Risk: Earth! I (tracymirkin wins!) page 4 (locked)

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TheIdiocyWizard wants to attack ×32.

The random.org numbers are: 6887, 6590, 5096, 7349, 8970, 2874, 5726, 7298, 3904, 8503, 2839, 3290, 8293, 47, 9793, 4787, 4809, 343, 1250, 6932, 6498, 2970, 8373, 3299, 9348, 6533, 6483, 7989, 3141, 2498, 4145, and 3416.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 92. thijs defends.

The second battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, thijs defends. The number is 31. TheIdiocyWizard conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 59. thijs defends.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 36. TheIdiocyWizard conquers.

The fifth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, thijs defends. The number is 31. TheIdiocyWizard conquers.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 93. thijs defends.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 55. thijs defends.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 13. TheIdiocyWizard conquers.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 24. TheIdiocyWizard conquers.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 41. TheIdiocyWizard conquers.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 62. thijs defends.

The twelfth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, thijs defends. The number is 97. thijs defends.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 95. thijs defends.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 72. thijs defends.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 37. TheIdiocyWizard conquers.

The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 39. TheIdiocyWizard conquers.

The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 50. TheIdiocyWizard conquers.

The eighteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 37. TheIdiocyWizard conquers.

The nineteenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, pika defends. The number is 54. TheIdiocyWizard conquers.

The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 96. pika defends.

The twentyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 26. TheIdiocyWizard conquers.

The twentysecond battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, pika defends. The number is 80. pika defends.

The twentythird battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 2. TheIdiocyWizard conquers.

The twentyfourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 28. TheIdiocyWizard conquers.

The twentyfifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 5. TheIdiocyWizard conquers.

The twentysixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 69. pika defends.

The twentyseventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 73. pika defends.

The twentyeighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 4. TheIdiocyWizard conquers.

The twentyninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 1. TheIdiocyWizard conquers.

The thirtieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 73. pika defends.

The thirtyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 55. pika defends.

The thirtysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 52. pika defends.

TheIdiocyWizard conquers 17 territories.

 
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Expand southwards in North America x7
Go down to conquer the rest of India, even if have to attack that weird green-blue color nation x8

 
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Use as much as rolls as needed to expand into all of unclaimed Africa, and wait for more orders for the rest of the rolls.

 
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Jaskaran wants to expand in North America ×7.

The random.org numbers are: 7455, 9085, 3855, 30, 5013, 5995, and 8926.

Jaskaran expands 28 territories.

Jaskaran wants to expand and conquer in India ×8.

The random.org number for his expansion is: 3089.

Jaskaran wants to conquer in India ×7.

The random.org numbers are: 8925, 4007, 9142, 7867, 3346, 2464, and 9293.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 63. Riaanlup defends.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 19. Jaskaran conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 99. Riaanlup defends.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 4. Jaskaran conquers.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 95. Riaanlup defends.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 83. Riaanlup defends.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, Riaanlup defends. The number is 66. Riaanlup defends.

Jaskaran has expanded and conquered 33 territories.


Taiboss wants to expand in Africa ×?.

The random.org numbers are: 68, 2844, 6536, 3104, 8277, 3773, 9994, and 4517.

Taiboss expands 24 territories and has 7 rolls left.


 
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Use all rolls to expand east.

 
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Expand throughout North America. x25

 
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Originally posted by tracymirkin123:

Accept T6salt’s alliance. If it’s me cutting you off that you’re worried about, I won’t block the path to Cuba and those islands so you can still get to North America.

I thought you were going to take over the part of SA I haven’t taken yet forcing me to have to attack someone. But all’s good.

Turns:

Take over all of SA apart from the bits that are bast my gate way to cuba. When thats done get cuba and the surrounding area. If I still have turns go to florida and then expand the east and west coast. But don’t attack blue.

 
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Attack pika493! x15

 
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Active but I have nothing to do until something happens :p

 
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hamuka wants to attack ×32.

The random.org numbers are: 3389, 3342, 9157, 6079, 8015, 2319, 7584, 7452, 5350, 3823, 7062, 5363, 7405, 1190, 2048, 306, 6131, 165, 7264, 4765, 8751, 1083, 559, 1510, 6625, 4059, 5835, 5291, 8230, 7495, 5160, and 6296.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 85. thijs defends.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 63. thijs defends.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 55. MansW1 defends.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 36. hamuka conquers.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 81. thijs defends.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 79. thijs defends.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 97. MansW1 defends.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 80. MansW1 defends.

The ninth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, hamuka conquers; and if the number is between 61 and 110, thijs defends. The number is 28. hamuka conquers.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 22. hamuka conquers.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 30. hamuka conquers.

The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 58. MansW1 defends.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 41. hamuka conquers.

The fourteenth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, hamuka conquers; and if the number is between 71 and 120, thijs defends. The number is 32. hamuka conquers.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 24. hamuka conquers.

