A Paladin's Tale (Lock Please (Inactivity)) (locked)

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Ok, let’s begin!

I never knew how it happened. I just heard tales of it. But from the moment I saw it that very night, I knew I was destined to slay it. It ravaged my village. I hid, and slept. The next day, it was gone. But the destruction had not. All the other villagers we’re worried. My parents never survived…and it was raining, like always. Rain always came when there was something grim happening, something bad happening. Just like now. I always wished the sun would shine. The tales of the villagers said when the sun shone, something holy happened. It hadn’t shone in several decades…

“Oy!”, came a voice from behind me,“Whaddya think your doing with a wooden sword and leather armor walking out of here?”.
“Huh?”, I said stupidly, looking behind.
“I said, Whaddya think your doing with a-”
“I know what you said! Uhh…well I’m going out to fight the mon-”
“That’s not hard….that’s suicide dude, you need to learn something first!”
“What do you mean?”
“I’m not as helpless as you think an old man could be, young paladin.”
“I doubt that.”
“Look, here. Try punching like this.”
“Wait are you trying to teach me something? This is ridiculous, I’ll hurt my hand on the wooden pole!”
“Trust me.”
“Wha-”
“Trust me.”
“Uhh…fine, if I get hurt though it’s your fault.”
“Ok. Now punch this pole like this.”
“Well, it feels weird, like I’m supercharged!”
“It’s called Stunning Fist. Now try this”
“Hey, I feel better….”
“It’s called Minor Heal. Take these with you on your journey. One more thing…”
“What is it?”
“Do not slay the monster. Look inside your heart.”
“I know what my heart says, all my instincts tell me to kill the monster!”
“The time will come when you know. Now set off on your journey, and good luck.”
“Thank You.”

You stumble across a rocky road, and glance back at the place once your home. It’ll be a while since you’d ever see it again. You look back at the road, and continue walking. After a while, you near the Forest Of Difference. Here strange creatures live, usually harmless. Ever since the monster came, they have become unusally aggressive. But as it’s the easiest way to get to the monster, you decide to go in. After all, they’re only more aggressive, not like they’re evil or something…suddenly you turn your corner and see a lone rabbit, surrounded by Pyrozes (Type of fox that has fire coming out of their tail and are extremely hot when touched).

Options:
1. The lone rabbit’s gonna die! I gotta help it!
2. Even if I save the lone rabbit, it’s probably gonna be trying to kill me. After all, it’s aggressive. Just ignore it.
3. Take that rabbit, don’t mess with Pyrozes, help the Pyrozes kill the rabbit.
4. I’m gonna divert their attention…then get the rabbit to run away!
5. Other (Type your own option, don’t make it stupid or silly please.)

 
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4

 
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Originally posted by Drovoxx:

4

Ok. Gonna wait in case there are more votes :).

 
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1.

 
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5. Be Omnicidal Neutral and kill all of them creatures.

 
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I’ll go with 4.

 
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Your not the brainiest, but even a half-intelligent person knows you can divert an animal. Anyway, they’re just animals. Even if this did GO wrong, you’d probably win them right? Picking up some stones, you throw it at the tree as hard as you can, and break a tree branch, which hit one of the Pyroze. You quickly scramble to cover and smirk. Man they’re dumb. When you look back out, you see the Pyrozes looking around where your hiding. Suddenly one of them sped in to the forest, and the others followed. Smiling with victory, you groan as soon as your cover is lifted, and some sort of Tree is standing over you…a Dendroid Warrior.

Paladin’s Party
Paladin – Lv 0
HP:
1000
MP:
1000
-——————
Dendroid Warrior
Dendroid Warrior – Lv 1
HP:
1125
MP:
500

CharacterSkills:
Strike: Deals Weapon Equipped Dmg, 0 mana cost.
Stunning Fist: Deals Normal Dmg, 30% chance to stun, 100 mana cost.
Minor Heal: Heals 250 HP, 350 mana cost.

Which skill to use?

