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Complete Initialization for 10 kreds
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Continue to invade, if not already, all of territories koopa has conquerd from me, then continue invading southeast



Get the land orange has in Africa back and then invade brown if I have any turns left



Attack Mansw x25 (since you forgot to use 10 rolls last time)



koopa wants to attack ×15.
The random.org numbers 5820, 9001, 2968, 2826, 9509, 7777, 2776, 3499, 6270, 1298, 6164, 9050, 8144, 5414, and 8369.
The first battle will be between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, T6salt defends. The number is 77. T6salt defends.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 68. T6salt defends.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 25. koopa conquers.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 32. koopa conquers.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 14. koopa conquers.
The sixth battle will be between numbers 1 and 200. If the number is between 1 and 150, koopa conquers; and if the number is between 151 and 200, Taiboss defends. The number is 110. koopa conquers.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 62. Taiboss defends.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 63. Taiboss defends.
The ninth battle will be between numbers 1 and 120. If the number is between 1 and 70, koopa conquers; and if the number is between 71 and 120, Taiboss defends. The number is 22. koopa conquers.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 90. Taiboss defends.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 71. Taiboss defends.
The twelfth battle will be between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, Taiboss defends. The number is 103. Taiboss defends.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 28. koopa conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 3. koopa conquers.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 66. Taiboss defends.
koopa conquers 7 territories (2 from T6salt and 5 from Taiboss). Taiboss wants to attack ×18.
The random.org numbers are: 9223, 608, 7880 (3), 5601, 1249, 6531, 2886, 6258, 6131, 1112, 1408, 5551, 8003, 7721, 1207, 347, 586, and 9447.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 78. koopa defends.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 30. Taiboss conquers.
The third battle will be between numbers 1 and 100. If the number is between 1 and 70, Taiboss conquers; and if the number is between 71 and 120, koopa defends. The number is 79. koopa defends.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 45. Taiboss conquers.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 38. Taiboss conquers.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 87. koopa defends.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 82. koopa defends.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 82. koopa defends.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 90. koopa defends.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 34. Taiboss conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 14. Taiboss conquers.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 56. koopa defends.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 6. Taiboss conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 29. Taiboss conquers.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 78. koopa defends.
The sixteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 94. koopa defends.
The seventeenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 78. koopa defends.
The eighteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 24. Taiboss conquers.
Taiboss conquers 8 territories. tracymirkin wants to attack ×16.
The random.org numbers are: 7462, 8662, 464, 2228, 8191, 3902, 3405, 8963, 7615, 9930, 9387, 3984, 394, 844, 4752, and 151.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 43. tracymirkin conquers.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 26. tracymirkin conquers.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 70. pika defends.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 35. tracymirkin conquers.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 18. tracymirkin conquers.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 7. tracymirkin conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 5. tracymirkin conquers.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 28. tracymirkin conquers.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 45. tracymirkin conquers.
The tenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers; and if the number is between 61 and 110, pika defends. The number is 1. tracymirkin conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 13. tracymirkin conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 23. tracymirkin conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 56. pika defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 42. tracymirkin conquers.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 78. pika defends.
The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 51. pika defends.
tracymirkin conquers 12 territories. T6salt want to attack ×15.
The random.org numbers are: 9282, 5893, 4011, 6026, 8994, 3492, 9529, 8691, 4265, 6655, 3451, 2240, 8791, 2225, and 1159.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 60. pika defends.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 59. pika defends.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 20. T6salt conquers.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 53. pika defends.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 55. pika defends.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 9. T6salt conquers.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 76. pika defends.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 25. T6salt conquers.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 54. pika defends.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 97. pika defends.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 42. T6salt conquers.
The twelfth battle will be between numbers 1 and 110. If the number is between 1 and 60, T6salt conquers; and if the number is between 61 and 110, pika defends. The number is 15. T6salt conquers.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 30. T6salt conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 33. T6salt conquers.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, pika defends. The number is 45. T6salt conquers.
T6salt conquers 8 territories. TheIdiocyWizard wants to attack ×15.
The random.org numbers are: 3059, 8200, 2024, 6646, 5153, 4450, 7170 (7), 9643, 2018, 8846, 122, 202, 5577, 9339, and 4550.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 30. TheIdiocyWizard conquers.
The second battle will be between numbers 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, thijs defends. The number is 84. thijs defends.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 25. TheIdiocyWizard conquers.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 13. TheIdiocyWizard conquers.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 60. thijs defends.
The sixth battle will be between numbers 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, thijs defends. The number is 75. thijs defends.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 13. TheIdiocyWizard conquers.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 30. TheIdiocyWizard conquers.
TheIdiocyWizard has 7 rolls/turns left and has conquered 5 territories. MansW1, if you want to focus on one person, you have to tell me who. I don't know your allies off the top of my head either. This time I'll attack Jaskaran for you, but this is going to be the last time I advise you to be specific with your moves before I start ignoring your posts...
MansW1 wants to attack ×31.
The random.org numbers are: 4886, 7966, 1827, 6314, 8670, 8927, 191, 9619, 5606, 357, 855, 4372, 2955, 394, 5197, 5092, 3099, 4473, 8773, 4976, 9506, 9673, 933, 8777, 2322, 1662, 6133, 2527, 9702, 2146, and 3041.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 39. MansW1 conquers.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 98. Jaskaran defends.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 27. MansW1 conquers.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 38. MansW1 conquers.
The fifth battle will be between numbers 1 and 120. If the number is between 1 and 70, MansW1 conquers; and if the number is between 71 and 120, Jaskaran defends. The number is 14. MansW1 conquers.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 59. Jaskaran defends.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 26. MansW1 conquers.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 40. MansW1 conquers.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 1. MansW1 conquers.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 5. MansW1 conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 21. MansW1 conquers.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 69. Jaskaran defends.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 54. Jaskaran defends.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 51. Jaskaran defends.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 67. Jaskaran defends.
The sixteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 81. Jaskaran defends.
The seventeenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 87. Jaskaran defends.
The eighteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 100. Jaskaran defends.
The nineteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 48. MansW1 conquers.
The twentieth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 59. Jaskaran defends.
The twentyfirst battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 72. Jaskaran defends.
The twentysecond battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 85. Jaskaran defends.
The twentythird battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 81. Jaskaran defends.
The twentyfourth battle will be between numbers 1 and 150. If the number is between 1 and 100, MansW1 conquers; and if the number is between 101 and 150, Jaskaran defends. The number is 11. MansW1 conquers.
The twentyfifth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 7. MansW1 conquers.
The twentysixth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 29. MansW1 conquers.
The twentyseventh battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 33. MansW1 conquers.
The twentyeighth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 60. Jaskaran defends.
The twentyninth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 23. MansW1 conquers.
The thirtieth battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 57. Jaskaran defends.
The thirtyfirst battle will be between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 40. MansW1 conquers.
MansW1 conquers 16 territories. This is all from the previous page. Updating stuff from this page now. You will all have a new set of rolls about 24 minutes from this post.



