End of Day 5
Absorbing the diamond shard, Gammaflux gains an extra 5 hit points
Gaining strength, the toxicity of his aura increases as well.
Gammaflux and his minions have been working in hiding. They have been seen to gathering metal that seems to be sparked with electric energy.
The diamond revels to Gamma that, for 100 gold, he can create unique creature that he can only have one of by using the remains of the fallen. Project V has commenced
Total Units: 1 Ironbark Phosphorous Treant, 1 Healing Mist Slime, 4 Green Oozes. (All Blessed) , 4 Phosphorous Treants, 3 Healing Mist Slimes, 7 Green Oozes, 1 Scorch Tree
The diamond reveals potential trap:
Energy Output Conduit(Trap)
Occupies 1 square
On command, detonates an energy output, striking fear into all adjacent units and weakening them for 1 turn. Can only activate once per fight.
From the diamond shard, Viraz inherits of Kirb’s bulkiness and gains an extra 5 hit points.
From the explosion, an improved candlestick appears
The units explored and found the following locations:
Volcanic Ritual Area(See, Kirb)
Attack : Slam(1 physical damage + 2 fire damage), Fireball(2 fire damage (ranged))
Instant Improvised Weapon: A character capable of using a weapon can grab and use the floating candlestick as a weapon and use its melee and ranged attack. Additionally. the infernal candlestick can teleport itself to an ally to equip himself as a weapon for the unit, although he can only perform this blink once per battle.
Cone of flames: 3 times a day, creates a triangular cone of flames in front of the candlestick for 1 fire damage.
Total Units: 1 Clay Golem(Possessed), 1 Mannequin(Possessed),2 Encaged Skeletons, 9 Candlesticks, 1 Infernal Candlestick.
The diamond reveals the use of the two artifacts.
Skull of Necros: Can be equipped on any unit or Dungeon Master. Whenever a unit, ally or enemy dies in a 5 square radius aroud it, the Skull of Necros collects its vital energy. When activated, it will summon a 1 damage, 1 hp skeleton warrior for every soul it collected.
Orb of Deflection: Can be equipped on any unit or Dungeon Master. Each round, the first ranged attack that targets the wearer will be bounced back at its attacker.
47 Pugs and 2 Common dogs go fetching…
27 Dogs bring back nothing of value
3 Dogs bring back 5 gold
2 Dogs bring back 10 gold
5 Dogs bring back 15 gold
2 Dogs bring back 20 gold
7 Dogs bring back 25 gold
3 Dogs bring back an artifact!
Artifact 1: A near transparent emerald in the shape of an eye
Artifact 2: A ring with a blue gem shaped like a Ram incrusted on it
Artifact 3: A floating dark lantern with a black orb it its center
Total Units: 2 Common Dogs, 47 Pugs, 2 Bloodthirsty Hounds, 2 Tracking Bloodthirsty Hounds
Gold: 325 gold from fetching.
With an increase in level, Psycho-Scorpion gains evasiveness
From scouting ,the following locations are revealed:
Goblin Gambling Casino
New unit: Tribal Warrior
Cost: 80(Middle tier 2 unit)
Attack: Tribal Lance( 2 physical, melee)
Retaliation: Retaliates up to 2 melee attacks per round, dealing 1 physical damage
Tall Shield: The tribal warrior carries around a primitive tower shield. This shield reduces all melee damage taken by the tribal warrior by 1 and blocks all ranged attacks aimed at the tribal warrior or units behind it. After taking 3 ranged attacks, the shield collapses into as smaller version, losing the passive. The tribal warrior can spend its entire round doing nothing but rebuilding his makeshift tower shield, which comes back but can only withstand 2 ranged attacks, and so on. After every fight. it resets back to normal.
Reach: A Tribal Warrior can attack at 1 tile of distance with its long lance.
Shield Wall – Gains +1 hp for each adjacent Tribal Warrior (max of +2 HP)
Total Units: 20 Ant swarms , 2 Giant Praying Mantis, 4 Roach Swarms, 1 Queen Saboteur, 10 Catapillars,
Kirb the Great
DECEASED ON NIGHT 4
Plies the Benevolent
The diamond reveals that a change of equipment could make the guards deadly at a distance
Tomahawk Guard: For 30 gold, the village guard can now attack at a distance for 2 damage. If the target is within 5 tiles, the guard can lob the axe above other units and directly hit its target.
The laborers bring back 20 gold(collectively)
The preachers are sent in town to recruit and come back with the following recruited units:
18 Village Laborers
8 Village Preachers
4 Village Guards
2 Village Martyrs
Total Units: 14 Village Guards, 1 Spiritual Preacher, 35 Preachers, 20 Laborers. 1 Ghastly Bomb, 2 Village Martyrs
Artifact revealed: Grail of Health. Once per combat, the grail can be filled with magic liquid, which heals the consumer of 3 hit points.
The dragon egg reveals to be that of a red dragon. Red dragons are evil, fire-breathing dragons. It is expected to hatch on day 6
The master illusionist attempts to steal more, but run away, nearly dying. the dragon seems to be hanging around more its lair and seems fuminatingly upset. The area around seems much more charred, as well.
The alchemist agrees to for a unspecified ammount of gold, experiment on clay golems. He does not promise any reliable result, which he calls “the fun part about it”.
New Unit: Kempelen (I have rebalanced it for you)
Cost: 80 (Middle Tier 2 Unit)
Attack: Mana Sphere( 1 Magic damage, ranged)
Perfect Recollection: The Kempelen has no limit on any of its abilities, it can cast them as many times as needed for battle.
Immobile: The Kempelen can only move 3 squares per turn, as it is so bulky.
Entrenchment: The Kempelen can spend an action reinforcing its body, taking no damage this turn from any ranged attacks, and reduces damage taken from melee by two. Any unit behind the Kempelen is similarly safe from damage. The Kempelen cannot attack nor move while Entrenched.
Manipulated Mana: If it spends an action concentrating, the Kempelen can attack a unit no matter their location on the map.
Seer: The Kempelen is able to see invisible Units or traps. This is a passive ability.
Master Strategist: The Kempelen boosts the damage of all allied units within a three square radius of it by one point. It also increases the movement of allied units within a three square radius, allowing them to act faster in battle.
Mechanized Reactions: Normal units can either move twice, or move once and perform an offensive action. The Kempelen can perform two offensive actions. When doing so, it cannot move, and the Kempelen does not have the option to move twice.
Total Units: 4 Clay Golem(Miner), 2 Clay Golems 4 Clockwork Djinn. 3 Hardlight Mannequins, 1 Master Illusionist, 1 Stone Sludge(Donated), 1 Solar Talos
The Violator Storm
DECEASED ON NIGHT 3
Frozen from inactivity. Answered only partially.
The Night phase will come, unless you are agaisn’t it and wish to wait even longer on Wii.