 
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(Stunning Fist, Strike X 4, Minor Heal, Stunning Fist, Strike, Stunning Fist, Stirke X 3, Minor Heal) and repeat until enemy dies.

This is assuming a standard RPG health deficit however.

 
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Originally posted by sellyme:

(Stunning Fist, Strike X 4, Minor Heal, Stunning Fist, Strike, Stunning Fist, Stirke X 3, Minor Heal) and repeat until enemy dies.

This is assuming a standard RPG health deficit however.

xD. Good combo eh? Let’s see if anyone else would like to do something.

 
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If no one adds anything, I’ll go with sellyme’s strategy.

 
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…Go with it.

 
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Originally posted by Darkboy5846:

…Go with it.

Could you at least pretend to be enthusiastic? :P

 
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~Paladin's Party~

Paladin - Lv 0

HP: 1000

MP: 100

-----------------

~Dendroid Warrior~

Dendroid Warrior - Lv 1

HP: 1125

MP: 500

Character Skills:

Strike: Deals Weapon Equipped Dmg, 0 mana cost.

Stunning Fist: Deals Normal Dmg, 30% chance to stun, 100 mana cost.

Minor Heal: Heals 250 HP, 350 mana cost.

Battle:

~Round 1~

You use Stunning Fist, dishing out 85 dmg. 100 Mana Consumed.

Dendroid Warrior strikes with Root Entangle, causing all opponent's mana attacks to cost 50 more mana than usual for 3 rounds. 150 Mana Consumed.

Paladin - HP: 1000, MP: 900

Dendroid Warrior - HP: 1040 MP: 350

~Round 2~

You strike with the side of your sword, dealing 89 dmg.

Dendroid Warrior knocks your face into the ground, dealing 66 dmg.

Paladin - HP: 934, MP: 900

Dendroid Warrior - HP: 951, MP: 350

~Round 3~

Hitting hard on the Dendroid Warrior, you injure the Dendroid for 103 dmg.

Dendroid Warrior gets a solid hit in your stomach, dealing 68 dmg.

Paladin - HP: 866, MP: 900

Dendroid Warrior - HP: 848 MP: 350

~Round 4~

Striking yet again, you hit the Dendroid right on the trunk, dealing 95 dmg.

The Dendroid takes two swipes at you, dealing 68 and 69 dmg. 100 Mana Consumed.

Paladin - HP: 729, MP: 900

Dendroid Warrior - HP: 753, MP: 250

~Round 5~

Slashing your wooden sword, you manage to dish out 98 dmg to the Dendroid Warrior.

Dendroid Warrior strikes out with an abnormally powerful attack, dealing 121 dmg. 100 Mana Consumed.

Paladin - HP: 608, MP: 900

Dendroid Warrior - HP: 655, MP: 150

~Round 6~

You use Minor Heal to cure your wounds from the battle, healing 250 HP. 350 Mana Consumed.

Dendroid Warrior uses Rejuvenate, which healed Dendroid Warrior for 125 HP. 150 Mana Consumed.

Paladin - HP: 858, MP: 550

Dendroid Warrior - HP: 780, MP: 0

~Round 7~

Hitting him with another stunning fist, you do 90 dmg. 100 Mana Consumed.

Dendroid Warrior strikes with a branch, dealing 70 dmg.

Paladin - HP: 788, MP: 450

Dendroid Warrior - HP: 690, MP: 0

~Round 8~

Striking with your weapon, you deal 109 dmg.

Dendroid Warrior hits back for 80 dmg.

Paladin - HP: 708, MP: 450

Dendroid Warrior - HP: 581, MP: 0

~Round 9~

Throwing a dazzling fist, you deal 67 dmg and momentarily stunned the Dendroid Warrior. 100 Mana Consumed.

Dendroid Warrior is stunned...

Paladin - HP: 708, MP: 350

Dendroid Warrior - HP: 514, MP: 0

~Round 10~

Striking with precision, you deal 101 dmg.

Dendroid Warrior attacks back, dealing 83 dmg.

