Curse of the Ancients - 1.03 [ Sign and play when ever ] [ AP - 52 ] (locked)

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Intro
This is going to be a RPG game with stats and all that shit you guys like, and the great side of it is, that i have just finished uni and i will be free to update this all the time and it will be active and interesting for you! You can always expect competition!

Signing up
Name:
Distribute 8 points into these stats
Strength:
Agility:
Stamina:
Intelligence:

 
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Storyline
None added

 
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Info


Stat info

Strength
+1 damage
+2 health

Agility
+1 speed
+2 mana

Stamina
+8 health

Intelligence
+1 spellpower
+5 mana


Experience reguired to level

15/25/45/70/100/140/190/250/320/390


Battle Info
Person with the higher speed starts, unless otherwise stated. Each fight, if your speed is high enough, you can use multiple spells/basic attacks depending on this forumula. Formula will change depending on the future events.
1/(Enemy speed/Your speed)


How much can i do stuff?
The game works on advancament points, AP in short. Each day 4 AP will be added to the game, and everyone can play the game until their character gets to 4 AP. What does ap stand for? Well ap is almost any major action you do in the game. Here is a list.

  • Moving from location to location.
  • Fighting a monster
  • Fighting a player

Here are some exaples that dont take a AP point.

  • Using consumables out of combat
  • Trading
  • discovering story if there is to discover

How to suggest items

Items have point values, these values are what gives the items stats. For example a level 5 common item has 5 points. Rarity is a multiplier for the points.

Trash 0.5 multiplier
Common 1.0 multiplier
Uncommon 1.5 multiplier
Rare 2.0 multiplier
Unique 2.5 multiplier
Legendary 4.0 multiplier

Basic stats – 2 points
Health – 0.33 points
Damage – 2 points
Damage in weapons – 0.66 points
Speed – 1 points
Mana – 0.4 points
Spellpower – 1 points
Armor – 2 points
Armor Penetration – 2.5 points
Armor Penetration in weapons – 1 points
Regeneration – 2 points
Class items are 1/4 of level points

 
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Areas & Maps


World Map


Narva town
Healing spot

Wizards Den
Disenchant items into Orbs
Enchant items with buffs.

This area leads to Forest of the Marshal and Crossroads


Forest of the Marshal area lvl 1-5
1>4 - [ Diseased Deer 100% ]
2 - [ Diseased Deer 50% ] [ Zombie Walker 50% ]
3 - [ Zombie Walker 40% ] [ Ghoul 40% ] [ Trash Chest 20% ]
4>7 - [ Ghoul 40% ] [ Trash Chest 20% ] [ Horrid Worm 40% ]
5 - [ Horrid Worm 40% ] [ Trash Chest 20% ] [ Scale Eater 40% ]
6 - [ Scale Eater 70% ] [ Dragon Hunter Novice 30% ]
7 - [ Crippled Black Drake 100% ]

This area leads to Goblin Village


Crossroads area lvl 3-6
1 - [ Thief 50% ] [ Trash Chest 20% ] [ Queen of Thieves 30% ]
2>4 - [ Boar Rider Patrol Unit 100% ]
3 - [ Bountyhunter 100% ]
4 - [ Master Boar Rider 100% ]

This area leads to Black Dragon Lair and Soul Bridge


Gobling Village area lvl 5-8
1 - [ Goblin Villager 50% ] [ Goblin Gatekeeper 50% ]
2 - [ Goblin Invader 100% ]
3 - [ Goblin Warrior 100% ]
4 - [ Goblin Warlord 80% ] [ 3 x Goblin Warrior 20% ]


Black Dragon Lair area lvl 6-9
1 - [ Dragonoid 100% ]
2 - [ Dragonoid 70% ] [ Mutated Dragonoid 30% ]
3 - [ Zombie Drake 80% ] [ 2 x Zombie Drake 20% ]
4 - [ Drake Warrior 100% ]
5 - [ Drake Warrior 70% ] [ Elite Drake 30% ]
6 - [ Dragon Gateguard 100% ]


Soul Bridge area lvl 8-11
1 - [ Fallen Warrior 50% ] [ 2 x Fallen Warrior 50% ]
2 - [ Revenant 100% ]
3 - [ Revenant 75% ] [ Lustful Revenant 25% ]
4 - [ Water Soul 100% ]

 
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Monsters


Diseased Deer level 1
Health: 5
Damage: 2
Speed: 2
Armor: 0
Mana: 0

First Strike – Hits first.

Exp: 2
Orbs: 0

Diseased Meat - Upon visiting the town, turns into Deer Meat [ Consumable ] [ 100% drop ]


Zombie Walker level 2
Health: 11
Damage: 3
Speed: 2
Armor: 1
Mana: 0

Exp: 4
Orbs: 1

Woodcutters Axe - Dmg + 3 [ Common lvl 2 ] [ Weapon ] [ 20% drop ]
Leather Shirt - Speed + 1, Hp + 1 [ Common lvl 2 ] [ Top ] [ 20% drop ]
5 x Orbs [ 30% drop ]


Ghoul level 2
Health: 9
Damage: 3
Speed: 7
Armor: 0
Mana: 0

Infight Insight – At the end of each turn, speed + 1.