thijs wants to attack ×15.
The random.org numbers are: 9144, 8946, 9263, 2009, 3359, 7472, 6704, 1343, 1752, 27 70, 5872, 9621, 6524, 7283, and 65 60.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 95. pika defends.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 38. thijs conquers.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 85. pika defends.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 53. pika defends.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 67. pika defends.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 60. pika defends.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 75. pika defends.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 17. thijs conquers.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 88. pika defends.
The tenth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, thijs conquers; and if the number is between 71 and 120, pika defends. The number is 8. thijs conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 22. thijs conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 29. thijs conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 20. thijs conquers.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 56. pika defends.
The fifteenth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, thijs conquers; and if the number is between 71 and 120, pika defends. The number is 76. pika defends.
thijs conquers 6 territories.
Taiboss wants to attack ×15.
The random.org numbers are: 5362, 6 30, 932, 18 30, 2002, 4 888, 7356, 8891, 2853, 8682, 6188, 8755, 17 90, 2715, and 8294.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 94. koopa defends.
The second battle will be between numbers 1 and 110. If the number is between 1 and 60, Taiboss conquers; and if the number is between 61 and 110, koopa defends. The number is 8. Taiboss conquers.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 52. koopa defends.
The fourth battle will be between numbers 1 and 110. If the number is between 1 and 60, Taiboss conquers; and if the number is between 61 and 110, koopa defends. The number is 92. koopa defends.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 74. koopa defends.
The sixth battle will be between numbers 1 and 150. If the number is between 1 and 100, Taiboss conquers; and if the number is between 101 and 150, koopa defends. The number is 73. Taiboss conquers.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 31. Taiboss conquers.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 1. Taiboss conquers.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 90. koopa defends.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 35. Taiboss conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 35. Taiboss conquers.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 74. koopa defends.
The thirteenth battle will be between numbers 1 and 120. If the number is between 1 and 70, Taiboss conquers; and if the number is between 71 and 120, koopa defends. The number is 1. Taiboss conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 13. Taiboss conquers.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 25. Taiboss conquers.
Taiboss conquers 9 territories.
koopa wants to attack ×15.
The random.org numbers are: 5801, 6814, 6892, 52 00, 8531, 893, 6705, 2032, 6716, 9524, 764, 8696, 19 80, 87 70, and 908.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 79. Taiboss defends.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 76. Taiboss defends.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 32. koopa conquers.
The fourth battle will be between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, Taiboss defends. The number is 24. koopa conquers.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 5. koopa conquers.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 97. Taiboss defends.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 79. Taiboss defends.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 47. koopa conquers.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 2. koopa conquers.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 57. Taiboss defends.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 44. koopa conquers.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 58. Taiboss defends.
The thirteenth battle will be between numbers 1 and 120. If the number is between 1 and 70, koopa conquers; and if the number is between 71 and 120, Taiboss defends. The number is 60. koopa conquers.
The fourteenth battle will be between numbers 1 and 120. If the number is between 1 and 70, koopa conquers; and if the number is between 71 and 120, Taiboss defends. The number is 22. koopa conquers.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 93. Taiboss defends.
koopa conquers 8 territories.
Jaskaran wants to attack ×25.
The random.org numbers are: 9199, 5044, 64 00, 2 555, 7336, 6812, 4466, 3335, 9399, 6016, 8808, 22, 2976, 9478, 483, 8518, 6405, 841, 7507, 937, 6617, 8832, 9562, 9178, and 6396.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 86. MansW1 defends.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 83. MansW1 defends.
The third battle will be between numbers 1 and 110. If the number is between 1 and 60, Jaskaran conquers; and if the number is between 61 and 110, MansW1 defends. The number is 60. Jaskaran conquers.
The fourth battle will be between numbers 1 and 150. If the number is between 1 and 100, Jaskaran conquers; and if the number is between 101 and 150, MansW1 defends. The number is 21. Jaskaran conquers.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 74. MansW1 defends.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 26. Jaskaran conquers.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 9. Jaskaran conquers.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 22. Jaskaran conquers.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 67. MansW1 defends.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 46. Jaskaran conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 38. Jaskaran conquers.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 53. MansW1 defends.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 26. Jaskaran conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 56. MansW1 defends.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 71. MansW1 defends.
The sixteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 69. MansW1 defends.
The seventeenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 75. MansW1 defends.
The eighteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 87. MansW1 defends.
The nineteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 3. Jaskaran conquers.
The twentieth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 14. Jaskaran conquers.
The twentyfirst battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 29. Jaskaran conquers.
The twentysecond battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 95. MansW1 defends.
The twentythird battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 34. Jaskaran conquers.
The twentyfourth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 72. MansW1 defends.
The twentyfifth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 54. MansW1 defends.
Jaskaran conquers 12 territories.
Everyone's rolls today:
 VoodooCoffeeGuy (42);
 hamuka, pika (32);
 TheIdiocyWizard (28);
 T6salt, MansW1, tracymirkin (25);
 Jaskaran, thijs, Taiboss, koopa (15).
Start rolling; everything's updated!