The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 13. hamuka conquers.

The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 50. hamuka conquers.

The eighteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 51. thijs defends.

The nineteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 100. MansW1 defends.

The twentieth battle will be rolled between numbers 1 and 150. If the number is between 1 and 100, hamuka conquers; and if the number is between 101 and 150, MansW1 defends. The number is 130. MansW1 defends.

The twentyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 41. hamuka conquers.

The twentysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 60. thijs defends.

The twentythird battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 31. hamuka conquers.

The twentyfourth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, hamuka conquers; and if the number is between 61 and 110, MansW1 defends. The number is 89. MansW1 defends.

The twentyfifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 71. thijs defends.

The twentysixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 92. thijs defends.

The twentyseventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 57. MansW1 defends.

The twentyeighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 75. MansW1 defends.

The twentyninth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, hamuka conquers; and if the number is between 61 and 110, thijs defends. The number is 32. hamuka conquers.

The thirtieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, thijs defends. The number is 71. thijs defends.

The thirtyfirst battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, hamuka conquers; and if the number is between 71 and 120, MansW1 defends. The number is 55. hamuka conquers.

The thirtysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, hamuka conquers; and if the number is between 51 and 100, MansW1 defends. The number is 24. hamuka conquers.

hamuka has conquered 13 territories.


pika wants to expand ×25.

The random.org numbers are: 5080, 5299, 6266, 7512, 4223, 5240, 2653, 412, 6112, 5726, 1090, 9873, 6149, 6327, 2301, 2986, 3954, 7281, 793, 5519, 6866, 8492, 402, 4463, and 9062.

pika expands 116 territories.


T6salt wants to expand ×25.

The random.org numbers are: 4613, 5105, 556, 6795, 5820, 4347, 8056, 186, 608, 223, 390, 3437, 2209, 1634, 6499, 4112, 3286, 5240, 2521, 6865, 8041, 6721, 3691, 5498, and 3948.

T6salt expands 106 territories.

However, he only expands 40 territories since that was all that was available and has 14 rolls/turns left.


thijs wants to attack ×15.

The random.org numbers are: 1400, 5175, 6793, 1238, 1712, 9709, 5450, 9738, 945, 6296, 6108, 6801, 3428, 7228, and 9148.

The first battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, thijs conquers; and if the number is between 61 and 110, pika defends. The number is 24. thijs conquers.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 31. thijs conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 3. thijs conquers.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 78. pika defends.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 18. thijs conquers.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 58. pika defends.

The seventh battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, thijs conquers; and if the number is between 61 and 110, pika defends. The number is 9. thijs conquers.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 61. pika defends.

The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 18. thijs conquers.

The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 53. pika defends.

The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 37. thijs conquers.

The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 53. pika defends.

The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 71. pika defends.

The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 21. thijs conquers.

The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 28. thijs conquers.

thijs has conquered 9 territories.


Originally posted by koopa112:

Active but I have nothing to do until something happens :p

You could attack! :P

 
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Originally posted by JaumeBG:

tracymirkin wants to expand ×8.

The random.org numbers are: 177, 4433, 8607, 3229, 870, 3310, 624, and 4871.

tracymirkin expands 48 territories.

tracymirkin wants to attack ×8.

The random.org numbers are: 540, 7371, 4389, 3015, 4, 4391, 2743, and 7387.

The first battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers, and if the number is between 61 and 110 TiggZ_ defends. The number is 94. TiggZ_ defends.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers, and if the number is between 51 and 100 TiggZ_ defends. The number is 3. tracymirkin conquers.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers, and if the number is between 51 and 100 TiggZ_ defends. The number is 49. tracymirkin conquers.

The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers, and if the number is between 51 and 100 TiggZ_ defends. The number is 91. TiggZ_ defends.

The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers, and if the number is between 51 and 100 TiggZ_ defends. The number is 94. TiggZ_ defends.

The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers, and if the number is between 51 and 100 TiggZ_ defends. The number is 72. TiggZ_ defends.

The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers, and if the number is between 51 and 100 TiggZ_ defends. The number is 27. tracymirkin conquers.

The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers, and if the number is between 51 and 100 TiggZ_ defends. The number is 64. TiggZ_ defends.

tracymirkin has achieved the Conquerer Achievement and has earned +3 territories.


Originally posted by thijs956:
Originally posted by JaumeBG:

MansW1 conquers.

WTF?

Yeah, it’s meant to say “defends” as MansW1 pointed out.
MansW1 wants to expand ×15.

The random.org numbers are: 9507, 3424, 7206, 6029, 8263, 4163, 9177, 6832, 4036, 740, and 9170.


MansW1 expands 44 territories.


MansW1 has 4 moves left. MansW1, you will have to be clearer on who you want to attack, since “cut across any player” is too broad.



Shortest path to unoccupied territories.
 
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MansW1 wants to attack VoodooCoffeeGuy ×?