Exp: 4
Orbs: 2

Ghoul Claws - Dmg + 3, Speed 1 [ Uncommon lvl 2 ] [ Weapon ] [ 15% drop ]
Trash Key [ Consumable lvl 3 ] [ 20% drop ]
Broken Boots - Agi + 1 [ Common lvl 2 ] [ Feet ] [ 20% drop ]
Woodcutters Gloves - Str + 2 [ Rare lvl 2 ] [ Hands ] [ 10% drop ]


Trash Chest level 3
Chest: Requires Trash Key

Exp: 0
Orbs: 0

Unknown Drop [ 5% drop ]
Rusty Iron Chestmail - Arm + 2, Hp + 3 [ Common lvl 3 ] [ Shield ] [ 20% drop ]
Rusty Iron Chainlegs - Arm + 1, Hp + 6 [ Common lvl 3 ] [ Bottom ] [ 20% drop ]
Rusty Iron Boots - Dmg + 1, Hp + 3 [ Common lvl 3 ] [ Feet ] [ 20% drop ]
Rusty Iron Gloves - Speed + 1, Hp + 1 [ Trash lvl 3 ] [ Hands ] [ 30% drop ]
Rusty Iron Sword - Dmg + 6 [ Rare lvl 2 ] [ Weapon ] [ 10% drop ]
Rusty Iron Shield - Arm + 1, Spd + 1, Mp + 3 [ Uncommon lvl 3 ] [ Shield ] [ 15% drop ]


Horrid Worm level 3
Health: 19
Damage: 4
Speed: 4
Armor: 1
Mana: 0

Exp: 7
Orbs: 0

Trash Key [ Consumable lvl 3 ] [ 20% drop ]
Dull Blade - Dmg + 6 [ Common lvl 3 ] [ Weapon ] [ 20% drop ]
Overheated Kiteshield - Arm + 1, Hp + 3 [ Common lvl 3 ] [ Shield ] [ 20% drop ]
Ring - Orbs + 1 After kill [ Common lvl 3 ] [ Ring ] [ 20% drop ]


Thief level 3
Health: 18
Damage: 5
Speed: 6
Armor: 1
Mana: 0

Exp: 7
Orbs: 3

Stolen Jewelry - Int + 1, Hp + 7 [ Uncommon lvl 3 ] [ Neck ] [ 15% drop ]
Bandana of Thievery - Agi + 1, Spd + 1, Hp + 4 [ Uncommon lvl 3 ] [ Head ] [ 15% drop ]
Orbs x 8 [ 20% drop ]
Trash Key [ Consumable lvl 3 ] [ 20% drop ]


Queen of Thieves level 3
Rare

Health: 34
Damage: 11
Speed: 14
Armor: 3
Mana: 0

Relentless Speed – This monster hits a random target.

Exp: 11
Orbs: 12

Fan of Celebi - Str + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ] [ 6% drop ]
Fan of Colarbi - Agi + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ] [ 6% drop ]
Fan of Coliarbi - Sta + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ] [ 6% drop ]
Fan of Calyarbi - Int + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ] [ 6% drop ]


Boar Rider Patrol Unit level 4
Health: 58
Damage: 14
Speed: 4
Armor: 0
Mana: 0

Exp: 10
Orbs: 7

Boar Coat - Dmg + 1, Spd + 1, Hp + 3 [ Common lvl 4 ] [ Top ] [ 20% drop ]
Boar Jeans - Int + 2 [ Common lvl 4 ] [ Bottom ] [ 20% drop ]
Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ] [ 20% drop ]
Boar Boots - Sta + 1, Spd + 2 [ Common lvl 4 ] [ Feet ] [ 20% drop ]
Found Staff - Mage 1, Spp + 5 [ Uncommon lvl 4 ] [ Weapon ] [ 15% drop ]


Scale Eater level 4
Health: 30
Damage: 7
Speed: 3
Armor: 0
Mana: 0

Scale Shielding – This creature gains armor equal to the amount of opponents.

Exp: 10
Orbs: 5

Trash Key [ Consumable lvl 3 ] [ 20% drop ]
Scale Eater Shield - Knight 1, Arm + 1, Hp + 3, Dmg + 1 [ Uncommon lvl 4 ] [ Shield ] [ 15% drop ]
Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ] [ 20% drop ]
Scale Eater Med Helm - Arm + 2, Hp + 1 [ Common lvl 4 ] [ Head ] [ 20% drop ]


Dragon Hunter Novice level 4
Rare

Health: 35
Damage: 9
Speed: 7
Armor: 2
Mana: 0

First Strike – Hits first.
Bleed – Hit enemies take 1 damage every turn. Stacks infinitely.