Using 17 rolls, attack Pika and stay on the path that will get me to the most Northeast areas of Blue the quickest.
Using 5 rolls, attack the two Blue territories that I surround in Mexico that I don’t own yet. Any excess moves or attacks, divert to the area of Mexico near the bridge.
Using 1 roll, expand in the two territories that both I and Jaskaran are touching. Any excess divert to the empty areas in lower China and surrounding areas.
Using 2 rolls, expand in the area that is empty but isn’t controlled by anyone; you know where I mean.



tracymirkin wants to attack and expand ×25.
The random.org numbers are: 4098, 5164, 9797, 5716, 9774, 3944, 1668, 2455, 5764, 4417, 6533, 9494, 1283, 6798, 7815, 1401, 8867, 5750, 7049, 6866, 8156, 3081, 4016, 8466, and 5393.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 33. tracymirkin conquers.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 42. tracymirkin conquers.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 67. pika defends.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 36. tracymirkin conquers.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 32. tracymirkin conquers.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 30. tracymirkin conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 8. tracymirkin conquers.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 6. tracymirkin conquers.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 98. pika defends.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 53. pika defends.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 29. tracymirkin conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 42. tracymirkin conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 34. tracymirkin conquers.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 34. tracymirkin conquers.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 89. pika defends.
The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 43. tracymirkin conquers.
The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 47. tracymirkin conquers.
The eighteenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers; and if the number is between 61 and 110, pika defends. The number is 30. tracymirkin conquers.
The nineteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 57. pika defends.
The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 26. tracymirkin conquers.
The twentyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 6. tracymirkin conquers.
The twentysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, pika defends. The number is 24. tracymirkin conquers.
tracymirkin expands 2 territories.
tracymirkin expands 6 territories.
tracymirkin expands 8 territories and conquers 16 territories, totalling +24 territories.






