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Originally posted by Jaskaran2000:
Attack mansw x15
Attack Jaskx15



Originally posted by koopa112:
Originally posted by Taiboss:
Roll as much as needed to reconquer all territories that koopa conquerd, then evenly use the rest to spread south. Do not attack t6salt.
Hey how about an alliance/peace treaty for now?
Also retake all of the land lost to orange and if I have any turns left spread into South America
Just saying that no matter what, even if you get 15 perfect rolls, there will still be one territory of Orange’s still in Africa. This is to say that you won’t be able to even have the most miniscule chance at performing your second action.



thijs wants to attack ×25.
The random.org numbers are: 712, 3759, 3772, 7508, 431, 239, 4494, 6370, 8250, 8671, 4249, 2637, 4986, 4916, 7734, 5282, 47, 2797, 9459, 3221, 372, 8390 224, 1991, and 1891.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 19. thijs conquers.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 59. pika defends.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 100. pika defends.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 37. thijs conquers.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 98. pika defends.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 1. thijs conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 13. thijs conquers.
The eighth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, thijs conquers; and if the number is between 71 and 120, pika defends. The number is 103. pika defends.
The ninth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, thijs conquers; and if the number is between 61 and 110, pika defends. The number is 100. pika defends.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 8. thijs conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 16. thijs conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 83. pika defends.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 97. pika defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 89. pika defends.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, pika defends. The number is 80. pika defends.
The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 77. TheIdiocyWizard defends.
The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 94. TheIdiocyWizard defends.
The eighteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 36. thijs conquers.
The nineteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 77. TheIdiocyWizard defends.
The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 89. TheIdiocyWizard defends.
The twentyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 15. thijs conquers.
The twentysecond battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, thijs conquers; and if the number is between 71 and 120, TheIdiocyWizard defends. The number is 61. thijs conquers.
The twentythird battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 69. TheIdiocyWizard defends.
The twentyfourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 8. thijs conquers.
The twentyfifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, thijs conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 68. TheIdiocyWizard defends.
thijs conquers 10 territories (6 from pika and 4 from TheIdiocyWizard). Jaskaran wants to attack ×15.
The random.org numbers are: 9828, 8829, 4433, 2008, 6035, 4932, 5755, 1406, 2630, 5334, 6007, 7753, 9054, 764, and 3658.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 97. MansW1 defends.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 37. Jaskaran conquers.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 24. Jaskaran conquers.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 73. MansW1 defends.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 90. MansW1 defends.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 96. MansW1 defends.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 1. Jaskaran conquers.
The eighth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 40. Jaskaran conquers.
The ninth battle will be between numbers 1 and 110. If the number is between 1 and 60, Jaskaran conquers; and if the number is between 61 and 110, MansW1 defends. The number is 42. Jaskaran conquers.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 31. Jaskaran conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 37. Jaskaran conquers.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 28. Jaskaran conquers.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 47. Jaskaran conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 9. Jaskaran conquers.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Jaskaran conquers; and if the number is between 51 and 100, MansW1 defends. The number is 75. MansW1 defends.
Jaskaran conquers 10 territories. Taiboss wants to attack ×15.
The random.org numbers are: 648, 1159, 7492, 2086, 4072, 6544, 7335, 7160, 810, 9578, 4007, 523, 5634, 3717, and 1153.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 10. Taiboss conquers.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 52. koopa defends.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 23. Taiboss conquers.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 84. koopa defends.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 85. koopa defends.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 42. Taiboss conquers.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 27. Taiboss conquers.
The eighth battle will be between numbers 1 and 120. If the number is between 1 and 70, Taiboss conquers; and if the number is between 71 and 120, koopa defends. The number is 54. Taiboss conquers.
The ninth battle will be between numbers 1 and 110. If the number is between 1 and 60, Taiboss conquers; and if the number is between 61 and 110, koopa defends. The number is 2. Taiboss conquers.
The tenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 14. Taiboss conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 60. koopa defends.
The twelfth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 15. Taiboss conquers.
The thirteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 26. Taiboss conquers.
The fourteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 65. koopa defends.
The fifteenth battle will be between numbers 1 and 100. If the number is between 1 and 50, Taiboss conquers; and if the number is between 51 and 100, koopa defends. The number is 55. koopa defends.
Taiboss conquers 9 territories. pika wants to attack ×36.
The random.org numbers are: 4861, 6011, 5455, 776, 4121, 4181, 397, 2120, 4342, 6262, 3056, 5870, 7416, 535, 906, 6399, 1147, 1070, 2009, 5229, 1490, 7225, 4828, 8136, 7290, 5959, 3936, 4445, 9683, 7691, 1769, 4303, 4562, 719, and 5083.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 26. pika conquers.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 53. thijs defends.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 70. thijs defends.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 39. pika conquers.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 75. thijs defends.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 26. pika conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 36. pika conquers.
The eighth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, pika conquers; and if the number is between 61 and 110, thijs defends. The number is 42. pika conquers.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 86. thijs defends.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 8. pika conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 97. thijs defends.
The twelfth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, pika conquers; and if the number is between 71 and 120, thijs defends. The number is 68. pika conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 22. pika conquers.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 52. thijs defends.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 49. pika conquers.
The sixteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 31. pika conquers.
The seventeenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 91. thijs defends.
The eighteenth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, pika conquers; and if the number is between 71 and 120, thijs defends. The number is 17. pika conquers.
The nineteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 45. pika conquers.
The twentieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 66. thijs defends.
The twentyfirst battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, pika conquers; and if the number is between 71 and 120, thijs defends. The number is 101. thijs defends.
The twentysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 48. pika conquers.
The twentythird battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 19. pika conquers.
The twentyfourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 39. pika conquers.
The twentyfifth battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, pika conquers; and if the number is between 71 and 120, thijs defends. The number is 33. pika conquers.
The twentysixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 96. thijs defends.
The twentyseventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 21. pika conquers.
The twentyeighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 38. pika conquers.
The twentyninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 60. thijs defends.
The thirtieth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 51. thijs defends.
The thirtyfirst battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 76. thijs defends.
The thirtysecond battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 6. pika conquers.
The thirtythird battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 86. thijs defends.
The thirtyfourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 54. thijs defends.
The thirtyfifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 85. thijs defends.
The thirtysixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, pika conquers; and if the number is between 51 and 100, thijs defends. The number is 65. thijs defends.
pika conquers 19 territories. All of these are from page 6. Updating page 7 now.