Exp: 13
Orbs: 9

Slayer Lance - Dmg + 6, Str + 3 [ Unique lvl 4 ] [ Weapon ] [ 6% drop ]
Head of a Drake - Int + 2, Agi + 1, Spp + 3, Spd + 1 [ Unique lvl 4 ] [ Head ] [ 6% drop ]


Bountyhunter level 5
Elite

Health: 50
Damage: 13
Speed: 8
Armor: 2
Mana: 2

Poisoning Strike – Targets hit by Bountyhunter receive a poison for 10 damage.
Bola Throw – Stuns a target for 1 turn. Applies Poisoning Strike.

Exp: 18
Orbs: 30

Unknown [ 10% drop ]
Unknown [ 10% drop ]
Unknown [ 2% drop ]
Mage Sandals - Spp + 5 [ Common lvl 5 ] [ 20% drop ]
Vial of Experience [ 20 Exp ] [ 20% drop ]
30 x Orbs [ 20% drop ]

 
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Crippled Black Drake level 5
Boss

Health: 180
Damage: 14
Speed: 10
Armor: 4
Mana: 0

Fire Breath – Every third attack, each enemy receives 5 damage.

Exp: 50
Orbs: 50
Drake Scale: 5

Black Ring - Int + 4, Spp + 4 [ Unique lvl 5 ] [ Ring ] [ 10% drop ]
Black Robe - Int + 2, Spp + 3 [ Uncommon lvl 5 ] [ Top ] [ 20% drop ]
Dagger of the Drakes - Dmg + 9, Spd + 1, Hp + 1 [ Uncommon lvl 5 ] [ Weapon ] [ 20% drop ]
Black Gloves - Arm + 2, Agi + 2, Str + 1 [ Rare lvl 5 ] [ Hands ] [ 15% drop ]
Drake Ring - Str + 1, Agi + 1, Sta + 1, Int + 1, Arm + 1 [ Rare lvl 5 ] [ Ring ] [ 15% drop ]


Goblin Villager level 5
Health: 50
Damage: 13
Speed: 6
Armor: 2
Mana: 0

Cry for Help – Upon death, has a 30% chance to summon another Goblin Villager.

Exp: 14
Orbs: 0

Goblin Rags - Arm + 2, Hp + 3 [ Common lvl 5 ] [ Bottom ] [ 20% drop ]
Goblin Trousers - Spd + 5 [ Common lvl 5 ] [ Bottom ] [ 20% drop ]
Goblin Tunic - Int + 1, Spp + 2, Mp + 2 [ Common lvl 5 ] [ Bottom ] [ 20% drop ]
Goblin Band - Sta + 3, Hp + 12 [ Rare lvl 5 ] [ Hands ] [ 10% drop ]


Master Boar Rider level 6
Health: 80
Damage: 18
Speed: 8
Armor: 0
Mana: 0

Angry Boar – Hitting this monster makes you lose 3 Hp.

Exp: 18
Orbs: 20

Watchers Shoes - Int + 2, Spp + 2 [ Common lvl 6 ] [ Feet ] [ 20% drop ]
Guard Helmet - Str + 3, Arm + 1, Mp + 3 [ Uncommon lvl 6 ] [ Head ] [ 15% drop ]
Guards Plate - Arm + 4, Hp + 4 [ Uncommon lvl 6 ] [ Top ] [ 15% drop ]
Guards Necklace - Agi + 2, Sta + 1 [ Common lvl 6 ] [ Neck ] [ 20% drop ]
Found Necklace - Spp + 9 [ Ucommon lvl 6 ] [ Neck ] [ 15% drop ]
Drake Scale x 5 [ Consumable ] [ 30% drop ]


Goblin Gatekeeper level 6
Health: 90
Damage: 16
Speed: 9
Armor: 5
Mana: 0

Exp: 18
Orbs: 15

Mail of Keepers - Agi + 3, Arm + 1, Spd + 4 [ Rare lvl 6 ] [ Top ] [ 10% drop ]
Found Hood - Spp + 6 [ Common lvl 6 ] [ Head ] [ 20% drop ]
Goblin Shredder - Arp + 3, Str + 3 [ Uncommon lvl 6 ] [ Weapon ] [ 15% drop ]
Goblin Sandals - Spd + 12 [ Rare lvl 6 ] [ Feet ] [ 10% drop ]


Goblin Invader level 7
Health: 95
Damage: 15
Speed: 22
Armor: 4
Mana: 0

Exp: 22
Orbs: 15

Wand of Truths - Mage 2, Int + 5, Spp + 6, Spd + 2 [ Legendary lvl 7 ] [ Weapon ] [ 2% drop ]
Sobi Mask - Fighter 1, Str + 2, Agi + 2, Spd + 1 [ Uncommon lvl 7 ] [ Head ] [ 15% drop ]
Belt of Regeneration - Reg + 3, Spd + 1 [ Common lvl 7 ] [ Top ] [ 20% drop ]
Blue Shorts - Reg + 3, Spd + 1 [ Common lvl 7 ] [ Bottom ] [ 20% drop ]

