin:
RaceBandit’s Resistance 10P
Yes, I partially copied Bluji’s balanced ruleset to make sure the rules were fair.
1) Any discussion outside of this thread for both sides (Resistance & Spies) is strictly prohibited. Any discussion about the game is to take place inside this thread.
2) Each round for a leader takes 96 hours, with extensions allowed if requested (this includes the accepting/declining of the proposal). The time given for players on a mission to send in a PM is 48 hours.
3) Accepting or declining a mission must be done like this: [I accept the proposal.] or [I decline the proposal.]. Once your stance is given on the proposal, you may NOT change. If you are the leader and are suggesting the proposal, it must be done like this: [I would like to propose (Usernames seperated by a comma) for this mission.] It must be bolded to make the stance clear.
4) If you aren’t part of the game, don’t post in the game thread.
5) Editing or deleting posts is an absolute no-no. If you need to change something made in one of your previous posts, you must do so with another post—even if you have to double-post. (This is often done by players by saying EBWOP (Edit By Way Of Post))
6) No alt accounts are to be used to sign for this game.
7) Treat this game as a commitment. Be considerate – don’t leave us hanging. If I consider your lurking or inactivity to disrupt game flow, you may be replaced, or if a replacement isn’t found, modkilled. You must let me know through PM if you are not going to have a computer available for the duration of multiple rounds.
8) You must accept/decline/suggest a propasal every third round in order to stay in the game. If you don’t vote on three consecutive rounds, you will be replaced, or if a replacement isn’t found, modkilled.
9) Presenting any kind of copies of private mod messages (pictures, word-to-word copies) is highly prohibited.