The random.org numbers are: 3343, 2969, 3549.

The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, VoodooCoffeeGuy defends. The number is 89. VoodooCoffeeGuy defends.

The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, VoodooCoffeeGuy defends. The number is 63. VoodooCoffeeGuy defends.

The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, VoodooCoffeeGuy defends. The number is 5. MansW1 conquers.

MansW1 wants to expand ×1.

The random.org number is: 5938.

MansW1 expands 2 territories.

MansW1 has 14 turns/rolls left.

 
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A new day has started. I’ve changed the, e.g., +3 territories when we get to 100 posts things to +3 turns/rolls instead. In descending order, these are how many rolls/turns everyone has:

  • VoodooCoffeeGuy, Riaanlup (36 turns);
  • koopa112 (32);
  • TiggZ_ (25);
  • MansW1, T6salt (24);
  • everyone else (15).
     
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    Use my turns to conquer the rest of Spain.

     
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    TheIdiocyWizard wants to attack ×15.

    The random.org numbers are: 660, 4837, 7960, 2745, 230, 482, 4794, 1335, 1005, 2891, 2824, 3460, 3111, 1656, and 2660.

    The first battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, pika defends. The number is 92. pika defends.

    The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 83. pika defends.

    The third battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, pika defends. The number is 56. TheIdiocyWizard conquers.

    The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 76. pika defends.

    The fifth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, pika defends. The number is 72. pika defends.

    The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 35. TheIdiocyWizard conquers.

    The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 90. pika defends.

    The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 77. pika defends.

    The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 58. pika defends.

    The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 100. pika defends.

    The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, pika defends. The number is 63. pika defends.

    The twelfth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, pika defends. The number is 64. TheIdiocyWizard conquers.

    The thirteenth battle will be rolled between numbers 1 and 150. If the number is between 1 and 100, TheIdiocyWizard conquers; and if the number is between 101 and 150, thijs defends. The number is 43. TheIdiocyWizard conquers.

    The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 27. TheIdiocyWizard conquers.

    The fifteenth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, pika defends. The number is 114. pika defends.

    TheIdiocyWizard conquers 5 territories.

     
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    Attack pika x15 AGAIN!

     
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    Do you want to attack pika’s territories in Spain also or just the Canadian territories?

     
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    thijs wants to attack pika ×15.

    The random.org numbers are: 499, 3583, 6439, 2919, 4070, 6073, 4210, 2998, 9215, 2863, 4395, 2709, 9618, 1615, and 9233.

    The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 28. thijs conquers.

    The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 30. thijs conquers.

    The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 48. thijs conquers.

    The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 32. thijs conquers.

    The fifth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, thijs conquers; and if the number is between 71 and 120, pika defends. The number is 2. thijs conquers.

    The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 59. pika defends.

    The seventh battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, thijs conquers; and if the number is between 61 and 110, pika defends. The number is 27. thijs conquers.

    The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 77. pika defends.

    The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 40. thijs conquers.

    The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 69. pika defends.

    The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 48. thijs conquers.

    The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 43. thijs conquers.

    The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 4. thijs conquers.

    The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 11. thijs conquers.

    The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 2. thijs conquers.

    thijs conquers 12 territories.

    I made the assumption that you just wanted to conquer in Canada. I hope that’s alright.

     
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    I feel so loved. :3

    Finish expanding in North America (Mexico and Central America), then attack thijs. x15

     
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    pika expands ×?.

    The random.org numbers are: 6444.

    pika expands 12 territories.

    pika attacks thijs ×14.

    The random.org numbers are: 5751, 3222, 2191, 972, 4240, 3703, 7871, 8168, 1911, 1607, 2722, 9280, 32, and 9208.

    The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 4. pika conquers.

    The second battle will be rolled between numbers 1 and 150. If the number is between 1 and 100, pika conquers; and if the number is between 101 and 150, thijs defends. The number is 13. pika conquers.

    The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 9. pika conquers.

    The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 55. thijs defends.

    The fifth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, pika conquers; and if the number is between 61 and 110, thijs defends. The number is 16. pika conquers.

    The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 21. pika conquers.

    The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 56. thijs defends.

    The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 58. thijs defends.

    The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 40. pika conquers.

    The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 22. pika conquers.

    The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 83. thijs defends.

    The twelfth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, pika conquers; and if the number is between 71 and 120, thijs defends. The number is 13. pika conquers.

    The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 44. pika conquers.

    The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 75. thijs defends.

    pika conquers 9 territories.

     
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    Attack TIC for 12,

     
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    You border koopa, tracymirkin, and koopa. There is no “TIC”.

     
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    Try and expand west this time, attacking everything in my way.

     
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    100th post is mine!

     
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    Originally posted by koopa112:

    100th post is mine!

    Do you realise you lose turns by doing nothing…?

    Anyway, got an exam now, and then I have to lunch and go to the cinema. So I’ll be updating in quite a few hours.