 
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Level 1

Ragged Robes - Hp + 1 [ Trash lvl 1 ]
Ragged Pants - Hp + 1 [ Trash lvl 1 ]
Ragged Boots - Hp + 1 [ Trash lvl 1 ]
Sharp Rock - Dmg + 1 [ Common lvl 1 ]

Level 2

Woodcutters Axe - Dmg + 3 [ Common lvl 2 ] [ Weapon ]
Leather Shirt - Speed + 1, Hp + 1 [ Common lvl 2 ] [ Top ]
Broken Boots - Agi + 1 [ Common lvl 2 ] [ Feet ]
Ghoul Claws - Dmg + 3, Speed 1 [ Uncommon lvl 2 ] [ Weapon ]
Woodcutters Gloves - Str + 2 [ Rare lvl 2 ] [ Hands ]
Rusty Iron Sword - Dmg + 6 [ Rare lvl 2 ] [ Weapon ]

Level 3

Rusty Iron Gloves - Speed + 1, Hp + 1 [ Trash lvl 3 ] [ Hands ]
Ring - Orbs + 1 After kill [ Common lvl 3 ] [ Ring ]
Rusty Iron Chainlegs - Arm + 1, Hp + 6 [ Common lvl 3 ] [ Weapon ]
Rusty Iron Boots - Dmg + 1, Hp + 3 [ Common lvl 3 ] [ Weapon ]
Rusty Iron Chestmail - Arm + 2, Hp + 3 [ Common lvl 3 ] [ Top ]
Dull Blade - Dmg + 6 [ Common lvl 3 ] [ Weapon ]
Overheated Kiteshield - Arm + 1, Hp + 3 [ Common lvl 3 ] [ Shield ]
Rusty Iron Shield - Arm + 1, Spd + 1, Mp + 3 [ Uncommon lvl 3 ] [ Shield ]
Bandana of Thievery - Agi + 1, Spd + 1, Hp + 4 [ Uncommon lvl 3 ] [ Head ]
Stolen Jewelry - Int + 1, Hp + 7 [ Uncommon lvl 3 ] [ Neck ]
Fan of Celebi - Str + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ]
Fan of Colarbi - Agi + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ]
Fan of Coliebi - Sta + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ]
Fan of Calyarbi - Int + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ]

Level 4

Boar Jeans - Int + 2 [ Common lvl 4 ] [ Bottom ]
Boar Coat - Dmg + 1, Spd + 1, Hp + 3 [ Common lvl 4 ] [ Top ]
Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ]
Scale Eater Med Helm - Arm + 2, Hp + 1 [ Common lvl 4 ] [ Head ]
Boar Boots - Sta + 1, Spd + 2 [ Common lvl 4 ] [ Feet ]
Scale Eater Shield - Knight 1, Arm + 1, Hp + 3, Dmg + 1 [ Uncommon lvl 4 ] [ Shield ]
Found Staff - Mage 1, Spp + 5 [ Uncommon lvl 4 ] [ Weapon ]
Slayer Lance - Dmg + 6, Str + 3 [ Unique lvl 4 ] [ Weapon ]
Head of a Drake - Int + 2, Agi + 1, Spp + 3, Spd + 1 [ Unique lvl 4 ] [ Head ]

Level 5

Mage Sandals - Spp + 5 [ Common lvl 5 ] [ Feet ]
Black Ring - Int + 4, Spp + 4 [ Unique lvl 5 ] [ Ring ]
Black Robe - Int + 2, Spp + 3 [ Uncommon lvl 5 ] [ Top ]
Dagger of the Drakes - Dmg + 9, Spd + 1, Hp + 1 [ Uncommon lvl 5 ] [ Weapon ]
Black Gloves - Arm + 2, Agi + 2, Str + 1 [ Rare lvl 5 ] [ Hands ]
Drake Ring - Str + 1, Agi + 1, Sta + 1, Int + 1, Arm + 1 [ Rare lvl 5 ] [ Ring ]

 
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Goblin Rags - Arm + 2, Hp + 3 [ Common lvl 5 ] [ Bottom ]
Goblin Trousers - Spd + 5 [ Common lvl 5 ] [ Bottom ]
Goblin Tunic - Int + 1, Spp + 2, Mp + 2 [ Common lvl 5 ] [ Bottom ]
Goblin Band - Sta + 3, Hp + 12 [ Rare lvl 5 ] [ Hands ]

