This is a game about fifteen eight ten people. All stuck in a junkyard. Only one will walk out alive. All start with no items. (Remember, no graphic descriptions, even when killing.) Players, you do have to eat and drink something every day.
Players:
1: Dman18
2: Minnakht
3: i_like_games
4: walfordking
5: tbenn14
6:
7:
8:
9:
10:
Mods:
1: BCLEGENDS
2:
3: XYTWO
Mods take no part in the battle, but they can spice things up (i.e. setting a fire in the junkyard). Only I can insert new game mechanics unless they have been approved by me. There is a perks system, as described below.
PERKS
This is a slot-based system. Every player starts the game with six Points, or P. For some actions, you can gain P. Killing someone gets you all of their P. Below is the price list and descriptions for all objects:
Perks: These cost 3 P. These are purchasable goodies. Perk list is below the price set.
Slots: These cost 1 P at first, but go up 1 with each buy (1, 2, 3, 4, etc.). This increase is exclusive to each person (if person A buys a slot for 1, person B won’t have to buy a slot for 2). Slots are what you can input perks into.
Packages: These are purchased goodies, delivered upon purchase. They cost 2 P. You have no control over what to purchase, but they’re calibrated to your needs.
PERK LIST:
Firestarter: All your bullets are tracers. That is, you set people on fire with your guns.
Frugal: Everything in the perk store costs 1 less (perks are 2 P, packages are 1 P, etc.). This does lower its own purchase cost.
Poisoner: All of your edged weapons (i.e. knives, swords, etc.) can poison.
Spot Cover: You can drop a deployable gun turret. It sees people via radar, identifies them as Owner, Friend, or Enemy, and, if they’re Enemy, shoots them.
Break: Your bullets are all armor piercing.
Bling: All of your bullets have a scope, a bayonet, and a silencer.
Ninja: Only the naked eye can see you.
Ambidextrous: You can wield two active weapons at a time.
Bombshell: You can use the deactivated grenades scattered around. Normal grenades only.
And Your Little Dog Too: You can use frag grenades.
Let There Be Light: You can use flash grenades.
Shake It Up: You can use soda cans as glue grenades and silencers (one at a time, obviously. Only full ones are grenades, only empty ones are silencers.)
Magnetism: All of your bullets have boomerang abilities. They do not hurt you on the return.
Out the Other Way: Your opponent’s gun has a slight chance of exploding in their hands.
Shot in the Dark: You have night-vision goggles.
MACGUFFINS
MacGuffins are very important. Everyone gets one randomly assigned to them, and they’ll receive it right as the second page hits. They each have a very special property, and can’t be looted from the body of someone you kill.
MacGuffin List
1: Chaos Gauntlet
Upon sight, this is irresistible. You simply HAVE to put it on. When on, it fuses to your hand and grows all the way up your arm. This allows you to transform your arm into whatever form you want, so long as it’s not a gun, bow and arrow, etc. Basically, anything but projectile firing items.
2: The “Jingle” Box
If you die in possession of this, your killer gets a “jingle” in their head. In an IRL week, this will drive them to total insanity and they will die. Then the last person to see them gets the “jingle.” The one way to stop it is to kill the person with the “jingle.”
3: Flare Ball
This ball will return to you, even when shattered. It lets off a flash when thrown against the ground, which can temporarily blind anyone but you. Great for running away.
4: Super Super Ball
This ball will double its energy every time it bounces (1, 2, 4, 8, 16, etc.). This can be dangerous when it gets to incredible speeds. I mean, how would you respond to a 500 MPH blow to the head?
5: Negation Ruby
When in the field of the Negation Ruby, other MacGuffins can’t function. Simple, eh?
6: Shockwave Boots
One stomp and your enemies are midair. Not too powerful, but good for self-defense. Also gives you slightly heightened jump powers.
7: Supergun
A gun from the future. It has all of the Bling goodies and is essentially a sniper shotgun.
8: Cryo Crystal
You can “freeze” one enemy, making them impervious to all damage, but also immobile. You can unfreeze them by tapping it lightly, or using it on another person. It only works on one at a time.
Now, everybody, give a bio to this format:
Name:
Appearance:
Skills:
History:
In the same post, give us your spending plan for your first six. Every points boost you get, spend it upon your first post after attaining, please.