koopa wants to attack ×15.
The random.org numbers are: 360, 1937, 6259, 5899, 8077, 4263, 9833, 4430, 1210, 9451, 5545, 9762, 6718, 9397, and 6186.
The first battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, koopa conquers; and if the number is between 71 and 120, T6salt defends. The number is 43. koopa conquers.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 84. T6salt defends.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 26. koopa conquers.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 62. T6salt defends.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 38. koopa conquers.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 25. koopa conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 85. T6salt defends.
The eighth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, T6salt defends. The number is 68. T6salt defends.
The ninth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, koopa conquers; and if the number is between 61 and 110, T6salt defends. The number is 75. T6salt defends.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 18. koopa conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 89. T6salt defends.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 82. T6salt defends.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 61. T6salt defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 63. T6salt defends.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, koopa conquers; and if the number is between 51 and 100, T6salt defends. The number is 15. koopa conquers.
koopa conquers 6 territories.
MansW1 wants to attack ×15.
The random.org numbers are: 7860, 5174, 8562, 4582, 5494, 4485, 8522, 2904, 5008, 6959, 7311, 6847, 7476, 1702, and 8531.
The first battle will be rolled between numbers 1 and 120. If the number is between 1 and 70, MansW1 conquers; and if the number is between 71 and 120, Jaskaran defends. The number is 82. Jaskaran defends.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 79. Jaskaran defends.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 84. Jaskaran defends.
The fourth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 56. Jaskaran defends.
The fifth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 65. Jaskaran defends.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 1. MansW1 conquers.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 84. Jaskaran defends.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 24. MansW1 conquers.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 6. MansW1 conquers.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 35. MansW1 conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 14. MansW1 conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 31. MansW1 conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 96. Jaskaran defends.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 36. MansW1 conquers.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, MansW1 conquers; and if the number is between 51 and 100, Jaskaran defends. The number is 59. Jaskaran defends.
MansW1 conquers 7 territories.



Use all my turns to recapture the territory taken from me, then proceed north only attacking thijs.