Roll 5 times to conquer the nil, Use 3 rolls for the southeast, and use the rest of my turns to reconquer the territories koopa got.



Use all my turns to attack brown. Trying to push north and reach the Meditteranian (I cant spell) the seaside.



Attack purple for 25. Going straight across. If I reach the sea on the other side of africa go south will all of the territories I got.



Jaskaran wants to attack ×15.
The random.org numbers are: 6518, 1 80, 8105, 3173, 4061, 4027, 3206, 7827, 8793, 3087, 8934, 8066, 58 60, 9366, and 9587.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 75. MansW1 defends.
The second battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, Jaskaran conquers; and if the numbers is between 71 and 120, MansW1 defends. The number is 66. Jaskaran conquers.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 17. Jaskaran conquers.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 74. MansW1 defends.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 68. MansW1 defends.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 97. MansW1 defends.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 8. Jaskaran conquers.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 13. Jaskaran conquers.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 39. Jaskaran conquers.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 78. MansW1 defends.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 82. MansW1 defends.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 90. MansW1 defends.
The thirteenth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, Jaskaran conquers; and if the numbers is between 71 and 120, MansW1 defends. The number is 101. MansW1 defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 19. Jaskaran conquers.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the numbers is between 51 and 100, MansW1 defends. The number is 71. MansW1 defends.
Jaskaran conquers 6 territories.
Taiboss wants to attack ×15.
The random.org numbers are: 1756, 6646, 6827, 7399, 5795, 1025, 5539, 8889, 9994, 5797, 8642, 3016, 8405, 5747, and 86 10.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 54. koopa defends.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 17. Taiboss conquers.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 43. Taiboss conquers.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 72. koopa defends.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 85. koopa defends.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 87. koopa defends.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 87. koopa defends.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 69. koopa defends.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 79. koopa defends.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 1. Taiboss conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 9. Taiboss conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 15. Taiboss conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 67. koopa defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 75. koopa defends.
The fifteenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, Taiboss conquers; and if the number is between 61 and 110, koopa defends. The number is 89. koopa defends.
Taiboss conquers 4 territories.
koopa wants to attack ×15.
The random.org numbers are: 4512, 64 70, 7114, 9907, 2948, 76 00, 4593, 5503, 9708, 2596, 408, 5186, 4532, 8837, and 5461.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 85. Taiboss defends.
The second battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, koopa conquers; and if the number is between 71 and 120, Taiboss defends. The number is 16. koopa conquers.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 22. koopa conquers.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 36. koopa conquers.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 44. koopa conquers.
The sixth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, Taiboss defends. The number is 77. Taiboss defends.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 90. Taiboss defends.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 63. Taiboss defends.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 1. koopa conquers.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 37. koopa conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 32. koopa conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 36. koopa conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 51. Taiboss defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 33. koopa conquers.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, Taiboss defends. The number is 81. Taiboss defends.
koopa conquers 9 territories.
T6salt wants to attack ×25.
The random.org numbers are: 8518, 4288, 81, 9085, 923, 5739, 2472, 7546, 3431, 1268, 63 60, 2316, 7768, 9594, 6227, 6 789, 2 234, 7574, 2604, 1662, 9427, 328, 5131, 2477, 4918, and 4319.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 71. koopa defends.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 23. T6salt conquers.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 92. koopa defends.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 43. T6salt conquers.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 11. T6salt conquers.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 33. T6salt conquers.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 44. T6salt conquers.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 49. T6salt conquers.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 9. T6salt conquers.
The tenth battle will be between numbers 1 and 120. If the number is between 1 and 70, T6salt conquers; and if the number is between 71 and 120, koopa defends. The number is 10. T6salt conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 19. T6salt conquers.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 23. T6salt conquers.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 46. T6salt conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 21. T6salt conquers.
The fifteenth battle will be between numbers 1 and 150. If the number is between 1 and 100, T6salt conquers; and if the number is between 101 and 150, koopa defends. The number is 95. T6salt conquers.
The sixteenth battle will be between numbers 1 and 150. If the number is between 1 and 100, T6salt conquers; and if the number is between 101 and 150, koopa defends. The number is 122. koopa defends.
The seventeenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 51. koopa defends.
The eighteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 81. koopa defends.
The nineteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 25. T6salt conquers.
The twentieth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 22. T6salt conquers.
The twentyfirst battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 89. koopa defends.
The twentysecond battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 98. koopa defends.
The twentythird battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 97. koopa defends.
The twentyfourth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 19. T6salt conquers.
The twentyfifth battle will be between numbers 1 and 100. If the number is between 1 and 50, T6salt conquers; and if the number is between 51 and 100, koopa defends. The number is 74. koopa defends.
T6salt conquers 16 territories.



