Indon (Setting) (Finished setting up)

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So yea, R4L and all. I’d like to take this time to say that I am probably (Edit: Little known fact, probably means definitely. True story.)not done with this. If this was a game, it would be in open beta now. I’m hoping that you guys will give some suggestions if you can think of anything or tell me about any stupid errors I made. anyways, thanks. Now, I’ll be posting a map I made. I have no idea how big it is. If it is to big or to small or just doesn’t work I’ll remove it for a bit. Thanks.

Edit:Oh, the map is actually a pretty good size methinks. Yay.

 
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What you need to know:

1 on the map is The Empire of Man. They used to be cool, they even ruled the world at one point and enslaved a bunch of lizardmen, a few giants and oppressed everyone else. Then the lizardmen, from location #2 on the map and the giants, originating from location number 4 on the map, started a rebellion and marched across the whole continent destroying things. After they got their freedom everyone else rebelled because of the whole oppression and racism thing. Now #3 belongs to the Dwarves and their Construct friends, #5 and #8 are primarily human groups that separated from the empire, #7 is a desert society with a few villages protected by powerful magi, #s 9 and 10 belong to the arachnians, and number 6 belongs to the Void. Now, in more recent events, over a century or two ago the empire banned necromancy, resulting in a mass exodus of necromancers from the nation. They fled to the territory of lizard men(who I should probably tell you are officially known as the Liraz), who welcomed them with open arms just because they didn’t like the Empire of Man. Even more recently the empire tried to invade Liraz territory, and were repelled by a combination of the Liraz, the local wildlife, and many, many diseases. Now, necromancers have began attacking small villages near the Empire/Marsh border, but there has been nothing major as of yet(This is totally not foreshadowing).
(Note:If anything doesn’t make sense or you have any questions, like “What in the flying expletive is a Void?”, the answer is probably somewhere else in here. If it isn’t it is because I am an idiot, so please tell me.)

 
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Races:

Humans:I think you know them quite well.

Giants:The Giants are large humans that live in the freezing island above the main continent. Averagely 9 to 11 feet tall, it is often difficult and expensive to get them armor, but they make great shock troops with their size and strength. While some live more civilized lives on the mainland, most live in a tribal culture on their home island. They have a natural resistance to cold temperatures.

Liraz: Commonly known simply as lizard-men, this race is comparable in size to Humans. The Liraz are native to the swamps in the southwest corner of the main continent. Like the giants, they are great at melee combat, but for a different reason. The scales of an adult Liraz are very strong. Not as strong as say plate armor, but strong enough to be helpful. Their scales are commonly shades of green or orange. They live in a disease infested swamp where only really they are capable of living.

Void: A mysterious race from another plane, the void look like a silhouette of a human. They are immortal and immune to all but one disease(which we will talk about later), most living to be very very old. They are not particularly suited for any task, but can learn to preform one very well over their long life. They just began showing up thousands years ago, and first contact with their home plane was established one thousand years ago. They have been given a small area in the southeast by the Arachnians.

Dwarves: A race of master craftsman, these short peoples live literally in the mountains in the northwest of the mainland. While they are quite bad at melee combat, they have the most advanced form of ranged weaponry available, guns. They are mildly xenophobic, and their cities are often built specifically for defense. They have great craftsman, with every craftsman having a unique way of crafting whatever they make, and they take great pride in said craftsmanship.

Constructs: Constructs are a race of sentient beings created by the Dwarves. They are created using a body, usually the corpse of a golem, a trapped elemental, and a bit of secret dwarven magic. They were made to make up for the lack of melee skill of the dwarves. They don’t own any territory and don’t exactly have numbers going for them, but the Dwarves accept them as equals.

Arachnians: Arachnians a race of humanoid spiders. They have the body of the spider but with a humanoid torso coming out of where their head would normally be. They have 8 legs, 4 arms, an 6 eyes. Their skin is commonly dark purple or black. They stand at only about 3 ft tall and are normally weak physical fighters, though better than the Dwarves. They are abnormally skilled with magic though, and make some of the best wizards. They also reproduce in great numbers, sometimes having up to 50 children at once, causing them to be the largest population on Indon.

All races save the Arachnians show comparable skill in magic.