Level 6

Watchers Shoes - Int + 2, Spp + 2 [ Common lvl 6 ] [ Feet ]
Guards Necklace - Agi + 2, Sta + 1 [ Common lvl 6 ] [ Neck ]
Guard Helmet - Str + 3, Arm + 1, Mp + 3 [ Uncommon lvl 6 ] [ Head ]
Guards Plate - Arm + 4, Hp + 4 [ Uncommon lvl 6 ] [ Top ]
Found Necklace - Spp + 9 [ Ucommon lvl 6 ] [ Neck ]
Mail of Keepers - Agi + 3, Arm + 1, Spd + 4 [ Rare lvl 6 ] [ Top ]
Found Hood - Spp + 6 [ Common lvl 6 ] [ Head ]
Goblin Shredder - Arp + 3, Str + 3 [ Uncommon lvl 6 ] [ Weapon ]
Goblin Sandals - Spd + 12 [ Rare lvl 6 ] [ Feet ]

Level 7

Wand of Truths - Mage 2, Int + 5, Spp + 6, Spd + 2 [ Legendary lvl 7 ] [ Weapon ]
Sobi Mask - Fighter 1, Str + 2, Agi + 2, Spd + 1 [ Uncommon lvl 7 ] [ Head ]
Belt of Regeneration - Reg + 3, Spd + 1 [ Common lvl 7 ] [ Top ]
Blue Shorts - Reg + 3, Spd + 1 [ Common lvl 7 ] [ Bottom ]

 
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Classes
There is no direct classes in the game. To gain abilities of a class you need items that grant you class points. For example you can have 2 items with the Knight point, you gain all abilities up to Stage 2 in the knight category. So literally you can have skills from multiple classes, depending on your gear. First class gear will appear at level 4, so be picky with your stats early levels. Also new classes will be added later, only the basic ones now.

Mage
Mages have extraordinary damage, but being effective needs a lot of recourses to keep this damage coming.

Stage 1

Fireball - Deals damage equal to 1.5 x spellpower. Costs 3 mana.

Stage 2

Arcane Blast - Deals damage equal to 2.0 x spellpower. Costs 5 mana.

Frost Shot - Deals damage equal to 1.0 x spellpower. Each Frost Shot reduces targets speed by 2, stacks up to 5 times. Costs 5 mana.

Stage 3

Mana Siphon - Upon receiving damage, you can instead lose 2 mana for each point of damage received.

Stage 4

Arcane Intelligence - Raises your intelligence by your level.

Mage Armor - Gives a target armor equal to his level -5, for the duration of the fight. Costs 10 mana.

Stage 5

Arcane Shift - Swaps places with mana and health. Can only be used once per expedition.

Stage 6

Advanced Mana Siphon - Upon receiving damage, you can instead lose 1 mana for each point of damage received.

Stage 7

Fire Blast - Deals damage equal to 2.5 x spellpower. Costs 8 mana.

Priest
Direction of the priest makes him excellent at team work. His abilities dont suit soloing much, but in a team he will go far.

Stage 1

Minor Heal - Heals a selected target equal to 1.0 x spellpower. Costs 5 mana.

Stage 2

Holy Shock - Deals damage equal to 1.5 x spellpower. Costs 5 mana.

Smite - Deals damage equal to 3.0 x spellpower. Can be cast once every 5 attacks. Costs 12 mana.

Stage 3

Holy Power - Regenerates mana equal to 0.1 of your spellpower each turn.

Heal - Heals a selected target equal to 1.5 x spellpower. Costs 8 mana.

Stage 4

Siphoning Reserve - Each monster who is not trash killed raises your max mana by 1 by the cost of 5 mana permanently.

Stage 5

Greater Heal - Heals a selected target equal to 2 x spellpower. Costs 13 mana.

Stage 6

Revive - Revives the target with 10% of their health. Costs 35% of the targets max health.

Stage 7

Infinite light - Heals a target for any amount of health. 1 point of health healed costs 3 mana.

Advanced Holy Power - Regenerates mana equal to 0.2 of your spellpower each turn.

Fighter
Aiming at soloing, role of the fighter is the best direction to doing everything alone. He has good damage with a direction making him able to sustain himself in battle.

Stage 1

Reckless strike - Deals 140% damage. Costs 3 health, restores 1 mana.

Stage 2

Adrenaline - For the duration of the battle your speed is level x 1 higher. Costs 4 mana.

Stage 3

Wounding Blow - Deals 100% damage. After each hit, your damage is 10% higher, caps at 100% higher damage. Costs 6 mana.

Stage 4

Fighter Training - Every 5 strength provides you with 1 agility.

Fighter Instincts - If you don't start a fight, first hit received does 0 damage. Includes multiple hits.

Stage 5

Shredder - Deals 120% damage and reduces opponents armor by 1. Costs 8 mana.

Knight
Knight pursues his skills in the direction of neglecting damage and prolonging fights for the advantage of his self. Knight uses stances, and only one stance can be used at once.

Stage 1

Stance of Solitude - You gain armor equal to level x 1.

Slam - All enemies take 100% damage. You gain health equal to your armor. Costs 4 mana.

