[CYOP] Zoom In

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r

 
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A pixel stands on a perfectly flat plane. Its one goal in life is to be zoomed in upon, so that it can better define itself.

What do you do?

 
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Zoom in.

 
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Depends.

Who am I? The user?

 
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Originally posted by Mysterymason:

Zoom in.

You cannot zoom in, as you have no acquired any zoom modules yet.

New Feature: Zoom Module
One zoom module allows one level to be added to or removed from the current zoom multiplier meter at will, e.g. x1 —> x2.

New Feature: Zoom Multiplier Meter
Shows current zoom level, e.g. “x1”. Cannot drop below x1; game will end at x6.

 
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Find Zoom Module.

 
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Originally posted by blakzer:

Find Zoom Module.

That is an invalid command. One does not simply “find zoom modules”, nor can one attempt to “search for zoom modules” as a direct course of action. They are an occasional and comparatively rare reward for labour – only time and effort may eventually reveal one to a particularly lucky subject. That is something even the most transparent of pixels should know.

 
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Move the pixel closer to the black line.

 
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Rotate world clockwise

 
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Research more special items in this area.

 
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Turn the world around.

 
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Originally posted by GotterakaThing:

Move the pixel closer to the black line.

You move up towards the line. It appears to be a line of sorts… you can’t quite make out what it’s meant to be at this level of detail.

Originally posted by Minnakht:

Rotate world clockwise

HOLY-
You begin to fall as what appears to be the ground rotates under you. However, at this magnification, you are able to exploit the lack of detail and cling to the previously-mentioned ill-defined line by virtue of a lack of size dragging you down. Thank goodness you haven’t yet thought to describe the boundary of said line yet, or anything else for that matter.

New Feature: Exploitation of Detail
At lower zoom levels, you are capable of exploiting the lack of detail to perform actions that would be impossible, or else extremely difficult, in a setting with better detail.

 
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Originally posted by blakzer:

Research more special items in this area.

Invalid Command: You don’t research anything. This isn’t one of those crappy “build a world from scratch”-type forum games.

Originally posted by hamuka:

Turn the world around.

Turn it around how? You haven’t explained to yourself how the world is meant to be turned around, so you can’t make it happen.

 
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Push! Push at the line until you move into it, popping one pixel out of it on the right side!

Check if you can change which pixel you are.

 
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Originally posted by Minnakht:

Push! Push at the line until you move into it, popping one pixel out of it on the right side!

Check if you can change which pixel you are.

…well, you managed to push yourself into the line, in the process pushing one pixel out from the other side. That one was lifeless, though, so it could not cling like you, and thus fell into the oblivion currently below you. And you can’t tell which pixel in the line you are now, either. Damn.

 
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Rotate the world a further 180 degrees clockwise, and check if that pixel doesn’t come back sometime.

Once and if it does, rotate the world again until it is in a position in which the line is horizontal! That should keep you both from falling.

 
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Originally posted by Minnakht:

Rotate the world a further 180 degrees clockwise, and check if that pixel doesn’t come back sometime.

Once and if it does, rotate the world again until it is in a position in which the line is horizontal! That should keep you both from falling.

The world spins 180 degrees, and you soon see from your relatively safe vantage point that the pixel does indeed fall back towards you.

The world quickly returns to its original orientation, and the pixel lands upon the flat plane that currently makes up the gravity-oriented area.

 
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Force the line to move up.

 
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Grab a white pixel with its 255/255/255 on the RGB scale. Then, grab two black pixels from the line, which have 0/0/0.

Grab the first 255 from the white pixel and put it in the black pixel, obtaining a red pixel.
Grab the second 255 from the now cyan pixel and put it in the other black pixel, obtaining a green pixel.
The formerly cyan pixel should be blue now.

form some art with coloured pixels obtained that way Go to the fallen pixel from the line and investigate it. Try to find out things about it.

 
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Originally posted by blakzer:

Force the line to move up.

The line shifts itself towards the current location of “up”, leaving you behind. And, just because you have another action in mind, you grab two more pixels from the line, keeping them with you.

Originally posted by Minnakht:

Grab a white pixel with its 255/255/255 on the RGB scale. Then, grab two black pixels from the line, which have 0/0/0.

Grab the first 255 from the white pixel and put it in the black pixel, obtaining a red pixel.
Grab the second 255 from the now cyan pixel and put it in the other black pixel, obtaining a green pixel.
The formerly cyan pixel should be blue now.

form some art with coloured pixels obtained that way Go to the fallen pixel from the line and investigate it. Try to find out things about it.

Altering the information around you, you somehow manage to transfer hypothetical numbers from a nearby white pixel into the two black pixels you just grabbed, turning them blue, red and green respectively. What interesting colours you have created this day…

New Feature: Colour
The known world now has some degree of colour within its boundaries. It might be useful, possibly.

…but at what cost? As you drag the green pixel away from its resting position, you reveal a newly-formed hole in the fabric of reality, with large amounts of grey-represented nothing inside of it. Clearly, you have corrupted something or other by your blatant attempt at reality warping… this may or may not come back to bite you later.
Oh well. C’est la vie, or whatever the phrase is. Dragging the newly-formed colour pixels with you, you observe the pixel pushed from the line previously. Very, um… pixelly. Yes.

New Feature: Grey-Represented Nothing
A void. An abyss. An oblivion. Whatever you want to call it. You have no idea what it does or how to generate it on a large scale, and touching it will probably obliterate you instantaneously. Or something like that. Again, you don’t know.

New Feature: Corruption
A representation of how damaged the fabric of reality has become. If damaged beyond a certain point, existence is likely to rewrite or, if necessary, collapse in on itself to prevent the corruption spreading any further. Needless to say, either of these will almost certainly wipe you from existence. Best not to allow it, then.

 
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reality bend the one into a 2.

If ou can’t do that, examine the line to get a better idea of whatit is/does.

 
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Originally posted by myhome16:

reality bend the one into a 2.

If ou can’t do that, examine the line to get a better idea of whatit is/does.

It seems that you cannot bend information of that particular type in this setting. You can, however, figure out that the line is, in fact, representative of the relatively nearby horizon. With a large chunk of it missing. With that figured out, you doubt you’ll be able to grab on to said line again if the world decides it wants to flip itself over, although given that that represents the horizon, maybe you’ll be fine grabbing the ground underneath you if you react fast enough when it does happen again, so that you don’t get sent flying into the sky or whatever.
Details Set: Horizon line, ground, sky.

 
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move to the horizon.

 
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Originally posted by myhome16:

move to the horizon.

You’re basically at the horizon already. Let’s say you’re there.
…yup, that’s some horizon.

 
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Take the line back down again.