 
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Magic:

Magic is present in the realm of Indon. Magic is fueled by mana, a mysterious magical substance that flows through the world. Some people even believe the world would be incapable of sustaining life without it. While it is impossible to measure an amount of mana, it is known that people are capable of holding different amounts. Some can’t hold enough to cast a simple spell, while others are capable of casting small spells from birth. Most fall into the first category, though those capable of magic aren’t particularly uncommon. There are two known ways to increase the amount of mana someone can have.

-First, is practice. By using magic, one gains the ability to possess more mana. It is a slow process, but with practice a magic user can eventually cast large spells, making things like meteors and summon giant golems or elementals. Of course, the mortal body is only capable of so much, which brings us to method two.

-Becoming a lich: The closest thing to a necromancy elemental, when a necromancer becomes so powerful that their mortal body is holding them back, they can become a lich. Contrary to popular belief, liches are not bound to their mortal body and can live without it for short periods of time(usually less than a week). Being essentially an elemental using their body to remain sane and intelligent, they are capable of having much more mana.

Now, to the classes of magic.
-Elemental: Elemental magi use the elements, like fire or lightning, to fight. Pretty simple.

-Conjuring: Conjurers summon golems, elementals, and for the brave and strong, demons, to fight for them. Necromancy also falls into this category, summoning the souls of the dead.

-Support: In this category are all the healing spells and other protective magics, like wards for magic or physical defense, or buffing spells like stone-skin, which does what it sounds like. This class also includes enchanting magic and runic magic.

-Other:Anything that doesn’t fall into the other categories is put here. From the outrageous and weird to the just plain useless, if it isn’t close enough to the ones above to be put in those categories, it’s put here.

-Lost:In the Liraz rebellion the Magi Tower was raided, and in it some of the rarest magics were completely lost. This include chronomancy and some of the most intricate and advanced runes.

Now, for a few bits on magic.
-Magic Regeneration:
Mana is slowly regenerated over time based on the amount of mana in the area. Some areas might have much more natural mana in them, while others my have almost no mana at all. There is no way to actually speed up this process, you just have to wait until you have regained your magical energy. It is possible to create potions using water from some of the magical springs (these are small bodies of water and the most common areas with higher than normal amounts of natural mana) which can speed up the regeneration, but there in no known way to instantly gain large amounts of mana.
-That Magi Tower:
This is a tower constructed in the empire at it’s height. While the empire is only a husk of it’s former self, the tower stands as one of the most important structures in the world. It is here that the most powerful magi from the different elements, fire to water, conjuring to healing. They control everything from what is taught in magic universities to what types of magic you can and cannot use. While they aren’t any form of sovereign nation and have no power to enforce some of their rules, the empire tends to go with them on just about everything, including the banning of necromancy. The rest of the world doesn’t tend to agree with them as much.

-Artificial Mana Capacity Augmentation:
Often abbreviated AMCA, this is a way for magi to increase their mana capacity without massive amounts of practice or becoming a lich. Some special gems can be used to contain mana for later use. Some runes can increase the mana capacity of a person, though etching runes on yourself is less than ideal. Still, the usefulness is much more limited. The gems can be very expensive and the runes have to be renewed every once in a while, which you could say is not fun. Unless you’re into that.

-Golems and Elementals:
Okay, Golems and Elementals. Both are basically pure magic that has taken form and become alive. While Elementals often change size and shape rapidly, Golems are usually big and bulky and they stay that way. Golems are strength, Elementals are speed. Now, Golems normally come in either elements, like stone and earth. While lightning golems or other elemental golems like that are possibly, they are extremely rare. The exact opposite goes for Elementals. Oh, and one note. You don’t like fighting steel golems. Nobody does.

-Finally, there is one special spell in the school of necromancy.
Pestilence. This spell works differently from most others. Part disease, part spell, any necromancer who casts this releases a cloud of disease. Any living organism it comes into contact with is killed and turned into an undead. This also applies to the necromancer, so only a lich can safely cast it. Even the void can be infected, but they face much more horrifying results. The body of the Void often become twisted and contorted. They usually don’t live, but when the deformed husk of a void does ‘survive’ the experience they are something to be feared. While they are incapable of complex thought or free will, they remain capable of actually learning. At first they are nothing special, but a smart necromancer can teach them to be anything from a mage to an assassin to a warrior. The whole deformed and contorted thing doesn’t get in the way as much as you would think.

