Dungeon of the Unknown [ Game has Started ]

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Reserved for lock.

 
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Dungeon of the Unknown

You are a inhabitant on a fairly small island, all of the villagers have lived peacefully for a long time and no disturbances has ever happened. But recently the tecnology has been in the fruitition of the season and miners have diggen deeper than ever before… They found a cave filled with evil creatures. The darkness soon overwhelmed the whole mining system and the miners were returned to the surface as the servants of the undead. Now its time for you! The inhabitant of the island to take your sword, your staff, or any other old relic passed by generations and go and save this island from the evils dwelling within the darkness!

This is a RPG dungeon roamer. This game will have a limit to 6 active players. I assume all participants can be active at least twice in a 3 day period, if they aint they will be replaced with a reserve player if such are available. If there are none, this character will be killed and the remaining group will have a tough time going forward. Last person to stay alive wins.

Before we start playing i want you to pick a class. After this please assign your attribute points.

Sign up sheet
Name:
Attributes: ( please assign 6 attribute points ) Everyone starts with 0 health and damage and everything. So please make sure you wont insta die without endurance/constitution/strength.
Class: ( Abilities will be gathered/revealed later )

We take reserves.

Rules

  1. Kongregate forum rules apply.
  2. FGF rules apply.
  3. Private messages are allowed.
 
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Classes

Tank’s

  • Warrior
  • Barbarian
  • Monk

Attack Damage Dealers

  • Rogue
  • Archer
  • Berserker

Magic Damage Dealers

  • Wizard
  • Elementalist
  • Priest ( Taken by arkenarken )

Hybrids

  • Druid
  • Paladin
  • Battlemage ( Taken by thecartm )

Attributes

Strength

  • + 1-2 damage
  • + 2 health
  • + 1 inventory slot

Agility

  • + 2 speed
  • + 1% speed

Endurance

  • + 4 health
  • + 1% armor

Skill

  • + 0-1 damage
  • + 1 speed
  • + 1% damage

Constitution

  • + 9 health
  • + 1% health

Intellect

  • + 4 spellpower
  • + 3 mana
  • + 1% spellpower

Wisdom

  • + 2 spellpower
  • + 8 mana
  • + 1% mana

Ability

  • + 1 speed
  • + 1% ability damage

Stats

Health – How much health you have.
Mana – How much mana you have.
Armor – Reduces incoming damage.
Damage – The damage you inflict with basic attacks, also scales with skills.
Spellpower – Most abilities that deal damage gets bonus damage from spellpower.
Speed – How fast you can hit again or cast a spell/skill.

 
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Rogue Kirb ( ilovekirby12 )

Strength – 3
Agility – 1
Endurance – 0
Skill – 0
Constitution – 2
Intellect – 0
Wisdom – 0
Ability – 0

Health – 22 / 22 ( 2% )
Mana – 0 / 0
Armor – 0
Damage – 3-6
Spellpower – 0
Speed – 3 ( 1% )
Item’s 0 / 6

Shiv Strike Can only be cast once every 3 turns.
Strikes a enemy fast dealing your attack damage and draining 25% ( ability affected ) of the damage dealt. ( 3-6 damage, 1-3 life steal )

Warrior mans ( MansW1 )

Strength – 1
Agility – 0
Endurance – 5
Skill – 0
Constitution – 0
Intellect – 0
Wisdom – 0
Ability – 0

Health – 22 / 22
Mana – 0 / 0
Armor – 0 ( 5% )
Damage – 1-2
Spellpower – 0
Speed – 1
Item’s 0 / 4

Unreal Strength Can only be cast once every 3 turns.
Makes next 4 incoming non magical effect attacks or skills deal 35% ( ability affected ) less damage. Lasts 2 turns.

Wizard Plaz ( walfordking )

Strength – 2
Agility – 0
Endurance – 0
Skill – 0
Constitution – 1
Intellect – 1
Wisdom – 2
Ability – 0

Health – 13 / 13 ( 1% )
Mana – 19 / 19 ( 2% )
Armor – 0
Damage – 2-4
Spellpower – 8 ( 1% )
Speed – 1
Item’s 0 / 5

Telekinetic throw 4 mana
Blasts the enemy for 4 + spellpower/5 in psychical damage. ( 4 + 1 )

 
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Priest Drayis Vale ( Arkenarken )

Strength – 0
Agility – 0
Endurance – 0
Skill – 0
Constitution – 1
Intellect – 2
Wisdom – 2
Ability – 1

Health – 9 / 9 ( 1% )
Mana – 22 / 22 ( 2% )
Armor – 0
Damage – 0-0 ( 1% )
Spellpower – 12 ( 2% )
Speed – 3
Item’s 0 / 3

Veil Transference 3 mana to cross in or out, double mana cost on boss type monsters, also they cant stay there for more than 3 hours. You can transverse multiple targets or multiple times, but that will make the spell to multiply in cost. 2 tranverses 3 mana + 6 mana. 3 transverses 3 mana + 6 mana + 9 mana.
Transfer an object or entity across the veil between the living and spirit realm. If an object or entity is either in someway unwilling to travel to or from the spirit realm or a lot bigger then the caster, then the spell will try to force the object or entity to the other side. If this happens then the object or entity will take spellpower/5 damage. If the object or entity’s health is equal to or less then the caster’s spell power, the target gets sent to the other side even if the entity or object doesn’t want to or is bigger then him.If an object or entity is both unwilling and a lot bigger then the caster, then the amount of HP the object or entity needs to have in order to be forced to the other side is halved. If and object is both willing and around the casters height, they do not receive damage as they travel to and from the spirit realm. The caster can use this spell on himself to travel to and from the spirit realm. ( 2 )

