Rules and Gameplay
If you compare the old image with the new image, there are some similarities and differences. Please read this section carefully! I’ll start with stuff that’s the same.
Signing Up
First thing’s first. To sign up, state the following:
Name of your nation
Color of your nation
Starting place
For example:
Originally posted by pika493:
Firestar’s Kingdom
Blue
Southern Florida.
Upon signing up, you are awarded 5 territories at the spot of your choice.
Game Beginning
When does the game begin? It begins when 5 out of the 20 territories are defined, and 5 players sign up. After that, the first day begins, and ends in 48 hours.
Although the game has started, more players can join the entire time. Obviously, this can only go up to 17.
Turns
For every 24 hours, you are awarded with 15 turns, in which you can expand and attack.
If you miss X turns, you will save 2/3 of them.
For example, if you missed today, you would have missed 15 turns. However, you can still redeem 10 of them.
If you missed 6 turns, you can redeem 4 of them.
If it’s a non-integer number, I’ll round.
Expanding
To expand, just tell me you want to expand, and specify a direction.
The number of territories you expand varies. I will go on random.org to generate a random number from 1 to 10000. From there, your territories are based on what the random number ends with.
If it ends with 00, 10, 20, 30, 40, or 50, you get 10 T.
If it ends with 60, 70, 80, or 90, you get 20 T.
If it ends with a strait (123, 234, etc.) or triples (111, 222, etc.), you get 50 T.
If it ends with 404, you get 80 T.
If it ends with a RS (1234, 2345, etc.) or quads (1111, 2222, etc.), you get 120 T.
If it ends with 493, you get 5 T plus an extra turn. (This one is new)
If it ends with none of the above, you get 3 T.
(I was going to add a 1337, but I ran out of room and was too lazy to create more.)
If you need help with your state geography, here you go. (If you know the state abbreviations, you can use them, too.)
State Bonuses
What is the point of controlling an entire state? For certain states, you get extra territory. Extra territory will be added every 48 hours (2 days).
California: +6T
Washington: +2T
Texas: x2T (for a specific turn)
Nebraska: +2T
Michigan: +4T
Tennessee: +3T
Florida: +3T
Maine: +1T
New York: +1T
Attacking
If you have contact with another person, you can attack it and attempt to claim its territory! If a person loses all of its territories, said person is completely eliminated from the game.
How attacking will be "counted":
If you attack someone, I will roll a number from 1-100. 1-50 means the defending group wins, 51-100 means the offending group wins.
Before I roll, I’ll do a preroll. If the preroll number ends with any of the specified numbers above, in the "Expanding" heading, then you have an advantage.
For example, if preroll ends with 10, I will roll from 1-110.
If preroll ends with 60, I will roll from 1-120.
If preroll ends with 1234, I will roll from 1-220.
If this part confuses you, feel free to ask. If I explain it but you still don’t get it, don’t worry, as I’ll just calculate it myself.
Alliances
Yes, you can make alliances with someone. Be warned, however, that alliances are not official, and the people can backstab you at any time.
Although alliances are allowed, point farming is not, which I’ll explain later.
New Stuff
Pay attention to this section particularly.
Game Points
This is the major difference. I have added a new score system, which is about Game Points (GP). The GP you get can directly affect the winning outcome.
For every territory you claim, you earn 1 GP.
For every enemy territory you conquer, you earn 4 GP.
For every enemy player you eliminate, you earn 50 GP.
For every state you have complete control over, you earn X GP, which I’ll explain.
Since you earn 4 points per territory conquered, this creates a problem. If two people decide to team up and attack each other’s territory on purpose JUST to get points, that would be Point Farming, which I mentioned earlier. If I catch you or suspect you point farming, I’ll either not give you points or ban you from the game. Since this is a loose rule, I’ll try to be fair while judging. I’ll probably give you a warning first, though.
Also, for the last way to earn GP (special GP), it is based on the 2012 Electoral College. If you completely control a state, you are awarded with GP, but each state is different. If you control California, you earn 55. If you control Texas, you earn 38. Not familiar with Electoral College?
(NOTE: If you had complete control over a state, but lost the complete control, you LOSE the points you earn. Be careful and defensive!)
Ending and Winners
The game will end when…
- The map is completely filled up.
- There is only one player left.
- I decide to end it (the most notorious way).
For the first and third ways, the winner will be the one still alive with the most GP. For the second one, it will be (obviously) the last one standing.