 
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Map Locations:

1.The Empire of Man:
The Empire of man is located in the northwest of the main continent. To the north are mountains, while the south is home to dense swamps. It is known for it’s beautiful coastline too. Otherwise, the terrain is mostly boring hills and flatland.

2.The Liraz Swamp:
This disease ridden hellhole is home to the Liraz, who see it as quite the opposite. The swamp is in fact home to an unreasonably large collection of diseases and aggressive animals. It is filled with rivers and swamps, with some areas being flooded with up to 6 feet of water all year. Honestly, only the Liraz would live there.

3.The Dwarven Mountains:
The Dwarves live in the mountains north of the Empire of man. While it is cold, it is not nearly as cold as the northern islands. The dwarves life is absolutely massive cities carved inside these mountains. There is little in the way of sunlight for crops or animals for hunting, so Dwarves do a lot of trade and stockpiling.

4.The Northern Islands:
What most would consider a freezing wasteland, these islands are home to the giants. The area is usually below zero in the winter and still freezing in the summer, giving the giants their natural resistance to cold. There is often little food and most predators are large and very aggressive, which has kept the Giant population low.

5.The Cloud Kingdom
A kingdom build over several generations. Imagine a huge fortress, self sustainable and seemingly impenetrable, the perfect defensive structure. Then put it high up on the side of a mountain. Though a few of the surrounding towns have pledged allegiance to them, it is hardly a ‘kingdom’. While it is supposedly impenetrable, they suffer the major flaw of not having a lot of people. As in, an army that outnumbers them 25 to 1 could simply outlast them until there were no trained fighters left.

6.The Void Territory
This small territory was given to the void to call home. It’s not exactly the best place, but it’s theirs. It has a nice coast and some dense forests, but otherwise not notable in the slightest. That might be why the Arachnians were perfectly fine giving it away.

7.The Civilized Desert
Guess what? It’s a desert. Several magi traveled there and set up a few villages, which were actually possible to live in thanks to their powerful magic. Not many people live there, and it’s hard living, but the rules are almost nonexistent. Sandstorms are common and deadly, and it is otherwise unpleasant. Everything you’d expect from a desert.

8.The Independent Republic of the Plains
When the Empire of Man went through the period of decline after the Liraz March, some of the people began to question the empire. They started out supplying the rebels with small amounts of weapons and armor in return for not being attacked. Eventually, this turned into a full alliance with the new rebels once they formed their own nations. With the support of their new allies, mainly the dwarves and the lizardmen, they separated from the empire. As the name suggests, a lot of rolling hills and plains.

9.Arachnian Forests
Not to be confused with the Liraz Swamps and placed interestingly close to the desert, this forest is home to the Arachnians. Unlike some other areas, there is plenty of food and canopy shades the whole forest, keeping the place relatively cool. It is a nice place to live, once you get past the giant spider inhabitants. Unfortunately, bandits tend to hide here too.

10.Southern Arachnian Forests:
Pretty much the same as number 8.

 
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Other Information:
1.The Empire of Man:
The Empire of Man started many thousands of years ago under the rule of Cath(Unfortunately his last name has been lost over a time and a number of attempts by his enemies to erase him). Cath is known to be one of the greatest leaders of all time, and led humanity on a conquest spanning all of Indon. Leaving the areas he didn’t want behind and enslaving the Liraz and the Dwarves, he managed to take over the entire continent. Eventually, though, the Liraz and Giants staged a rebellion named the Freedom March. While it sounds nice, it was actually a bloodbath in which hundreds of thousands and pissed off ex-slaves ran around massacring everyone they encountered. Eventually the Dwarves and Arachnians joined in. By the time it was done, the Empire of Man had lost almost everything. They next several thousand years were used rebuilding. About 18 thousand years ago, they tried to invade the Liraz Swamps. The invasion force was metaphorically curb stomped by disease, local wildlife, and Liraz militias, and the Empire of Man was forced to give a large sum of money to the Liraz to stop a counter invasion from a Liraz, which was unlikely but still possible. They are still powerful, but only a shell of the grand empire they used to be.