Paladin - HP: 625, MP: 350

Dendroid Warrior - HP: 413, MP: 0

~Round 11~

Smashing your sword into the Dendroid, you deal 101 dmg.

Dendroid Warrior retaliates, dealing 68 dmg.

Paladin - HP: 557, MP: 350

Dendroid Warrior - HP: 312, MP: 0

~Round 12~

Using Minor Heal, you cure 250 HP. 350 Mana Consumed.

Dendroid Warrior strikes, dealing 65 dmg.

Paladin - HP: 742, MP: 0

Dendroid Warrior - HP: 312, MP: 0

~Round 13~

Hitting with force, Paladin hits for 91 dmg.

Dendroid Warrior attacks back, dealing 64 dmg.

Paladin - HP: 678, MP: 0

Dendroid Warrior - HP: 221, MP: 0

~Round 14~

You try and hit as hard as you can using your Wooden Sword, resulting in 87 dmg.

Dendroid Warrior smashes into your back, dealing 71 dmg.

Paladin - HP: 607, MP: 0

Dendroid Warrior - HP: 134, MP: 0

~Round 15~

You smash the Dendroid Warrior, dealing 88 dmg.

Dendroid Warrior stabs you on the side, dishing out 70 dmg.

Paladin - HP: 537, MP: 0

Dendroid Warrior - HP: 46, MP: 0

~Round 16~

Doing a final blow against Dendroid Warrior, you deal 100 dmg, and kill the Dendroid.

Dendroid Warrior is dead...

Paladin - HP: 537, MP: 0

Dendroid Warrior - HP: -54, MP: 0

Level Up! Which stats should the 5 stat points go in?

*Note: Defence and Armor has been removed. The game was starting to get too complicated for me, so I removed it. Endurance Stat now has been nerfed in the Defence, but buffed in Max HP.*

 
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…Darn character limit.

 
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Trying to fix formatting of post above. Putting <p(> in all of the paragraphs. I hear there’s some way of fixing it by replacing the – with _ or something, does anyone know?

Remove the ( from <p(>, did that to stop it formatting in the post.

Actually, Darkboy5846, what is the character limit? Next time I’m gonna check my characters and possibly put in another post if I have to.

EDIT: actually putting <p)> doesn’t really work, screws my other formatting like this and stuff. Oh well, at least it’ll be readable.

 
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Next decisions:

Level Up! Which stats should the 5 stat points go in?

After that hard and tiring battle, you rest a bit. What do you do when you wake up?

 
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1 on all 2 on str
go and kill more monsters at the forest

 
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Originally posted by Harry1234114:

1 on all 2 on str
go and kill more monsters at the forest

I’ll wait to see if any other people respond. BTW, in my opinion placing 1 in everything is prettty stupid, cause 1) it makes me hard to calculate battles and stuff 2) Nothing’s actually good. For eg. Crit chance by 0.1% is pretty low unless you stack it up. By putting 1 point in it every level, well, that’s gonna take a long time for it to get good. Also, Energy. 2 mana per round is really low – take the 16 round battle you just fought (Dendroid Warrior!) – 16 × 2 = 32 mana. Not nearly enough to cast anything useful. If you put 5 points in it however....10 × 16 = 160 mana, enough to use Stunning Fist once more. And if you stack it up with 50 stat points…Well, that’s 100 mana per round, enough to spam stunning fists every turn (Wow…stun,stun,stun!)

 
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No one responds? :(

 
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nope………………

 
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Originally posted by 35kdog:

nope………………

If you respond, please post something to continue the story, otherwise it might go OT.

 
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3 points in strength and 2 points in endurance…
This should make us average about 100 damage per round….

 
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Originally posted by W1nner12:

3 points in strength and 2 points in endurance…
This should make us average about 100 damage per round….

3 points in Strength Placed and 2 points in Endurance. I’ll post the next part soon. Also, what should you do when you wake up?

 
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Draw a X on the ground with your sword and look around for any enemies.

 
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Look for buried treasure under that X!