TheIdiocyWizard wants to attack ×34.
The random.org numbers are: 6240, 5976, 4691, 1442, 9360, 5717, 888, 3899, 8356, 7207, 8825, 6064, 2882, 865, 7864, 2424, 7207, 7198, 3850, 9032, 1018, 2268, 6175, 8810, 8277, 8004, 1263, 474, 7449, 2171, 4238, 3211, and 9592.
The first battle will be rolled between number 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, thijs defends. The number is 59. TheIdiocyWizard conquers.
The second battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 48. TheIdiocyWizard conquers.
The third battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 40. TheIdiocyWizard conquers.
The fourth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 64. thijs defends.
The fifth battle will be rolled between number 1 and 120. If the number is between 1 and 70, TheIdiocyWizard conquers; and if the number is between 71 and 120, thijs defends. The number is 48. TheIdiocyWizard conquers.
The sixth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 56. thijs defends.
The seventh battle will be rolled between number 1 and 150. If the number is between 1 and 100, TheIdiocyWizard conquers; and if the number is between 101 and 150, thijs defends. The number is 97. TheIdiocyWizard conquers.
The eighth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 23. TheIdiocyWizard conquers.
The ninth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 59. thijs defends.
The tenth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 48. TheIdiocyWizard conquers.
The eleventh battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 54. thijs defends.
The twelfth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 25. TheIdiocyWizard conquers.
The thirteenth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 63. thijs defends.
The fourteenth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 9. TheIdiocyWizard conquers.
The fifteenth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 84. thijs defends.
The sixteenth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 82. thijs defends.
The seventeenth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 66. thijs defends.
The eighteenth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 66. thijs defends.
The nineteenth battle will be rolled between number 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, thijs defends. The number is 66. thijs defends.
The twentieth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 32. TheIdiocyWizard conquers.
The twentyfirst battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 67. thijs defends.
The twentysecond battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 13. TheIdiocyWizard conquers.
The twentythird battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 32. TheIdiocyWizard conquers.
The twentyfourth battle will be rolled between number 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, thijs defends. The number is 29. TheIdiocyWizard conquers.
The twentyfifth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 9. TheIdiocyWizard conquers.
The twentysixth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 42. TheIdiocyWizard conquers.
The twentyseventh battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 94. thijs defends.
The twentyeighth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 21. TheIdiocyWizard conquers.
The twentyninth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 1. TheIdiocyWizard conquers.
The thirtieth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 52. thijs defends.
The thirtyfirst battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 83. thijs defends.
The thirtysecond battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 65. thijs defends.
The thirtythird battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 95. thijs defends.
The thirtyfourth battle will be rolled between number 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 37. TheIdiocyWizard conquers.
TheIdiocyWizard conquers 18 territories.
You each now have a new set of territories. That is 15 for everyone except T6salt with 25, hamuka with 39 and VoodooCoffeeGuy with 44.



You each now have a new set of territories. That is 15 for everyone except T6salt with 25, hamuka with 39 and VoodooCoffeeGuy with 44.
Wut
Using all my moves, attack the red territories. If any are left, hold them for now.



If Tracy captures any of my territories, then use however many turns it takes to get them back and then, if I have any turns left, proceed north and use 5 turns only. I’ll hold the rest for now.



It’s meant to say “new set of moves”, but yeah.
tracymirkin wants to attack ×?.
The random.org numbers are: 2119, 4155, 4264, 2550, 930, 7716, 1231, 5767, 8039, 2094, 656, 4311, 7792, 1761, and 1916.
The first battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, thijs defends. The number is 8. tracymirkin conquers.
The second battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 98. TheIdiocyWizard defends.
The third battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 32. tracymirkin conquers.
The fourth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers; and if the number is between 61 and 110, TheIdiocyWizard defends. The number is 7. tracymirkin conquers.
The fifth battle will be rolled between numbers 1 and 110. If the number is between 1 and 60, tracymirkin conquers; and if the number is between 61 and 110, TheIdiocyWizard defends. The number is 27. tracymirkin conquers.
The sixth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 88. TheIdiocyWizard defends.
The seventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 13. tracymirkin conquers.
The eighth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 75. TheIdiocyWizard defends.
The ninth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, TheIdiocyWizard defends. The number is 17. tracymirkin conquers.
The tenth battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, Taiboss defends. The number is 75. Taiboss defends.
The eleventh battle will be rolled between numbers 1 and 100. If the number is between 1 and 50, tracymirkin conquers; and if the number is between 51 and 100, Taiboss defends. The number is 45. tracymirkin conquers.
tracymirkin has been awarded with the Imperalistic Expanding Achievement, earning +2 rolls.
tracymirkin has conquered 7 territories (1 from thijs, 1 from Taiboss and 5 from TheIdiocyWizard).
tracymirkin has 6 rolls left.
TheIdiocyWizard wants to attack ×?.
The random.org numbers are: 2389, 8907, 8407, 8033, 4692, 4905, 8093, 9010, 319, 999, 1128, 9688, 7976, 4131, and 619.
The first battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, tracymirkin defends. The number is 3. TheIdiocyWizard conquers.
The second battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, tracymirkin defends. The number is 93. tracymirkin defends.
The third battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, tracymirkin defends. The number is 50. TheIdiocyWizard conquers.
The fourth battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, tracymirkin defends. The number is 24. TheIdiocyWizard conquers.
The fifth battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, tracymirkin defends. The number is 44. TheIdiocyWizard conquers.
The sixth battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, tracymirkin defends. The number is 32. TheIdiocyWizard conquers.
The seventh battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 57. thijs defends.
The eighth battle will be between numbers 1 and 110. If the number is between 1 and 60, TheIdiocyWizard conquers; and if the number is between 61 and 110, thijs defends. The number is 72. thijs defends.
The ninth battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 75. thijs defends.
The tenth battle will be between numbers 1 and 150. If the number is between 1 and 100, TheIdiocyWizard conquers; and if the number is between 101 and 150, thijs defends. The number is 46. TheIdiocyWizard conquers.
The eleventh battle will be between numbers 1 and 100. If the number is between 1 and 50, TheIdiocyWizard conquers; and if the number is between 51 and 100, thijs defends. The number is 56. thijs defends.
TheIdiocyWizard conquers 6 territories (1 from thijs and 5 from tracymirkin). TheIdiocyWizard has 4 rolls left.