2.The Liraz Swamp:
The Liraz occupied these swamps for hundreds of thousands of years. Back a number of millennia ago the Liraz earned their freedom and also their swamps after the Freedom March. While the leader of the march lived as king for a while, the government eventually deteriorated into nothing but a group of tribes, waging the occasional civil war. It is unknown how the Empire of Man managed to take over the territory back it Cath’s days, but he did. Until a mere 18 thousand years ago after the attempted invasion by the Empire of Man, there was little effort to make a united government. After this, they decided to work together and make sure people knew they couldn’t just stomp all over the Liraz. They have a council consisting of the the equivalent of the former tribe leaders and are training an actual military. They are also heavily supporting civilian militias and working to cure the few diseases in the swamp that the Liraz have been unable to become immune to.

3.The Dwarven Mountains:
The Dwarves live under the rule of the Dwarven king and are the most advanced race. They recognized early that they were useless at melee, and more importantly that they were smarter than everyone else. It is commonly believed that designs for crossbows, ballista, and catapult were stolen from them after they surrendered to the Empire of Man. After this, they began making their inventions extra complicated and they would through in very fragile and pointless bits and pieces. The sole purpose of this was to make sure that their new inventions wouldn’t be stolen. They have made great strides in the fields of magic and science, being the race that ‘discovered’ mana and creating the gun. They have also made a secret system which allows them to figure out where the next void will appear, with an accuracy within a 6 mile radius and 1 month, which is leaps and bounds ahead of everyone else. They have a tendency to be a good 10 steps ahead of everyone else, and they like it that way.

4.The Northern Islands:
It is unknown when the Giants first appeared here, but they are the only major race willing and capable of living there. They live in a number of tribes which usually remain peaceful. Their homeland was one of the few lands almost untouched by the human conquest, with only a few thousand Giants being captured and enslaved. Of course, living a primitive life in the north away from everything interesting in a freezing wasteland has resulted in little of interest happening there.

5.The Cloud Kingdom:
The cloud kingdom was originally designed by Cath himself with the help of his Master Architect. He attempted to have it built, but it proved outrageously expensive to build such a fortress of a mountain, and he quit. The Master Architect, however, was not finished, and purchased what little of the castle that was completed from Cath. Over the next 8 generations, money was saved and the castle was built piece by piece until the family also gave up and the deed was lost and buried. Several more generations later, the deed was found and sold. Things repeated like this for quite some time, until a while ago. A Liraz who had survived the march got his hands on the deed during a bit of raiding, so he took about a hundred Liraz and went to go check it out. They had little manpower and money, but they set up shop, making a house in the incomplete fortress and ever so slowly building it up. Eventually, more Liraz began to flock there, and 2 thousand years later it was finished. Now, it is home to all races, though humans make up the majority of the population, and generally agreed upon to be the safest place in the world. The fortress’ population is only about ten thousand people though, and not even a thousand are trained warriors. So, while it is extremely difficult to get past the walls, once you do the fortress isn’t hard to take.

6.The Void Territory:
not long after they began appearing, this territory was given to the Void by the Arachnians of the Southern Forest. From there the Void have set up shop there, and it is the only place in the world where they are a majority. This gift has resulted in a strong alliance between the Void and the Arachnian people.

7.The Civilized Deserts:
About 20 thousand years ago, a few magi hired some workers and traveled to the desert. They set up one base camp per mage and started building a town. Eventually they got more supplies, more people, and more magi. The nation slowly grew in a place that was generally undesired. Considering that they live in a desert, they are doing very well for themselves.

8.The Independent Republic of the Plains
After these guys separated from the empire, they made their own nation. They quickly set up their government, with a system already made up. They would be ruled by a council of the most powerful lords in the republic, so no one man had all the power. Then, they set in place a number of rules. First of all, they made slavery illegal. Then, the limited the power of the lords to oppress and restrict the freedoms of the people. Those are the important ones, mainly because those rules don’t exist anywhere else. Slavery is pretty frowned upon everywhere else, but nobody has really said you can’t do it. They are also the only people to have really put some good limits on the power of their leaders.

9.The Arachnian Forests:
The Arachnians have lived in the forests since before recorded history. They mostly keep to themselves, though they welcome outsiders. The are believed to have put up the biggest fight against the Empire of Man back in ye olde conquering days, thanks to their abnormal talent with magic, their high numbers, and their guerrilla warfare in the forests. They too fell, but they to are once again independent. Unlike their brethren to the south, they have given up the tribal ways and are now more civilized, living in permanent settlements and farming. Due to their tendency to keep to themselves, they haven’t really gone out and done much with other nations.