Stage 2

Stance of Stamina - Regenerate health equal to your stamina every second turn.

Stage 3

Shield Bash - Deals 100% damage + your shields stats worth of damage. Costs 8 mana.

Stage 4

Stance of wounding - Enemies that hit you receive damage equal to your armor.

Charge - Deals damage equal to your armor and stuns the target for 1 turn. Can be used once every 5 turns. Does not stun bosses. Costs 10 mana.

Stage 5

Stance of Enlightenment - After each kill, you receive experience equal to your level.

Lance of Light - Deals 160% damage + all of your next hits for the duration of the battle deal 120% damage. Costs 16 mana.

 
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List of Enchantments
To get a Tier 2 enchantment, the item must have a Tier 1 available. The Tier 1 enchantment will be lost. Chosing a line in the enchantments for example tier 2 option 2, you will only be able to take option 2 in the future enchantments. Tiers have item level restrictions. More about that below.

Tier 1 [ level 1+ ]
Tier 2 [ level 4+ ]


School of Strength

Tier 1

Health + 2 [ 10 Orbs ]

Tier 2

1 | Damage + 1 [ 20 Orbs ]

2 | Health + 6 [ 20 Orbs ]

3 | Regeneration + 1 [ 20 Orbs ]


School of Agility

Tier 1

Mana + 2 [ 10 Orbs ]

Tier 2

1 | Speed + 1 [ 20 Orbs ]

2 | Damage + 1 [ 20 Orbs ]

3 | Mana + 6 [ 20 Orbs ]


School of Stamina

Tier 1

Health + 6 [ 10 Orbs ]

Tier 2

1 | Health + 10 [ 20 Orbs ]

2 | Regeneration + 1 [ 20 Orbs ]

3 | Armor + 1 [ 20 Orbs ]


School of Intelligence

Tier 1

Mana + 4 [ 10 Orbs ]

Tier 2

1 | Spellpower + 1 [ 20 Orbs ]

2 | Mana + 8 [ 20 Orbs ]

3 | Speed + 1 [ 20 Orbs ]

 
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Characters


Warwick the Glad [ level 4(3) ] [ EXP: 17 / 70 ] [ Orbs: 16 ] [ Narva ] [ AP: 28 ]
Strength: 1
Agility: 2
Stamina: 2
Intelligence: 6

Health: 21 / 21
Damage: 4
Speed: 4
Armor: 1
Mana: 26 / 41
Spellpower: 9

Head:
Top: Leather Shirt - Speed + 1, Hp + 1 [ Common lvl 2 ] [ Top ]
Bottom: Ragged Pants - Hp + 1 [ Trash lvl 1 ] [ Bottom ]
Feet: Ragged Boots - Hp + 1 [ Trash lvl 1 ] [ Feet ]
Hands:
Mainhand: Woodcutters Axe - Dmg + 3 [ T1Int| Mp + 4 ] [ Common lvl 2 ] [ Weapon ]
Offhand: Rusty Iron Shield - Arm + 1, Spd + 1, Mp + 3 [ Uncommon lvl 3 ] [ Shield ]
Neck: Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ]
Ring:

Items
4 x Deer Meat - Heals for 10 Hp. Can be used out of combat. [ Consumable ]
Overheated Kiteshield - Arm + 1, Hp + 3 [ Common lvl 3 ] [ Shield ]
Scale Eater Med Helm - Arm + 1, Hp + 1 [ Common lvl 4 ] [ Head ]


Dragorz [ level 4(3) ] [ EXP: 2 / 70 ] [ Orbs: 31 ] [ Narva ] [ AP: 23 ]
Strength: 4
Agility: 7
Stamina: 3
Intelligence: 0

Health: 46 / 46
Damage: 10
Speed: 7
Armor: 3
Mana: 14 / 14
Spellpower: 3

Head:
Top: Rusty Iron Chestmail - Arm + 2, Hp + 3 [ Common lvl 3 ] [ Top ]
Bottom: Ragged Pants - Hp + 1 [ Trash lvl 1 ] [ Bottom ]
Feet: Ragged Boots - Hp + 1 [ Trash lvl 1 ] [ Feet ]
Hands:
Mainhand: Dull Blade - Dmg + 6 [ Common lvl 3 ] [ Weapon ]
Offhand: Overheated Kiteshield - Arm + 1, Hp + 3 [ T1Sta| Hp + 6 ] [ Common lvl 3 ] [ Shield ]
Neck: Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ]
Ring: Ring - Orbs + 1 After kill [ Common lvl 3 ] [ Ring ]

Items
1 x Deer Meat - Heals for 10 Hp. Can be used out of combat. [ Consumable ]
Ring - Orbs + 1 After kill [ Common lvl 3 ] [ Ring ]
Trash Key [ Consumable lvl 3 ]
Ghoul Claws - Dmg + 3, Speed 1 [ Uncommon lvl 2 ] [ Weapon ]