I won many territories in this war.
These are enough.
Accept ceasefire with koopa.
Also tracy, I want you in the next 24 to leave my continent by reattacking TIW, otherwise I’ll fight you.



Originally posted by Taiboss:
I won many territories in this war.
These are enough.
Accept ceasefire with koopa.
Also tracy, I want you in the next 24 to leave my continent by reattacking TIW, otherwise I’ll fight you.
I said I’d be perfectly fine with you destroying that territory in the message I sent you. Otherwise there is no way for me to exit.



Jaskaran wants to attack ×15.
The random.org numbers are: 489, 748, 9431, 5496, 2944, 1640, 2710, 8051, 9531, 7960, 8081, 9235, 3989, 8053, and 7195.
The first battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 17. Jaskaran conquers.
The second battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 80. MansW1 defends.
The third battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 18. Jaskaran conquers.
The fourth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 72. MansW1 defends.
The fifth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 62. MansW1 defends.
The sixth battle will be rolled between numbers 1 and 110. If the number is betwen numbers 1 and 60, Jaskaran conquers; and if the number is between numbers 61 and 110, MansW1 defends. The number is 105. MansW1 defends.
The seventh battle will be rolled between numbers 1 and 110. If the number is betwen numbers 1 and 60, Jaskaran conquers; and if the number is between numbers 61 and 110, MansW1 defends. The number is 89. MansW1 defends.
The eighth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 64. MansW1 defends.
The ninth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 8. Jaskaran conquers.
The tenth battle will be rolled between numbers 1 and 120. If the number is betwen numbers 1 and 70, Jaskaran conquers; and if the number is between numbers 71 and 120, MansW1 defends. The number is 24. Jaskaran conquers.
The eleventh battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 13. Jaskaran conquers.
The twelfth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 47. Jaskaran conquers.
The thirteenth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 24. Jaskaran conquers.
The fourteenth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 62. MansW1 defends.
The fifteenth battle will be rolled between numbers 1 and 100. If the number is betwen numbers 1 and 50, Jaskaran conquers; and if the number is between numbers 51 and 100, MansW1 defends. The number is 56. MansW1 defends.
Jaskaran conquers 7 territories.



New day begins! Tomorrow a new doubling rule will be introduced.
Everyone’s rolls again:
 VoodooCoffeeGuy (42);
 hamuka (41);
 T6salt (32);
 pika, MansW1, Taiboss, thijs, koopa (25);
 tracymirkin (19);
 TheIdiocyWizard (18);
 Jaskaran (15).






attack pika x25! Also, requesting temporary peace with Wizard for approx. 2 or 3 days. Can be stopped at any time.



Okay, take tracys territory, as he has abandoded it. He had the chance for revenge on TIW, but he missed it.






Originally posted by Taiboss:
Okay, take tracys territory, as he has abandoded it. He had the chance for revenge on TIW, but he missed it.
I don’t know what you are missing here. I never planned to attack him other than what I did, and you’re simply making assumptions with no facts behind them.



Originally posted by thijs956:
Also, requesting temporary peace with Wizard for approx. 2 or 3 days. Can be stopped at any time.
Sure, I’ll accept that.



Use all rolls to expand south.



Originally posted by Jaskaran2000:
Attack mansw x15
attack jaskx15, i think ill quit if this game becomes too grindy



Originally posted by MansW1:
Originally posted by Jaskaran2000:
Attack mansw x15
attack jaskx15, i think ill quit if this game becomes too grindy
It was obvious that this game will be grindy. It’s Risk. You should think before signing.



If some users’ tactics don’t develop further than attacking each other relentlessly for every turn, then yes, this game will become “grindy”. However, there are indeed manners in which you can develop a tactic that effectively destroys your enemy. Or, you know, attack someone who’s… inactive. Oh, what a thought!
Anyway, eating cereals now, will start updating about 30 minutes or so from now.



Originally posted by TheIdiocyWizard:
Originally posted by thijs956:
Also, requesting temporary peace with Wizard for approx. 2 or 3 days. Can be stopped at any time.
Sure, I’ll accept that.
I’d like to also have a peace treaty for now. I hope the previous actions of mine don’t affect anything, it was just to get that acheivement.
Use 15 turns to attack Pika, starting with the two territories next to the bridges, and going from the most southern territories up.