10.Southern Arachnian Forests:
These forests share almost the same history as the Northern forest, being a real thorn in the side of The Empire of Man. There is just one difference. They never surrendered. While the north figured they’d cut their losses and eventually decided that they liked civilized living, the south didn’t. They continued to harass the members of the Empire of Man, with some raids and attacks reaching as far as the main territory itself(#1 all the way over at the west). They assassinated a number of important leaders, supplied rebels, wiped out attempts to settle in their lands, and gave hope to everyone who hated the Empire, especially the Liraz. As a result, the Southern Arachnians have always had better relations with them. Also, they gave the Liraz a lot of weapons and armor during the Freedom March. They maintain their tribal and nomadic ways. Oh, and they gave the Void their own territory. They seem to be good at making friends.

 
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Magical Creatures and Powerful beings
Dragons: Dragons used to be the most fearsome beasts on Indon. Key word, used. The evil ones were hunted partially for being evil and partially for their hoard, and the good ones were hunted for their hoard. None have been seen for several centuries, though there is enough proof to know they are real. It is suspected that if there are any left there aren’t even a dozen. There have been reports of dragon like sounds, beings, and other like evidence in the Cloud Kingdom and Liraz swamp areas, though several through investigations have given no results.
Golems: Now, golems were sort of talked about in the magic section, but this is more in-depth. Now, golems are much more susceptible to physical damage than elemental. If you hit them they will repair themselves, but that takes mana. Mana regenerates slower in them, so if you attack them fast and vicious enough they will run out of mana and die. Now, there is one thing I want to go over specifically. It is possibly one of the most feared beings on Indon now that dragons are gone. Steel Golems. Now, remember how the other golems have to repair themselves upon being hit? Try damaging a twelve foot tall behemoth of steel, and trust me, when someone makes one of these, they go big. You NEED magic to kill them. Magic weapons, regular magic, it isn’t an option. You just can’t kill them, unless you have 10 giants all armed with large hammers. Then you might have a chance without magic. Without magic or those giants, well, I pity you.
Elementals: Now, elementals can be hurt by melee weapons, but the damage is negligible. Enchanted weapons and magic can hurt it as long as you don’t use it’s element against it (Fire magic on a fire elemental, big no no). They are, though, more fragile than golems. So, easier to kill if you’re prepared, harder if you aren’t.

 
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ORDERS AND ORGANIZATIONS
Knighthood orders:
Now, knights are not all imposing warriors in a suit of armor riding on a fancy horse. Instead, being a knight is a fancy title with a few benefits. Only people from the top of their schools, be that magic, archery, or soldiering. Knighthood orders take good care of their knights and supply them with whatever they need. There is also a bit of respect and love from the people that comes with the title. It also comes with the responsibility of being expected to be a general badass and killing a lot of very deadly enemies. Every now and again an order will pop up claiming to be a knighthood order, but at the moment there are 3 different knighthood orders. Two sanctioned by the Empire, and one by the Cloud kingdom
EMPIRE ORDERS
Order of the Phoenix:
This knighthood order stands for good and works to protect the people. They are know to hunt down anything from necromancers to dangerous monsters to notorious outlaws. The order has it’s headquarters set in the capital and was the first official knighthood order. Of the three knighthood orders they have the highest expectations. They only let in the best of the best, and if you don’t perfectly uphold their ideals of being all good and protecting the people, they will throw you out immediately. Still, Knights of the Phoenix are regarded as some of the best fighters in the world, and even knights of the other orders have to show them a good bit of respect.
Order of the Raven:
The Order of the Raven is like the entry level knighthood order for the empire. While not all recruits to the Phoenix order come from here, most do. It doesn’t have as high requirements, you are allowed a screw up or two, but you get a lot of the perks that come with being a knight. As a result, the Order of the Raven is the largest knighthood order, though it numbers only 200 knights. So, basically the same as the phoenix but lower standards.
CLOUD KINGDOM ORDER
Order of the Hawk:
The Order of the Hawk is different from the other orders. While other orders have a good spread of mages, warriors, and archers, the order of the hawk is primarily archers. They have warriors and mages, but they are primarily archers. This is mainly because they trust the walls of the fortress to hold, so archers to fire down on the enemy from the walls are in higher demand. They mostly deal with crime in the fortress, though they occasionally go out to the surrounding villages.