The Baconizer [ level 4(4) ] [ EXP: 2 / 70 ] [ Orbs: 56 ] [ Narva ] [ AP: 25 ]
Strength: 6
Agility: 1
Stamina: 3
Intelligence: 5

Health: 39 / 39
Damage: 12
Speed: 3
Armor: 1
Mana: 30 / 30
Spellpower: 8

Head:
Top: Leather Shirt - Speed + 1, Hp + 1 [ Common lvl 2 ] [ Top ]
Bottom: Ragged Pants - Hp + 1 [ Trash lvl 1 ] [ Bottom ]
Feet: Ragged Boots - Hp + 1 [ Trash lvl 1 ] [ Feet ]
Hands: Woodcutters Gloves - Str + 2 [ Rare lvl 2 ] [ Hands ]
Mainhand: Dull Blade - Dmg + 6 [ Common lvl 3 ] [ Weapon ]
Offhand: Rusty Iron Shield - Arm + 1, Spd + 1, Mp + 3 [ Uncommon lvl 3 ] [ Shield ]
Neck: Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ]
Ring: Ring - Orbs + 1 After kill [ Common lvl 3 ] [ Ring ]

Items
2 x Deer Meat - Heals for 10 Hp. Can be used out of combat. [ Consumable ]
2 x Trash Key [ Consumable lvl 3 ]

 
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Tantalo [ level 4 ] [ EXP: 17 / 70 ] [ Orbs: 19 ] [ Narva ] [ AP: 28 ]
Strength: 4
Agility: 2
Stamina: 10
Intelligence: 1

Health: 96 / 99
Damage: 12
Speed: 3
Armor: 6
Mana: 9 / 9
Spellpower: 0

Head:
Top: Leather Shirt - Speed + 1, Hp + 1 [ Common lvl 2 ] [ Top ]
Bottom: Rusty Iron Chainlegs - Arm + 1, Hp + 6 [ Common lvl 3 ] [ Bottom ]
Feet: Rusty Iron Boots - Dmg + 1, Hp + 3 [ Common lvl 3 ] [ Feet ]
Hands:
Mainhand: Dull Blade - Dmg + 6 [ Common lvl 3 ] [ Weapon ]
Offhand: Scale Eater Shield - Knight 1, Arm + 1, Hp + 3, Dmg + 1 [ Uncommon lvl 4 ] [ Shield ]
Neck:
Ring:

Items
2 x Deer Meat - Heals for 10 Hp. Can be used out of combat. [ Consumable ]
2 x Leather Shirt - Speed + 1, Hp + 1 [ Common lvl 2 ] [ Top ]
Ghoul Claws - Dmg + 3, Speed 1 [ Uncommon lvl 2 ] [ Weapon ]


Rick Razor [ level 5 ] [ EXP: 62 / 100 ] [ Orbs: 125 ] [ Narva ] [ AP: 33 ]
Strength: 7
Agility: 10
Stamina: 7
Intelligence: 1

Health: 108 / 108
Damage: 13
Speed: 14
Armor: 1
Mana: 27 / 27
Spellpower: 1

Head: Bandana of Thievery - Agi + 1, Spd + 1, Hp + 4 [ T1Sta| Hp + 6 ] [ Uncommon lvl 3 ] [ Head ]
Top: Boar Coat - Dmg + 1, Spd + 1, Hp + 3 [ Common lvl 4 ] [ Top ]
Bottom: Rusty Iron Chainlegs - Arm + 1, Hp + 6 [ Common lvl 3 ] [ Bottom ]
Feet: Rusty Iron Boots - Dmg + 1, Hp + 3 [ Common lvl 3 ] [ Feet ]
Hands: Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Mainhand: Ghoul Claws - Dmg + 3, Speed 1 [ T1Sta| Hp + 6 ] [ Uncommon lvl 2 ] [ Weapon ]
Offhand: Fan of Colarbi - Agi + 3 Hp 4 [ T2Sta| Reg + 1 ] [ Unique lvl 3 ] [ Off Hand ]
Neck: Stolen Jewelry - Int + 1, Hp + 7 [ Uncommon lvl 3 ] [ Neck ]
Ring:

Items
Fan of Colarbi - Agi + 3 Hp 4 [ Unique lvl 3 ] [ Off Hand ]
Boar Jeans - Int + 2 [ Common lvl 4 ] [ Bottom ]
Leather Shirt - Speed + 1, Hp + 1 [ T1Sta| Hp + 6 ] [ Common lvl 2 ] [ Top ]
Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Boar Jeans - Int + 2 [ Common lvl 4 ] [ Bottom ]
Found Staff - Mage 1, Spp + 5 [ Uncommon lvl 4 ] [ Weapon ]
Rusty Iron Gloves - Speed + 1, Hp + 1 [ T1Sta| Hp + 6 ] [ Trash lvl 3 ] [ Hands ]
Mage Sandals - Spp + 5 [ Common lvl 5 ]
Boar Boots - Sta + 1, Spd + 2 [ Common lvl 4 ] [ Feet ]