There goes the alliance with Jask. Oh well, attack Jaskx25
Why does the game feel so grindy?



Originally posted by MansW1:
There goes the alliance with Jask. Oh well, attack Jaskx25
Why does the game feel so grindy?
Well, once all the territories are claimed, it’s prety muh just attacking. Luckily, there is a good amount of strategy early on, but it won’t be too good once there are only two players, each with massive empires. Maybe Jaume will just end it and give the win to th most powerful player, or something.



MansW1 wants to attack ×25.
The random.org numbers are: 6857, 3298, 1255, 3672, 5890, 3135, 1886, 7182, 2585, 974, 5375, 9517, 4599, 7186, 208, 964, 1050, 3954, 4893, 7808, 75, 9031, 2430, 7909, and 3739.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 90. Jaskaran defends.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 16. MansW1 conquers.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 99. Jaskaran defends.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 47. MansW1 conquers.
The fifth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, MansW1 conquers; and if the number is between 71 and 120, Jaskaran defends. The number is 21. MansW1 conquers.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 3. MansW1 conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 59. Jaskaran defends.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 81. Jaskaran defends.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 57. Jaskaran defends.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 66. Jaskaran defends.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 22. MansW1 conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 69. Jaskaran defends.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 98. Jaskaran defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 75. Jaskaran defends.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 93. Jaskaran defends.
The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 97. Jaskaran defends.
The seventeenth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, MansW1 conquers; and if the number is between 61 and 110, Jaskaran defends. The number is 16. MansW1 conquers.
The eighteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 97. Jaskaran defends.
The nineteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 88. Jaskaran defends.
The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 47. MansW1 conquers.
The twentysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 35. MansW1 conquers.
The twentythird battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, MansW1 conquers; and if the number is between 61 and 110, Jaskaran defends. The number is 15. MansW1 conquers.
The twentyfourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 52. Jaskaran defends.
The twentyfifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 21. MansW1 conquers.
MansW1 conquers 10 territories.



A new day has begun!
Everyone’s rolls/turns, descendingly:
 VoodooCoffeeGuy (43);
 hamuka, pika (36);
 TheIdiocyWizard (34);
 thijs (25);
 everyone else (15).



Expand with 3 moves in the white area.
Use 12 moves attacking the Green territories I’ve marked in red here, and only these territories, Greenwise. Any excess moves divert to the next action.
Using remaining moves, attack the Blue territory that is touching the bridges in Mexico, as well as the one below it.
Here is the map with the territories I’ve marked for attack, there are 6 of them.
Also, I know this is not the most recent map, but I don’t believe it affects any of my moves.



tracymirkin wants to expand and attack ×15.
The random.org numbers are: 4575, 1309, 8483, 9113, 7125, 7030, 1655, 5079, 7655, 7348, 9616, 6700, 1699, 5054, and 5098.
tracymirkin expands 9 territories.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 84. thijs defends.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 7. tracymirkin conquers.
The third battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers; and if the number is between 61 and 110, thijs defends. The number is 31. tracymirkin conquers.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 53. thijs defends.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 59. thijs defends.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 34. tracymirkin conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 98. thijs defends.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 58. thijs defends.
The ninth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers; and if the number is between 61 and 110, thijs defends. The number is 9. tracymirkin conquers.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 72. thijs defends.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 95. thijs defends.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 18. tracymirkin conquers.
tracymirkin expands 9 territories and conquers 5 territories, totalling 14 territories.



attack pika x15, attack Wizard x10.






Roll as much as needed to reconquer all territories that koopa conquerd, then evenly use the rest to spread south. Do not attack t6salt.






Originally posted by Taiboss:
Roll as much as needed to reconquer all territories that koopa conquerd, then evenly use the rest to spread south. Do not attack t6salt.
Hey how about an alliance/peace treaty for now?
Also retake all of the land lost to orange and if I have any turns left spread into South America