 
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I apologize for anything stupid in here, this is my first attempt at making a setting. Please don’t kill me.

 
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Not bad at all mate. I’m not the kind of guy that is creative enough to put this to it’s true glory, however even I could make an okay game out of this. Good job.

 
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Originally posted by kboy101:

Not bad at all mate. I’m not the kind of guy that is creative enough to put this to it’s true glory, however even I could make an okay game out of this. Good job.

Alright, thanks. I’d love to see what you and really everyone could make with this.

 
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Pestilence sounds like it could be potentially very overpowered. I trust you have ways to prevent this from being abused?

 
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Originally posted by Blood_Shadow:

Pestilence sounds like it could be potentially very overpowered. I trust you have ways to prevent this from being abused?

I think that players cannot use this skill unles MC gives them special permission

 
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Originally posted by Behemoth542:
Originally posted by Blood_Shadow:

Pestilence sounds like it could be potentially very overpowered. I trust you have ways to prevent this from being abused?

I think that players cannot use this skill unles MC gives them special permission

Well, this is an really late response, but whatever. Late is better than never!
Now, any necromancer can use pestilence, but since it originates from the person using it, anyone, excluding liches, are instantly killed and made undead, so if a person who isn’t a lich tries to use it their death is guaranteed, and while it can be difficult to do so, avoiding contact with the poisonous cloud it creates will result in the target being perfectly fine. Also, I’m not letting any players be liches, so it is basically suicide without any real guarantee of success. So, if I want to, I can let any and all players just get the hell out of the way if I can come up with a good reason(Like the player using pestilence being the first thing they do after encountering other players). I feel that is good enough to prevent abuse of the spell.

 
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kinda kool how you added the dragon. :)

 
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Originally posted by thecartm:

kinda kool how you added the dragon. :)

Yea, I did have an opinion on dragons for a while, but after you mentioned it I thought it would be a good idea to add it.

 
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Yeah. There are also the phoenix, the hydra, and the mech, but I’ll get to that later. :)

 
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Originally posted by thecartm:

Yeah. There are also the phoenix, the hydra, and the mech, but I’ll get to that later. :)

Well we won’t be having mechs in this game. Goes a bit against the setting.

 
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Okay, I know what you mean. I’ll make it fit in though, it’ll be understandable. Good ol’ dwarvern magic.

 
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Originally posted by thecartm:

Okay, I know what you mean. I’ll make it fit in though, it’ll be understandable. Good ol’ dwarvern magic.

Well it’ll have to be some secret group, because if that went mainstream dwarves would be a bit overpowered in my opinion.

Oh, and I can’t wait to destroy your story of creation with the story of creation I made before I made this game!

 
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O yes that was meant to happen. Actually, I was planned to be stopped before I even got to town, honestly. I overshot on this one. XD Maybe next game? :P

 
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Originally posted by thecartm:

O yes that was meant to happen. Actually, I was planned to be stopped before I even got to town, honestly. I overshot on this one. XD Maybe next game? :P

Maybe what next game? I am confused.

 
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Originally posted by MasterCheif987:
Originally posted by thecartm:

O yes that was meant to happen. Actually, I was planned to be stopped before I even got to town, honestly. I overshot on this one. XD Maybe next game? :P

Maybe what next game? I am confused.

So am I. If you make another chronicles of indon, maybe you can do that. For now, just swerve me somewhere or something, I dunno where you need me to be in game.

 
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Originally posted by thecartm:
Originally posted by MasterCheif987:
Originally posted by thecartm:

O yes that was meant to happen. Actually, I was planned to be stopped before I even got to town, honestly. I overshot on this one. XD Maybe next game? :P

Maybe what next game? I am confused.

So am I. If you make another chronicles of indon, maybe you can do that. For now, just swerve me somewhere or something, I dunno where you need me to be in game.

Well, I actually have the second game planned. Ironically, I think I have it more planned out than I have the current game planned out right now.

 
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Oh well. I dunno. Ima just not go farther with it untill monkeys invent time travel and I can tell you to make the second game about the 4 titans. By going into the past. And scaring you. By answering questions correctly. And if I get it wrong, I’ll guess again. Correctly. With time travel.