Battlemage Ragnerok ( thecartm )

Strength – 2
Agility – 0
Endurance – 0
Skill – 0
Constitution – 1
Intellect – 2
Wisdom – 1
Ability – 0

Health – 13 / 13 ( 1% )
Mana – 14 / 14 ( 1% )
Armor – 0
Damage – 2-4
Spellpower – 10 ( 2% )
Speed – 2
Item’s 0 / 5

Throw a Brick 2 mana
Deals your damage + spellpower/7 in psychical damage. ( 2-4 + 1 )

Rogue gamma ( gammaflux )

Strength – 2
Agility – 0
Endurance – 0
Skill – 0
Constitution – 2
Intellect – 1
Wisdom – 0
Ability – 1

Health – 20 / 20 ( 2% )
Mana – 3 / 3
Armor – 0
Damage – 2-4 ( 1% )
Spellpower – 4 ( 1% )
Speed – 2
Item’s 0 / 5

Smoke Bomb 2 mana, double for bosses.
Deals half of your damage + spellpower/10 in magical damage. Also the enemy will miss any non magical effect skills or attacks. ( 1-2 + 0 )

 
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[Sign-Up]

[Name:] Drayis Vale

[Class:] Priest

[Attributes:]

Constitution + 1
Intellect + 2
Wisdom + 2
Ability + 1

 
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Originally posted by arkenarken:

[Sign-Up]

[Name:] Drayis Vale

[Class:] Wizard

[Attributes:]

Constitution + 1
Intellect + 2
Wisdom + 2
Ability + 1

Any questions?

 
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I would like to know what the different abilities the magic classes have in case I want to change my class before the game starts, right now I am just guessing which magic class I would prefer.

 
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Wizard specifies in arcane arts, elementalist is a caster specialized in elements, fire, water and such.

Priest specializes is dark and light magic. You don’t need to be a healer to be a priest.

Druids can also be spellcasters, but they are a mix of everything, because they have shape shifting abilities.

 
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Can we make our own spells?

 
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Originally posted by arkenarken:

Can we make our own spells?

You can suggest some to me, and i’ll work around to make them balanced.

 
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Originally posted by SomeAlt:
Originally posted by arkenarken:

Can we make our own spells?

You can suggest some to me, and i’ll work around to make them balanced.

Does the priest’s dark magic include necromancy?

 
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Originally posted by arkenarken:
Originally posted by SomeAlt:
Originally posted by arkenarken:

Can we make our own spells?

You can suggest some to me, and i’ll work around to make them balanced.

Does the priest’s dark magic include necromancy?

Yes.

 
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I have just changed my starting class to priest on my sign-up post.

No more questions for now.

 
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Originally posted by arkenarken:

I have just changed my starting class to priest on my sign-up post.

No more questions for now.

Ok i will now add your character to the character list. We will start asap when 6 players have signed.

 
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Originally posted by arkenarken:

I have just changed my starting class to priest on my sign-up post.

No more questions for now.

So you have any suggestions for a first spell?

 
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Name: Ragnerok
Class: Battlemage
Attribute:
Strength 2
Agility 0
Endurance 0
Skill 0
Constitution 1
Intellect 2
Wisdom 1
Ability 0
Starterspell: Throw a brick

 
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Originally posted by thecartm:

Name: Ragnerok
Class: Battlemage
Attribute:
Strength 2
Agility 0
Endurance 0
Skill 0
Constitution 1
Intellect 2
Wisdom 1
Ability 0
Starterspell: Throw a brick

Any questions before the game starts?

 
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Name: Victor
Class: Elementalist
Attributes:
Strenth: 0
Agility: 1
Skill: 1
Intelect: 2
Wisdom: 2
Ability: 0

 
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Originally posted by VictorGabriM:

Name: Victor
Attributes:
Strenth: 0
Agility: 1
Skill: 1
Intelect: 2
Wisdom: 2
Ability: 0

Your post amount is so low, i cant accept you as a player as i need active players.

 
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Originally posted by SomeAlt:
Originally posted by VictorGabriM:

Name: Victor
Attributes:
Strenth: 0
Agility: 1
Skill: 1
Intelect: 2
Wisdom: 2
Ability: 0

Your post amount is so low, i cant accept you as a player as i need active players.

Don’t worry, I will try to go as active as I can.

 
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Name: gamma
Class: Rogue
Attributes:
Strength: 2
Constitution: 2
Intellect: 1
Ability: 1

 
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Originally posted by gammaflux:

Name: gamma
Class: Rogue
Attributes:
Strength: 2
Agility: 2
Constitution: 2
Intellect: 1
Ability: 1

Want to suggest a starting skill, or you want me to come up with something?

 
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@SomeAlt: Can I have a type of counter skill? Maybe a trip attack?

 
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Originally posted by gammaflux:

@SomeAlt: Can I have a type of counter skill? Maybe a trip attack?

Like if someone attacks you and if you used your skill you will counter his attack?