 
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CYrusmaster [ level 6 ] [ EXP: 27 / 140 ] [ Orbs: 212 ] [ Forest of the Marshal – 7 ] [ AP: 45 ]
Strength: 6
Agility: 8
Stamina: 13
Intelligence: 0

Health: 115 / 126
Damage: 15
Speed: 12
Armor: 10
Mana: 22 / 22
Spellpower: 4

Head: Scale Eater Med Helm - Arm + 2, Hp + 1 [ Common lvl 4 ] [ Head ]
Top: Boar Coat - Dmg + 1, Spd + 1, Hp + 3 [ Common lvl 4 ] [ Top ]
Bottom: Ragged Pants - Hp + 1 [ Trash lvl 1 ]
Feet: Boar Boots - Sta + 1, Spd + 2 [ Common lvl 4 ] [ Feet ]
Hands: Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Mainhand: Rusty Iron Sword - Dmg + 6 [ Rare lvl 2 ] [ Weapon ]
Offhand: Scale Eater Shield - Knight 1, Arm + 1, Hp + 3, Dmg + 1 [ Uncommon lvl 4 ] [ Shield ]
Neck: Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ]
Ring: Drake Ring - Str + 1, Agi + 1, Sta + 1, Int + 1, Arm + 1 [ Rare lvl 5 ] [ Ring ]

Items
6 x Deer Meat - Heals for 10 Hp. Can be used out of combat. [ Consumable ]
Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ]
Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Boar Jeans - Int + 2 [ Common lvl 4 ] [ Bottom ]
Broken Boots - Agi + 1 [ Common lvl 2 ] [ Feet ]
Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]


Mun Priest [ level 6 ] [ EXP: 27 / 140 ] [ Orbs: 142 ] [ Forest of the Marshal – 7 ] [ AP: 45 ]
Strength: 3
Agility: 11
Stamina: 3
Intelligence: 9

Health: 34 / 34
Damage: 5
Speed: 16
Armor: 3
Mana: 51 / 73
Spellpower: 17

Head: Scale Eater Med Helm - Arm + 2, Hp + 1 [ Common lvl 4 ] [ Head ]
Top: Boar Coat - Dmg + 1, Spd + 1, Hp + 3 [ Common lvl 4 ] [ Top ]
Bottom: Boar Jeans - Int + 2 [ Common lvl 4 ] [ Bottom ]
Feet: Boar Boots - Sta + 1, Spd + 2 [ Common lvl 4 ] [ Feet ]
Hands: Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Mainhand: Found Staff - Mage 1, Spp + 5 [ Uncommon lvl 4 ] [ Weapon ]
Offhand: Rusty Iron Shield - Arm + 1, Spd + 1, Mp + 3 [ Uncommon lvl 3 ] [ Shield ]
Neck: Scale Necklace - Priest 1, Spp + 3 [ Common lvl 4 ] [ Neck ]
Ring: Ring - Orbs + 1 After kill [ Common lvl 3 ] [ Ring ]

Items
Scale Eater Med Helm - Arm + 2, Hp + 1 [ Common lvl 4 ] [ Head ]
Scale Eater Med Helm - Arm + 2, Hp + 1 [ Common lvl 4 ] [ Head ]
Broken Boots - Agi + 1 [ Common lvl 2 ] [ Feet ]
Leather Shirt - Speed + 1, Hp + 1 [ Common lvl 2 ] [ Top ]
Boar Jeans - Int + 2 [ Common lvl 4 ] [ Bottom ]
Boar Chains - Fighter 1, Dmg + 1, Spd + 1 [ Common lvl 4 ] [ Hands ]
Boar Coat - Dmg + 1, Spd + 1, Hp + 3 [ Common lvl 4 ] [ Top ]

 
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Reserved

 
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Sine someone has to be a priest, I’ll volunteer to take up the mantle of a priest once I find me some priestly items.

Name:Warwick the Glad
Strength:1
Agility:2
Stamina:1
Intelligence:4

 
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Name: Dragorz

Strength: 3
Agility: 4
Stamina: 1
Intelligence: 0

Rogue build ftw. #3rdRPGInForumsGLGL

 
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I don’t recommend rogue build. You’re essentially saying “nup, i don’t want to cast spells at all forever” in exchange for some extra melee dmg.

 
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Originally posted by Helltank:

I don’t recommend rogue build. You’re essentially saying “nup, i don’t want to cast spells at all forever” in exchange for some extra melee dmg.

Rogue build work here because agility actually grants slight mana. I will add you 2 to the player list soon and you can start playing, i have a very good system to keep everyone aproximately at the same stage of the game, new or old. Give me 1 hour.

 
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Name: The Baconizer
Strength: 1
Agility: 1
Stamina: 1
Intelligence: 5
BEHOLD THE ALL POWERFUL MAGE!